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+# You many now use double quotes around pathnames, in case
+# your pathname includes spaces.
+
+#=======================================================================
+# CONFIG_INTERFACE
+#
+# The configuration interface is a series of menus or dialog boxes that
+# allows you to change all the settings that control Bochs's behavior.
+# There are two choices of configuration interface: a text mode version
+# called "textconfig" and a graphical version called "wx". The text
+# mode version uses stdin/stdout and is always compiled in. The graphical
+# version is only available when you use "--with-wx" on the configure
+# command. If you do not write a config_interface line, Bochs will
+# choose a default for you.
+#
+# NOTE: if you use the "wx" configuration interface, you must also use
+# the "wx" display library.
+#=======================================================================
+#config_interface: textconfig
+#config_interface: wx
+
+#=======================================================================
+# DISPLAY_LIBRARY
+#
+# The display library is the code that displays the Bochs VGA screen. Bochs
+# has a selection of about 10 different display library implementations for
+# different platforms. If you run configure with multiple --with-* options,
+# the display_library command lets you choose which one you want to run with.
+# If you do not write a display_library line, Bochs will choose a default for
+# you.
+#
+# The choices are:
+# x use X windows interface, cross platform
+# win32 use native win32 libraries
+# carbon use Carbon library (for MacOS X)
+# beos use native BeOS libraries
+# macintosh use MacOS pre-10
+# amigaos use native AmigaOS libraries
+# sdl use SDL library, cross platform
+# svga use SVGALIB library for Linux, allows graphics without X11
+# term text only, uses curses/ncurses library, cross platform
+# rfb provides an interface to AT&T's VNC viewer, cross platform
+# wx use wxWindows library, cross platform
+# nogui no display at all
+#
+# NOTE: if you use the "wx" configuration interface, you must also use
+# the "wx" display library.
+#=======================================================================
+#display_library: amigaos
+#display_library: beos
+#display_library: carbon
+#display_library: macintosh
+#display_library: nogui
+#display_library: rfb
+#display_library: sdl
+#display_library: term
+#display_library: win32
+#display_library: wx
+#display_library: x
+
+#=======================================================================
+# ROMIMAGE:
+# You now need to load a ROM BIOS into F0000-FFFFF. I've wiped
+# out most of the BIOS hooks, and replace them with real BIOS
+# support. Normally, you can use a precompiled BIOS in the bios/
+# directory, named BIOS-bochs-latest.
+#=======================================================================
+#romimage: bios/BIOS-bochs-970717a
+#romimage: file=bios/BIOS-bochs-latest, address=0xf0000
+romimage: file=$BXSHARE/BIOS-bochs-latest, address=0xf0000
+#romimage: file=bios/BIOS-bochs-2-processors, address=0xf0000
+#romimage: file=bios/BIOS-bochs-4-processors, address=0xf0000
+#romimage: file=bios/rombios.bin, address=0xf0000
+
+#=======================================================================
+# MEGS
+# set this to the default number of Megabytes of memory you want
+# to emulate. You may also pass the '-megs xyz' option to bochs
+#
+# The default is 32MB, most OS's won't need more than that.
+#=======================================================================
+#megs: 256
+#megs: 128
+#megs: 64
+megs: 32
+#megs: 16
+#megs: 8
+
+#=======================================================================
+# OPTROMIMAGE[1-4]:
+# You may now load up to 4 optional ROM images. Be sure to use a
+# read-only area, typically between C8000 and EFFFF. These optional
+# ROM images should not overwrite the rombios (located at
+# F0000-FFFFF) and the videobios (located at C0000-C7FFF).
+# Those ROM images will be initialized by the bios if they contain
+# the right signature (0x55AA).
