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-rwxr-xr-xsrc/main/java/com/kitfox/salamander/svg/coordSystems/SVGMatrix.java127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/main/java/com/kitfox/salamander/svg/coordSystems/SVGMatrix.java b/src/main/java/com/kitfox/salamander/svg/coordSystems/SVGMatrix.java
deleted file mode 100755
index 160fd28..0000000
--- a/src/main/java/com/kitfox/salamander/svg/coordSystems/SVGMatrix.java
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * SVGMatrix.java
- *
- * Created on April 12, 2007, 1:35 PM
- *
- * To change this template, choose Tools | Template Manager
- * and open the template in the editor.
- */
-
-package com.kitfox.salamander.svg.coordSystems;
-
-import com.kitfox.salamander.svg.SVGException;
-import com.kitfox.salamander.svg.basic.SVGDataType;
-
-/**
- * Many of SVG's graphics operations utilize 2x3 matrices of the form:
- *
- * <CODE>
- * [a c e]
- * [b d f]
- * </CODE>
- *
- * which, when expanded into a 3x3 matrix for the purposes of matrix arithmetic, become:
- *
- * <CODE>
- * [a c e]
- * [b d f]
- * [0 0 1]
- * </CODE>
- * @author kitfox
- */
-public interface SVGMatrix extends SVGDataType
-{
- /**
- * The a component of the matrix.
- */
- public float getA();
- /**
- * The b component of the matrix.
- */
- public float getB();
- /**
- * The c component of the matrix.
- */
- public float getC();
- /**
- * The d component of the matrix.
- */
- public float getD();
- /**
- * The e component of the matrix.
- */
- public float getE();
- /**
- * The f component of the matrix.
- */
- public float getF();
-
- /**
- * Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting new matrix.
- * @param secondMatrix The matrix which is post-multiplied to this matrix.
- * @return The resulting matrix.
- */
- public SVGMatrix multiply(SVGMatrix secondMatrix);
- /**
- * Returns the inverse matrix.
- * @return The inverse matrix.
- * @throws com.kitfox.salamander.svg.SVGException SVG_MATRIX_NOT_INVERTABLE: Raised if this matrix is not invertable.
- */
- public SVGMatrix inverse() throws SVGException;
- /**
- * Post-multiplies a translation transformation on the current matrix and returns the resulting matrix.
- * @param x The distance to translate along the x-axis.
- * @param y The distance to translate along the y-axis.
- * @return The resulting matrix.
- */
- public SVGMatrix translate(float x, float y);
- /**
- * Post-multiplies a uniform scale transformation on the current matrix and returns the resulting matrix.
- * @param scaleFactor Scale factor in both X and Y.
- * @return The resulting matrix.
- */
- public SVGMatrix scale(float scaleFactor);
- /**
- * Post-multiplies a non-uniform scale transformation on the current matrix and returns the resulting matrix.
- * @param scaleFactorX Scale factor in X.
- * @param scaleFactorY Scale factor in Y.
- * @return The resulting matrix.
- */
- public SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
- /**
- * Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix.
- * @param angle Rotation angle.
- * @return The resulting matrix.
- */
- public SVGMatrix rotate(float angle);
- /**
- * Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x,y) determines whether the positive or negative angle value is used.
- * @param x The X coordinate of the vector (x,y). Must not be zero.
- * @param y The Y coordinate of the vector (x,y). Must not be zero.
- * @return The resulting matrix.
- * @throws com.kitfox.salamander.svg.SVGException SVG_INVALID_VALUE_ERR: Raised if one of the parameters has an invalid value.
- */
- public SVGMatrix rotateFromVector(float x, float y) throws SVGException;
- /**
- * Post-multiplies the transformation [-1 0 0 1 0 0] and returns the resulting matrix.
- * @return The resulting matrix.
- */
- public SVGMatrix flipX();
- /**
- * Post-multiplies the transformation [1 0 0 -1 0 0] and returns the resulting matrix.
- * @return The resulting matrix.
- */
- public SVGMatrix flipY();
- /**
- * Post-multiplies a skewX transformation on the current matrix and returns the resulting matrix.
- * @param angle Skew angle.
- * @return The resulting matrix.
- */
- public SVGMatrix skewX(float angle);
- /**
- * Post-multiplies a skewY transformation on the current matrix and returns the resulting matrix.
- * @param angle Skew angle.
- * @return The resulting matrix.
- */
- public SVGMatrix skewY(float angle);
-}