diff options
| author | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
|---|---|---|
| committer | Simon Rettberg | 2024-09-06 14:42:37 +0200 |
| commit | badef32037f52f79abc1f1440b786cd71afdf270 (patch) | |
| tree | 412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/shark.c | |
| parent | Delete pre-6.00 files (diff) | |
| download | xscreensaver-master.tar.gz xscreensaver-master.tar.xz xscreensaver-master.zip | |
Diffstat (limited to 'hacks/glx/shark.c')
| -rw-r--r-- | hacks/glx/shark.c | 1395 |
1 files changed, 0 insertions, 1395 deletions
diff --git a/hacks/glx/shark.c b/hacks/glx/shark.c deleted file mode 100644 index 682ed6e..0000000 --- a/hacks/glx/shark.c +++ /dev/null @@ -1,1395 +0,0 @@ -/* atlantis --- Shows moving 3D sea animals */ - -#if 0 -static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore"; -#endif - -/* Copyright (c) E. Lassauge, 1998. */ - -/* - * Permission to use, copy, modify, and distribute this software and its - * documentation for any purpose and without fee is hereby granted, - * provided that the above copyright notice appear in all copies and that - * both that copyright notice and this permission notice appear in - * supporting documentation. - * - * This file is provided AS IS with no warranties of any kind. The author - * shall have no liability with respect to the infringement of copyrights, - * trade secrets or any patents by this file or any part thereof. In no - * event will the author be liable for any lost revenue or profits or - * other special, indirect and consequential damages. - * - * The original code for this mode was written by Mark J. Kilgard - * as a demo for openGL programming. - * - * Porting it to xlock was possible by comparing the original Mesa's morph3d - * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna - * (look at morph3d.c) for his indirect help. - * - * Thanks goes also to Brian Paul for making it possible and inexpensive - * to use OpenGL at home. - * - * My e-mail address is lassauge@users.sourceforge.net - * - * Eric Lassauge (May-13-1998) - * - */ - -/** - * (c) Copyright 1993, 1994, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -#ifdef USE_GL - -#include "atlantis.h" - -/* *INDENT-OFF* */ -#if 0 -static const float N001[3] = {0, 1, 0}; -#endif -static const float N002[3] = {0.000077, -0.020611, 0.999788}; -static const float N003[3] = {0.961425, 0.258729, -0.09339}; -static const float N004[3] = {0.510811, -0.769633, -0.383063}; -static const float N005[3] = {0.400123, 0.855734, -0.328055}; -static const float N006[3] = {-0.770715, 0.610204, -0.18344}; -static const float N007[3] = {-0.915597, -0.373345, -0.149316}; -static const float N008[3] = {-0.972788, 0.208921, -0.100179}; -static const float N009[3] = {-0.939713, -0.312268, -0.139383}; -static const float N010[3] = {-0.624138, -0.741047, -0.247589}; -static const float N011[3] = {0.591434, -0.768401, -0.244471}; -static const float N012[3] = {0.935152, -0.328495, -0.132598}; -static const float N013[3] = {0.997102, 0.074243, -0.016593}; -static const float N014[3] = {0.969995, 0.241712, -0.026186}; -static const float N015[3] = {0.844539, 0.502628, -0.184714}; -static const float N016[3] = {-0.906608, 0.386308, -0.169787}; -static const float N017[3] = {-0.970016, 0.241698, -0.025516}; -static const float N018[3] = {-0.998652, 0.050493, -0.012045}; -static const float N019[3] = {-0.942685, -0.333051, -0.020556}; -static const float N020[3] = {-0.660944, -0.750276, 0.01548}; -static const float N021[3] = {0.503549, -0.862908, -0.042749}; -static const float N022[3] = {0.953202, -0.302092, -0.012089}; -static const float N023[3] = {0.998738, 0.023574, 0.044344}; -static const float N024[3] = {0.979297, 0.193272, 0.060202}; -static const float N025[3] = {0.7983, 0.464885, 0.382883}; -static const float N026[3] = {-0.75659, 0.452403, 0.472126}; -static const float N027[3] = {-0.953855, 0.293003, 0.065651}; -static const float N028[3] = {-0.998033, 0.040292, 0.048028}; -static const float N029[3] = {-0.977079, -0.204288, 0.059858}; -static const float