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| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/handsy_anim.h | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/glx/handsy_anim.h')
| -rw-r--r-- | hacks/glx/handsy_anim.h | 805 |
1 files changed, 0 insertions, 805 deletions
diff --git a/hacks/glx/handsy_anim.h b/hacks/glx/handsy_anim.h deleted file mode 100644 index f56ae36..0000000 --- a/hacks/glx/handsy_anim.h +++ /dev/null @@ -1,805 +0,0 @@ -/* handsy, Copyright (c) 2018 Jamie Zawinski <jwz@jwz.org> - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation. No representations are made about the suitability of this - * software for any purpose. It is provided "as is" without express or - * implied warranty. - * - * Handsy's various animation key-frames. I made these by "hand" with -debug. - * - * I considered using the Leap Motion Controller API to snapshot real hands, - * but that device is crap at detecting poses with any precision. - */ - -#ifndef __HANDSY_ANIM__ -#define __HANDSY_ANIM__ - -/* For reference: - - hand { joint { thumb { distal, proximal, metacarpal, 0 } - index { distal, intermediate, proximal, metacarpal } - middle { distal, intermediate, proximal, metacarpal } - ring { distal, intermediate, proximal, metacarpal } - pinky { distal, intermediate, proximal, metacarpal }} - base { thumb, index, middle, ring, pinky } - wrist { Z, X, rot } - pos { X, Y, Z }} - duration, pause - pos[3], rot[3] - */ - -/**************************************************************************/ - -#define NNN 1.8 - -static const hand open_palm = { - {{ 0.20, 0.20, 0.20, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }}, - { 0, 0, 0, 0, 0 }, - { 0, 0, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand closed_hand = { - {{ 0.86, 1.60, 0, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 1.60, 1.60, 1.60, 0 }}, - { -1.70, 0, 0, 0, 0 }, - { 0.78, 0, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand closed_flat = { - {{ 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }}, - { 0, 0, 0, 0, 0 }, - { 1.68, 0, 0 }, - { 0, 0, -0.08 }, - True -}; - -static const hand open_wide = { - {{ 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }}, - { 0, -0.25, -0.08, 0.08, 0.25 }, - { 0, 0, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim closed_flat_anim[] = { - { &closed_flat, NNN, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { 0, }}; - -static const hand_anim hidden_anim[] = { - { &closed_flat, NNN, 0, { 0, 0, -0.5 }, { 0, 0, 0 }}, - { 0, }}; - -static const hand_anim wave_anim[] = { - { &open_palm, NNN, 0.5, { -0.1, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.05, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, 0.90, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, 0.90, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, 0.90, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, 0.90, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, 0.90, 0 }}, - { &open_palm, 0.10, 0, { -0.1, 0, 0 }, { 0, -0.35, 0 }}, - { &open_palm, 0.05, 1, { -0.1, 0, 0 }, { 0, 0, 0 }}, - { 0, }}; - -static const hand_anim wave2_anim[] = { - { &open_palm, NNN, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 1.3, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 1.3, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.2, 0, { 0, 0, 0 }, { 1.3, 0, 0 }}, - { &open_palm, 0.2, 1, { 0, 0, 0 }, { 0, 0.0, 0 }}, - { 0, }}; - -static const hand_anim