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author | Simon Rettberg | 2021-04-06 14:43:39 +0200 |
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committer | Simon Rettberg | 2021-04-07 13:38:37 +0200 |
commit | 38886de0c3e9ea5729ef23e4c653fa2822f52e8f (patch) | |
tree | 9b799c8c968a92cc77746a95e0e8bdd90b6b13c3 /hacks/glx/sballs.c | |
parent | Maybe not remove, but ... (diff) | |
download | xscreensaver-openslx.tar.gz xscreensaver-openslx.tar.xz xscreensaver-openslx.zip |
Diffstat (limited to 'hacks/glx/sballs.c')
-rw-r--r-- | hacks/glx/sballs.c | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/hacks/glx/sballs.c b/hacks/glx/sballs.c index e0fccd3..8252e5c 100644 --- a/hacks/glx/sballs.c +++ b/hacks/glx/sballs.c @@ -554,19 +554,23 @@ static void Draw(ModeInfo * mi) glColor3f(0, 0, 0); } glBegin(GL_QUAD_STRIP); -#ifndef HAVE_MOBILE - /* Letterbox the background image */ - glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4); - glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4); - glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-8, 4.1, -4); - glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-8, -4.1, -4); -#else - /* Fill the iPhone screen. Letterboxing looks dumb there. */ - glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(4, 5.2, -4); - glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(4, -5.2, -4); - glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-4, 5.2, -4); - glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-4, -5.2, -4); -#endif + if (MI_WIDTH(mi) > MI_HEIGHT(mi)) + { + /* Letterbox the background image */ + glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4); + glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4); + glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-8, 4.1, -4); + glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-8, -4.1, -4); + } + else + { + /* Fill the iPhone screen. Letterboxing looks dumb there. */ + glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(4, 5.2, -4); + glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(4, -5.2, -4); + glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-4, 5.2, -4); + glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-4, -5.2, -4); + } + glEnd(); mi->polygon_count++; |