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#define MAX_TEXTURE 10
struct tunnel_state;
extern struct tunnel_state * atunnel_InitTunnel(void);
extern void atunnel_DrawTunnel(struct tunnel_state *,
int do_texture, int do_light, GLuint *textures);
extern void atunnel_SplashScreen(struct tunnel_state *,
int do_wire, int do_texture, int do_light);
extern void atunnel_FreeTunnel(struct tunnel_state *);
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