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- Overview of writing code using the menu system
- ----------------------------------------------
-
-This file contains implementation and developer documentation.
-For simple cases, you should start by using simple.c as a template.
-complex.c illustrates most of the features available in the menu system.
-
-Menu Features currently supported are:
-* menu items,
-* submenus,
-* disabled items,
-* checkboxes,
-* invisible items (useful for dynamic menus), and
-* Radio menus,
-* Context sensitive help
-* Authenticated users
-
-The keys used are:
-
-* Arrow Keys, PgUp, PgDn, Home, End Keys
-* Space to switch state of a checkbox
-* Enter to choose the item
-* Escape to exit from it
-* Shortcut keys
-
-1. Overview
------------
-
-The code usually consists of many stages.
-
- * Configuring the menusytem
- * Installing global handlers [optional]
- * Populating the menusystem
- * Executing the menusystem
- * Processing the result
-
-1.1 Configuring the menusystem
-------------------------------
-This includes setting the window the menu system should use,
-the choice of colors, the title of the menu etc. In most functions
-calls, a value of -1 indicates that the default value be used.
-For details about what the arguments are look at function
-declarations in menu.h
-
-<code>
- // Choose the default title and setup default values for all attributes....
- init_menusystem(NULL);
- set_window_size(1,1,23,78); // Leave one row/col border all around
-
- // Choose the default values for all attributes and char's
- // -1 means choose defaults (Actually the next 4 lines are not needed)
- set_normal_attr (-1,-1,-1,-1);
- set_status_info (-1,-1);
- set_title_info (-1,-1);
- set_misc_info(-1,-1,-1,-1);
-</code>
-
-1.2 Populating the menusystem
------------------------------
-This involves adding a menu to the system, and the options which
-should appear in the menu. An example is given below.
-
-<code>
- MAINMENU = add_menu(" Menu Title ",-1);
- CHECKED = 1;
- add_item("option1","Status 1",OPT_RUN,"kernel1 arg1=val1",0);
- add_item("selfloop","Status 2",OPT_SUBMENU,NULL,MAINMENU);
- add_item("othermenu","Status 3",OPT_SUBMENU,"menuname",0);
- add_sep();
- add_item("checkbox,"Checkbox Info",OPT_CHECKBOX,NULL,CHECKED);
- add_item("Exit ","Status String",OPT_EXITMENU,NULL,0);
-</code>
-
-The call to add_menu has two arguments, the first being the title of
-the menu and the second an upper bound on the number of items in the menu.
-Putting a -1, will use the default (see MENUSIZE in menu.h). If you try
-to add more items than specified, the extra items will not appear in
-the menu. The accuracy of this number affects the memory required
-to run the system.
-
-If you do not want to keep track of the return values, you can also use
-the following variant of add_menu
-
-<code>
-add_named_menu("main"," Menu Title ",-1)
-</code>
-
-This creates a new menu as before and gives it a name "main". When using named
-menus, you get an alternate way for adding submenu's. See below for details.
-
-The call to add_item has five arguments.
-The first argument is the text which appears in the menu itself.
-The second argument is the text displayed in the status line.
-The third argument indicates the type of this menuitem. It is one of
-the following
-
- * OPT_RUN : executable content
- * OPT_EXITMENU : exits menu to parent
- * OPT_SUBMENU : if selected, displays a submenu
- * OPT_CHECKBOX : associates a boolean with this item which can be toggled
- * OPT_RADIOMENU: associates this with a radio menu.
- After execution, the data field of this item will point
- to the option selected.
- * OPT_SEP : A menu seperator (visually divide menu into parts)
- * OPT_RADIOITEM: this item is one of the options in a RADIOMENU
- * OPT_INACTIVE : A disabled item (user cannot select this)
- * OPT_INVISIBLE: This item will not be displayed.
-
-The fourth argument is the value of the data field always a string.
-Usually this string is just copied and nothing is done with it. Two
-cases, where it is used.
-
-In case of a radiomenu the input string is ignored and the "data" field
-points to the menuitem chosen (Dont forget to typecast this pointer to
-(t_menuitem *) when reading this info).
-
-In case of a submenu, this string if non-trivial is interpreted as the
-name of the submenu which should be linked there. This interpretation
-happens when the menu is first run and not when the menu system is being
-created. This allows the user to create the menusystem in an arbitrary
-order.
