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author | Simon Rettberg | 2021-04-06 14:23:46 +0200 |
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committer | Simon Rettberg | 2021-04-06 14:23:46 +0200 |
commit | 26b6e4255d4b9ff79a6dca10de5bec7bfc8691f9 (patch) | |
tree | a51e1637554bcd84e63cccb1cb220c898a2c4ee8 /hacks/glx/cage.c | |
parent | 5.44 (diff) | |
download | xscreensaver-26b6e4255d4b9ff79a6dca10de5bec7bfc8691f9.tar.gz xscreensaver-26b6e4255d4b9ff79a6dca10de5bec7bfc8691f9.tar.xz xscreensaver-26b6e4255d4b9ff79a6dca10de5bec7bfc8691f9.zip |
xscreensaver 6.00
Diffstat (limited to 'hacks/glx/cage.c')
-rw-r--r-- | hacks/glx/cage.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/hacks/glx/cage.c b/hacks/glx/cage.c index 32384a7..eb7c7a5 100644 --- a/hacks/glx/cage.c +++ b/hacks/glx/cage.c @@ -439,6 +439,18 @@ draw_cage (ModeInfo * mi) h = 1.7; glScalef (h, h, h); } + h = 0.7; + glScalef (h, h, h); + } +# else + { + /* Don't understand why this clause doesn't work on mobile, but it + doesn't. */ + GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) + ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) + : 1); + glRotatef (current_device_rotation(), 0, 0, 1); + glScalef (s, s, s); } # endif |