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| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/kaleidocycle.c | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/glx/kaleidocycle.c')
| -rw-r--r-- | hacks/glx/kaleidocycle.c | 583 |
1 files changed, 0 insertions, 583 deletions
diff --git a/hacks/glx/kaleidocycle.c b/hacks/glx/kaleidocycle.c deleted file mode 100644 index cd39f0e..0000000 --- a/hacks/glx/kaleidocycle.c +++ /dev/null @@ -1,583 +0,0 @@ -/* kaleidocycle, Copyright (c) 2013-2014 Jamie Zawinski <jwz@jwz.org> - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation. No representations are made about the suitability of this - * software for any purpose. It is provided "as is" without express or - * implied warranty. - * - * A loop of rotating tetrahedra. Created by jwz, July 2013. - * Inspired by, and some math borrowed from: - * http://www.kaleidocycles.de/pdf/kaleidocycles_theory.pdf - * http://intothecontinuum.tumblr.com/post/50873970770/an-even-number-of-at-least-8-regular-tetrahedra - */ - - -#define DEFAULTS "*delay: 30000 \n" \ - "*count: 16 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" \ - "*suppressRotationAnimation: True\n" \ - -# define release_kaleidocycle 0 - -#include "xlockmore.h" -#include "colors.h" -#include "normals.h" -#include "rotator.h" -#include "gltrackball.h" -#include <ctype.h> -#include <math.h> - -#ifdef USE_GL /* whole file */ - -#define DEF_SPIN "Z" -#define DEF_WANDER "False" -#define DEF_SPEED "1.0" - -typedef struct { - GLXContext *glx_context; - rotator *rot, *rot2; - trackball_state *trackball; - Bool button_down_p; - - int min_count, max_count; - Bool startup_p; - - int ncolors; - XColor *colors; - int ccolor; - - GLfloat count; - GLfloat th, dth; - - enum { STATIC, IN, OUT } mode, prev_mode; - -} kaleidocycle_configuration; - -static kaleidocycle_configuration *bps = NULL; - -static char *do_spin; -static GLfloat speed; -static Bool do_wander; - -static XrmOptionDescRec opts[] = { - { "-spin", ".spin", XrmoptionSepArg, 0 }, - { "+spin", ".spin", XrmoptionNoArg, "" }, - { "-wander", ".wander", XrmoptionNoArg, "True" }, - { "+wander", ".wander", XrmoptionNoArg, "False" }, - { "-speed", ".speed", XrmoptionSepArg, 0 }, -}; - -static argtype vars[] = { - {&do_spin, "spin", "Spin", DEF_SPIN, t_String}, - {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, - {&speed, "speed", "Speed", DEF_SPEED, t_Float}, -}; - -ENTRYPOINT ModeSpecOpt kaleidocycle_opts = {countof(opts), opts, countof(vars), vars, NULL}; - - - -/* Window management, etc - */ -ENTRYPOINT void -reshape_kaleidocycle (ModeInfo *mi, int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - int y = 0; - - if (width > height * 5) { /* tiny window: show middle */ - height = width * 9/16; - y = -height/2; - h = height / (GLfloat) width; - } - - glViewport (0, y, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective (30.0, 1/h, 1.0, 100.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( 0.0, 0.0, 30.