+# It can also be a convenient way to upload some arbitary code/data
+# in the simulation, that can be retrieved by the boot loader
+#=======================================================================
+#optromimage1: file=optionalrom.bin, address=0xd0000
+#optromimage2: file=optionalrom.bin, address=0xd1000
+#optromimage3: file=optionalrom.bin, address=0xd2000
+#optromimage4: file=optionalrom.bin, address=0xd3000
+#optromimage1: file=../../src/bin/ne.zrom, address=0xd0000
+optromimage1: file=../../src/bin/pnic.zrom, address=0xd0000
+
+#=======================================================================
+# VGAROMIMAGE
+# You now need to load a VGA ROM BIOS into C0000.
+#=======================================================================
+#vgaromimage: bios/VGABIOS-lgpl-latest
+#vgaromimage: bios/VGABIOS-elpin-2.40
+vgaromimage: $BXSHARE/VGABIOS-elpin-2.40
+
+#=======================================================================
+# FLOPPYA:
+# Point this to pathname of floppy image file or device
+# This should be of a bootable floppy(image/device) if you're
+# booting from 'a'.
+#
+# You can set the initial status of the media to 'ejected' or 'inserted'.
+# floppya: 2_88=path, status=ejected (2.88M 3.5" floppy)
+# floppya: 1_44=path, status=inserted (1.44M 3.5" floppy)
+# floppya: 1_2=path, status=ejected (1.2M 5.25" floppy)
+# floppya: 720k=path, status=inserted (720K 3.5" floppy)
+# floppya: 360k=path, status=inserted (360K 5.25" floppy)
+#
+# The path should be the name of a disk image file. On unix, you can use
+# a raw device name such as /dev/fd0 on Linux. On WinNT and Win2k, use
+# drive letters such as a: or b: as the path. Raw floppy access is not
+# supported on Windows 95 and 98.
+#=======================================================================
+floppya: 1_44=/dev/fd0, status=inserted
+#floppya: file=../1.44, status=inserted
+#floppya: 1_44=/dev/fd0H1440, status=inserted
+#floppya: 1_2=../1_2, status=inserted
+#floppya: 1_44=a:, status=inserted
+#floppya: 1_44=a.img, status=inserted
+
+#=======================================================================
+# FLOPPYB:
+# See FLOPPYA above for syntax
+#=======================================================================
+#floppyb: 1_44=b:, status=inserted
+floppyb: 1_44=b.img, status=inserted
+
+#=======================================================================
+# ATA0, ATA1, ATA2, ATA3
+# ATA controller for hard disks and cdroms
+#
+# ata[0-3]: enabled=[0|1], ioaddr1=addr, ioaddr2=addr, irq=number
+#
+# These options enables up to 4 ata channels. For each channel
+# the two base io address and the irq must be specified.
+#
+# ata0 is enabled by default, with ioaddr1=0x1f0, ioaddr2=0x3f0, irq=14
+#
+# Examples:
+# ata0: enabled=1, ioaddr1=0x1f0, ioaddr2=0x3f0, irq=14
+# ata1: enabled=1, ioaddr1=0x170, ioaddr2=0x370, irq=15
+# ata2: enabled=1, ioaddr1=0x1e8, ioaddr2=0x3e8, irq=11
+# ata3: enabled=1, ioaddr1=0x168, ioaddr2=0x368, irq=9
+#=======================================================================
+ata0: enabled=1, ioaddr1=0x1f0, ioaddr2=0x3f0, irq=14
+ata1: enabled=0, ioaddr1=0x170, ioaddr2=0x370, irq=15
+ata2: enabled=0, ioaddr1=0x1e8, ioaddr2=0x3e8, irq=11
+ata3: enabled=0, ioaddr1=0x168, ioaddr2=0x368, irq=9
+
+#=======================================================================
+# ATA[0-3]-MASTER, ATA[0-3]-SLAVE
+#
+# This defines the type and characteristics of all attached ata devices:
+# type= type of attached device [disk|cdrom]
+# path= path of the image
+# cylinders= only valid for disks
+# heads= only valid for disks
+# spt= only valid for disks
+# status= only valid for cdroms [inserted|ejected]
+# biosdetect= type of biosdetection [none|auto], only for disks on ata0 [cmos]
+# translation=type of transation of the bios, only for disks [none|lba|large|rechs|auto]
+# model= string returned by identify device command
+#
+# Point this at a hard disk image file, cdrom iso file, or physical cdrom
+# device. To create a hard disk image, try running bximage. It will help you
+# choose the size and then suggest a line that works with it.