N030[3] = {-0.729117, -0.675304, 0.11114}; -static const float N031[3] = {0.598361, -0.792753, 0.116221}; -static const float N032[3] = {0.965192, -0.252991, 0.066332}; -static const float N033[3] = {0.998201, -0.00279, 0.059892}; -static const float N034[3] = {0.978657, 0.193135, 0.070207}; -static const float N035[3] = {0.718815, 0.680392, 0.142733}; -static const float N036[3] = {-0.383096, 0.906212, 0.178936}; -static const float N037[3] = {-0.952831, 0.29259, 0.080647}; -static const float N038[3] = {-0.99768, 0.032417, 0.059861}; -static const float N039[3] = {-0.982629, -0.169881, 0.0747}; -static const float N040[3] = {-0.695424, -0.703466, 0.1467}; -static const float N041[3] = {0.359323, -0.915531, 0.180805}; -static const float N042[3] = {0.943356, -0.319387, 0.089842}; -static const float N043[3] = {0.998272, -0.032435, 0.048993}; -static const float N044[3] = {0.978997, 0.193205, 0.065084}; -static const float N045[3] = {0.872144, 0.470094, -0.135565}; -static const float N046[3] = {-0.664282, 0.737945, -0.119027}; -static const float N047[3] = {-0.954508, 0.28857, 0.075107}; -static const float N048[3] = {-0.998273, 0.032406, 0.048993}; -static const float N049[3] = {-0.979908, -0.193579, 0.048038}; -static const float N050[3] = {-0.858736, -0.507202, -0.072938}; -static const float N051[3] = {0.643545, -0.763887, -0.048237}; -static const float N052[3] = {0.95558, -0.288954, 0.058068}; -#if 0 -static const float N053[3] = {0, 1, 0}; -static const float N054[3] = {0, 1, 0}; -static const float N055[3] = {0, 1, 0}; -static const float N056[3] = {0, 1, 0}; -static const float N057[3] = {0, 1, 0}; -#endif -static const float N058[3] = {0.00005, 0.793007, -0.609213}; -static const float N059[3] = {0.91351, 0.235418, -0.331779}; -static const float N060[3] = {-0.80797, 0.495, -0.319625}; -static const float N061[3] = {0, 0.784687, -0.619892}; -static const float N062[3] = {0, -1, 0}; -static const float N063[3] = {0, 1, 0}; -static const float N064[3] = {0, 1, 0}; -static const float N065[3] = {0, 1, 0}; -static const float N066[3] = {-0.055784, 0.257059, 0.964784}; -#if 0 -static const float N067[3] = {0, 1, 0}; -static const float N068[3] = {0, 1, 0}; -#endif -static const float N069[3] = {-0.000505, -0.929775, -0.368127}; -static const float N070[3] = {0, 1, 0}; -#if 0 -static const float N071[3] = {-0.987102, 0.131723, -0.090984}; -static const float N072[3] = {-0.987102, 0.131723, -0.090984}; -static const float N073[3] = {-0.987102, 0.131723, -0.090984}; -static const float N074[3] = {0, 1, 0}; -static const float N075[3] = {0, 1, 0}; -static const float N076[3] = {0, 1, 0}; -static const float N077[3] = {0.99521, 0.071962, -0.066168}; -static const float N078[3] = {0.99521, 0.071962, -0.066168}; -static const float N079[3] = {0.99521, 0.071962, -0.066168}; -static const float N080[3] = {0, 1, 0}; -static const float N081[3] = {0, 1, 0}; -static const float N082[3] = {0, 1, 0}; -static const float P001[3] = {0, 0, 0}; -#endif -static float P002[3] = {0, -36.59, 5687.72}; -static const float P003[3] = {90, 114.73, 724.38}; -static float P004[3] = {58.24, -146.84, 262.35}; -static const float P005[3] = {27.81, 231.52, 510.43}; -static const float P006[3] = {-27.81, 230.43, 509.76}; -static float P007[3] = {-46.09, -146.83, 265.84}; -static const float P008[3] = {-90, 103.84, 718.53}; -static const float P009[3] = {-131.1, -165.92, 834.85}; -static float P010[3] = {-27.81, -285.31, 500}; -static float P011[3] = {27.81, -285.32, 500}; -static const float P012[3] = {147.96, -170.89, 845.5}; -static const float P013[3] = {180, 0, 2000}; -static const float P014[3] = {145.62, 352.67, 2000}; -static const float P015[3] = {55.62, 570.63, 2000}; -static const float P016[3] = {-55.62, 570.64, 2000}; -static const float P017[3] = {-145.62, 352.68, 2000}; -static const float P018[3] = {-180, 0.01, 2000}; -static const float P019[3] = {-178.2, -352.66, 2001.61}; -static const float P020[3] = {-55.63, -570.63, 2000}; -static const float P021[3] = {55.62, -570.64, 2000}; -static const float P022[3] = {179.91, -352.69, 