summaryrefslogtreecommitdiffstats
path: root/hacks/glx/hilbert.c
diff options
context:
space:
mode:
authorSimon Rettberg2024-09-06 14:42:37 +0200
committerSimon Rettberg2024-09-06 14:42:37 +0200
commitbadef32037f52f79abc1f1440b786cd71afdf270 (patch)
tree412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/hilbert.c
parentDelete pre-6.00 files (diff)
downloadxscreensaver-master.tar.gz
xscreensaver-master.tar.xz
xscreensaver-master.zip
Diffstat (limited to 'hacks/glx/hilbert.c')
-rw-r--r--hacks/glx/hilbert.c1164
1 files changed, 0 insertions, 1164 deletions
diff --git a/hacks/glx/hilbert.c b/hacks/glx/hilbert.c
deleted file mode 100644
index 5585f63..0000000
--- a/hacks/glx/hilbert.c
+++ /dev/null
@@ -1,1164 +0,0 @@
-/* hilbert, Copyright (c) 2011-2014 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * 2D and 3D Hilbert space-filling curves.
- *
- * Inspired by "Visualizing Hilbert Curves" by Nelson Max, 1998:
- * https://e-reports-ext.llnl.gov/pdf/234149.pdf
- */
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*count: 30 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*geometry: 800x800\n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_hilbert 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "sphere.h"
-#include "tube.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "False"
-#define DEF_SPEED "1.0"
-#define DEF_MODE "random"
-#define DEF_ENDS "random"
-#define DEF_MAX_DEPTH "5"
-#define DEF_THICKNESS "0.25"
-
-#define PAUSE_TICKS 180
-
-typedef struct {
- double x,y,z;
-} XYZ;
-
-typedef struct {
- unsigned short x,y,z;
-} XYZb;
-
-typedef struct {
- int size;
- XYZb *values; /* assume max depth of 20 (2^16 on each side) */
-} hilbert_cache;
-
-
-static int dlist_faces[] = { 20, 10, 8, 4, 3 };
-
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot, *rot2;
- trackball_state *trackball;
- Bool button_down_p;
- Bool twodee_p;
- Bool closed_p;
- int ncolors;
- XColor *colors;
-
- int depth;
- int depth_tick;
-
- GLfloat path_start, path_end;
- int path_tick;
- int pause;
- GLfloat diam;
-
- hilbert_cache **caches; /* filled lazily */
-
- GLuint dlists [40][2]; /* we don't actually alloc all of these */
- int dlist_polys [40][2];
-
-} hilbert_configuration;
-
-static hilbert_configuration *bps = NULL;
-
-static Bool do_spin;
-static GLfloat speed;
-static Bool do_wander;
-static char *mode_str;
-static char *ends_str;
-static int max_depth;
-static GLfloat thickness;
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-mode", ".mode", XrmoptionSepArg, 0 },
- { "-2d", ".mode", XrmoptionNoArg, "2D" },
- { "-3d", ".mode", XrmoptionNoArg, "3D" },
- { "-ends", ".ends", XrmoptionSepArg, 0 },
- { "-closed", ".ends", XrmoptionNoArg, "closed" },
- { "-open", ".ends", XrmoptionNoArg, "open" },
- { "-max-depth", ".maxDepth", XrmoptionSepArg, 0 },
- { "-thickness", ".thickness",XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&mode_str, "mode", "Mode", DEF_MODE, t_String},
- {&ends_str, "ends", "Ends", DEF_ENDS, t_String},
- {&max_depth, "maxDepth", "MaxDepth", DEF_MAX_DEPTH, t_Int},
- {&thickness, "thickness","Thickness",DEF_THICKNESS, t_Float},
-};
-
-ENTRYPOINT ModeSpecOpt hilbert_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-/* 2D Hilbert, and closed-loop variant.
- */
-
-/* These arrays specify which bits of the T index contribute to the
- X, Y and Z values. Higher order bits are defined recursively.