jazzhands_anim[] = { - { &open_palm, NNN, 0.5, { -0.1, 0, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.1 }, { 0, 0.90, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.2 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.3 }, { 0, 0.90, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.4 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.4 }, { 0, 0.90, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.4 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.4 }, { 0, 0.90, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.3 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.2 }, { 0, 0.90, 0 }}, - { &open_palm, 0.04, 0, { -0.1, 0, 0.1 }, { 0, 0.35, -M_PI/4 }}, - { &open_palm, 0.04, 1, { -0.1, 0, 0 }, { 0, 0.35, -M_PI/4 }}, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_clap1 = { - {{ 0.20, 0.20, 0.20, 0 }, - { 0, -0.10, -0.10, 0 }, - { 0, -0.10, -0.10, 0 }, - { 0, -0.10, -0.10, 0 }, - { 0, -0.10, -0.10, 0 }}, - { 0, 0, 0, 0, 0 }, - { 0, 0.9, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim clap_anim[] = { - { &open_palm, NNN, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 0.05, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.1, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { 0, }}; - -static const hand_anim slow_clap_anim[] = { - { &open_palm, NNN, 1, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 1, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.4, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 1, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.4, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 1, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.4, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 1, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.4, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { &hand_clap1, 0.1, 1, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &open_palm, 0.4, 0, { -0.3, 0, 0 }, { 0, 0, -M_PI/2 }}, - { 0, }}; - -static const hand_anim pray_anim[] = { - { &hand_clap1, NNN, 0, { 0, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { &hand_clap1, 0.2, 2.5, { 0.28, 0, 0 }, { -0.5, -1.6, -1.7 }}, - { 0, }}; - - -/**************************************************************************/ - -static const hand middle_finger = { - {{ 0.70, 0.70, 0, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 0, 0, 0, 0 }, - { 1.40, 1.40, 1.40, 0 }, - { 1.60, 1.60, 1.60, 0 }}, - { 0, 0, 0, 0, 0 }, - { -0.04, 0.06, -2.90 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim middle_anim[] = { - { &middle_finger, NNN, 1, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.3 }, { 0, 0.2, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.3 }, { 0, -0.2, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.3 }, { 0, 0.2, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &middle_finger, 0.2, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_ok = { - {{ 0.87, 0.32, 0.02, 0 }, - { 0.88, 0.91, 0.93, 0 }, - { 0, 0.32, 0.32, 0 }, - { 0, 0.02, 0.02, 0 }, - { -0.20, -0.20, -0.20, 0 }}, - { -0.92, -0.03, -0.06, 0.10, 0.25 }, - { -0.04, 0.06, -2.90 }, - { 0, 0, 0 }, - True -}; - -static const hand hand_pointing = { - {{ 0.87, 0.32, 0.02, 0 }, - { 0, 0, 0, 0 }, - { 0.8, 1.60, 1.60, 0 }, - { 0.8, 1.60, 1.60, 0 }, - { 0.8, 1.60, 1.60, 0 }}, - { 0, 0, 0, 0, 0 }, - { 0, 0, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim ok_anim[] = { - { &hand_ok, NNN, 1, { 0, 0, 0 }, { 0, 0, M_PI/2 }}, - { 