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-rw-r--r--src/main/java/com/kitfox/svg/pathcmd/BuildHistory.java62
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diff --git a/src/main/java/com/kitfox/svg/pathcmd/BuildHistory.java b/src/main/java/com/kitfox/svg/pathcmd/BuildHistory.java
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+/*
+ * BuildHistory.java
+ *
+ *
+ * The Salamander Project - 2D and 3D graphics libraries in Java
+ * Copyright (C) 2004 Mark McKay
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Mark McKay can be contacted at mark@kitfox.com. Salamander and other
+ * projects can be found at http://www.kitfox.com
+ *
+ * Created on January 26, 2004, 9:18 PM
+ */
+
+package com.kitfox.svg.pathcmd;
+
+import java.awt.geom.Point2D;
+
+/**
+ * When building a path from command segments, most need to cache information
+ * (such as the point finished at) for future commands. This structure allows
+ * that
+ *
+ * @author Mark McKay
+ * @author <a href="mailto:mark@kitfox.com">Mark McKay</a>
+ */
+public class BuildHistory {
+
+// Point2D.Float[] history = new Point2D.Float[2];
+ Point2D.Float[] history = {new Point2D.Float(), new Point2D.Float()};
+ int length = 0;
+
+ /** Creates a new instance of BuildHistory */
+ public BuildHistory() {
+ }
+
+ public void setPoint(float x, float y)
+ {
+ history[0].setLocation(x, y);
+ length = 1;
+ }
+
+ public void setPointAndKnot(float x, float y, float kx, float ky)
+ {
+ history[0].setLocation(x, y);
+ history[1].setLocation(kx, ky);
+ length = 2;
+ }
+}