+#
+# In UNIX it may be possible to use a raw device as a Bochs hard disk,
+# but WE DON'T RECOMMEND IT. In Windows there is no easy way.
+#
+# In windows, the drive letter + colon notation should be used for cdroms.
+# Depending on versions of windows and drivers, you may only be able to
+# access the "first" cdrom in the system. On MacOSX, use path="drive"
+# to access the physical drive.
+#
+# The path, cylinders, heads, and spt are mandatory for type=disk
+# The path is mandatory for type=cdrom
+#
+# Default values are:
+# biosdetect=auto, translation=auto, model="Generic 1234"
+#
+# The biosdetect option has currently no effect on the bios
+#
+# Examples:
+# ata0-master: type=disk, path=10M.sample, cylinders=306, heads=4, spt=17
+# ata0-slave: type=disk, path=20M.sample, cylinders=615, heads=4, spt=17
+# ata1-master: type=disk, path=30M.sample, cylinders=615, heads=6, spt=17
+# ata1-slave: type=disk, path=46M.sample, cylinders=940, heads=6, spt=17
+# ata2-master: type=disk, path=62M.sample, cylinders=940, heads=8, spt=17
+# ata2-slave: type=disk, path=112M.sample, cylinders=900, heads=15, spt=17
+# ata3-master: type=disk, path=483M.sample, cylinders=1024, heads=15, spt=63
+# ata3-slave: type=cdrom, path=iso.sample, status=inserted
+#=======================================================================
+#ata0-master: type=disk, path="30M.sample", cylinders=615, heads=6, spt=17
+#ata0-slave: type=cdrom, path=D:, status=inserted
+#ata0-slave: type=cdrom, path=/dev/cdrom, status=inserted
+#ata0-slave: type=cdrom, path="drive", status=inserted
+
+#=======================================================================
+#
+# The DISKC option is deprecated. Use ATA* options instead.
+#
+# DISKC: file=, cyl=, heads=, spt=
+# Point this at a hard disk image file. To create
+# a hard disk image, try running bximage. It will help you choose the
+# size and then suggest a diskc line that works with it.
+#
+# In UNIX it may be possible to use a raw device as a Bochs hard disk,
+# but WE DON'T RECOMMEND IT. In Windows there is no easy way.
+#
+# Examples:
+# diskc: file=10M.sample, cyl=306, heads=4, spt=17
+# diskc: file=20M.sample, cyl=615, heads=4, spt=17
+# diskc: file=30M.sample, cyl=615, heads=6, spt=17
+# diskc: file=46M.sample, cyl=940, heads=6, spt=17
+# diskc: file=62M.sample, cyl=940, heads=8, spt=17
+# diskc: file=112M.sample, cyl=900, heads=15, spt=17
+# diskc: file=483M.sample, cyl=1024, heads=15, spt=63
+#=======================================================================
+#diskc: file="30M.sample", cyl=615, heads=6, spt=17
+
+#=======================================================================
+#
+# The DISKD option is deprecated. Use ATA* options instead.
+#
+# DISKD:
+# See DISKC above for syntax
+#
+# NOTE: diskd and cdromd must not be used together!
+#=======================================================================
+#diskd: file="diskd.img", cyl=615, heads=6, spt=17
+
+#=======================================================================
+#
+# The CDROMD option is deprecated. Use ATA* options instead.
+#
+# CDROMD:
+#
+# cdromd: dev=/dev/cdrom, status=inserted
+# cdromd: dev=/dev/cdrom, status=ejected
+# cdromd: dev=e:, status=ejected
+#
+# In windows, the drive letter + colon notation should be used for cdroms.