0, }}; - -static const hand_anim inout1_anim[] = { - { &hand_ok, NNN, 1, { 0.3, 0.34, 0.4 }, { M_PI/2, 0, M_PI }}, - { 0, }}; - -static const hand_anim inout2_anim[] = { - { &hand_pointing, NNN, 1, { -0.8, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.1, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.8, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.1, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.8, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.1, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.8, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 0, { -0.1, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { &hand_pointing, 0.2, 1, { -0.8, 0, 0.15 }, { 0, -M_PI/2, -M_PI }}, - { 0, }}; - - -/**************************************************************************/ - -static const hand tap0 = { - {{ 0, 0, 0, 0 }, - { 0.06, 0.06, 0.06, 0 }, - { 0.04, 0.04, 0.04, 0 }, - { 0.04, 0.04, 0.04, 0 }, - { 0.02, 0.02, 0.02, 0 }}, - { 0, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; -static const hand tap1 = { - {{ 0, 0, 0, 0 }, - { 0.06, 0.06, 0.06, 0 }, - { 0.04, 0.04, 0.04, 0 }, - { 0.24, 0.24, 0.24, 0 }, - { 0.60, 0.60, 0.60, 0 }}, - { 0, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; -static const hand tap2 = { - {{ 0, 0, 0, 0 }, - { 0.06, 0.06, 0.06, 0 }, - { 0.30, 0.30, 0.30, 0 }, - { 0.66, 0.66, 0.66, 0 }, - { 0.60, 0.60, 0.60, 0 }}, - { 0, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; -static const hand tap3 = { - {{ 0, 0, 0, 0 }, - { 0.26, 0.26, 0.26, 0 }, - { 0.71, 0.71, 0.71, 0 }, - { 0.66, 0.66, 0.66, 0 }, - { 0.60, 0.60, 0.60, 0 }}, - { -0.10, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; -static const hand tap4 = { - {{ 0, 0, 0, 0 }, - { 0.72, 0.72, 0.72, 0 }, - { 0.71, 0.71, 0.71, 0 }, - { 0.66, 0.66, 0.66, 0 }, - { 0.60, 0.60, 0.60, 0 }}, - { -0.20, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; -static const hand tap5 = { - {{ 0, 0, 0, 0 }, - { 0.72, 0.72, 0.72, 0 }, - { 0.71, 0.71, 0.71, 0 }, - { 0.66, 0.66, 0.66, 0 }, - { 0.60, 0.60, 0.60, 0 }}, - { -0.50, -0.25, -0.06, 0.10, 0.25 }, - { 1.06, 0.10, 0 }, - { 0, -0.10, 0.04 }, - True -}; - -static const hand_anim tap_anim[] = { - { &tap5, NNN, 0.5, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - - { &tap0, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap1, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap2, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap3, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap4, 0.13, 0, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { &tap5, 0.13, 0.8, { 0, 1, -0.19 }, { 0, 0, 0 }}, - { 0, }}; - - -/**************************************************************************/ - -static const hand hand_spock = { - {{ 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }}, - { 0.00, -0.13, -0.25, 0.25, 0.11 }, - { 0, 0.10, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim spock_anim[] = { - { &hand_spock, NNN, 1.5, { 0, 0, 0.1 }, { 0, 0, 0 } }, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_horns = { - {{ 0, 1.30, 1.30, 0 }, - { 0, 0, 0, 0 }, - { 0.70, 1.60, 1.60, 0 }, - { 0.70, 1.60, 1.60, 0 }, - { 0, 0, 0, 0 }}, - { -1.50, -0.25, 0, 0, 0.25 }, - { 0, 0.10, 0 }, - { 0, 0, 0 }, - True -}; - -static const hand_anim horns_anim[] = { - { &hand_horns, NNN, 1.5, { 0, 0, 0.1 }, { 0, 0, 0 } }, - { &hand_horns, 0.3, 0, { 0, 0, 0.1 }, { 0.7, 0, 0 } }, - { &hand_horns, 0.3, 0, { 0, 0, 0.1 }, { 