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authorSimon Rettberg2024-09-06 14:42:37 +0200
committerSimon Rettberg2024-09-06 14:42:37 +0200
commitbadef32037f52f79abc1f1440b786cd71afdf270 (patch)
tree412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/kaleidocycle.c
parentDelete pre-6.00 files (diff)
downloadxscreensaver-master.tar.gz
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Diffstat (limited to 'hacks/glx/kaleidocycle.c')
-rw-r--r--hacks/glx/kaleidocycle.c583
1 files changed, 0 insertions, 583 deletions
diff --git a/hacks/glx/kaleidocycle.c b/hacks/glx/kaleidocycle.c
deleted file mode 100644
index cd39f0e..0000000
--- a/hacks/glx/kaleidocycle.c
+++ /dev/null
@@ -1,583 +0,0 @@
-/* kaleidocycle, Copyright (c) 2013-2014 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * A loop of rotating tetrahedra. Created by jwz, July 2013.
- * Inspired by, and some math borrowed from:
- * http://www.kaleidocycles.de/pdf/kaleidocycles_theory.pdf
- * http://intothecontinuum.tumblr.com/post/50873970770/an-even-number-of-at-least-8-regular-tetrahedra
- */
-
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*count: 16 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_kaleidocycle 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "normals.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-#include <math.h>
-
-#ifdef USE_GL /* whole file */
-
-#define DEF_SPIN "Z"
-#define DEF_WANDER "False"
-#define DEF_SPEED "1.0"
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot, *rot2;
- trackball_state *trackball;
- Bool button_down_p;
-
- int min_count, max_count;
- Bool startup_p;
-
- int ncolors;
- XColor *colors;
- int ccolor;
-
- GLfloat count;
- GLfloat th, dth;
-
- enum { STATIC, IN, OUT } mode, prev_mode;
-
-} kaleidocycle_configuration;
-
-static kaleidocycle_configuration *bps = NULL;
-
-static char *do_spin;
-static GLfloat speed;
-static Bool do_wander;
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionSepArg, 0 },
- { "+spin", ".spin", XrmoptionNoArg, "" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_String},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
-};
-
-ENTRYPOINT ModeSpecOpt kaleidocycle_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_kaleidocycle (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-kaleidocycle_handle_event (ModeInfo *mi, XEvent *event)
-{
- kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == '+' || c == '.' || c == '>' || c == '=' || c == '+' ||
- keysym == XK_Right || keysym == XK_Up || keysym == XK_Next)
- {
- bp->mode = IN;
- return True;
- }
- else if ((c == '-' || c == ',' || c == '<' || c == '-' || c == '_' ||
- keysym == XK_Left || keysym == XK_Down || keysym == XK_Prior) &&
- bp->count > bp->min_count)
- {
- bp->mode = OUT;
- return True;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- goto DEF;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- {
- DEF:
- if (bp->count <= bp->min_count)
- bp->mode = IN;
- else
- bp->mode = (random() & 1) ? IN : OUT;
- return True;
- }
-
- return False;
-}
-
-
-
-ENTRYPOINT void
-init_kaleidocycle (ModeInfo *mi)
-{
- kaleidocycle_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
- int i;
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_kaleidocycle (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- glLineWidth (4);
-
- if (!wire)
- {
- GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0};
- GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
-
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- {
- Bool spinx = False, spiny = False, spinz = False;
- double spin_speed = 0.25;
- double wander_speed = 0.005;
- double spin_accel = 0.2;
- double twist_speed = 0.25;
- double twist_accel = 1.0;
-
- char *s = do_spin;
- while (*s)
- {
- if (*s == 'x' || *s == 'X') spinx = True;
- else if (*s == 'y' || *s == 'Y') spiny = True;
- else if (*s == 'z' || *s == 'Z') spinz = True;
- else if (*s == '0') ;
- else
- {
- fprintf (stderr,
- "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n",
- progname, do_spin);
- exit (1);
- }
- s++;
- }
-
- bp->rot = make_rotator (spinx ? spin_speed : 0,
- spiny ? spin_speed : 0,
- spinz ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- False);
- bp->rot2 = make_rotator (twist_speed, 0, 0, twist_accel, 0, True);
-
- bp->trackball = gltrackball_init (True);
- }
-
- if (MI_COUNT(mi) < 8) MI_COUNT(mi) = 8;
- if (MI_COUNT(mi) & 1) MI_COUNT(mi)++;
-
- bp->min_count = 8;
- bp->max_count = 12 + MI_COUNT(mi) * 1.3;
- if (bp->max_count & 1) bp->max_count++;
- bp->startup_p = True;
-
- bp->count = 0;
- bp->mode = IN;
- bp->prev_mode = IN;
-
-/*
- bp->count = MI_COUNT(mi);
- bp->mode = STATIC;
-*/
-
- bp->ncolors = 512;
- if (! bp->colors)
- bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
- make_uniform_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
-
- for (i = 0; i < bp->ncolors; i++)
- {
- /* make colors twice as bright */
- bp->colors[i].red = (bp->colors[i].red >> 2) + 0x7FFF;
- bp->colors[i].green = (bp->colors[i].green >> 2) + 0x7FFF;
- bp->colors[i].blue = (bp->colors[i].blue >> 2) + 0x7FFF;
- }
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-
-
-/* t = toroidal rotation, a = radial position
- colors = 4 colors, 4 channels each.