1998.39}; -static float P023[3] = {150, 0, 3000}; -static float P024[3] = {121.35, 293.89, 3000}; -static float P025[3] = {46.35, 502.93, 2883.09}; -static float P026[3] = {-46.35, 497.45, 2877.24}; -static float P027[3] = {-121.35, 293.9, 3000}; -static float P028[3] = {-150, 0, 3000}; -static float P029[3] = {-152.21, -304.84, 2858.68}; -static float P030[3] = {-46.36, -475.52, 3000}; -static float P031[3] = {46.35, -475.53, 3000}; -static float P032[3] = {155.64, -304.87, 2863.5}; -static float P033[3] = {90, 0, 4000}; -static float P034[3] = {72.81, 176.33, 4000}; -static float P035[3] = {27.81, 285.32, 4000}; -static float P036[3] = {-27.81, 285.32, 4000}; -static float P037[3] = {-72.81, 176.34, 4000}; -static float P038[3] = {-90, 0, 4000}; -static float P039[3] = {-72.81, -176.33, 4000}; -static float P040[3] = {-27.81, -285.31, 4000}; -static float P041[3] = {27.81, -285.32, 4000}; -static float P042[3] = {72.81, -176.34, 4000}; -static float P043[3] = {30, 0, 5000}; -static float P044[3] = {24.27, 58.78, 5000}; -static float P045[3] = {9.27, 95.11, 5000}; -static float P046[3] = {-9.27, 95.11, 5000}; -static float P047[3] = {-24.27, 58.78, 5000}; -static float P048[3] = {-30, 0, 5000}; -static float P049[3] = {-24.27, -58.78, 5000}; -static float P050[3] = {-9.27, -95.1, 5000}; -static float P051[3] = {9.27, -95.11, 5000}; -static float P052[3] = {24.27, -58.78, 5000}; -#if 0 -static const float P053[3] = {0, 0, 0}; -static const float P054[3] = {0, 0, 0}; -static const float P055[3] = {0, 0, 0}; -static const float P056[3] = {0, 0, 0}; -static const float P057[3] = {0, 0, 0}; -#endif -static const float P058[3] = {0, 1212.72, 2703.08}; -static const float P059[3] = {50.36, 0, 108.14}; -static const float P060[3] = {-22.18, 0, 108.14}; -static float P061[3] = {0, 1181.61, 6344.65}; -static const float P062[3] = {516.45, -887.08, 2535.45}; -static const float P063[3] = {-545.69, -879.31, 2555.63}; -static const float P064[3] = {618.89, -1005.64, 2988.32}; -static const float P065[3] = {-635.37, -1014.79, 2938.68}; -static const float P066[3] = {0, 1374.43, 3064.18}; -#if 0 -static const float P067[3] = {158.49, -11.89, 1401.56}; -static const float P068[3] = {-132.08, -17.9, 1394.31}; -#endif -static float P069[3] = {0, -418.25, 5765.04}; -static float P070[3] = {0, 1266.91, 6629.6}; -static const float P071[3] = {-139.12, -124.96, 997.98}; -static const float P072[3] = {-139.24, -110.18, 1020.68}; -static const float P073[3] = {-137.33, -94.52, 1022.63}; -static const float P074[3] = {-137.03, -79.91, 996.89}; -static const float P075[3] = {-135.21, -91.48, 969.14}; -static const float P076[3] = {-135.39, -110.87, 968.76}; -static const float P077[3] = {150.23, -78.44, 995.53}; -static const float P078[3] = {152.79, -92.76, 1018.46}; -static const float P079[3] = {154.19, -110.2, 1020.55}; -static const float P080[3] = {151.33, -124.15, 993.77}; -static const float P081[3] = {150.49, -111.19, 969.86}; -static const float P082[3] = {150.79, -92.41, 969.7}; -static const float iP002[3] = {0, -36.59, 5687.72}; -static const float iP004[3] = {58.24, -146.84, 262.35}; -static const float iP007[3] = {-46.09, -146.83, 265.84}; -static const float iP010[3] = {-27.81, -285.31, 500}; -static const float iP011[3] = {27.81, -285.32, 500}; -static const float iP023[3] = {150, 0, 3000}; -static const float iP024[3] = {121.35, 293.89, 3000}; -static const float iP025[3] = {46.35, 502.93, 2883.09}; -static const float iP026[3] = {-46.35, 497.45, 2877.24}; -static const float iP027[3] = {-121.35, 293.9, 3000}; -static const float iP028[3] = {-150, 0, 3000}; -static const float iP029[3] = {-121.35, -304.84, 2853.86}; -static const float iP030[3] = {-46.36, -475.52, 3000}; -static const float iP031[3] = {46.35, -475.53, 3000}; -static const float iP032[3] = {121.35, -304.87, 2853.86}; -static const float iP033[3] = {90, 0, 4000}; -static const float iP034[3] = {72.81, 176.33, 4000}; -static const float iP035[3] = {27.81, 285.32, 4000}; -static const float iP036[3] = {-27.81, 285.32, 4000}; -static const float iP037[3] = {-72.81, 