0, 0, 0 } }, - { &hand_horns, 0.3, 0, { 0, 0, 0.1 }, { 0.7, 0, 0 } }, - { &hand_horns, 0.3, 0.3, { 0, 0, 0.1 }, { 0, 0, 0 } }, - { 0, }}; - -/**************************************************************************/ - -static const hand_anim bs1_anim[] = { - { &hand_horns, NNN, 1, { 0.2, 0, 0 }, { 0, M_PI/4, M_PI/2 }}, - { 0, }}; - -static const hand_anim bs2_anim[] = { - { &closed_hand, NNN, 1, { 0.2, 0, 0 }, { M_PI/4, 0, M_PI/2 }}, - { &open_wide, 0.3, 0, { 0.2, 0, 0 }, { M_PI, 0, M_PI/2 }}, - { &closed_hand, 0.3, 0, { 0.2, 0, 0 }, { M_PI/4, 0, M_PI/2 }}, - { &open_wide, 0.3, 0, { 0.2, 0, 0 }, { M_PI, 0, M_PI/2 }}, - { &closed_hand, 0.3, 0, { 0.2, 0, 0 }, { M_PI/4, 0, M_PI/2 }}, - { &open_wide, 0.3, 0, { 0.2, 0, 0 }, { M_PI, 0, M_PI/2 }}, - { &closed_hand, 0.3, 1, { 0.2, 0, 0 }, { M_PI/4, 0, M_PI/2 }}, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_v = { - {{ 0, 1.60, 1.60, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 1.60, 1.60, 1.60, 0 }}, - { -0.80, -0.22, 0.25, 0, 0 }, - { 0, 0, -M_PI }, - { 0, 0, 0 }, - True -}; - -static const hand_anim upyours_anim[] = { - { &hand_v, NNN, 1, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &hand_v, 0.2, 0, { 0, 0, 0.3 }, { 0, 0.2, 0 }}, - { &hand_v, 0.2, 0, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { &hand_v, 0.2, 0, { 0, 0, 0.3 }, { 0, 0.2, 0 }}, - { &hand_v, 0.2, 1, { 0, 0, 0.0 }, { 0, 0, 0 }}, - { 0, }}; - -static const hand_anim peace_anim[] = { - { &hand_v, NNN, 0.0, { 0, 0, 0 }, { 0, 0, M_PI }}, - { &hand_v, 0.3, 0.2, { 0, 0, 0 }, { 0, -0.2, M_PI }}, - { &hand_v, 0.8, 2.2, { 0, 0, 0 }, { 0, 0.7, M_PI }}, - { 0, }}; - -static const hand_anim scissor1_anim[] = { - { &hand_v, NNN, 1, { -0.2, 0, 0 }, { M_PI, 0, M_PI }}, - { &hand_v, 0.5, 1, { -0.5, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { &hand_v, 0.2, 0, { -0.2, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { &hand_v, 0.2, 0, { -0.2, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0, 0 }, { M_PI/2, 0, M_PI/2 }}, - { 0, }}; - -static const hand_anim scissor2_anim[] = { - { &hand_v, NNN, 1, { -0.2, 0, 0 }, { M_PI, 0, M_PI }}, - { &hand_v, 0.5, 1, { -0.5, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { &hand_v, 0.2, 0, { -0.2, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { &hand_v, 0.2, 0, { -0.2, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { &hand_v, 0.2, 0, { 0, 0.1, -0.05 }, { 0, -M_PI/2, -M_PI/2 }}, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_v2 = { - {{ 0, 1.60, 1.60, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 1.60, 1.60, 1.60, 0 }, - { 1.60, 1.60, 1.60, 0 }}, - { -0.80, -0.06, 0.09, 0, 0 }, - { 0, 0, -M_PI }, - { 0, 0, 0 }, - True -}; - -static const hand_anim eyeonu_anim[] = { - { &hand_v2, NNN, 1, { 0.3, -1.4, 1.0 }, { M_PI - 1.8, 0, M_PI }}, - { &hand_v2, 0.3, 0.3, { 0.3, 1.4, 0.5 }, { M_PI, 0, -M_PI }}, - { &hand_v2, 0.3, 1, { 0.3, -1.4, 1.0 }, { M_PI - 1.8, 0, M_PI }}, - { &hand_v2, 0.3, 0.3, { 0.3, 1.4, 0.5 }, { M_PI, 0, -M_PI }}, - { &hand_v2, 0.3, 1, { 0.3, -1.4, 1.0 }, { M_PI - 1.8, 0, M_PI }}, - { &hand_v2, 0.3, 0.3, { 0.3, 1.4, 0.5 }, { M_PI, 0, -M_PI }}, - { &hand_v2, 0.3, 1, { 0.3, -1.4, 1.0 }, { M_PI - 1.8, 0, M_PI }}, - { 0, }}; - -/**************************************************************************/ - -static const hand hand_trick1 = { - {{ 0.50, 1.60, 1.60, 0.00 }, - { 0, 1.60, 1.60, 0.00 }, - { 0.36, 0.36, 0.36, 0.00 }, - { 0, 0.16, 0.16, 0.00 }, - { 0.00, 0.00, 0.00, 0.00 }}, - { 