- */
-static const int xbit2d[4] = { 0, 0, 1, 1 };
-static const int ybit2d[4] = { 0, 1, 1, 0 };
-
-static const int xbit3d[8] = { 0,0,0,0,1,1,1,1 };
-static const int ybit3d[8] = { 0,1,1,0,0,1,1,0 };
-static const int zbit3d[8] = { 0,0,1,1,1,1,0,0 };
-
-/* These matrixes encapsulate the necessary reflection and translation
- of each 4 sub-squares or 8 sub-cubes. The r2d and r3d arrays are
- the normal Hilbert descent, and the s2d and s3d arrays are the
- modified curve used for only level 0 of a closed-form path.
- */
-
-static int r2d[4][2][2] = {
- /* _ _
- | |..| |
- :_ _:
- _| |_
-
- */
- {{ 0, 1},
- { 1, 0}},
- {{ 1, 0},
- { 0, 1}},
- {{ 1, 0},
- { 0, 1}},
- {{ 0,-1},
- {-1, 0}},
-};
-
-static int s2d[4][2][2] = {
- /* __ __
- | |..| | Used for outermost iteration only, in "closed" mode
- : .. :
- |__| |__|
-
- */
- {{-1, 0},
- { 0,-1}},
- {{ 1, 0},
- { 0, 1}},
- {{ 1, 0},
- { 0, 1}},
- {{-1, 0},
- { 0,-1}},
-};
-
-
-static int r3d[8][3][3] = {
- /*
- /| /|
- / | / |
- /__|____/ |
- | |
- / /
- / /
- */
- {{ 0, 1, 0},
- { 1, 0, 0},
- { 0, 0, 1}},
- {{ 0, 0, 1},
- { 0, 1, 0},
- { 1, 0, 0}},
- {{ 1, 0, 0},
- { 0, 1, 0},
- { 0, 0, 1}},
- {{ 0, 0,-1},
- {-1, 0, 0},
- { 0, 1, 0}},
- {{ 0, 0, 1},
- { 1, 0, 0},
- { 0, 1, 0}},
- {{ 1, 0, 0},
- { 0, 1, 0},
- { 0, 0, 1}},
- {{ 0, 0,-1},
- { 0, 1, 0},
- {-1, 0, 0}},
- {{ 0,-1, 0},
- {-1, 0, 0},
- { 0, 0, 1}},
-};
-
-
-static int s3d[8][3][3] = {
- /*
- /| /| Used for outermost iteration only, in "closed" mode
- / | / |
- /__|____/ |
- | |
- / /
- /_______/
- */
- {{-1, 0, 0},
- { 0, 0,-1},
- { 0, 1, 0}},
- {{ 0, 0, 1},
- { 0, 1, 0},
- { 1, 0, 0}},
- {{ 1, 0, 0},
- { 0, 1, 0},
- { 0, 0, 1}},
- {{ 0, 0,-1},
- {-1, 0, 0},
- { 0, 1, 0}},
- {{ 0, 0, 1},
- { 1, 0, 0},
- { 0, 1, 0}},
- {{ 1, 0, 0},
- { 0, 1, 0},
- { 0, 0, 1}},
- {{ 0, 0,-1},
- { 0, 1, 0},
- {-1, 0, 0}},
-
- {{-1, 0, 0},
- { 0, 0,-1},
- { 0, 1, 0}},
-};
-
-
-
-/* Matrix utilities
- */
-
-static void
-matrix_times_vector2d (int m[2][2], int v[2], int dest[2])
-{
- dest[0] = m[0][0]*v[0] + m[0][1]*v[1];
- dest[1] = m[1][0]*v[0] + m[1][1]*v[1];
-}
-
-static void
-matrix_times_vector3d (int m[3][3], int v[3], int dest[3])
-{
- dest[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2];
- dest[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2];
- dest[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2];
-}
-
-
-static void
-matrix_multiply2d (int m1[2][2], int m2[2][2], int dest[2][2])
-{
- dest[0][0] = m1[0][0] * m2[0][0] + m1[0][1] * m2[1][0];
