/* dangerball, Copyright (c) 2001-2017 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#define DEFAULTS "*delay: 30000 \n" \
"*count: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
"*suppressRotationAnimation: True\n" \
# define release_ball 0
#include "xlockmore.h"
#include "colors.h"
#include "sphere.h"
#include "tube.h"
#include "rotator.h"
#include "gltrackball.h"
#include <ctype.h>
#ifdef USE_GL /* whole file */
#define DEF_SPIN "True"
#define DEF_WANDER "True"
#define DEF_SPEED "0.05"
#define SPIKE_FACES 12 /* how densely to render spikes */
#define SMOOTH_SPIKES True
#define SPHERE_SLICES 32 /* how densely to render spheres */
#define SPHERE_STACKS 16
typedef struct {
GLXContext *glx_context;
rotator *rot;
trackball_state *trackball;
Bool button_down_p;
GLuint ball_list;
GLuint spike_list;
GLfloat pos;
int *spikes;
int ncolors;
XColor *colors;
int ccolor;
int color_shift;
} ball_configuration;
static ball_configuration *bps = NULL;
static Bool do_spin;
static GLfloat speed;
static Bool do_wander;
static XrmOptionDescRec opts[] = {
{ "-spin", ".spin", XrmoptionNoArg, "True" },
{ "+spin", ".spin", XrmoptionNoArg, "False" },
{ "-speed", ".speed", XrmoptionSepArg, 0 },
{ "-wander", ".wander", XrmoptionNoArg, "True" },
{ "+wander", ".wander", XrmoptionNoArg, "False" }
};
static argtype vars[] = {
{&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
{&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
{&speed, "speed", "Speed", DEF_SPEED, t_Float},
};
ENTRYPOINT ModeSpecOpt ball_opts = {countof(opts), opts, countof(vars), vars, NULL};
/* Window management, etc
*/
ENTRYPOINT void
reshape_ball (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
int y = 0;
if (width > height * 5) { /* tiny window: show middle */
height = width * 9/16;
y = -height/2;
h = height / (GLfloat) width;
}
glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (30.0, 1/h, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( 0.0, 0.0, 30.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
{
GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
: 1);
glScalef (s, s, s);
}
glClear(GL_COLOR_BUFFER_BIT);
}
static void
randomize_spikes (ModeInfo *mi)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
int i;
bp->pos = 0;
for (i = 0; i < MI_COUNT(mi); i++)
{
bp->spikes[i*2] = (random() % 360) - 180;
bp->spikes[i*2+1] = (random() % 180) - 90;
}
# define ROT_SCALE 22
for (i = 0; i < MI_COUNT(mi) * 2; i++)
bp->spikes[i] = (bp->spikes[i] / ROT_SCALE) * ROT_SCALE;
if ((random() % 3) == 0)
bp->color_shift = random() % (bp->ncolors / 2);
else
bp->color_shift = 0;
}
static void
draw_spikes (ModeInfo *mi)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
GLfloat diam = 0.2;
GLfloat pos = bp->pos;
int i;
if (pos < 0) pos = -pos;
pos = (asin (0.5 + pos/2) - 0.5) * 2;
for (i = 0; i < MI_COUNT(mi); i++)
{
glPushMatrix();
glRotatef(bp->spikes[i*2], 0, 1, 0);
glRotatef(bp->spikes[i*2+1], 0, 0, 1);
glTranslatef(0.7, 0, 0);
glRotatef(-90, 0, 0, 1);
glScalef (diam, pos, diam);
glCallList (bp->spike_list);
glPopMatrix();
mi->polygon_count += (SPIKE_FACES + 1);
}
}
static void
move_spikes (ModeInfo *mi)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
if (bp->pos >= 0) /* moving outward */
{
bp->pos += speed;
if (bp->pos >= 1) /* reverse gears at apex */
bp->pos = -1;
}
else /* moving inward */
{
bp->pos += speed;
if (bp->pos >= 0) /* stop at end */
randomize_spikes (mi);
}
}
ENTRYPOINT Bool
ball_handle_event (ModeInfo *mi, XEvent *event)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
if (gltrackball_event_handler (event, bp->trackball,
MI_WIDTH (mi), MI_HEIGHT (mi),