0.00, 0.00, 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.00 }, - True -}; - - -static const hand hand_trick2 = { - {{ 1, 1.60, 1.60, 0.00 }, - { 0, 1.60, 1.60, 0.00 }, - { 0, 1.60, 1.60, 0.00 }, - { 0, 1.60, 1.60, 0.00 }, - { 0, 1.60, 1.60, 0.00 }}, - { 0.00, 0.00, 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.00 }, - True -}; - -static const hand_anim trick1_anim[] = { - { &hand_trick2, NNN, 1, { 0.24, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.5, 1, { 0.24, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24 - 0.4, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24 - 0.4, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24 - 0.4, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 0, { 0.24, 0, 0 }, { 0, M_PI/4, 0 }}, - { &hand_trick1, 0.3, 1, { 0.24 - 0.4, 0, 0 }, { 0, M_PI/4, 0 }}, - { 0, }}; - -static const hand_anim trick2_anim[] = { - { &hand_trick2, NNN, 1, { 0.24, -0.07, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.5, 1, { 0.24, -0.07, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24 - 0.4, 0, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24, -0.07, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24 - 0.4, 0, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24, -0.07, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24 - 0.4, 0, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 0, { 0.24, -0.07, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { &hand_trick2, 0.3, 1, { 0.24 - 0.4, 0, 0.51 }, { 0, M_PI + M_PI/4, M_PI }}, - { 0, }}; - -/**************************************************************************/ - -static const hand thumbs_up = { - {{ 0.00, 0.00, 0.00, 0.00 }, - { 0.56, 1.60, 1.60, 0.00 }, - { 0.50, 1.60, 1.60, 0.00 }, - { 0.56, 1.60, 1.60, 0.00 }, - { 0.52, 1.60, 1.60, 0.00 }}, - { 0.00, 0.00, 0.00, 0.00, 0.00 }, - { M_PI, 1.52, 0.00 }, - { 0.00, 0.00, 0.00 }, - True -}; - -static const hand_anim thumbsup_anim[] = { - { &thumbs_up, NNN, 1, { 0, 0, 0 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0, { 0, 0, 0.25 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0, { 0, 0, 0.25 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0, { 0, 0, 0.25 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 1, { 0, 0, 0 }, { 0, 0, 0 }}, - { 0, }}; - -static const hand_anim thumbsdn_anim[] = { - { &thumbs_up, NNN, 1, { 0, 0, 0 }, { 0, 0, 0 }}, - { &thumbs_up, 0.25, 0.3, { -0.1, 0, 0.75 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 0.25, 0, { -0.1, 0, 0.50 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 0.25, 0, { -0.1, 0, 0.75 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 0.25, 0, { -0.1, 0, 0.50 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 0.25, 0, { -0.1, 0, 0.75 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 0.25, 1, { -0.1, 0, 0.50 }, { 0, -M_PI, 0 }}, - { 0, }}; - -/**************************************************************************/ - -static const hand_anim outtahere_anim[] = { - { &hand_pointing, NNN, 1, { 0, 0, 0 }, { M_PI, 0, 0 }}, - { &thumbs_up, 0.1, 0, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 1, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { 0, }}; - -static const hand_anim stahhhp_anim[] = { - { &hand_pointing, NNN, 1, { 0, 0, 0 }, { M_PI, 0, 0 }}, - { &open_palm, 0.2, 0.5, { -0.1, -0.2, 0 }, { 0, 0, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0, -0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0, -0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0, -0.2, 