- dest[0][1] = m1[0][0] * m2[0][1] + m1[0][1] * m2[1][1];
- dest[1][0] = m1[1][0] * m2[0][0] + m1[1][1] * m2[1][0];
- dest[1][1] = m1[1][0] * m2[0][1] + m1[1][1] * m2[1][1];
-}
-
-static void
-matrix_multiply3d (int m1[3][3], int m2[3][3], int dest[3][3])
-{
- int i, j, k;
- for (i = 0; i < 3; i++)
- for (j = 0; j < 3; j++)
- {
- dest[i][j] = 0;
- for (k = 0; k < 3; k++)
- dest[i][j] += m1[i][k] * m2[k][j];
- }
-}
-
-static void
-identity_matrix2d (int m[2][2])
-{
- m[0][0] = m[1][1] = 1;
- m[0][1] = m[1][0] = 0;
-}
-
-static void
-identity_matrix3d (int m[3][3])
-{
- m[0][0] = m[1][1] = m[2][2] = 1;
- m[0][1] = m[0][2] = m[1][0] = m[1][2] = m[2][0] = m[2][1] = 0;
-}
-
-
-static void
-matrix_copy2d (int src[2][2], int dest[2][2])
-{
- int i, j;
- for (i = 0; i < 2; i++)
- for (j = 0; j < 2; j++)
- dest[i][j] = src[i][j];
-}
-
-
-static void
-matrix_copy3d (int src[3][3], int dest[3][3])
-{
- int i, j;
- for (i = 0; i < 3; i++)
- for (j = 0; j < 3; j++)
- dest[i][j] = src[i][j];
-}
-
-
-/* 2D and 3D Hilbert:
- Given an index T along the curve, return the XY or XYZ coordinates.
- N is depth of the curve.
- */
-
-static void
-t_to_xy (int n, int t, int *x, int *y, Bool closed_p)
-{
- int k, rt[2][2], rq[2][2], va[2], vb[2];
- identity_matrix2d(rt);
- *x = *y = 0;
-
- for (k = n-1; k >= 0; k--)
- {
- int j = 3 & (t >> (2*k));
- va[0] = 2 * xbit2d[j] - 1;
- va[1] = 2 * ybit2d[j] - 1;
- matrix_times_vector2d (rt, va, vb);
- *x += ((vb[0] + 1) / 2) << k;
- *y += ((vb[1] + 1) / 2) << k;
- if (k > 0)
- {
- matrix_copy2d (rt, rq);
- if (k == n-1 && closed_p)
- matrix_multiply2d (rq, s2d[j], rt);
- else
- matrix_multiply2d (rq, r2d[j], rt);
- }
- }
-}
-
-
-static void
-t_to_xyz (int n, int t, int *x, int *y, int *z, Bool closed_p)
-{
- int k, rt[3][3], rq[3][3], va[3], vb[3];
- identity_matrix3d(rt);
- *x = *y = *z = 0;
-
- for (k = n-1; k >= 0; k--)
- {
- int j = 7 & (t >> (3*k));
- va[0] = 2 * xbit3d[j] - 1;
- va[1] = 2 * ybit3d[j] - 1;
- va[2] = 2 * zbit3d[j] - 1;
- matrix_times_vector3d (rt, va, vb);
- *x += ((vb[0] + 1) / 2) << k;
- *y += ((vb[1] + 1) / 2) << k;
- *z += ((vb[2] + 1) / 2) << k;
- if (k > 0)
- {
- matrix_copy3d (rt, rq);
- if (k == n-1 && closed_p)
- matrix_multiply3d (rq, s3d[j], rt);
- else
- matrix_multiply3d (rq, r3d[j], rt);
- }
- }
-}
-
-
-/* Rendering the curve
- */
-
-
-/* Draw a sphere at the intersection of two tubes, to round off
- the connection between them. Use one of our cache display lists
- of unit spheres in various sizes.
