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authorSimon Rettberg2024-09-06 14:42:37 +0200
committerSimon Rettberg2024-09-06 14:42:37 +0200
commitbadef32037f52f79abc1f1440b786cd71afdf270 (patch)
tree412b792d4cab4a7a110db82fcf74fe8a1ac55ec1 /hacks/glx/stairs.c
parentDelete pre-6.00 files (diff)
downloadxscreensaver-master.tar.gz
xscreensaver-master.tar.xz
xscreensaver-master.zip
Diffstat (limited to 'hacks/glx/stairs.c')
-rw-r--r--hacks/glx/stairs.c600
1 files changed, 0 insertions, 600 deletions
diff --git a/hacks/glx/stairs.c b/hacks/glx/stairs.c
deleted file mode 100644
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--- a/hacks/glx/stairs.c
+++ /dev/null
@@ -1,600 +0,0 @@
-/* -*- Mode: C; tab-width: 4 -*- */
-/* stairs --- Infinite Stairs, and Escher-like scene. */
-
-#if 0
-static const char sccsid[] = "@(#)stairs.c 4.07 97/11/24 xlockmore";
-#endif
-
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * This mode shows some interesting scenes that are impossible OR very
- * weird to build in the real universe. Much of the scenes are inspirated
- * on Mauritz Cornelis stairs's works which derivated the mode's name.
- * M.C. Escher (1898-1972) was a dutch artist and many people prefer to
- * say he was a mathematician.
- *
- * Thanks goes to Brian Paul for making it possible and inexpensive to use
- * OpenGL at home.
- *
- * Since I'm not a native English speaker, my apologies for any grammatical
- * mistake.
- *
- * My e-mail address is
- * m-vianna@usa.net
- *
- * Marcelo F. Vianna (Jun-01-1997)
- *
- * Revision History:
- * 07-Jan-98: This would be a scene for the escher mode, but now escher mode
- * was splitted in different modes for each scene. This is the
- * initial release and is not working yet.
- * Marcelo F. Vianna.
- *
- */
-
-/*-
- * Texture mapping is only available on RGBA contexts, Mono and color index
- * visuals DO NOT support texture mapping in OpenGL.
- *
- * BUT Mesa do implements RGBA contexts in pseudo color visuals, so texture
- * mapping shuld work on PseudoColor, DirectColor, TrueColor using Mesa. Mono
- * is not officially supported for both OpenGL and Mesa, but seems to not crash
- * Mesa.
- *
- * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
- */
-
-#ifdef STANDALONE
-# define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n"
-
-# define release_stairs 0
-# include "xlockmore.h" /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-
-#endif /* !STANDALONE */
-
-#ifdef USE_GL
-
-#if 0
-#include "e_textures.h"
-#else
-#include "ximage-loader.h"
-#include "images/gen/wood_png.h"
-#endif
-
-#include "sphere.h"
-#include "gltrackball.h"
-
-ENTRYPOINT ModeSpecOpt stairs_opts =
-{0, NULL, 0, NULL, NULL};
-
-#ifdef USE_MODULES
-ModStruct stairs_description =
-{"stairs", "init_stairs", "draw_stairs", NULL,
- "draw_stairs", "change_stairs", "free_stairs", &stairs_opts,
- 1000, 1, 1, 1, 4, 1.0, "",
- "Shows Infinite Stairs, an Escher-like scene", 0, NULL};
-
-#endif
-
-#define Scale4Window 0.3
-#define Scale4Iconic 0.4
-
-#define sqr(A) ((A)*(A))
-
-#ifndef Pi
-#define Pi M_PI
-#endif
-
-/*************************************************************************/
-
-typedef struct {
- GLint WindH, WindW;
- GLfloat step;
- int rotating;
- int AreObjectsDefined[1];
- int sphere_position;
- int sphere_tick;
- GLXContext *glx_context;
- trackball_state *trackball;
- Bool button_down_p;
- GLuint objects;
-} stairsstruct;
-
-static const float front_shininess[] = {60.0};
-static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