0 }}, - { &open_palm, 0.2, 1, { -0.1, -0.2, 0 }, { 0, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.6, 0 }, { 0.2, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0.2, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.6, 0 }, { 0.2, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.2, 0 }, { 0.2, 0.2, 0 }}, - { &open_palm, 0.2, 0, { -0.1, -0.6, 0 }, { 0.2, 0.2, 0 }}, - { &open_palm, 0.2, 1, { -0.1, -0.2, 0 }, { 0.2, 0.2, 0 }}, - { 0, }}; - -static const hand_anim thisguy_anim[] = { - { &thumbs_up, NNN, 0.3, { 0, -0.2, 0 }, { M_PI, 0, 0 }}, - { &thumbs_up, 0.5, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 0, { 0, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - { &thumbs_up, 0.1, 1, { 0, -0.2, 0 }, { M_PI, 0, -M_PI/2 }}, - { 0, }}; - - -/**************************************************************************/ - -static const hand gun1 = { - {{ 0.00, 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.00, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }}, - { 0.00, 0.00, 0.00, 0.00, 0.00 }, - { 1.50, 1.58, 0.00 }, - { 0.00, 0.00, 0.00 }, - True -}; - -static const hand gun2 = { - {{ 0.00, 0.84, 0.84, 0.00 }, - { 0.00, 0.00, 0.00, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }, - { 0.80, 1.60, 1.60, 0.00 }}, - { 0.00, 0.00, 0.00, 0.00, 0.00 }, - { 1.50, 1.58, 0.00 }, - { 0.00, 0.00, 0.00 }, - True -}; - -static const hand_anim gun_anim[] = { - { &gun1, NNN, 1, { 0, 0, 0 }, { 0, 0, 0 }}, - { &gun2, 0.1, 0, { 0, 0, 0 }, { 0, 0, -M_PI/5 }}, - { &gun1, 0.3, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &gun2, 0.1, 0, { 0, 0, 0 }, { 0, 0, -M_PI/5 }}, - { &gun1, 0.3, 0, { 0, 0, 0 }, { 0, 0, 0 }}, - { &gun2, 0.1, 0, { 0, 0, 0 }, { 0, 0, -M_PI/5 }}, - { &gun1, 0.3, 1, { 0, 0, 0 }, { 0, 0, 0 }}, - { 0, }}; - - -/**************************************************************************/ - -#define RPS_SHAKE \ - { &closed_hand, 0.2, 0, { -0.4, 0.3, 0.3 }, { 0, 0, -M_PI/2 }}, \ - { &closed_hand, 0.2, 0, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }}, \ - { &closed_hand, 0.2, 0, { -0.4, 0.3, 0.3 }, { 0, 0, -M_PI/2 }}, \ - { &closed_hand, 0.2, 0, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }}, \ - { &closed_hand, 0.2, 0, { -0.4, 0.3, 0.3 }, { 0, 0, -M_PI/2 }}, \ - { &closed_hand, 0.2, 0, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }} -#define RPS_0 \ - { &open_palm, 0.2, 1, { -0.4, 0, 0 }, { 0, 0, 0 }} -#define RPS_R RPS_SHAKE, \ - { &closed_hand, 0.2, 1, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }} -#define RPS_P RPS_SHAKE, \ - { &open_palm, 0.2, 1, { -0.4, 0, 0 }, { M_PI/2, 0, -M_PI/2 }} -#define RPS_S RPS_SHAKE, \ - { &hand_v, 0.2, 1, { -0.4, 0, 0 }, { 0, -M_PI/2, 0 }} - -static const hand_anim rps1_anim[] = { - { &closed_hand, NNN, 1, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - RPS_S, RPS_P, RPS_R, RPS_0, - RPS_S, RPS_P, RPS_R, RPS_0, - RPS_P, RPS_R, RPS_S, RPS_0, - RPS_R, RPS_S, RPS_P, RPS_0, - { 0, }}; - -static const hand_anim rps2_anim[] = { - { &closed_hand, NNN, 1, { -0.4, 0, 0 }, { M_PI, 0, -M_PI/2 }}, - RPS_R, RPS_P, RPS_P, RPS_0, - RPS_P, RPS_R, RPS_R, RPS_0, - RPS_S, RPS_P, RPS_R, RPS_0, - RPS_S, RPS_P, RPS_S, RPS_0, - { 0, }}; - - -/**************************************************************************/ - -static const hand walk1 = { - {{ 0.00, 0.00, 0.00, 0.00 }, - { -0.20, -0.20, -0.20, 0.00 }, - { 0.30, 0.24, 0.24, 0.00 }, - { 0.00, 1.60, 