&bp->button_down_p))
return True;
return False;
}
ENTRYPOINT void
init_ball (ModeInfo *mi)
{
ball_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
bp->glx_context = init_GL(mi);
reshape_ball (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
if (!wire)
{
GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0};
GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
}
{
double spin_speed = 10.0;
double wander_speed = 0.12;
double spin_accel = 2.0;
bp->rot = make_rotator (do_spin ? spin_speed : 0,
do_spin ? spin_speed : 0,
do_spin ? spin_speed : 0,
spin_accel,
do_wander ? wander_speed : 0,
True);
bp->trackball = gltrackball_init (True);
}
bp->ncolors = 128;
bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
make_smooth_colormap (0, 0, 0,
bp->colors, &bp->ncolors,
False, 0, False);
bp->spikes = (int *) calloc(MI_COUNT(mi), sizeof(*bp->spikes) * 2);
bp->ball_list = glGenLists (1);
bp->spike_list = glGenLists (1);
glNewList (bp->ball_list, GL_COMPILE);
unit_sphere (SPHERE_STACKS, SPHERE_SLICES, wire);
glEndList ();
glNewList (bp->spike_list, GL_COMPILE);
cone (0, 0, 0,
0, 1, 0,
1, 0, SPIKE_FACES, SMOOTH_SPIKES, False, wire);
glEndList ();
randomize_spikes (mi);
}
ENTRYPOINT void
draw_ball (ModeInfo *mi)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
Display *dpy = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
int c2;
static const GLfloat bspec[4] = {1.0, 1.0, 1.0, 1.0};
static const GLfloat sspec[4] = {0.0, 0.0, 0.0, 1.0};
static const GLfloat bshiny = 128.0;
static const GLfloat sshiny = 0.0;
GLfloat bcolor[4] = {0.0, 0.0, 0.0, 1.0};
GLfloat scolor[4] = {0.0, 0.0, 0.0, 1.0};
if (!bp->glx_context)
return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_CULL_FACE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glScalef(1.1, 1.1, 1.1);
{
double x, y, z;
get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
glTranslatef((x - 0.5) * 8,
(y - 0.5) * 8,
(z - 0.5) * 15);
gltrackball_rotate (bp->trackball);
get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
glRotatef (x * 360, 1.0, 0.0, 0.0);
glRotatef (y * 360, 0.0, 1.0, 0.0);
glRotatef (z * 360, 0.0, 0.0, 1.0);
}
bcolor[0] = bp->colors[bp->ccolor].red / 65536.0;
bcolor[1] = bp->colors[bp->ccolor].green / 65536.0;
bcolor[2] = bp->colors[bp->ccolor].blue / 65536.0;
c2 = (bp->ccolor + bp->color_shift) % bp->ncolors;
scolor[0] = bp->colors[c2].red / 65536.0;
scolor[1] = bp->colors[c2].green / 65536.0;
scolor[2] = bp->colors[c2].blue / 65536.0;
bp->ccolor++;
if (bp->ccolor >= bp->ncolors) bp->ccolor = 0;
mi->polygon_count = 0;
glScalef (2.0, 2.0, 2.0);
move_spikes (mi);
glMaterialfv (GL_FRONT, GL_SPECULAR, bspec);
glMateriali (GL_FRONT, GL_SHININESS, bshiny);
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, bcolor);
glCallList (bp->ball_list);
mi->polygon_count += (SPHERE_SLICES * SPHERE_STACKS);
glMaterialfv (GL_FRONT, GL_SPECULAR, sspec);
glMaterialf (GL_FRONT, GL_SHININESS, sshiny);
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, scolor);
draw_spikes (mi);
glPopMatrix ();
if (mi->fps_p) do_fps (mi);
glFinish();
glXSwapBuffers(dpy, window);
}
ENTRYPOINT void
free_ball (ModeInfo *mi)
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
if (!bp->glx_context) return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
if (bp->colors) free (bp->colors);
if (bp->spikes) free (bp->spikes);
if (bp->rot) free_rotator (bp->rot);
if (bp->trackball) gltrackball_free (bp->trackball);
if (glIsList(bp->ball_list)) glDeleteLists(bp->ball_list, 1);
if (glIsList(bp->spike_list)) glDeleteLists(bp->spike_list, 1);
}
XSCREENSAVER_MODULE_2 ("DangerBall", dangerball, ball)
#endif /* USE_GL */