176.34, 4000}; -static const float iP038[3] = {-90, 0, 4000}; -static const float iP039[3] = {-72.81, -176.33, 4000}; -static const float iP040[3] = {-27.81, -285.31, 4000}; -static const float iP041[3] = {27.81, -285.32, 4000}; -static const float iP042[3] = {72.81, -176.34, 4000}; -static const float iP043[3] = {30, 0, 5000}; -static const float iP044[3] = {24.27, 58.78, 5000}; -static const float iP045[3] = {9.27, 95.11, 5000}; -static const float iP046[3] = {-9.27, 95.11, 5000}; -static const float iP047[3] = {-24.27, 58.78, 5000}; -static const float iP048[3] = {-30, 0, 5000}; -static const float iP049[3] = {-24.27, -58.78, 5000}; -static const float iP050[3] = {-9.27, -95.1, 5000}; -static const float iP051[3] = {9.27, -95.11, 5000}; -static const float iP052[3] = {24.27, -58.78, 5000}; -#if 0 -static const float iP053[3] = {0, 0, 0}; -#endif -static const float iP061[3] = {0, 1181.61, 6344.65}; -static const float iP069[3] = {0, -418.25, 5765.04}; -static const float iP070[3] = {0, 1266.91, 6629.6}; -/* *INDENT-ON* */ - - - -static void -Fish001(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(cap); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(cap); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(cap); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(cap); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N017); - glVertex3fv(P017); - glEnd(); - glBegin(cap); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(cap); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(cap); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(cap); - glNormal3fv(N007); - glVertex3fv(P007); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(cap); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(cap); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(cap); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(cap); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(cap); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N010); - glVertex3fv(P010); - glNormal3fv(N007); - glVertex3fv(P007); - glEnd(); - glBegin(cap); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(cap); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N011); - glVertex3fv(P011); - glEnd(); - glBegin(cap); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(cap); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(cap); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(cap); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(cap); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(cap); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(cap); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N003); - glVertex3fv(P003); - glEnd(); - glBegin(cap); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(cap); - glVertex3fv(P071); - glVertex3fv(P072); - glVertex3fv(P073); - glVertex3fv(P074); - glVertex3fv(P075); - glVertex3fv(P076); - glEnd(); - glBegin(cap); - glVertex3fv(P077); - glVertex3fv(P078); - glVertex3fv(P079); - glVertex3fv(P080); - glVertex3fv(P081); - glVertex3fv(P082); - glEnd(); -} - -static void -Fish002(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(cap); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(cap); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(cap); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); - glBegin(cap); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(cap); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(cap); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(cap); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(cap); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(cap); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(cap); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(cap); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(cap); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -static void -Fish003(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(cap); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(cap); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(cap); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(cap); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(cap); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(cap); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(cap); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(cap); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(cap); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); -} - -static void -Fish004(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(cap); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(cap); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(cap); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(cap); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(cap); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(cap); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); - glBegin(cap); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(cap); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(cap); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(cap); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(cap); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(cap); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N061); - glVertex3fv(P061); - glNormal3fv(N070); - glVertex3fv(P070); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N061); - glVertex3fv(P061); - glEnd(); -} - -static void -Fish005(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(cap); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(cap); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(cap); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N069); - glVertex3fv(P069); - glEnd(); - glBegin(cap); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); -} - -static void -Fish006(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(cap); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(cap); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(cap); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(cap); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(cap); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); -} - -static void -Fish007(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(cap); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N064); - glVertex3fv(P064); - glEnd(); - glBegin(cap); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(cap); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N064); - glVertex3fv(P064); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); -} - -static void -Fish008(GLenum cap) -{ - glBegin(cap); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(cap); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(cap); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(cap); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); -} - -static void -Fish009(GLenum cap) -{ - glBegin(cap); - glVertex3fv(P059); - glVertex3fv(P012); - glVertex3fv(P009); - glVertex3fv(P060); - glEnd(); - glBegin(cap); - glVertex3fv(P012); - glVertex3fv(P004); - glVertex3fv(P007); - glVertex3fv(P009); - glEnd(); -} - -static void -Fish_1(GLenum cap) -{ - Fish004(cap); - Fish005(cap); - Fish003(cap); - Fish007(cap); - Fish006(cap); - Fish002(cap); - Fish008(cap); - Fish009(cap); - Fish001(cap); -} - -static void -Fish_2(GLenum cap) -{ - Fish005(cap); - Fish004(cap); - Fish003(cap); - Fish008(cap); - Fish006(cap); - Fish002(cap); - Fish007(cap); - Fish009(cap); - Fish001(cap); -} - -static void -Fish_3(GLenum cap) -{ - Fish005(cap); - Fish004(cap); - Fish007(cap); - Fish003(cap); - Fish002(cap); - Fish008(cap); - Fish009(cap); - Fish001(cap); - Fish006(cap); -} - -static void -Fish_4(GLenum cap) -{ - Fish005(cap); - Fish004(cap); - Fish008(cap); - Fish003(cap); - Fish002(cap); - Fish007(cap); - Fish009(cap); - Fish001(cap); - Fish006(cap); -} - -static void -Fish_5(GLenum cap) -{ - Fish009(cap); - Fish006(cap); - Fish007(cap); - Fish001(cap); - Fish002(cap); - Fish003(cap); - Fish008(cap); - Fish004(cap); - Fish005(cap); -} - -static void -Fish_6(GLenum cap) -{ - Fish009(cap); - Fish006(cap); - Fish008(cap); - Fish001(cap); - Fish002(cap); - Fish007(cap); - Fish003(cap); - Fish004(cap); - Fish005(cap); -} - -static