+# Depending on versions of windows and drivers, you may only be able to
+# access the "first" cdrom in the system. On MacOSX, use path="drive"
+# to access the physical drive.
+#
+# NOTE: diskd and cdromd must not be used together!
+#=======================================================================
+#cdromd: dev=D:, status=inserted
+#cdromd: dev=/dev/cdrom, status=inserted
+#cdromd: dev="drive", status=inserted
+
+#=======================================================================
+# NEWHARDDRIVESUPPORT: enabled=[0|1]
+# As of cvs version on 5/17/2001, newharddrivesupport is on by default.
+#=======================================================================
+#newharddrivesupport: enabled=1
+
+#=======================================================================
+# BOOT:
+# This defines your boot drive.
+# You can either boot from 'floppy', 'disk' or 'cdrom'
+# legacy 'a' and 'c' are also supported
+# Examples:
+# boot: floppy
+# boot: disk
+# boot: cdrom
+# boot: c
+# boot: a
+#=======================================================================
+#boot: floppy
+#boot: disk
+
+#=======================================================================
+# FLOPPY_BOOTSIG_CHECK: disabled=[0|1]
+# Enables or disables the 0xaa55 signature check on boot floppies
+# Defaults to disabled=0
+# Examples:
+# floppy_bootsig_check: disabled=0
+# floppy_bootsig_check: disabled=1
+#=======================================================================
+#floppy_bootsig_check: disabled=1
+floppy_bootsig_check: disabled=0
+
+#=======================================================================
+# LOG:
+# Give the path of the log file you'd like Bochs debug and misc. verbage
+# to be written to. If you really don't want it, make it /dev/null. :^(
+#
+# Examples:
+# log: ./bochs.out
+# log: /dev/tty
+#=======================================================================
+#log: /dev/null
+log: bochsout.txt
+
+#=======================================================================
+# LOGPREFIX:
+# This handles the format of the string prepended to each log line.
+# You may use those special tokens :
+# %t : 11 decimal digits timer tick
+# %i : 8 hexadecimal digits of cpu0 current eip
+# %e : 1 character event type ('i'nfo, 'd'ebug, 'p'anic, 'e'rror)
+# %d : 5 characters string of the device, between brackets
+#
+# Default : %t%e%d
+# Examples:
+# logprefix: %t-%e-@%i-%d
+# logprefix: %i%e%d
+#=======================================================================
+#logprefix: %t%e%d
+
+#=======================================================================
+# LOG CONTROLS
+#
+# Bochs now has four severity levels for event logging.
+# panic: cannot proceed. If you choose to continue after a panic,
+# don't be surprised if you get strange behavior or crashes.
+# error: something went wrong, but it is probably safe to continue the
+# simulation.
+# info: interesting or useful messages.
+# debug: messages useful only when debugging the code. This may
+# spit out thousands per second.
+#
+# For events of each level, you can choose to crash, report, or ignore.
+# TODO: allow choice based on the facility: e.g. crash on panics from
+# everything except the cdrom, and only report those.
+#
+# If you are experiencing many panics, it can be helpful to change
+# the panic action to report instead of fatal. However, be aware
+# that anything executed after a panic is uncharted territory and can
+# cause bochs to become unstable. The panic is a "graceful exit," so
+# if you disable it you may get a spectacular disaster instead.
+#=======================================================================
+panic: action=ask
+error: action=report
+info: action=report
+debug: action=ignore
+
+#=======================================================================
+# DEBUGGER_LOG:
+# Give the path of the log file you'd like Bochs to log debugger output.
+# If you really don't want it, make it /dev/null or '-'. :^(
+#
+# Examples:
+# debugger_log: ./debugger.out
+#=======================================================================
+#debugger_log: /dev/null
+#debugger_log: debugger.out
+debugger_log: -
+
+#=======================================================================
+# com1:
+# This defines a serial (COM) port. You can specify a device to use as com1.
