diff options
| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/config/glblur.xml | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/config/glblur.xml')
| -rw-r--r-- | hacks/config/glblur.xml | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/hacks/config/glblur.xml b/hacks/config/glblur.xml deleted file mode 100644 index 7aa6c52..0000000 --- a/hacks/config/glblur.xml +++ /dev/null @@ -1,46 +0,0 @@ -<?xml version="1.0" encoding="ISO-8859-1"?> - -<screensaver name="glblur" _label="GL Blur" gl="yes"> - - <command arg="-root"/> - - <video href="https://www.youtube.com/watch?v=wUWwQXRp8lE"/> - - <number id="delay" type="slider" arg="-delay %" - _label="Frame rate" _low-label="Low" _high-label="High" - low="0" high="100000" default="10000" - convert="invert"/> - - <number id="blursize" type="slider" arg="-blursize %" - _label="Blur smoothness" _low-label="Sparse" _high-label="Dense" - low="1" high="100" default="15"/> - - <boolean id="wander" _label="Wander" arg-unset="-no-wander"/> - - <select id="rotation"> - <option id="no" _label="Don't rotate" arg-set="-spin 0"/> - <option id="x" _label="Rotate around X axis" arg-set="-spin X"/> - <option id="y" _label="Rotate around Y axis" arg-set="-spin Y"/> - <option id="z" _label="Rotate around Z axis" arg-set="-spin Z"/> - <option id="xy" _label="Rotate around X and Y axes" arg-set="-spin XY"/> - <option id="xz" _label="Rotate around X and Z axes" arg-set="-spin XZ"/> - <option id="yz" _label="Rotate around Y and Z axes" arg-set="-spin YZ"/> - <option id="xyz" _label="Rotate around all three axes"/> - </select> - - <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/> - - <xscreensaver-updater /> - - <_description> -Flowing field effects from the vapor trails around a moving object. - -This is done by rendering the scene into a small texture, then -repeatedly rendering increasingly-enlarged and increasingly-transparent -versions of that texture onto the frame buffer. As such, it's quite -GPU-intensive: if you don't have a very good graphics card, it -will hurt your machine bad. - -Written by Jamie Zawinski; 2002. - </_description> -</screensaver> |