void -Fish_7(GLenum cap) -{ - Fish009(cap); - Fish001(cap); - Fish007(cap); - Fish005(cap); - Fish002(cap); - Fish008(cap); - Fish003(cap); - Fish004(cap); - Fish006(cap); -} - -static void -Fish_8(GLenum cap) -{ - Fish009(cap); - Fish008(cap); - Fish001(cap); - Fish002(cap); - Fish007(cap); - Fish003(cap); - Fish005(cap); - Fish004(cap); - Fish006(cap); -} - -void -DrawShark(fishRec * fish, int wire) -{ - float mat[4][4]; - int n; - float seg1, seg2, seg3, seg4, segup; - float thrash, chomp; - GLenum cap; - - fish->htail = (int) (fish->htail - (int) (5 * fish->v)) % 360; - - thrash = 50 * fish->v; - - seg1 = 0.6 * thrash * sin(fish->htail * RRAD); - seg2 = 1.8 * thrash * sin((fish->htail + 45) * RRAD); - seg3 = 3 * thrash * sin((fish->htail + 90) * RRAD); - seg4 = 4 * thrash * sin((fish->htail + 110) * RRAD); - - chomp = 0; - if (fish->v > 2) { - chomp = -(fish->v - 2) * 200; - } - P004[1] = iP004[1] + chomp; - P007[1] = iP007[1] + chomp; - P010[1] = iP010[1] + chomp; - P011[1] = iP011[1] + chomp; - - P023[0] = iP023[0] + seg1; - P024[0] = iP024[0] + seg1; - P025[0] = iP025[0] + seg1; - P026[0] = iP026[0] + seg1; - P027[0] = iP027[0] + seg1; - P028[0] = iP028[0] + seg1; - P029[0] = iP029[0] + seg1; - P030[0] = iP030[0] + seg1; - P031[0] = iP031[0] + seg1; - P032[0] = iP032[0] + seg1; - P033[0] = iP033[0] + seg2; - P034[0] = iP034[0] + seg2; - P035[0] = iP035[0] + seg2; - P036[0] = iP036[0] + seg2; - P037[0] = iP037[0] + seg2; - P038[0] = iP038[0] + seg2; - P039[0] = iP039[0] + seg2; - P040[0] = iP040[0] + seg2; - P041[0] = iP041[0] + seg2; - P042[0] = iP042[0] + seg2; - P043[0] = iP043[0] + seg3; - P044[0] = iP044[0] + seg3; - P045[0] = iP045[0] + seg3; - P046[0] = iP046[0] + seg3; - P047[0] = iP047[0] + seg3; - P048[0] = iP048[0] + seg3; - P049[0] = iP049[0] + seg3; - P050[0] = iP050[0] + seg3; - P051[0] = iP051[0] + seg3; - P052[0] = iP052[0] + seg3; - P002[0] = iP002[0] + seg4; - P061[0] = iP061[0] + seg4; - P069[0] = iP069[0] + seg4; - P070[0] = iP070[0] + seg4; - - fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); - - if (fish->vtail > 0.5) { - fish->vtail = 0.5; - } else if (fish->vtail < -0.5) { - fish->vtail = -0.5; - } - segup = thrash * fish->vtail; - - P023[1] = iP023[1] + segup; - P024[1] = iP024[1] + segup; - P025[1] = iP025[1] + segup; - P026[1] = iP026[1] + segup; - P027[1] = iP027[1] + segup; - P028[1] = iP028[1] + segup; - P029[1] = iP029[1] + segup; - P030[1] = iP030[1] + segup; - P031[1] = iP031[1] + segup; - P032[1] = iP032[1] + segup; - P033[1] = iP033[1] + segup * 5; - P034[1] = iP034[1] + segup * 5; - P035[1] = iP035[1] + segup * 5; - P036[1] = iP036[1] + segup * 5; - P037[1] = iP037[1] + segup * 5; - P038[1] = iP038[1] + segup * 5; - P039[1] = iP039[1] + segup * 5; - P040[1] = iP040[1] + segup * 5; - P041[1] = iP041[1] + segup * 5; - P042[1] = iP042[1] + segup * 5; - P043[1] = iP043[1] + segup * 12; - P044[1] = iP044[1] + segup * 12; - P045[1] = iP045[1] + segup * 12; - P046[1] = iP046[1] + segup * 12; - P047[1] = iP047[1] + segup * 12; - P048[1] = iP048[1] + segup * 12; - P049[1] = iP049[1] + segup * 12; - P050[1] = iP050[1] + segup * 12; - P051[1] = iP051[1] + segup * 12; - P052[1] = iP052[1] + segup * 12; - P002[1] = iP002[1] + segup * 17; - P061[1] = iP061[1] + segup * 17; - P069[1] = iP069[1] + segup * 17; - P070[1] = iP070[1] + segup * 17; - - glPushMatrix(); - - glTranslatef(0, 0, -3000); - - glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); - n = 0; - if (mat[0][2] >= 0) { - n += 1; - } - if (mat[1][2] >= 0) { - n += 2; - } - if (mat[2][2] >= 0) { - n += 4; - } - glScalef(2, 1, 1); - - glEnable(GL_CULL_FACE); - cap = wire ? GL_LINE_LOOP : GL_POLYGON; - switch (n) { - case 0: - Fish_1(cap); - break; - case 1: - Fish_2(cap); - break; - case 2: - Fish_3(cap); - break; - case 3: - Fish_4(cap); - break; - case 4: - Fish_5(cap); - break; - case 5: - Fish_6(cap); - break; - case 6: - Fish_7(cap); - break; - case 7: - Fish_8(cap); - break; - } - glDisable(GL_CULL_FACE); - - glPopMatrix(); -} -#endif |
