summaryrefslogtreecommitdiffstats
path: root/hacks/glx/extrusion.c
diff options
context:
space:
mode:
authorSimon Rettberg2024-09-06 14:42:37 +0200
committerSimon Rettberg2024-09-06 14:42:37 +0200
commitbadef32037f52f79abc1f1440b786cd71afdf270 (patch)
tree412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/extrusion.c
parentDelete pre-6.00 files (diff)
downloadxscreensaver-master.tar.gz
xscreensaver-master.tar.xz
xscreensaver-master.zip
Diffstat (limited to 'hacks/glx/extrusion.c')
-rw-r--r--hacks/glx/extrusion.c551
1 files changed, 0 insertions, 551 deletions
diff --git a/hacks/glx/extrusion.c b/hacks/glx/extrusion.c
deleted file mode 100644
index b76edfb..0000000
--- a/hacks/glx/extrusion.c
+++ /dev/null
@@ -1,551 +0,0 @@
-/* -*- Mode: C; tab-width: 4 -*- */
-/* extrusion --- extrusion module for xscreensaver */
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
-
- * Revision History:
- * Tue Oct 19 22:24:47 PDT 1999 Initial creation by David Konerding
- * <dek@cgl.ucsf.edu>
- *
- * Notes:
- * This screensaver requires the GLE ("OpenGL Tubing and Extrusion Library")
- * which can be obtained from http://www.linas.org/gle/index.html
- */
-
-#ifdef STANDALONE
-#define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n"
-
-# define release_extrusion 0
-# include "xlockmore.h" /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-#ifdef USE_GL /* whole file */
-
-#include "ximage-loader.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include "extrusion.h"
-
-#define checkImageWidth 64
-#define checkImageHeight 64
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-#define DEF_LIGHT "True"
-#define DEF_TEXTURE "False"
-#define DEF_TEX_QUAL "False"
-#define DEF_MIPMAP "False"
-#define DEF_NAME "RANDOM"
-#define DEF_IMAGE "BUILTIN"
-
-static int do_light;
-static int do_texture;
-static int do_tex_qual;
-static int do_mipmap;
-static char *which_name;
-static char *which_image;
-
-static XrmOptionDescRec opts[] = {
- {"-light", ".extrusion.light", XrmoptionNoArg, "true" },
- {"+light", ".extrusion.light", XrmoptionNoArg, "false" },
- {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
- {"+texture", ".extrusion.texture", XrmoptionNoArg, "false" },
- {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
- {"+texture_quality", ".extrusion.texture", XrmoptionNoArg, "false" },
- {"-texture_quality", ".extrusion.texture", XrmoptionNoArg, "true" },
- {"+mipmap", ".extrusion.mipmap", XrmoptionNoArg, "false" },
- {"-mipmap", ".extrusion.mipmap", XrmoptionNoArg, "true" },
- {"-name", ".extrusion.name", XrmoptionSepArg, 0 },
- {"-image", ".extrusion.image", XrmoptionSepArg, 0 },
-};
-
-
-static argtype vars[] = {
- {&do_light, "light", "Light", DEF_LIGHT, t_Bool},
- {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
- {&do_tex_qual, "texture_quality", "Texture_Quality", DEF_TEX_QUAL, t_Bool},
- {&do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
- {&which_name, "name", "Name", DEF_NAME, t_String},
- {&which_image, "image", "Image", DEF_IMAGE, t_String},
-};
-
-
-static OptionStruct desc[] =
-{
- {"-name num", "example 'name' to draw (helix2, helix3, helix4, joinoffset, screw, taper, twistoid)"},
- {"-/+ light", "whether to do enable lighting (slower)"},
- {"-/+ texture", "whether to apply a texture (slower)"},
- {"-image <filename>", "texture image to load"},
- {"-/+ texture_quality", "whether to use texture smoothing (slower)"},
