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author | Simon Rettberg | 2019-07-30 16:03:58 +0200 |
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committer | Simon Rettberg | 2019-07-30 16:03:58 +0200 |
commit | 6a32252403781b303d4ebd195932ce39c5b1c08e (patch) | |
tree | cd2f8b3c4052c1b575caf33c9983ae531fad9092 /hacks/glx/bouncingcow.man | |
parent | Remove android and OSX files (diff) | |
download | xscreensaver-6a32252403781b303d4ebd195932ce39c5b1c08e.tar.gz xscreensaver-6a32252403781b303d4ebd195932ce39c5b1c08e.tar.xz xscreensaver-6a32252403781b303d4ebd195932ce39c5b1c08e.zip |
Update to 5.43
Diffstat (limited to 'hacks/glx/bouncingcow.man')
-rw-r--r-- | hacks/glx/bouncingcow.man | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/hacks/glx/bouncingcow.man b/hacks/glx/bouncingcow.man index 516d1de..9657d41 100644 --- a/hacks/glx/bouncingcow.man +++ b/hacks/glx/bouncingcow.man @@ -10,6 +10,7 @@ bouncingcow - a happy cow on a trampoline in 3D. Moo. [\-delay \fInumber\fP] [\-speed \fInumber\fP] [\-count \fInumber\fP] +[\-mathematical] [\-texture \fIfilename\fP] [\-wireframe] [\-fps] @@ -42,6 +43,10 @@ An image file to paint on the cow's hide. Note that on most systems, GL textures must have dimensions that are a power of two. .TP 8 +.B \-mathematical +Periodically transition to display mathematically ideal cows (spherical, +frictionless). +.TP 8 .B \-wireframe Render in wireframe instead of solid. .TP 8 |