- */
-static void
-draw_tetra (ModeInfo *mi, double t, double a, Bool reflect_p,
- GLfloat *colors)
-{
- int wire = MI_IS_WIREFRAME(mi);
-
- XYZ v1, v2, v3, P, Q;
- XYZ verts[4];
- int i;
-
- double scale;
- double sint = sin(t);
- double cost = cos(t);
- double tana = tan(a);
- double sint2 = sint * sint;
- double tana2 = tana * tana;
-
- v1.x = cost;
- v1.y = 0;
- v1.z = sint;
-
- scale = 1 / sqrt (1 + sint2 * tana2);
- v2.x = scale * -sint;
- v2.y = scale * -sint * tana;
- v2.z = scale * cost;
-
- v3.x = scale * -sint2 * tana;
- v3.y = scale;
- v3.z = scale * cost * sint * tana;
-
- P.x = v3.y / tana - v3.x;
- P.y = 0;
- P.z = -v3.z / 2;
-
- Q.x = v3.y / tana;
- Q.y = v3.y;
- Q.z = v3.z / 2;
-
- verts[0] = P;
- verts[1] = P;
- verts[2] = Q;
- verts[3] = Q;
-
- scale = sqrt(2) / 2;
- verts[0].x = P.x - scale * v1.x;
- verts[0].y = P.y - scale * v1.y;
- verts[0].z = P.z - scale * v1.z;
-
- verts[1].x = P.x + scale * v1.x;
- verts[1].y = P.y + scale * v1.y;
- verts[1].z = P.z + scale * v1.z;
-
- verts[2].x = Q.x - scale * v2.x;
- verts[2].y = Q.y - scale * v2.y;
- verts[2].z = Q.z - scale * v2.z;
-
- verts[3].x = Q.x + scale * v2.x;
- verts[3].y = Q.y + scale * v2.y;
- verts[3].z = Q.z + scale * v2.z;
-
- for (i = 0; i < 4; i++)
- {
- Bool reflect2_p = ((i + (reflect_p != 0)) & 1);
- XYZ a = verts[(i+1) % 4];
- XYZ b = verts[(i+2) % 4];
- XYZ c = verts[(i+3) % 4];
- XYZ n = ((i & 1)
- ? calc_normal (b, a, c)
- : calc_normal (a, b, c));
- if (wire)
- glColor4fv (colors + (i * 4));
- else
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colors + (i * 4));
-
- glFrontFace (reflect2_p ? GL_CW : GL_CCW);
- glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLES);
- glNormal3f (n.x, n.y, n.z);
- glVertex3f (a.x, a.y, a.z);
- glVertex3f (b.x, b.y, b.z);
- glVertex3f (c.x, c.y, c.z);
- glEnd();
- }
-}
-
-
-/* Reflect through the plane normal to the given vector.
- */
-static void
-reflect (double x, double y, double z)
-{
- GLfloat m[4][4];
-
- m[0][0] = 1 - (2 * x * x);
- m[1][0] = -2 * x * y;
- m[2][0] = -2 * x * z;
- m[3][0] = 0;
-
- m[0][1] = -2 * x * y;
- m[1][1] = 1 - (2 * y * y);
- m[2][1] = -2 * y * z;
- m[3][1] = 0;
-
- m[0][2] = -2 * x * z;
- m[1][2] = -2 * y * z;
- m[2][2] = 1 - (2 * z * z);
- m[3][2] = 0;
-
- m[0][3] = 0;
- m[1][3] = 0;
- m[2][3] = 0;
- m[3][3] = 1;
-
- glMultMatrixf (&m[0][0]);
-}
-
-
-ENTRYPOINT void
-draw_kaleidocycle (ModeInfo *mi)
-{
- kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- GLfloat colors[4*4];
- GLfloat count;
- double t, a;
- int i;
-
- GLfloat bspec[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat bshiny = 128.0;
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- mi->polygon_count = 0;
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glEnable(GL_CULL_FACE);
-
- glPushMatrix ();
-
- {
- double x, y, z;
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- glTranslatef((x - 0.5) * 5,
- (y - 0.5) * 5,
- (z - 0.5) * 10);
-
- gltrackball_rotate (bp->trackball);
-
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
- glRotatef (x * 360, 1, 0, 0);
- glRotatef (y * 360, 0, 1, 0);
- glRotatef (z * 360, 0, 0, 1);
-
- get_rotation (bp->rot2, &x, &y, &z, !bp->button_down_p);
- bp->th = x * 360 * 10 * speed;
-
- /* Make sure the twist is always in motion. Without this, the rotator
- sometimes stops, and for too long, and it's boring looking.
