blob: b3b84332eadde70dd7b073a175e4a42937ace5b0 (
plain) (
tree)
|
|
#ifndef _SNAKE_H_
#define _SNAKE_H_
#include <QList>
#include <QPoint>
#include <QTimer>
class QWidget;
class QPaintEvent;
class Snake;
struct Cell;
struct Ball;
struct Paddle;
class GameCore
{
private:
QWidget *_widget;
QTimer *_t;
int _width, _height;
QList<Snake*> _snakes;
QList<Ball*> _balls;
QList<Paddle*> _paddles;
int _deaths;
qint64 _lastMeal;
qint64 _lastPaddle;
const Cell **_field;
const Cell **_field2;
public:
const Cell *field(int x, int y) const {
return _field[x + _width * y];
}
void setField(int x, int y, const Cell *val);
int width() const { return _width; }
int height() const { return _height; }
GameCore(QWidget *widget);
virtual ~GameCore();
void paint(QPaintEvent *event);
void addFood();
void scanDir(Snake *snake, int x, int y, const Cell* &what, int &dist);
void addSnake();
void addBall();
void drawPaddleBorders();
void addBreakoutBlocks();
void checkPongGameOver();
void pauseAndResume();
};
#endif
|