- */
-static int
-draw_joint (ModeInfo *mi, XYZ p, GLfloat diam, int faces, int wire)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
- int i;
- diam *= 0.99; /* try to clean up the edges a bit */
-
- if (faces <= 4) return 0; /* too small to see */
-
- glPushMatrix();
- glTranslatef (p.x, p.y, p.z);
- glScalef (diam, diam, diam);
-
- /* i = unit_sphere (faces, faces, wire);*/
-
- /* if (!bp->dlists[faces][0]) abort(); */
- /* if (!bp->dlist_polys[faces][0]) abort(); */
-
- glCallList (bp->dlists[faces][0]);
- i = bp->dlist_polys[faces][0];
- glPopMatrix();
- return i;
-}
-
-
-/* Draw a tube, and associated end caps. Use one of our cache display lists
- of unit tubes in various sizes. Pick the resolution of the tube based
- on how large it's being drawn. It's ok to get chunkier if the thing is
- only a few pixels wide on the screen.
- */
-static Bool
-draw_segment (ModeInfo *mi,
- XYZ p0, XYZ p1, /* from, to */
- int t, int end_t, /* value and range */
- GLfloat path_start, GLfloat path_end, /* clipping */
- Bool head_cap_p,
- int *last_colorP)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
-
- double t0 = (double) (t-1) / end_t; /* ratio of p[01] along curve */
- double t1 = (double) t / end_t;
-
- int wire = MI_IS_WIREFRAME(mi);
- int owire = wire;
- GLfloat dd = bp->diam;
- int faces;
-
- if (path_start >= t1) /* whole segment is before clipping region */
- return False;
- if (path_end < t0) /* whole segment is after clipping region */
- return False;
-
-
- if (bp->twodee_p) dd *= 2; /* more polys in 2D mode */
-
- faces = (dd > 0.040 ? dlist_faces[0] :
- dd > 0.020 ? dlist_faces[1] :
- dd > 0.010 ? dlist_faces[2] :
- dd > 0.005 ? dlist_faces[3] :
- dd > 0.002 ? dlist_faces[4] :
- 1);
-
- /* In 2d mode, we can drop into wireframe mode and it still looks ok... */
- if (faces == 1)
- {
- if (bp->twodee_p)
- wire = True;
- else
- faces = 3;
- }
-
- if (wire && !owire)
- {
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glDisable (GL_LIGHTING);
- }
-
- if (t0 < path_start)
- {
- XYZ p;
- GLfloat seg_range = t1 - t0;
- GLfloat clip_range = path_start - t0;
- GLfloat ratio = clip_range / seg_range;
- p.x = p0.x + ((p1.x - p0.x) * ratio);
- p.y = p0.y + ((p1.y - p0.y) * ratio);
- p.z = p0.z + ((p1.z - p0.z) * ratio);
- p0 = p;
- }
-
- if (t1 > path_end)
- {
- XYZ p;
- GLfloat seg_range = t1 - t0;
- GLfloat clip_range = path_end - t0;
- GLfloat ratio = clip_range / seg_range;
- p.x = p0.x + ((p1.x - p0.x) * ratio);
- p.y = p0.y + ((p1.y - p0.y) * ratio);
- p.z = p0.z + ((p1.z - p0.z) * ratio);
- p1 = p;
- }
-
- if (p0.x == p1.x &&
- p0.y == p1.y &&
- p0.z == p1.z)
- return False;
-
- {
- int segs = bp->ncolors * (t1 - t0);
- int i;
- XYZ p0b, p1b;
-
- if (segs < 1) segs = 1;