- {"-/+ mipmap", "whether to use texture mipmap (slower)"},
-};
-
-ENTRYPOINT ModeSpecOpt extrusion_opts = {countof(opts), opts, countof(vars), vars, desc};
-
-#ifdef USE_MODULES
-ModStruct extrusion_description =
-{"extrusion", "init_extrusion", "draw_extrusion", NULL,
- "draw_extrusion", "init_extrusion", NULL, &extrusion_opts,
- 1000, 1, 2, 1, 4, 1.0, "",
- "OpenGL extrusion", 0, NULL};
-#endif
-
-
-/* structure for holding the extrusion data */
-typedef struct {
- int screen_width, screen_height;
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
- Bool button2_down_p;
- int mouse_start_x, mouse_start_y;
- int mouse_x, mouse_y;
- int mouse_dx, mouse_dy;
- Window window;
- XColor fg, bg;
- int extrusion_number;
-} extrusionstruct;
-
-static extrusionstruct *Extrusion = NULL;
-
-
-
-/* set up a light */
-static const GLfloat lightOnePosition[] = {40.0, 40, 100.0, 0.0};
-static const GLfloat lightOneColor[] = {0.99, 0.99, 0.00, 1.0};
-
-static const GLfloat lightTwoPosition[] = {-40.0, 40, 100.0, 0.0};
-static const GLfloat lightTwoColor[] = {0.00, 0.99, 0.99, 1.0};
-
-float rot_x=0, rot_y=0, rot_z=0;
-float lastx=0, lasty=0;
-
-static float max_lastx=400, max_lasty=400;
-static float min_lastx=-400, min_lasty=-400;
-
-struct functions {
- void (*InitStuff)(void);
- void (*DrawStuff)(void);
- char *name;
-};
-
-/* currently joinoffset and twistoid look funny-
- like we're looking at them from the back or something
-*/
-
-static const struct functions funcs_ptr[] = {
- {InitStuff_helix2, DrawStuff_helix2, "helix2"},
- {InitStuff_helix3, DrawStuff_helix3, "helix3"},
- {InitStuff_helix4, DrawStuff_helix4, "helix4"},
- {InitStuff_joinoffset, DrawStuff_joinoffset, "joinoffset"},
- {InitStuff_screw, DrawStuff_screw, "screw"},
- {InitStuff_taper, DrawStuff_taper, "taper"},
- {InitStuff_twistoid, DrawStuff_twistoid, "twistoid"},
-};
-
-static int num_extrusions = countof(funcs_ptr);
-
-
-/* BEGINNING OF FUNCTIONS */
-
-
-static GLubyte *
-Generate_Image(int *width, int *height, int *format)
-{
- GLubyte *result;
- int i, j, c;
- int counter=0;
-
- *width = checkImageWidth;
- *height = checkImageHeight;
- result = (GLubyte *)malloc(4 * (*width) * (*height));
-
- counter = 0;
- for (i = 0; i < checkImageWidth; i++) {
- for (j = 0; j < checkImageHeight; j++) {
- c = (((((i&0x8)==0))^(((j&0x8))==0)))*255;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) 255;
- }
- }
-
- *format = GL_RGBA;
- return result;
-}
-
-
-/* Create a texture in OpenGL. First an image is loaded
- and stored in a raster buffer, then it's */
-static void Create_Texture(ModeInfo *mi, const char *filename)
-{
- int height, width;
- GLubyte *image;
- int format;
-
- if ( !strncmp(filename, "BUILTIN", 7))
- {
- BUILTIN:
- image = Generate_Image(&width, &height, &format);
- }
- else
- {
- XImage *ximage = file_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
- filename);
- if (!ximage)
- goto BUILTIN;
- image = (GLubyte *) ximage->data;
- width = ximage->width;
- height = ximage->height;
- format = GL_RGBA;
- }
-
- /* GL_MODULATE or GL_DECAL depending on what you want */
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- /* perhaps we can edge a bit more speed at the expense of quality */
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- if (do_tex_qual) {
- /* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- }
- else {
- /* default is to do it quick and dirty */