1.60, 0.00 }, - { 0.00, 1.50, 1.50, 0.00 }}, - { -1.16, -0.12, 0.10, 0.00, 0.00 }, - { 0.00, -0.04, 0.02 }, - { 0.00, 0.00, 0.60 }, - True -}; - -static const hand walk2 = { - {{ 0.00, 0.00, 0.00, 0.00 }, - { 0.30, 0.24, 0.24, 0.00 }, - { -0.20, -0.20, -0.20, 0.00 }, - { 0.00, 1.60, 1.60, 0.00 }, - { 0.00, 1.50, 1.50, 0.00 }}, - { -1.16, -0.12, 0.10, 0.00, 0.00 }, - { 0.00, 0.00, 0.00 }, - { 0.00, 0.00, 0.60 }, - True -}; - -static const hand_anim walk_anim[] = { - { &walk1, NNN, 0, { 0, 0.0, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -0.1, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -0.2, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -0.3, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -0.4, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -0.5, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -0.6, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -0.7, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -0.8, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -0.9, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -1.0, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -1.1, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -1.2, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -1.3, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -1.4, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -1.5, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -1.6, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -1.7, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -1.8, -0.03 }, { 0, M_PI, M_PI }}, - { &walk2, 0.3, 0, { 0, -1.9, -0.03 }, { 0, M_PI, M_PI }}, - { &walk1, 0.3, 0, { 0, -2.0, -0.03 }, { 0, M_PI, M_PI }}, - { 0, }}; - -/**************************************************************************/ - -static const hand_anim goatse_anim[] = { - { &open_palm, NNN, 1, { 0.31, 2, 0.5 }, { M_PI/2, -M_PI/2, 0 }}, - { &open_palm, 2, 0, { 0.31, 0, 0.5 }, { M_PI/2, -M_PI/2, 0 }}, - { &thumbs_up, 2, 1, { 0.31, 0, 0.5 }, { 0, -M_PI, 0 }}, - { &thumbs_up, 2, 1, { -0.4, 0, 0.5 }, { 0, -M_PI, 0 }}, - { &open_palm, 2, 1, { -0.4, 0.3, 0.5 }, { M_PI/2, -M_PI/2, 0 }}, - { 0, }}; - - -/**************************************************************************/ - -static const hand_anim_pair all_hand_anims[] = { - {{ middle_anim, middle_anim }, 0.2 }, - {{ tap_anim, tap_anim }, 0.7 }, - {{ tap_anim, tap_anim }, 0.7 }, - {{ tap_anim, tap_anim }, 0.7 }, - {{ spock_anim, hidden_anim}, 0 }, - {{ spock_anim, hidden_anim}, 0 }, - {{ horns_anim, horns_anim}, 0 }, - {{ horns_anim, horns_anim}, 0 }, - {{ bs1_anim, bs2_anim }, 0 }, - {{ upyours_anim, hidden_anim }, 0 }, - {{ peace_anim, hidden_anim }, 0 }, - {{ scissor1_anim, scissor2_anim }, 0 }, - {{ wave_anim, hidden_anim }, 0 }, - {{ wave2_anim, hidden_anim }, 0 }, - {{ jazzhands_anim, jazzhands_anim }, 0 }, - {{ ok_anim, ok_anim }, 0 }, - {{ inout1_anim, inout2_anim }, 0 }, - {{ clap_anim, clap_anim }, 0 }, - {{ slow_clap_anim, slow_clap_anim }, 0 }, - {{ pray_anim, pray_anim }, 0 }, - {{ eyeonu_anim, hidden_anim }, 0 }, - {{ trick1_anim, trick2_anim }, 0 }, - {{ thumbsup_anim, thumbsup_anim }, 0 }, - {{ thumbsdn_anim, thumbsdn_anim }, 0 }, - {{ thisguy_anim, thisguy_anim }, 0 }, - {{ outtahere_anim, hidden_anim }, 0 }, - {{ stahhhp_anim, stahhhp_anim }, 0 }, - {{ gun_anim, gun_anim }, 0.25 }, - {{ walk_anim, walk_anim }, 0.3 }, - {{ goatse_anim, goatse_anim }, 0 }, - {{ 0, }}}; - -#endif /* __HANDSY_ANIM__ */ |