-
- for (i = 0; i < segs; i++)
- {
- int j = i + 1;
- GLfloat color[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat t0b;
- int c;
-
- p0b.x = p0.x + i * ((p1.x - p0.x) / segs);
- p0b.y = p0.y + i * ((p1.y - p0.y) / segs);
- p0b.z = p0.z + i * ((p1.z - p0.z) / segs);
-
- p1b.x = p0.x + j * ((p1.x - p0.x) / segs);
- p1b.y = p0.y + j * ((p1.y - p0.y) / segs);
- p1b.z = p0.z + j * ((p1.z - p0.z) / segs);
-
-
-
- /* #### this isn't quite right */
- t0b = t0 + i * (t1 - t0) / segs;
-
- c = bp->ncolors * t0b;
- if (c >= bp->ncolors) c = bp->ncolors-1;
-
- /* Above depth 6, was spending 5% of the time in glMateralfv,
- so only set the color if it's different. */
-
- if (c != *last_colorP)
- {
- color[0] = bp->colors[c].red / 65536.0;
- color[1] = bp->colors[c].green / 65536.0;
- color[2] = bp->colors[c].blue / 65536.0;
- if (wire)
- glColor3fv (color);
- else
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color);
- *last_colorP = c;
- }
-
-
- if (wire)
- {
- glBegin (GL_LINES);
- glVertex3f (p0b.x, p0b.y, p0b.z);
- glVertex3f (p1b.x, p1b.y, p1b.z);
- glEnd ();
- mi->polygon_count++;
- }
- else
- {
- /* mi->polygon_count += tube (p0b.x, p0b.y, p0b.z,
- p1b.x, p1b.y, p1b.z,
- bp->diam, 0, faces, True,
- 0, wire);
- */
-
- /* Render a rotated and scaled prefab unit tube.
-
- There's probably a slightly more concise way to do this,
- but since they're all at right angles at least we don't
- have to use atan().
- */
- GLfloat s;
- glPushMatrix();
- glTranslatef (p0b.x, p0b.y, p0b.z);
-
- if (p1b.x > p0b.x)
- {
- s = p1b.x - p0b.x;
- }
- else if (p1b.x < p0b.x)
- {
- glRotatef (180, 0, 0, 1);
- s = p0b.x - p1b.x;
- }
- else if (p1b.y > p0b.y) {
- glRotatef (90, 0, 0, 1);
- s = p1b.y - p0b.y;
- }
- else if (p1b.y < p0b.y)
- {
- glRotatef (-90, 0, 0, 1);
- s = p0b.y - p1b.y;
- }
- else if (p1b.z > p0b.z)
- {
- glRotatef (-90, 0, 1, 0);
- s = p1b.z - p0b.z;
- }
- else /* (p1b.z < p0b.z) */
- {
- glRotatef (90, 0, 1, 0);
- s = p0b.z - p1b.z;
- }
-
- glScalef (s, bp->diam, bp->diam);
- glCallList (bp->dlists[faces][1]);
- mi->polygon_count += bp->dlist_polys[faces][1];
- glPopMatrix();
-
-
- /* If this is the bleeding edge, cap it too. */
- if (head_cap_p) {
- mi->polygon_count += draw_joint (mi, p0b, bp->diam, faces, wire);
- head_cap_p = False;
- }
- }
- }
-
- /* If the path is closed, close it. This segment doesn't animate
- like the others, but, oh well.
- */
- if (! wire)
- mi->polygon_count += draw_joint (mi, p1b, bp->diam, faces, wire);
- }
-
- return True;
-}
-
-
-static void
-mem(void)
-{
- fprintf (stderr, "%s: out of memory\n", progname);
- exit (1);
-}
-
-
-/* Render the whole thing, but omit segments that lie outside of
- the path_start and path_end ratios.