-static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
-static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
-static const float position0[] = {1.0, 1.0, 1.0, 0.0};
-static const float position1[] = {-1.0, -1.0, 1.0, 0.0};
-static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
-static const float lmodel_twoside[] = {GL_TRUE};
-
-static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0};
-static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};
-
-static const float ball_positions[] = {
- -3.0, 3.0, 1.0,
- -3.0, 2.8, 2.0,
- -3.0, 2.6, 3.0,
-
- -2.0, 2.4, 3.0,
- -1.0, 2.2, 3.0,
- 0.0, 2.0, 3.0,
- 1.0, 1.8, 3.0,
- 2.0, 1.6, 3.0,
-
- 2.0, 1.5, 2.0,
- 2.0, 1.4, 1.0,
- 2.0, 1.3, 0.0,
- 2.0, 1.2, -1.0,
- 2.0, 1.1, -2.0,
-
- 1.0, 0.9, -2.0,
- 0.0, 0.7, -2.0,
- -1.0, 0.5, -2.0,
-};
-
-#define NPOSITIONS ((sizeof ball_positions) / (sizeof ball_positions[0]) / 3)
-#define SPHERE_TICKS 32
-
-static stairsstruct *stairs = NULL;
-
-static int
-draw_block(GLfloat width, GLfloat height, GLfloat thickness)
-{
- int polys = 0;
- glFrontFace(GL_CCW);
- glBegin(GL_QUADS);
- glNormal3f(0, 0, 1);
- glTexCoord2f(0, 0);
- glVertex3f(-width, -height, thickness);
- glTexCoord2f(1, 0);
- glVertex3f(width, -height, thickness);
- glTexCoord2f(1, 1);
- glVertex3f(width, height, thickness);
- glTexCoord2f(0, 1);
- glVertex3f(-width, height, thickness);
- polys++;
- glNormal3f(0, 0, -1);
- glTexCoord2f(0, 0);
- glVertex3f(-width, height, -thickness);
- glTexCoord2f(1, 0);
- glVertex3f(width, height, -thickness);
- glTexCoord2f(1, 1);
- glVertex3f(width, -height, -thickness);
- glTexCoord2f(0, 1);
- glVertex3f(-width, -height, -thickness);
- polys++;
- glNormal3f(0, 1, 0);
- glTexCoord2f(0, 0);
- glVertex3f(-width, height, thickness);
- glTexCoord2f(1, 0);
- glVertex3f(width, height, thickness);
- glTexCoord2f(1, 1);
- glVertex3f(width, height, -thickness);
- glTexCoord2f(0, 1);
- glVertex3f(-width, height, -thickness);
- polys++;
- glNormal3f(0, -1, 0);
- glTexCoord2f(0, 0);
- glVertex3f(-width, -height, -thickness);
- glTexCoord2f(1, 0);
- glVertex3f(width, -height, -thickness);
- glTexCoord2f(1, 1);
- glVertex3f(width, -height, thickness);
- glTexCoord2f(0, 1);
- glVertex3f(-width, -height, thickness);
- polys++;
- glNormal3f(1, 0, 0);
- glTexCoord2f(0, 0);
- glVertex3f(width, -height, thickness);
- glTexCoord2f(1, 0);
- glVertex3f(width, -height, -thickness);
- glTexCoord2f(1, 1);
- glVertex3f(width, height, -thickness);
- glTexCoord2f(0, 1);
- glVertex3f(width, height, thickness);
- polys++;
- glNormal3f(-1, 0, 0);
- glTexCoord2f(0, 0);
- glVertex3f(-width, height, thickness);
- glTexCoord2f(1, 0);
- glVertex3f(-width, height, -thickness);
- glTexCoord2f(1, 1);
- glVertex3f(-width, -height, -thickness);
- glTexCoord2f(0, 1);
- glVertex3f(-width, -height, thickness);
- polys++;
- glEnd();
- return polys;
-}
-
-static void
-draw_stairs_internal(ModeInfo * mi)
-{
- GLfloat X;
-
- mi->polygon_count = 0;
-
- glPushMatrix();
- glPushMatrix();
- glTranslatef(-3.0, 0.1, 2.0);
- for (X = 0; X < 2; X++) {
- mi->polygon_count += draw_block(0.5, 2.7 + 0.1 * X, 0.5);
- glTranslatef(0.0, 0.1, -1.0);
- }
- glPopMatrix();
- glTranslatef(-3.0, 0.0, 3.0);
- glPushMatrix();
-
- for (X = 0; X < 6; X++) {
- mi->polygon_count += draw_block(0.5, 2.6 - 0.1 * X, 0.5);
- glTranslatef(1.0, -0.1, 0.0);
- }
- glTranslatef(-1.0, -0.9, -1.0);
- for (X = 0; X < 5; X++) {
- mi->polygon_count += draw_block(0.5, 3.0 - 0.1 * X, 0.5);
- glTranslatef(0.0, 0.0, -1.0);
- }
- glTranslatef(-1.0, -1.1, 1.0);