+# This can be a real serial line, or a pty. To use a pty (under X/Unix),
+# create two windows (xterms, usually). One of them will run bochs, and the
+# other will act as com1. Find out the tty the com1 window using the `tty'
+# command, and use that as the `dev' parameter. Then do `sleep 1000000' in
+# the com1 window to keep the shell from messing with things, and run bochs in
+# the other window. Serial I/O to com1 (port 0x3f8) will all go to the other
+# window.
+#=======================================================================
+#com1: enabled=1, dev=/dev/ttyp9
+#com1: enabled=1, dev=/tmp/serial.log
+
+
+#=======================================================================
+# PARPORT1:
+# This defines a parallel (printer) port. When turned on and an output file is
+# defined the emulated printer port sends characters printed by the guest OS
+# into the output file. On some platforms a device filename can be used to
+# send the data to the real parallel port (e.g. "/dev/lp0" on Linux, "lpt1" on
+# win32 platforms).
+#
+# Examples:
+# parport1: enabled=1, file="parport.out"
+# parport1: enabled=1, file="/dev/lp0"
+# parport1: enabled=0
+#=======================================================================
+parport1: enabled=1, file="parport.out"
+
+#=======================================================================
+# SB16:
+# This defines the SB16 sound emulation. It can have several of the
+# following properties.
+# All properties are in the format sb16: property=value
+# midi: The filename is where the midi data is sent. This can be a
+# device or just a file if you want to record the midi data.
+# midimode:
+# 0=no data
+# 1=output to device (system dependent. midi denotes the device driver)
+# 2=SMF file output, including headers
+# 3=output the midi data stream to the file (no midi headers and no
+# delta times, just command and data bytes)
+# wave: This is the device/file where wave output is stored
+# wavemode:
+# 0=no data
+# 1=output to device (system dependent. wave denotes the device driver)
+# 2=VOC file output, incl. headers
+# 3=output the raw wave stream to the file
+# log: The file to write the sb16 emulator messages to.
+# loglevel:
+# 0=no log
+# 1=only midi program and bank changes
+# 2=severe errors
+# 3=all errors
+# 4=all errors plus all port accesses
+# 5=all errors and port accesses plus a lot of extra info
+# dmatimer:
+# microseconds per second for a DMA cycle. Make it smaller to fix
+# non-continous sound. 750000 is usually a good value. This needs a
+# reasonably correct setting for IPS.
+#
+# For an example look at the next line:
+#=======================================================================
+
+#sb16: midimode=1, midi=/dev/midi00, wavemode=1, wave=/dev/dsp, loglevel=2, log=sb16.log, dmatimer=600000
+
+#=======================================================================
+# VGA_UPDATE_INTERVAL:
+# Video memory is scanned for updates and screen updated every so many
+# virtual seconds. The default is 300000, about 3Hz. This is generally
+# plenty. Keep in mind that you must tweak the 'ips:' directive
+# to be as close to the number of emulated instructions-per-second
+# your workstation can do, for this to be accurate.
+#
+# Examples:
+# vga_update_interval: 250000
+#=======================================================================
+vga_update_interval: 300000
+
+# using for Winstone '98 tests
+#vga_update_interval: 100000
+
+#=======================================================================
+# KEYBOARD_SERIAL_DELAY:
+# Approximate time in microseconds that it takes one character to
+# be transfered from the keyboard to controller over the serial path.
+# Examples:
+# keyboard_serial_delay: 200
+#=======================================================================
+keyboard_serial_delay: 250
+
+#=======================================================================
+# KEYBOARD_PASTE_DELAY:
+# Approximate time in microseconds between attempts to paste
+# characters to the keyboard controller. This leaves time for the
+# guest os to deal with the flow of characters. The ideal setting
+# depends on how your operating system processes characters. The
+# default of 100000 usec (.1 seconds) was chosen because it works
+# consistently in Windows.