- */
-static void
-hilbert (ModeInfo *mi, int size, GLfloat path_start, GLfloat path_end)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
-
- GLfloat w = pow(2, size);
- int end_t = (bp->twodee_p ? w * w : w * w * w);
-
- XYZ prev = { 0, };
- XYZ first = { 0, };
- Bool first_p = False;
- Bool any_p = False;
- int t;
- Bool fill_cache_p = False;
- hilbert_cache *cc;
- int last_color = -1;
-
- /* Do this here since at higher resolutions, we turn wireframe on
- and off. */
-
- if (! wire)
- {
- glEnable (GL_NORMALIZE);
- glEnable (GL_DEPTH_TEST);
- glEnable (GL_CULL_FACE);
- glEnable (GL_LIGHTING);
- glEnable (GL_POLYGON_OFFSET_FILL);
- }
-
-
- if (!bp->caches)
- {
- bp->caches = (hilbert_cache **)
- calloc (max_depth + 2, sizeof (*bp->caches));
- if (!bp->caches) mem();
- fill_cache_p = True;
- }
-
- cc = bp->caches[size];
- if (! cc)
- {
- cc = (hilbert_cache *) calloc (1, sizeof (*cc));
- cc->values = (XYZb *) calloc (end_t + 1, sizeof (*cc->values));
- if (!cc->values) mem();
- cc->size = end_t;
- bp->caches[size] = cc;
- fill_cache_p = True;
- }
-
- for (t = 0; t < end_t; t++)
- {
- int x, y, z;
- XYZ c;
- XYZb *cb;
-
- if (!fill_cache_p)
- {
- cb = &cc->values[t];
- x = cb->x;
- y = cb->y;
- z = cb->z;
- }
- else
- {
- if (!bp->twodee_p)
- t_to_xyz (size, t, &x, &y, &z, bp->closed_p);
- else
- {
- t_to_xy (size, t, &x, &y, bp->closed_p);
- z = w/2;
- }
- cb = &cc->values[t];
- cb->x = x;
- cb->y = y;
- cb->z = z;
- }
-
- c.x = (GLfloat) x / w - 0.5;
- c.y = (GLfloat) y / w - 0.5;
- c.z = (GLfloat) z / w - 0.5;
-
- /* #### We could save some polygons by not drawing the spheres
- between colinear segments. */
-
- if (t > 0) {
- if (draw_segment (mi, prev, c, t, end_t, path_start, path_end, !any_p,
- &last_color))
- any_p = True;
- }
- prev = c;
- if (! first_p) {
- first = c;
- first_p = True;
- }
- }
-
- if (bp->closed_p && path_end >= 1.0) {
- draw_segment (mi, prev, first, t, end_t, path_start, path_end, !any_p,
- &last_color);
- }
-}
-
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_hilbert (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-hilbert_handle_event (ModeInfo *mi, XEvent *event)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == '+' || c == '=' ||
- keysym == XK_Up || keysym == XK_Right || keysym == XK_Next)
- {
- bp->depth++;
- if (bp->depth > max_depth) bp->depth = max_depth;
- return True;
- }
- else if (c == '-' || c == '_' ||
- keysym == XK_Down || keysym == XK_Left || keysym == XK_Prior)
- {
- bp->depth--;
- if (bp->depth < 1) bp->depth = 1;
- return True;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- {
- bp->depth += bp->depth_tick;
- if (bp->depth > max_depth-1)
- {
- bp->depth = max_depth;
- bp->depth_tick = -1;
- }
- else if (bp->depth <= 1)
- {
- bp->depth = 1;
- bp->depth_tick = 1;
- }
- return True;
- }
- }
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_hilbert (ModeInfo *mi)
-{
- hilbert_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
- int i;
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->depth = 2;
- bp->depth_tick = 1;
- bp->path_start = 0.0;
- bp->path_end = 0.0;
- bp->path_tick = 1;
-
- if (thickness < 0.01) thickness = 0.01;
- if (thickness > 1.0) thickness = 1.0;
-
- if (speed <= 0) speed = 0.0001;
- if (max_depth < 2) max_depth = 2;
- if (max_depth > 20) max_depth = 20; /* hard limit due to hilbert_cache */