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); - - { - GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) - ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) - : 1); - glScalef (s, s, s); - } - - glClear(GL_COLOR_BUFFER_BIT); -} - - -ENTRYPOINT Bool -kaleidocycle_handle_event (ModeInfo *mi, XEvent *event) -{ - kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)]; - - if (gltrackball_event_handler (event, bp->trackball, - MI_WIDTH (mi), MI_HEIGHT (mi), - &bp->button_down_p)) - return True; - else if (event->xany.type == KeyPress) - { - KeySym keysym; - char c = 0; - XLookupString (&event->xkey, &c, 1, &keysym, 0); - if (c == '+' || c == '.' || c == '>' || c == '=' || c == '+' || - keysym == XK_Right || keysym == XK_Up || keysym == XK_Next) - { - bp->mode = IN; - return True; - } - else if ((c == '-' || c == ',' || c == '<' || c == '-' || c == '_' || - keysym == XK_Left || keysym == XK_Down || keysym == XK_Prior) && - bp->count > bp->min_count) - { - bp->mode = OUT; - return True; - } - else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event)) - goto DEF; - } - else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event)) - { - DEF: - if (bp->count <= bp->min_count) - bp->mode = IN; - else - bp->mode = (random() & 1) ? IN : OUT; - return True; - } - - return False; -} - - - -ENTRYPOINT void -init_kaleidocycle (ModeInfo *mi) -{ - kaleidocycle_configuration *bp; - int wire = MI_IS_WIREFRAME(mi); - int i; - - MI_INIT (mi, bps); - - bp = &bps[MI_SCREEN(mi)]; - - bp->glx_context = init_GL(mi); - - reshape_kaleidocycle (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - - glLineWidth (4); - - if (!wire) - { - GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0}; - GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0}; - GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0}; - GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0}; - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glLightfv(GL_LIGHT0, GL_AMBIENT, amb); - glLightfv(GL_LIGHT0, GL_DIFFUSE, dif); - glLightfv(GL_LIGHT0, GL_SPECULAR, spc); - - glEnable (GL_BLEND); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - { - Bool spinx = False, spiny = False, spinz = False; - double spin_speed = 0.25; - double wander_speed = 0.005; - double spin_accel = 0.2; - double twist_speed = 0.25; - double twist_accel = 1.0; - - char *s = do_spin; - while (*s) - { - if (*s == 'x' || *s == 'X') spinx = True; - else if (*s == 'y' || *s == 'Y') spiny = True; - else if (*s == 'z' || *s == 'Z') spinz = True; - else if (*s == '0') ; - else - { - fprintf (stderr, - "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n", - progname, do_spin); - exit (1); - } - s++; - } - - bp->rot = make_rotator (spinx ? spin_speed : 0, - spiny ? spin_speed : 0, - spinz ? spin_speed : 0, - spin_accel, - do_wander ? wander_speed : 0, - False); - bp->rot2 = make_rotator (twist_speed, 0, 0, twist_accel, 0, True); - - bp->trackball = gltrackball_init (True); - } - - if (MI_COUNT(mi) < 8) MI_COUNT(mi) = 8; - if (MI_COUNT(mi) & 1) MI_COUNT(mi)++; - - bp->min_count = 8; - bp->max_count = 12 + MI_COUNT(mi) * 1.3; - if (bp->max_count & 1) bp->max_count++; - bp->startup_p = True; - - bp->count = 0; - bp->mode = IN; - bp->prev_mode = IN; - -/* - bp->count = MI_COUNT(mi); - bp->mode = STATIC; -*/ - - bp->ncolors = 512; - if (! bp->colors) - bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor)); - make_uniform_colormap (0, 0, 0, - bp->colors, &bp->ncolors, - False, 0, False); - - for (i = 0; i < bp->ncolors; i++) - { - /* make colors twice as bright */ - bp->colors[i].red = (bp->colors[i].red >> 2) + 0x7FFF; - bp->colors[i].green = (bp->colors[i].green >> 2) + 0x7FFF; - bp->colors[i].blue = (bp->colors[i].blue >> 2) + 0x7FFF; - } - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -} - - - -/* t = toroidal rotation, a = radial position - colors = 4 colors, 4 channels each. - */ -static void -draw_tetra (ModeInfo *mi, double t, double a, Bool reflect_p, - GLfloat *colors) -{ - int wire = MI_IS_WIREFRAME(mi); - - XYZ v1, v2, v3, P, Q; - XYZ verts[4]; - int i; - - double scale; - double sint = sin(t); - double cost = cos(t); - double tana = tan(a); - double sint2 = sint * sint; - double tana2 = tana * tana; - - v1.x = cost; - v1.y = 0; - v1.z = sint; - - scale = 1 / sqrt (1 + sint2 * tana2); - v2.x = scale * -sint; - v2.y = scale * -sint * tana; - v2.z = scale * cost; - - v3.x = scale * -sint2 * tana; - v3.y = scale; - v3.z = scale * cost * sint * tana; - - P.x = v3.y / tana - v3.x; - P.y = 0; - P.z = -v3.z / 2; - - Q.x = v3.y / tana; - Q.y = v3.y; - Q.z = v3.z / 2; - - verts[0] = P; - verts[1] = P; - verts[2] = Q; - verts[3] = Q; - - scale = sqrt(2) / 2; - verts[0].x = P.x - scale * v1.x; - verts[0].y = P.y - scale * v1.y; - verts[0].z = P.z - scale * v1.z; - - verts[1].x = P.x + scale * v1.x; - verts[1].y = P.y + scale * v1.y; - verts[1].z = P.z + scale * v1.z; - - verts[2].x = Q.x - scale * v2.x; - verts[2].y = Q.y - scale * v2.y; - verts[2].z = Q.z - scale * v2.z; - - verts[3].x = Q.x + scale * v2.x; - verts[3].y = Q.y + scale * v2.y; - verts[3].z = Q.z + scale * v2.z; - - for (i = 0; i < 4; i++) - { - Bool reflect2_p = ((i + (reflect_p != 0)) & 1); - XYZ a = verts[(i+1) % 4]; - XYZ b = verts[(i+2) % 4]; - XYZ c = verts[(i+3) % 4]; - XYZ n = ((i & 1) - ? calc_normal (b, a, c) - : calc_normal (a, b, c)); - if (wire) - glColor4fv (colors + (i * 4)); - else - glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colors + (i * 4)); - - glFrontFace (reflect2_p ? GL_CW : GL_CCW); - glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLES); - glNormal3f (n.x, n.y, n.z); - glVertex3f (a.x, a.y, a.z); - glVertex3f (b.x, b.y, b.z); - glVertex3f (c.x, c.y, c.z); - glEnd(); - } -} - - -/* Reflect through the plane normal to the given vector. - */ -static void -reflect (double x, double y, double z) -{ - GLfloat m[4][4]; - - m[0][0] = 1 - (2 * x * x); - m[1][0] = -2 * x * y; - m[2][0] = -2 * x * z; - m[3][0] = 0; - - m[0][1] = -2 * x * y; - m[1][1] = 1 - (2 * y * y); - m[2][1] = -2 * y * z; - m[3][1] = 0; - - m[0][2] = -2 * x * z; - m[1][2] = -2 * y * z; - m[2][2] = 1 - (2 * z * z); - m[3][2] = 0; - - m[0][3] = 0; - m[1][3] = 0; - m[2][3] = 0; - m[3][3] = 1; - - glMultMatrixf (&m[0][0]); -} - - -ENTRYPOINT void -draw_kaleidocycle (ModeInfo *mi) -{ - kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)]; - Display *dpy = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - GLfloat colors[4*4]; - GLfloat count; - double t, a; - int i; - - GLfloat bspec[4] = {1.0, 1.0, 1.0, 1.0}; - GLfloat bshiny = 128.0; - - if (!bp->glx_context) - return; - - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - mi->polygon_count = 0; - - glShadeModel(GL_SMOOTH); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - glEnable(GL_CULL_FACE); - - glPushMatrix (); - - { - double x, y, z; - get_position (bp->rot, &x, &y, &z, !bp->button_down_p); - glTranslatef((x - 0.5) * 5, - (y - 0.5) * 5, - (z - 0.5) * 10); - - gltrackball_rotate (bp->trackball); - - get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p); - glRotatef (x * 360, 1, 0, 0); - glRotatef (y * 360, 0, 1, 0); - glRotatef (z * 360, 0, 0, 1); - - get_rotation (bp->rot2, &x, &y, &z, !bp->button_down_p); - bp->th = x * 360 * 10 * speed; - - /* Make sure the twist is always in motion. Without this, the rotator - sometimes stops, and for too long, and it's boring looking. - */ - bp->th += speed * bp->dth++; - while (bp->dth > 360) bp->dth -= 360; - while (bp->th > 360) bp->th -= 360; - } - - glMaterialfv (GL_FRONT, GL_SPECULAR, bspec); - glMateriali (GL_FRONT, GL_SHININESS, bshiny); - - - /* Evenly spread the colors of the faces, and cycle them together. - */ - for (i = 0; i < 4; i++) - { - int o = bp->ncolors / 4; - int c = (bp->ccolor + (o*i)) % bp->ncolors; - colors[i*4+0] = bp->colors[c].red / 65536.0; - colors[i*4+1] = bp->colors[c].green / 65536.0; - colors[i*4+2] = bp->colors[c].blue / 65536.0; - colors[i*4+3] = 1; - } - bp->ccolor++; - if (bp->ccolor >= bp->ncolors) bp->ccolor = 0; - - - count = (int) floor (bp->count); - while (count < 8) count++; - if (((int) floor (count)) & 1) count++; - - a = 2 * M_PI / (bp->count < 8 ? 8 : bp->count); - t = bp->th / (180 / M_PI); - - glScalef (3, 3, 3); - glScalef (a, a, a); - glRotatef (90, 0, 0, 1); -/* glRotatef (45, 0, 1, 0); */ - - for (i = 0; i <= (int) floor (bp->count); i++) - { - Bool flip_p = (i & 1); - glPushMatrix(); - glRotatef ((i/2) * 4 * 180 / bp->count, 0, 0, 1); - if (flip_p) reflect (-sin(a), cos(a), 0); - - if (bp->mode != STATIC && i >= (int) floor (bp->count)) - { - /* Fractional bp->count means the last piece is in transition */ - GLfloat scale = bp->count - (int) floor (bp->count); - GLfloat tick = 0.07 * speed; - GLfloat ocount = bp->count; - GLfloat alpha; - - /* Fill in faster if we're starting up */ - if (bp->count < MI_COUNT(mi)) - tick *= 2; - - glScalef (scale, scale, scale); - - switch (bp->mode) { - case IN: break; - case OUT: tick = -tick; break; - case STATIC: tick = 0; break; - } - - bp->count += tick; - - if (bp->mode == IN - ? floor (ocount) != floor (bp->count) - : ceil (ocount) != ceil (bp->count)) - { - if (bp->mode == IN) - bp->count = floor (ocount) + 1; - else - bp->count = ceil (ocount) - 1; - - if (((int) floor (bp->count)) & 1 || - (bp->mode == IN && - (bp->count < MI_COUNT(mi) && - bp->startup_p))) - { - /* keep going if it's odd, or less than 8. */ - bp->count = round(bp->count); - } - else - { - bp->mode = STATIC; - bp->startup_p = False; - } - } - - alpha = (scale * scale * scale * scale); - if (alpha < 0.4) alpha = 0.4; - colors[3] = colors[7] = colors[11] = colors[15] = alpha; - } - - draw_tetra (mi, t, a, flip_p, colors); - mi->polygon_count += 4; - - glPopMatrix(); - } - - if (bp->mode == STATIC && !(random() % 200)) { - if (bp->count <= bp->min_count) - bp->mode = IN; - else if (bp->count >= bp->max_count) - bp->mode = OUT; - else - bp->mode = bp->prev_mode; - - bp->prev_mode = bp->mode; - } - - - mi->recursion_depth = ceil (bp->count); - - glPopMatrix (); - - if (mi->fps_p) do_fps (mi); - glFinish(); - - glXSwapBuffers(dpy, window); -} - - -ENTRYPOINT void -free_kaleidocycle (ModeInfo *mi) -{ - kaleidocycle_configuration *bp = &bps[MI_SCREEN(mi)]; - if (!bp->glx_context) return; - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context); - if (bp->trackball) gltrackball_free (bp->trackball); - if (bp->rot) free_rotator (bp->rot); - if (bp->rot2) free_rotator (bp->rot2); - if (bp->colors) free (bp->colors); -} - -XSCREENSAVER_MODULE ("Kaleidocycle", kaleidocycle) - -#endif /* USE_GL */ |