- for (X = 0; X < 3; X++) {
- mi->polygon_count += draw_block(0.5, 3.5 - 0.1 * X, 0.5);
- glTranslatef(-1.0, -0.1, 0.0);
- }
- glPopMatrix();
- glPopMatrix();
-}
-
-/*#define DEBUG*/
-/*#define DEBUG_PATH*/
-
-static int
-draw_sphere(int pos, int tick)
-{
- int pos2 = (pos+1) % NPOSITIONS;
- GLfloat x1 = ball_positions[pos*3];
- GLfloat y1 = ball_positions[pos*3+1];
- GLfloat z1 = ball_positions[pos*3+2];
- GLfloat x2 = ball_positions[pos2*3];
- GLfloat y2 = ball_positions[pos2*3+1];
- GLfloat z2 = ball_positions[pos2*3+2];
- GLfloat frac = tick / (GLfloat) SPHERE_TICKS;
- GLfloat x = x1 + (x2 - x1) * frac;
- GLfloat y = y1 + (y2 - y1) * frac + (2 * sin (M_PI * frac));
- GLfloat z = z1 + (z2 - z1) * frac;
- int polys = 0;
-
- glPushMatrix();
-
-# ifdef DEBUG_PATH
- glVertex3f(x, y, z);
- if (tick == 0) {
- glVertex3f(x, y-7.5, z);
- glVertex3f(x, y, z); glVertex3f(x, y, z-0.6);
- glVertex3f(x, y, z); glVertex3f(x, y, z+0.6);
- glVertex3f(x, y, z); glVertex3f(x+0.6, y, z);
- glVertex3f(x, y, z); glVertex3f(x-0.6, y, z);
- glVertex3f(x, y, z);
- }
-
-# else /* !DEBUG_PATH */
- y += 0.5;
- glTranslatef(x, y, z);
-
- glScalef (0.5, 0.5, 0.5);
-
- /* make ball a little smaller on the gap to obscure distance */
- if (pos == NPOSITIONS-1)
- glScalef (0.95, 0.95, 0.95);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialYellow);
- glDisable (GL_TEXTURE_2D);
- glShadeModel(GL_SMOOTH);
- glFrontFace(GL_CCW);
- polys += unit_sphere (32, 32, False);
- glShadeModel(GL_FLAT);
- glEnable (GL_TEXTURE_2D);
-#endif /* !DEBUG_PATH */
-
- glPopMatrix();
- return polys;
-}
-
-
-
-ENTRYPOINT void
-reshape_stairs (ModeInfo * mi, int width, int height)
-{
- stairsstruct *sp = &stairs[MI_SCREEN(mi)];
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width;
- y = -height/2;
- }
-
- glViewport(0, y, sp->WindW = (GLint) width, sp->WindH = (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0);
- glMatrixMode(GL_MODELVIEW);
- if (width >= 1024) {
- glLineWidth(3);
- glPointSize(3);
- } else if (width >= 512) {
- glLineWidth(2);
- glPointSize(2);
- } else {
- glLineWidth(1);
- glPointSize(1);
- }
-}
-
-ENTRYPOINT Bool
-stairs_handle_event (ModeInfo *mi, XEvent *event)
-{
- stairsstruct *sp = &stairs[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, sp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &sp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == ' ' || c == '\t')
- {
- gltrackball_reset (sp->trackball, 0, 0);
- return True;
- }
- }
-
- return False;
-}
-
-
-static void
-pinit(ModeInfo *mi)
-{
- /* int status; */
- glClearDepth(1.0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_NORMALIZE);
- glCullFace(GL_BACK);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite);
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_CULL_FACE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-#if 0
- clear_gl_error();
- status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
- WoodTextureWidth, WoodTextureHeight,
- GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
- if (status)
- {
- const char *s = (char *) gluErrorString (status);
- fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
- progname, WoodTextureWidth, WoodTextureHeight,
- (s ? s : "(unknown)"));
- exit (1);
- }
- check_gl_error("mipmapping");
-#else
- {
- XImage *img = image_data_to_ximage (mi->dpy, mi->xgwa.visual,
- wood_png, sizeof(wood_png));
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
- img->width, img->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, img->data);