-
- if (bp->depth > max_depth-1) bp->depth = max_depth-1;
-
- bp->glx_context = init_GL(mi);
-
- reshape_hilbert (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- if (!wire)
- {
- GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0};
- GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0};
-
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
- }
-
- {
- double spin_speed = 0.04;
- double tilt_speed = spin_speed / 10;
- double wander_speed = 0.008;
- double spin_accel = 0.01;
-
- bp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- do_spin);
- bp->rot2 = make_rotator (0, 0, 0, 0, tilt_speed, True);
- bp->trackball = gltrackball_init (True);
- }
-
- if (mode_str && !strcasecmp(mode_str, "2d"))
- bp->twodee_p = True;
- else if (mode_str && (!strcasecmp(mode_str, "3d")))
- bp->twodee_p = False;
- else
- {
- if (! (mode_str && !strcasecmp(mode_str, "random")))
- fprintf (stderr, "%s: 'mode' must be '2d', '3d', or 'random'\n",
- progname);
- bp->twodee_p = ((random() % 3) == 0);
- }
-
-
- if (ends_str && (!strcasecmp(ends_str, "closed")))
- bp->closed_p = True;
- else if (ends_str && (!strcasecmp(ends_str, "open")))
- bp->closed_p = False;
- else
- {
- if (! (ends_str && !strcasecmp(ends_str, "random")))
- fprintf (stderr, "%s: 'ends' must be 'open', 'closed', or 'random'\n",
- progname);
- bp->closed_p = ((random() % 3) != 0);
- }
-
-
- /* More colors results in more polygons (more tube segments) so keeping
- this small is worthwhile. */
- bp->ncolors = (bp->twodee_p ? 1024 : 128);
-
- if (bp->closed_p)
- {
- /* Since the path is closed, colors must also be a closed loop */
- bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
- make_smooth_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
- }
- else
- {
- /* Since the path is open, first and last colors should differ. */
- bp->ncolors *= 2;
- bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
- make_uniform_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
- bp->ncolors /= 2;
- }
-
- /* Generate display lists for several different resolutions of
- a unit tube and a unit sphere.
- */
- for (i = 0; i < countof(dlist_faces); i++)
- {
- int faces = dlist_faces[i];
- bp->dlists[faces][0] = glGenLists (1);
-
- glNewList (bp->dlists[faces][0], GL_COMPILE);
- bp->dlist_polys[faces][0] = unit_sphere (faces, faces, wire);
- glEndList ();
-
- bp->dlists[faces][1] = glGenLists (1);
-
- glNewList (bp->dlists[faces][1], GL_COMPILE);
- bp->dlist_polys[faces][1] =
- tube (0, 0, 0, 1, 0, 0,
- 1, 0, faces, True, 0, wire);
- glEndList ();
- }
-}
-
-
-ENTRYPOINT void
-draw_hilbert (ModeInfo *mi)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- int wire = MI_IS_WIREFRAME(mi);
-
- static const GLfloat bspec[4] = {1.0, 1.0, 1.0, 1.0};
- static const GLfloat bshiny = 128.0;
- GLfloat bcolor[4] = {1.0, 1.0, 1.0, 1.0};
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glShadeModel(GL_SMOOTH);
-
- if (! wire)
- {
- glEnable (GL_NORMALIZE);
- glEnable (GL_DEPTH_TEST);
- glEnable (GL_CULL_FACE);
- glEnable (GL_LIGHTING);
- glEnable (GL_LIGHT0);
- glEnable (GL_POLYGON_OFFSET_FILL);
- }
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- glScalef(1.1, 1.1, 1.1);
-
- {
- double x, y, z, z2;
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- glTranslatef((x - 0.5) * 8,
- (y - 0.5) * 8,
- (z - 0.5) * 15);
-
- gltrackball_rotate (bp->trackball);