-
-
-The fifth argument is a number whose meaning depends on the type of the
-item. For a CHECKBOX it should be 0/1 setting the initial state of the
-checkbox. For a SUBMENU it should be the index of the menu which should
-be displayed if this option is chosen. Incase the data field is non-trivial,
-this number is ignored and computed later. For a RADIOMENU it should be the
-index of the menu which contains all the options (All items in that menu
-not of type RADIOITEM are ignored). For all other types, this
-argument has no meaning at all.
-
-A call to add_sep is a convenient shorthand for calling add_item
-with the type set to OPT_SEP.
-
-1.3 Executing the menusystem
-----------------------------
-This is the simplest of all. Just call showmenus, with the index
-of the main menu as its argument. It returns a pointer to the menu
-item which was selected by the user.
-
-<code>
- choice = showmenus(MAIN); // Initial menu is the one with index MAIN
- // or choice = showmenus(find_menu_num("main")); // Initial menu is the one named "main"
-</code>
-
-1.4 Processing the result
--------------------------
-This pointer will either be NULL (user hit Escape) or always point
-to a menuitem which can be "executed", i.e. it will be of type OPT_RUN.
-Usually at this point, all we need to do is to ask syslinux to run
-the command associated with this menuitem. The following code executes
-the command stored in choice->data (there is no other use for the data
-field, except for radiomenu's)
-
-<code>
- if (choice)
- {
- if (choice->action == OPT_RUN)
- {
- if (syslinux) runcommand(choice->data);
- else csprint(choice->data,0x07);
- return 1;
- }
- csprint("Error in programming!",0x07);
- }
-</code>
-
-2. Advanced features
---------------------
-Everycall to add_item actually returns a pointer to the menuitem
-created. This can be useful when using any of the advanced features.
-
-2.1 extra_data
---------------
-For example, every menuitem has an "extra_data" field (a pointer)
-which the user can use to point any data he/she pleases. The menusystem
-itself does not use this field in anyway.
-
-2.2 helpid
-----------
-Every item also has a field called "helpid". It is meant to hold some
-kind of identifier which can be referenced and used to generate
-a context sensitive help system. This can be set after a call to
-add_item as follows
-<code>
- add_item("selfloop","Status 2",OPT_SUBMENU,NULL,MAINMENU);
- set_item_options('A',4516);
-</code>
-
-The first is the shortcut key for this entry. You can put -1 to ensure
-that the shortcut key is not reset. The second is some unsigned integer.
-If this value is 0xFFFF, then the helpid is not changed.
-
-2.3 Installing global handlers
-------------------------------
-It is possible to register handlers for the menu system. These are
-user functions which are called by the menusystem in certain
-situations. Usually the handlers get a pointer to the menusystem
-datastructure as well as a pointer to the current item selected.
-Some handlers may get additional information. Some handlers are
-required to return values while others are not required to do so.
-
-Currently the menusystem support three types of global handlers
-* timeout handler
-* screen handler
-* keys handler
-
-2.3.1 timeout handler
----------------------
-This is installed using a call to "reg_ontimeout(fn,numsteps,stepsize)"
-function. fn is a pointer to a function which takes no arguments and
-returns one of CODE_WAIT, CODE_ENTER, CODE_ESCAPE. This function is
-called when numsteps*stepsize Centiseconds have gone by without any
-user input. If the function returns CODE_WAIT then the menusystem
-waits for user input (for another numsteps*stepsize Centiseconds). If
-CODE_ENTER or CODE_ESCAPE is returned, then the system pretends that
-the user hit ENTER or ESCAPE on the keyboard and acts accordingly.
-
-2.3.2 Screen handler
---------------------
-This is installed using a call to "reg_handler(HDLR_SCREEN,fn)". fn is
-a pointer to a function which takes a pointer to the menusystem
-datastructure and the current item selected and returns nothing.
-This is called everytime a menu is drawn (i.e. everytime user changes
-the current selection). This is meant for displaying any additional
-information which reflects the current state of the system.
-
-2.3.3 Keys handler
-------------------
-This is installed using a call to "reg_handler(HDLR_KEYS,fn)". fn is
-a pointer to a function which takes a pointer to the menusystem
-datastructure, the current item and the scan code of a key and returns
-nothing. This function is called when the user presses a key which
-the menusystem does not know to dealwith. In any case, when this call
-returns the screen should not have changed in any way. Usually,
-one can change the active page and display any output needed and
-reset the active page when you return from this call.