- */
- bp->th += speed * bp->dth++;
- while (bp->dth > 360) bp->dth -= 360;
- while (bp->th > 360) bp->th -= 360;
- }
-
- glMaterialfv (GL_FRONT, GL_SPECULAR, bspec);
- glMateriali (GL_FRONT, GL_SHININESS, bshiny);
-
-
- /* Evenly spread the colors of the faces, and cycle them together.
- */
- for (i = 0; i < 4; i++)
- {
- int o = bp->ncolors / 4;
- int c = (bp->ccolor + (o*i)) % bp->ncolors;
- colors[i*4+0] = bp->colors[c].red / 65536.0;
- colors[i*4+1] = bp->colors[c].green / 65536.0;
- colors[i*4+2] = bp->colors[c].blue / 65536.0;
- colors[i*4+3] = 1;
- }
- bp->ccolor++;
- if (bp->ccolor >= bp->ncolors) bp->ccolor = 0;
-
-
- count = (int) floor (bp->count);
- while (count < 8) count++;
- if (((int) floor (count)) & 1) count++;
-
- a = 2 * M_PI / (bp->count < 8 ? 8 : bp->count);
- t = bp->th / (180 / M_PI);
-
- glScalef (3, 3, 3);
- glScalef (a, a, a);
- glRotatef (90, 0, 0, 1);
-/* glRotatef (45, 0, 1, 0); */
-
- for (i = 0; i <= (int) floor (bp->count); i++)
- {
- Bool flip_p = (i & 1);
- glPushMatrix();
- glRotatef ((i/2) * 4 * 180 / bp->count, 0, 0, 1);
- if (flip_p) reflect (-sin(a), cos(a), 0);
-
- if (bp->mode != STATIC && i >= (int) floor (bp->count))
- {
- /* Fractional bp->count means the last piece is in transition */
- GLfloat scale = bp->count - (int) floor (bp->count);
- GLfloat tick = 0.07 * speed;
- GLfloat ocount = bp->count;
- GLfloat alpha;
-
- /* Fill in faster if we're starting up */
- if (bp->count < MI_COUNT(mi))
- tick *= 2;
-
- glScalef (scale, scale, scale);
-
- switch (bp->mode) {
- case IN: break;
- case OUT: tick = -tick; break;
- case STATIC: tick = 0; break;
- }
-
- bp->count += tick;
-
- if (bp->mode == IN
- ? floor (ocount) != floor (bp->count)
- : ceil (ocount) != ceil (bp->count))
- {
- if (bp->mode == IN)
- bp->count = floor (ocount) + 1;
- else
- bp->count = ceil (ocount) - 1;
-
- if (((int) floor (bp->count)) & 1 ||
- (bp->mode == IN &&
- (bp->count < MI_COUNT(mi) &&
- bp->startup_p)))
- {
- /* keep going if it's odd, or less than 8. */
- bp->count = round(bp->count);
- }
- else
- {
- bp->mode = STATIC;
- bp->startup_p = False;
- }
- }
-
- alpha = (scale * scale * scale * scale);
- if (alpha < 0.4) alpha = 0.4;
- colors[3] = colors[7] = colors[11] = colors[15] = alpha;
- }
-
- draw_tetra (mi, t, a, flip_p, colors);
- mi->polygon_count += 4;
-
- glPopMatrix();
- }
-
- if (bp->mode == STATIC && !(random() % 200)) {
- if (bp->count <= bp->min_count)
- bp->mode = IN;
- else if (bp->count >= bp->max_count)
- bp->mode = OUT;
- else
- bp->mode = bp->prev_mode;
-
- bp->prev_mode = bp->mode;
- }
-
-
- mi->recursion_depth = ceil (bp->count);
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_kaleidocycle (ModeInfo *mi)
-{
- kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)];
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->rot2) free_rotator (bp->rot2);
- if (bp->colors) free (bp->colors);
-}
-
-XSCREENSAVER_MODULE ("Kaleidocycle", kaleidocycle)
-
-#endif /* USE_GL */