-
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
-
- if (bp->twodee_p && do_spin) /* face front */
- {
- double max = 70;
- get_position (bp->rot2, &x, &y, &z2, !bp->button_down_p);
- glRotatef (max/2 - x*max, 1, 0, 0);
- glRotatef (max/2 - y*max, 0, 1, 0);
- glRotatef (z * 360, 0, 0, 1); /* but upside down is ok */
- }
- else
- {
- glRotatef (x * 360, 1, 0, 0);
- glRotatef (y * 360, 0, 1, 0);
- glRotatef (z * 360, 0, 0, 1);
- }
- }
-
- mi->polygon_count = 0;
-
- glMaterialfv (GL_FRONT, GL_SPECULAR, bspec);
- glMateriali (GL_FRONT, GL_SHININESS, bshiny);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, bcolor);
-
- glScalef (8,8,8);
- glTranslatef (0.1, 0.1, 0);
-
- if (!do_spin && !bp->twodee_p)
- {
- /* tilt the cube a little, and make the start and end visible */
- glTranslatef (-0.1, 0, 0);
- glRotatef (140, 0, 1, 0);
- glRotatef (30, 1, 0, 0);
- }
-
- if (wire)
- glLineWidth (bp->depth > 4 ? 1.0 :
- bp->depth > 3 ? 2.0 :
- 3.0);
-
- if (bp->path_tick > 0) /* advancing the end point, [0 - N) */
- { /* drawing 1 partial path, 1st time only. */
-
- if (!bp->button_down_p)
- bp->path_end += 0.01 * speed;
-
- if (bp->path_end >= 1.0)
- {
- bp->path_start = 0.0;
- bp->path_end = 1.0;
- bp->path_tick = -1;
- bp->pause = PAUSE_TICKS;
- }
-
- bp->diam = thickness / pow (2, bp->depth);
- hilbert (mi, bp->depth, bp->path_start, bp->path_end);
- mi->recursion_depth = bp->depth + bp->path_start;
- }
-
- else /* advancing the start point, (N - 1] */
- { /* drawing 2 paths at different rez. */
- if (bp->pause)
- {
- bp->pause--;
- }
- else
- {
- if (!bp->button_down_p)
- bp->path_start += 0.01 * speed;
-
- if (bp->path_start > 1.0)
- {
- bp->path_start = 0.0;
- bp->depth += bp->depth_tick;
- bp->pause = PAUSE_TICKS;
- if (bp->depth > max_depth-1)
- {
- bp->depth = max_depth;
- bp->depth_tick = -1;
- }
- else if (bp->depth <= 1)
- {
- bp->depth = 1;
- bp->depth_tick = 1;
- }
- }
- }
-
- {
- GLfloat d1 = thickness / pow (2, bp->depth);
- GLfloat d2 = thickness / pow (2, bp->depth + bp->depth_tick);
- bp->diam = (d1 * (1 - bp->path_start) +
- d2 * bp->path_start);
- }
-
- /* First time around, start is 0, and end animates forward.
- Then, to display the next higher resolution, we render
- depth=N while increasing start and leaving end=1.0;
- and simultaneously animationg depth=N+1 with start=0 and
- end increasing by the same amount.
-
- The two paths aren't actually connected together at the
- resolution-change interface, and sometimes they overlap,
- but things go fast enough that it's hard to spot those
- glitches, so it looks ok.
- */
- glPolygonOffset (0, 0);
- hilbert (mi, bp->depth, bp->path_start, bp->path_end);
-
- glPolygonOffset (1.0, 1.0);
- hilbert (mi, bp->depth + bp->depth_tick, 0.0, bp->path_start);
-
- mi->recursion_depth = bp->depth + (bp->depth_tick * bp->path_start);
- }
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_hilbert (ModeInfo *mi)
-{
- hilbert_configuration *bp = &bps[MI_SCREEN(mi)];
- int i;
-
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->rot2) free_rotator (bp->rot2);
- if (bp->colors) free (bp->colors);
- if (bp->caches)
- for (i = 0; i < max_depth + 2; i++)
- if (bp->caches[i])
- {
- free (bp->caches[i]->values);
- free (bp->caches[i]);
- }
- /* #### free dlists */
-}
-
-XSCREENSAVER_MODULE ("Hilbert", hilbert)
-
-#endif /* USE_GL */