+#
+# If your OS is losing characters during a paste, increase the paste
+# delay until it stops losing characters.
+#
+# Examples:
+# keyboard_paste_delay: 100000
+#=======================================================================
+keyboard_paste_delay: 100000
+
+#=======================================================================
+# FLOPPY_COMMAND_DELAY:
+# Time in microseconds to wait before completing some floppy commands
+# such as read/write/seek/etc, which normally have a delay associated.
+# I had this hardwired to 50,000 before.
+#
+# Examples:
+# floppy_command_delay: 50000
+#=======================================================================
+floppy_command_delay: 500
+
+#=======================================================================
+# IPS:
+# Emulated Instructions Per Second. This is the number of IPS that bochs
+# is capable of running on your machine. Read the note in config.h
+# on how to find this. Make sure to recompile after.
+#
+# IPS is used to calibrate many time-dependent events within the bochs
+# simulation. For example, changing IPS affects the frequency of VGA
+# updates, the duration of time before a key starts to autorepeat, and
+# the measurement of BogoMips and other benchmarks.
+#
+# Examples:
+# Machine Mips
+# ________________________________________________________________
+# 650Mhz Athlon K-7 with Linux 2.4.4/egcs-2.91.66 2 to 2.5 Mips
+# 400Mhz Pentium II with Linux 2.0.36/egcs-1.0.3 1 to 1.8 Mips
+# 166Mhz 64bit Sparc with Solaris 2.x approx 0.75 Mips
+# 200Mhz Pentium with Linux 2.x approx 0.5 Mips
+#
+#=======================================================================
+ips: 1000000
+
+#=======================================================================
+# PIT:
+# The PIT is the programmable interval timer. It has an option that tries to
+# keep the PIT in sync with real time. This feature is still experimental,
+# but it may be useful if you want to prevent Bochs from running too fast, for
+# example a DOS video game. Be aware that with the realtime pit option, your
+# simulation will not be repeatable; this can a problem if you are debugging.
+#=======================================================================
+#pit: realtime=1
+
+#=======================================================================
+# mouse: Not used in any of the GUI specific modules, but the option
+# bx_options.mouse_enabled is set to this value. The idea,
+# is that the GUI code should not generate mouse events when
+# not enabled. The hardware emualation itself is not disabled
+# by this. This is to facilitate deterministic runs of bochs.
+#
+# Examples:
+# mouse: enabled=1
+# mouse: enabled=0
+#
+# I wouldn't recommend enabling the mouse by default, unless you have a
+# really good reason to do so.
+#=======================================================================
+mouse: enabled=0
+
+#=======================================================================
+# private_colormap: Request that the GUI create and use it's own
+# non-shared colormap. This colormap will be used
+# when in the bochs window. If not enabled, a
+# shared colormap scheme may be used. Not implemented
+# on all GUI's.
+#
+# Examples:
+# private_colormap: enabled=1
+# private_colormap: enabled=0
+#=======================================================================
+private_colormap: enabled=0
+
+#=======================================================================
+# fullscreen: ONLY IMPLEMENTED ON AMIGA
+# Request that Bochs occupy the entire screen instead of a
+# window.
+#
+# Examples:
+# fullscreen: enabled=0
+# fullscreen: enabled=1
+#=======================================================================
+fullscreen: enabled=0
+screenmode: name="sample"
+
+#=======================================================================
+# ne2k: NE2000 compatible ethernet adapter
+#
+# Examples:
+# ne2k: ioaddr=IOADDR, irq=IRQ, mac=MACADDR, ethmod=MODULE, ethdev=DEVICE, script=SCRIPT
+#
+# ioaddr, irq: You probably won't need to change ioaddr and irq, unless there
+# are IRQ conflicts.
+#
+# mac: The MAC address MUST NOT match the address of any machine on the net.