- /* if you have mipmaps turned on, but not texture quality, nothing will happen! */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- /* mipmaps make the image look much nicer */
- if (do_mipmap)
- {
- int status;
- clear_gl_error();
- status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, format,
- GL_UNSIGNED_BYTE, image);
- if (status)
- {
- const char *s = (char *) gluErrorString (status);
- fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
- progname, width, height,
- (s ? s : "(unknown)"));
- exit (1);
- }
- check_gl_error("mipmapping");
- }
- else
- {
- clear_gl_error();
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
- format, GL_UNSIGNED_BYTE, image);
- check_gl_error("texture");
- }
-}
-
-
-static void
-init_rotation (ModeInfo *mi)
-{
- extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
- double spin_speed = 0.5;
- gp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
- 0.2,
- 0.005,
- True);
- gp->trackball = gltrackball_init (True);
-
- lastx = (random() % (int) (max_lastx - min_lastx)) + min_lastx;
- lasty = (random() % (int) (max_lasty - min_lasty)) + min_lasty;
-}
-
-
-/* draw the extrusion once */
-ENTRYPOINT void
-draw_extrusion(ModeInfo * mi)
-{
- extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- static const GLfloat color[4] = {0.6, 0.6, 0.4, 1.0};
- /* static const GLfloat spec[4] = {0.6, 0.6, 0.6, 1.0}; */
- /* static const GLfloat shiny = 40.0; */
-
- double x, y, z;
-
- if (!gp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
-
- glPushMatrix();
-
- gltrackball_rotate (gp->trackball);
-
- get_rotation (gp->rot, &x, &y, &z,
- !(gp->button_down_p || gp->button2_down_p));
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
-
- /* track the mouse only if a button is down. */
- if (gp->button2_down_p)
- {
- gp->mouse_dx += gp->mouse_x - gp->mouse_start_x;
- gp->mouse_dy += gp->mouse_y - gp->mouse_start_y;
- gp->mouse_start_x = gp->mouse_x;
- gp->mouse_start_y = gp->mouse_y;
- }
-
- {
- float scale = (max_lastx - min_lastx);
- get_position (gp->rot, &x, &y, &z,
- !(gp->button_down_p || gp->button2_down_p));
- lastx = x * scale + min_lastx + gp->mouse_dx;
- lasty = y * scale + min_lasty + gp->mouse_dy;
- }
-
- glScalef(0.5, 0.5, 0.5);
-
- /* glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); */
- /* glMateriali (GL_FRONT_AND_BACK, GL_SHININESS, shiny); */
-
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
- glFrontFace(GL_CCW);
-
- funcs_ptr[gp->extrusion_number].DrawStuff();
-
- glPopMatrix();
-
- if (mi->fps_p) do_fps (mi);
- glXSwapBuffers(display, window);
-}
-
-
-/* set up lighting conditions */
-static void
-SetupLight(void)
-{
- glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
- glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
- glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition);
- glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor);
-
- glEnable (GL_LIGHT0);
- glEnable (GL_LIGHT1);
- glEnable (GL_LIGHTING);
-
- glColorMaterial (GL_FRONT, GL_DIFFUSE);
- glColorMaterial (GL_BACK, GL_DIFFUSE);
- glEnable (GL_COLOR_MATERIAL);
-}
-
-/* Standard reshape function */
-ENTRYPOINT void
-reshape_extrusion (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-/* decide which extrusion example to run */
-static void
-chooseExtrusionExample (ModeInfo *mi)
-{
- extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
- int i;
- /* call the extrusion init routine */
-