-
-complex.c implements a key_handler, which implements a simple
-context sensitive help system, by displaying the contents of a
-file whose name is based on the helpid of the active item.
-
-Also, complex.c's handler allows certain users to make changes
-to edit the commands associated with a menu item.
-
-2.4 Installing item level handlers
-----------------------------------
-In addition to global handlers, one can also install handlers for each
-individual item. A handler for an individual item is a function which
-takes a pointer to the menusystem datastructure and a pointer to the
-current item and return a structure of type t_handler_return. Currently
-it has two bit fields "valid" and "refresh".
-
-This handler is called when the user hits "enter" on a RUN item, or
-changes the status of a CHECKBOX, or called *after* a radio menu choice
-has been set. In all other cases, installing a handler has no effect.
-
-The handler can change any of the internal datastructures it pleases.
-For e.g. in a radiomenu handler, one can change the text displayed
-on the menuitem depending on which choice was selected (see complex.c
-for an example). The return values are ignored for RADIOMENU's.
-
-In case of RUN items: the return values are used as follows. If the
-return value of "valid" was false, then this user choice is ignored.
-This is useful if the handler has useful side effects. For e.g.
-complex.c has a Login item, whose handler always return INVALID. It
-sets a global variable to the name of the user logged in, and enables
-some menu items, and makes some invisible items visible.
-
-* If the handler does not change the visibility status of any items,
- the handler should set "refresh" to 0.
-* If the handler changes the visibility status of items in the current
- menu set "refresh" to 1.
-* If you are changing the visibility status of items in menu's currently
- not displayed, then you can set "refresh" to 0.
-* Changing the visibility status of items in another menu
- which is currently displayed, is not supported. If you do it,
- the screen contents may not reflect the change until you get to the
- menu which was changed. When you do get to that menu, you may notice
- pieces of the old menu still on the screen.
-
-In case of CHECKBOXES: the return value of "valid" is ignored. Because,
-the handler can change the value of checkbox if the user selected value
-is not appropriate. only the value of "refresh" is honored. In this case
-all the caveats in the previous paragraph apply.
-
-menu.h defines two instances of t_handler_return
-ACTION_VALID and ACTION_INVALID for common use. These set the valid flag
-to 1 and 0 respectively and the refresh flag to 0.
-
-3. Things to look out for
--------------------------
-When you define the menu system, always declare it in the opposite
-order, i.e. all lower level menu's should be defined before the higher
-level menus. This is because in order to define the MAINMENU, you need
-to know the index assigned to all its submenus.
-
-4. Additional Modules
----------------------
-You can make use of the following additional modules, in writing your
-handlers.
-
-* Passwords
-* Help
-
-4.1 Passwords
--------------
-This module was written by Th. Gebhardt. This is basically a modification
-of the DES crypt function obtained by removing the dependence of the
-original crypt function on C libraries. The following functions are
-defined
-
- init_passwords(PWDFILE)
- // Read in the password database from the file
- authenticate_user(user,pwd)
- // Checks if user,pwd is valid
- isallowed(user,perm)
- // Checks if the user has a specified permission
- close_passwords()
- // Unloads password database from memory
-
- See the sample password file for more details about the file format
- and the implementation of permissions.
-
-See complex.c for a example of how to use this.
-
-4.2 Help
---------
-This can be used to set up a context sensitive help system. The following
-functions are defined
-
- init_help(HELPBASEDIR)
- // Initialises the help system. All help files will be loaded
- // from the directory specified.
- runhelpsystem(context)
- // Displays the contents of HELPBASEDIR/hlp<context>.txt
-
-In order to have a functioning help system, you just need to create
-the hlp<NNNNN>.txt files and initialize the help system by specifying
-the base directory.
-
-The first line of this file assumed to be the title of the help screen.
-You can use ^N and ^O to change attributes absolutely and relatively,
-i.e. [^O]46 (i.e. Ctrl-O followed by chars 4 and 6) will set the
-attribute to 46, while [^N]08 will XOR the current attribute with
-specified number, thus in this case the first [^N]08 will turn on
-highlighting and the second one will turn it off.