- check_gl_error("texture");
- XDestroyImage (img);
- }
-#endif
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-}
-
-ENTRYPOINT void
-init_stairs (ModeInfo * mi)
-{
- int screen = MI_SCREEN(mi);
- stairsstruct *sp;
-
- MI_INIT (mi, stairs);
- sp = &stairs[screen];
-
- sp->step = 0.0;
- sp->rotating = 0;
- sp->sphere_position = NRAND(NPOSITIONS);
- sp->sphere_tick = 0;
-
- if ((sp->glx_context = init_GL(mi)) != NULL) {
-
- reshape_stairs(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- glDrawBuffer(GL_BACK);
- if (!glIsList(sp->objects))
- sp->objects = glGenLists(1);
- pinit(mi);
- } else {
- MI_CLEARWINDOW(mi);
- }
-
- sp->trackball = gltrackball_init (False);
-}
-
-ENTRYPOINT void
-draw_stairs (ModeInfo * mi)
-{
- stairsstruct *sp = &stairs[MI_SCREEN(mi)];
- GLfloat rot = current_device_rotation();
-
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!sp->glx_context)
- return;
-
- glXMakeCurrent(display, window, *sp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glRotatef(rot, 0, 0, 1);
-
- glTranslatef(0.0, 0.0, -10.0);
-
- if (!MI_IS_ICONIC(mi)) {
- glScalef(Scale4Window * sp->WindH / sp->WindW, Scale4Window, Scale4Window);
- } else {
- glScalef(Scale4Iconic * sp->WindH / sp->WindW, Scale4Iconic, Scale4Iconic);
- }
-
-# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
- {
- GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
- if (rot != 0 && rot != 180 && rot != -180)
- glScalef (1/h, 1/h, 1/h);
- }
-# else
- {
- /* Don't understand why this clause doesn't work on mobile, but it
- doesn't. */
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glRotatef (current_device_rotation(), 0, 0, 1);
- glScalef (s, s, s);
- }
-# endif
-
- gltrackball_rotate (sp->trackball);
-
- glTranslatef(0, 0.5, 0);
- glRotatef(44.5, 1, 0, 0);
- glRotatef(50, 0, 1, 0);
-
- if (!sp->rotating) {
- if ((LRAND() % 500) == 0)
- sp->rotating = (LRAND() & 1) ? 1 : -1;
- }
-
- if (sp->rotating) {
- glRotatef(sp->rotating * sp->step, 0, 1, 0);
- if (sp->step >= 360) {
- sp->rotating = 0;
- sp->step = 0;
- }
-
-# ifndef DEBUG
- if (!sp->button_down_p)
- sp->step += 2;
-# endif /* DEBUG */
- }
-
- draw_stairs_internal(mi);
-
-
-# ifdef DEBUG
- {
- int i, j;
-# ifdef DEBUG_PATH
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glBegin (GL_LINE_LOOP);
-# endif /* DEBUG_PATH */
- for (i = 0; i < NPOSITIONS; i ++)
- for (j = 0; j < SPHERE_TICKS; j++)
- mi->polygon_count += draw_sphere(i, j);
-# ifdef DEBUG_PATH
- glEnd();
- glEnable(GL_LIGHTING);
- glEnable(GL_TEXTURE_2D);
-# endif /* DEBUG_PATH */
- }
-#else /* !DEBUG */
- mi->polygon_count += draw_sphere(sp->sphere_position, sp->sphere_tick);
-#endif /* !DEBUG */
-
- if (sp->button_down_p)
- ;
- else if (++sp->sphere_tick >= SPHERE_TICKS)
- {
- sp->sphere_tick = 0;
- if (++sp->sphere_position >= NPOSITIONS)
- sp->sphere_position = 0;
- }
-
- glPopMatrix();
-
- if (mi->fps_p) do_fps (mi);
- glFlush();
-
- glXSwapBuffers(display, window);
-}
-
-#ifndef STANDALONE
-ENTRYPOINT void
-change_stairs (ModeInfo * mi)
-{
- stairsstruct *sp = &stairs[MI_SCREEN(mi)];
-
- if (!sp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *sp->glx_context);
- pinit();
-}
-#endif /* !STANDALONE */
-
-ENTRYPOINT void
-free_stairs (ModeInfo * mi)
-{
- stairsstruct *sp = &stairs[MI_SCREEN(mi)];
- if (!sp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *sp->glx_context);
- if (glIsList(sp->objects)) glDeleteLists(sp->objects, 1);
- if (sp->trackball) gltrackball_free (sp->trackball);
-}
-
-XSCREENSAVER_MODULE ("Stairs", stairs)
-
-#endif