- if (!strncmp(which_name, "RANDOM", strlen(which_name))) {
- gp->extrusion_number = random() % num_extrusions;
- }
- else {
- gp->extrusion_number=-1;
- for (i=0; i < num_extrusions; i++) {
- if (!strncmp(which_name, funcs_ptr[i].name, strlen(which_name))) {
- gp->extrusion_number = i;
- }
- }
- }
-
- if (gp->extrusion_number < 0 || gp->extrusion_number >= num_extrusions) {
- fprintf(stderr, "%s: invalid extrusion example number!\n", progname);
- fprintf(stderr, "%s: known extrusions:\n", progname);
- for (i=0; i < num_extrusions; i++)
- fprintf(stderr,"\t%s\n", funcs_ptr[i].name);
- exit(1);
- }
- init_rotation(mi);
- funcs_ptr[gp->extrusion_number].InitStuff();
-}
-
-
-/* main OpenGL initialization routine */
-static void
-initializeGL(ModeInfo *mi, GLsizei width, GLsizei height)
-{
- int style;
- int mode;
-
- reshape_extrusion(mi, width, height);
- glViewport( 0, 0, width, height );
-
- glEnable(GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
- glShadeModel(GL_SMOOTH);
-
-# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
- MI_IS_WIREFRAME(mi) = 0;
-# endif
-
- if (do_light)
- SetupLight();
- if (MI_IS_WIREFRAME(mi)) {
- glPolygonMode(GL_FRONT,GL_LINE);
- glPolygonMode(GL_BACK,GL_LINE);
- }
- if (do_texture) {
- Create_Texture(mi, which_image);
- glEnable(GL_TEXTURE_2D);
-
- /* configure the pipeline */
- style = TUBE_JN_CAP;
- style |= TUBE_CONTOUR_CLOSED;
- style |= TUBE_NORM_FACET;
- style |= TUBE_JN_ANGLE;
- gleSetJoinStyle (style);
-
- if (do_texture) {
- mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_FLAT;
- glMatrixMode (GL_TEXTURE); glLoadIdentity ();
- glScalef (0.25, 0.1, 1); glMatrixMode (GL_MODELVIEW);
- gleTextureMode (mode);
- }
- }
-
-}
-
-ENTRYPOINT Bool
-extrusion_handle_event (ModeInfo *mi, XEvent *event)
-{
- extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
-
- if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- }
- else if (event->xany.type == ButtonPress && /* rotate with left button */
- !event->xbutton.state) /* if no modifier keys */
- {
- }
- else if (event->xany.type == ButtonPress) /* deform with other buttons */
- { /* or with modifier keys */
- gp->button2_down_p = True;
- }
- else if (event->xany.type == ButtonRelease)
- {
- gp->button_down_p = False;
- gp->button2_down_p = False;
- }
- else if (event->xany.type == MotionNotify)
- {
- if (gp->button2_down_p)
- {
- gp->mouse_x = event->xmotion.x;
- gp->mouse_y = event->xmotion.y;
- }
- }
-
- if (gltrackball_event_handler (event, gp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &gp->button_down_p))
- return True;
-
- return False;
-}
-
-
-/* xextrusion initialization routine */
-ENTRYPOINT void
-init_extrusion (ModeInfo * mi)
-{
- int screen = MI_SCREEN(mi);
- extrusionstruct *gp;
-
- if (MI_IS_WIREFRAME(mi)) do_light = 0;
-
- MI_INIT(mi, Extrusion);
- gp = &Extrusion[screen];
-
- gp->window = MI_WINDOW(mi);
- if ((gp->glx_context = init_GL(mi)) != NULL) {
- reshape_extrusion(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- chooseExtrusionExample(mi);
- } else {
- MI_CLEARWINDOW(mi);
- }
-
-}
-
-
-ENTRYPOINT void
-free_extrusion (ModeInfo * mi)
-{
- extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
- if (!gp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
- if (gp->trackball) gltrackball_free (gp->trackball);
- if (gp->rot) free_rotator (gp->rot);
-}
-
-XSCREENSAVER_MODULE ("Extrusion", extrusion)
-
-#endif /* USE_GL */