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authorSimon Rettberg2019-07-30 16:07:15 +0200
committerSimon Rettberg2019-07-30 16:07:15 +0200
commit813ac136e48f60d4c2b13e808107870dafcc4d52 (patch)
tree396a6c98276f6e9a04216933daebdf3af7b81d46 /hacks/glx/bouncingcow.man
parentFlush X events before locking if we have an external ungrab command (diff)
parentUpdate to 5.43 (diff)
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Merge branch 'master' into openslx (5.43)
Diffstat (limited to 'hacks/glx/bouncingcow.man')
-rw-r--r--hacks/glx/bouncingcow.man5
1 files changed, 5 insertions, 0 deletions
diff --git a/hacks/glx/bouncingcow.man b/hacks/glx/bouncingcow.man
index 516d1de..9657d41 100644
--- a/hacks/glx/bouncingcow.man
+++ b/hacks/glx/bouncingcow.man
@@ -10,6 +10,7 @@ bouncingcow - a happy cow on a trampoline in 3D. Moo.
[\-delay \fInumber\fP]
[\-speed \fInumber\fP]
[\-count \fInumber\fP]
+[\-mathematical]
[\-texture \fIfilename\fP]
[\-wireframe]
[\-fps]
@@ -42,6 +43,10 @@ An image file to paint on the cow's hide.
Note that on most systems, GL textures must have dimensions that are a
power of two.
.TP 8
+.B \-mathematical
+Periodically transition to display mathematically ideal cows (spherical,
+frictionless).
+.TP 8
.B \-wireframe
Render in wireframe instead of solid.
.TP 8