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authorSimon Rettberg2021-04-06 14:43:39 +0200
committerSimon Rettberg2021-04-07 13:38:37 +0200
commit38886de0c3e9ea5729ef23e4c653fa2822f52e8f (patch)
tree9b799c8c968a92cc77746a95e0e8bdd90b6b13c3 /hacks/glx/sballs.c
parentMaybe not remove, but ... (diff)
downloadxscreensaver-openslx.tar.gz
xscreensaver-openslx.tar.xz
xscreensaver-openslx.zip
xscreensaver 6.00v28r1openslx
Diffstat (limited to 'hacks/glx/sballs.c')
-rw-r--r--hacks/glx/sballs.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/hacks/glx/sballs.c b/hacks/glx/sballs.c
index e0fccd3..8252e5c 100644
--- a/hacks/glx/sballs.c
+++ b/hacks/glx/sballs.c
@@ -554,19 +554,23 @@ static void Draw(ModeInfo * mi)
glColor3f(0, 0, 0);
}
glBegin(GL_QUAD_STRIP);
-#ifndef HAVE_MOBILE
- /* Letterbox the background image */
- glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-8, 4.1, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-8, -4.1, -4);
-#else
- /* Fill the iPhone screen. Letterboxing looks dumb there. */
- glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(4, 5.2, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(4, -5.2, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-4, 5.2, -4);
- glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-4, -5.2, -4);
-#endif
+ if (MI_WIDTH(mi) > MI_HEIGHT(mi))
+ {
+ /* Letterbox the background image */
+ glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-8, 4.1, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-8, -4.1, -4);
+ }
+ else
+ {
+ /* Fill the iPhone screen. Letterboxing looks dumb there. */
+ glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(4, 5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(4, -5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-4, 5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-4, -5.2, -4);
+ }
+
glEnd();
mi->polygon_count++;