+# Also, the first byte must be an even number (bit 0 set means a multicast
+# address), and you cannot use ff:ff:ff:ff:ff:ff because that's the broadcast
+# address. For the ethertap module, you must use fe:fd:00:00:00:01. There may
+# be other restrictions too. To be safe, just use the b0:c4... address.
+#
+# ethdev: The ethdev value is the name of the network interface on your host
+# platform. On UNIX machines, you can get the name by running ifconfig. On
+# Windows machines, you must run niclist to get the name of the ethdev.
+# Niclist source code is in misc/niclist.c and it is included in Windows
+# binary releases.
+#
+# script: The script value is optionnal, and is the name of a script that
+# is executed after bochs initialize the network interface. You can use
+# this script to configure this network interface, or enable masquerading.
+# This is mainly useful for the tun/tap devices that only exist during
+# Bochs execution. The network interface name is supplied to the script
+# as first parameter
+#=======================================================================
+# ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:00, ethmod=fbsd, ethdev=xl0
+# ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:00, ethmod=linux, ethdev=eth0
+# ne2k: ioaddr=0x280, irq=9, mac=b0:c4:20:00:00:01, ethmod=win32, ethdev=MYCARD
+# ne2k: ioaddr=0x280, irq=9, mac=fe:fd:00:00:00:01, ethmod=tap, ethdev=tap0
+# ne2k: ioaddr=0x280, irq=9, mac=fe:fd:00:00:00:01, ethmod=tuntap, ethdev=tun0, script=./ifup.tun
+# ne2k: ioaddr=0x280, irq=9, mac=fe:fd:00:00:00:01, ethmod=tuntap, ethdev=tun0
+
+# Pseudo NIC adaptor. The way bochs is structured at the moment means
+# that you need to enable ne2k support in order to compile in any of
+# the networking code.
+pnic: ioaddr=0xdc00, irq=11, mac=fe:fd:00:00:00:01, ethmod=tuntap, ethdev=tun1, script=./ifup.tun
+
+#=======================================================================
+# KEYBOARD_MAPPING:
+# This enables a remap of a physical localized keyboard to a
+# virtualized us keyboard, as the PC architecture expects.
+# If enabled, the keymap file must be specified.
+#
+# Examples:
+# keyboard_mapping: enabled=1, map=gui/keymaps/x11-pc-de.map
+#=======================================================================
+keyboard_mapping: enabled=0, map=
+
+#=======================================================================
+# KEYBOARD_TYPE:
+# Type of keyboard return by a "identify keyboard" command to the
+# keyboard controler. It must be one of "xt", "at" or "mf".
+# Defaults to "mf". It should be ok for almost everybody. A known
+# exception is french macs, that do have a "at"-like keyboard.
+#
+# Examples:
+# keyboard_type: mf
+#=======================================================================
+#keyboard_type: mf
+
+#=======================================================================
+# USER_SHORTCUT:
+# This defines the keyboard shortcut to be sent when you press the "user"
+# button in the headerbar. The shortcut string can be a combination of
+# these key names: "alt", "ctrl", "del", "esc", "f1", "f4", "tab", "win".
+# Up to 3 keys can be pressed at a time.
+#
+# Example:
+# user_shortcut: keys=ctrlaltdel
+#=======================================================================
+user_shortcut: keys=ctrlaltdel
+
+#=======================================================================
+# other stuff
+#=======================================================================
+magic_break: enabled=1
+
+#load32bitOSImage: os=nullkernel, path=../kernel.img, iolog=../vga_io.log
+#load32bitOSImage: os=linux, path=../linux.img, iolog=../vga_io.log, initrd=../initrd.img
+i440fxsupport: enabled=1
+#time0: 938581955
+
+#=======================================================================
+# for Macintosh, use the style of pathnames in the following
+# examples.
+#
+# vgaromimage: :bios:VGABIOS-elpin-2.20
+# romimage: file=:bios:BIOS-bochs-981222a, address=0xf0000
+# floppya: 1_44=[fd:], status=inserted
+#=======================================================================
+