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author | Simon Rettberg | 2018-10-16 10:08:48 +0200 |
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committer | Simon Rettberg | 2018-10-16 10:08:48 +0200 |
commit | d3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch) | |
tree | cbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/penetrate.man | |
download | xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.gz xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.xz xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.zip |
Original 5.40
Diffstat (limited to 'hacks/penetrate.man')
-rw-r--r-- | hacks/penetrate.man | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/hacks/penetrate.man b/hacks/penetrate.man new file mode 100644 index 0000000..15e8d01 --- /dev/null +++ b/hacks/penetrate.man @@ -0,0 +1,98 @@ +.de EX \"Begin example +.ne 5 +.if n .sp 1 +.if t .sp .5 +.nf +.in +.5i +.. +.de EE +.fi +.in -.5i +.if n .sp 1 +.if t .sp .5 +.. +.TH XScreenSaver 1 "18-Jun-01" "X Version 11" +.SH NAME +penetrate - simulates a classic arcade shooting game +.SH SYNOPSIS +.B penetrate +[\-display \fIhost:display.screen\fP] [\-root] [\-window] +[\-install] [\-noinstall] [\-visual \fIvisual\fP] +[\-bgrowth \fImicroseconds\fP] [\-lrate \fInumber\fP] [\-smart \fInumber\fP] +[\-fps] +.SH DESCRIPTION +.PP +\fIPenetrate\fP simulates the arcade classic with the cities and the stuff +shooting down from the sky and stuff. The computer plays against itself, +desperately defending the forces of good against those thingies raining +down. Bonus cities are awarded at ever-increasing intervals. Every five +levels appears a bonus round. The computer player gets progressively +more intelligent as the game progresses. Better aim, more economical with +ammo, and better target selection. Points are in the bottom right, and +high score is in the bottom left. Start with -smart to have the computer +player skip the learning process. +.SH OPTIONS +.TP 8 +.B \-display \fIhost:display.screen\fP +Specifies which X display we should use. +.TP 8 +.B \-root +Draw on the root window. +.TP 8 +.B \-window +Draw on a newly-created window. This is the default. +.TP 8 +.B \-install +Install a private colormap for the window. +.TP 8 +.B \-noinstall +Don't install a private colormap for the window. +.TP 8 +.B \-visual \fIvisual\fP +Specify which visual to use. Legal values are the name of a visual +class, or the id number (decimal or hex) of a specific visual. +Possible choices include + +.RS +default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, +truecolor, grayscale, greyscale, pseudocolor, directcolor, \fInumber\fP + +If a decimal or hexadecimal number is used, +.BR XGetVisualInfo (3X) +is consulted to obtain the required visual. +.RE +.TP 8 +.B \-foreground \fIcolor\fP +Specifies the default foreground color. +.TP 8 +.B \-background \fIcolor\fP +Specifies the default background color. +.TP 8 +.B \-bgrowth \fIinteger\fP +Specifies the growth rate of the bomb explosions. +.TP 8 +.B \-lrate \fIinteger\fP +Set the initial rate of laser fire. +.TP 8 +.B -smart +Have the computer player skip the learning process. +.TP 8 +.B \-fps +Display the current frame rate and CPU load. +.SH BUGS +The layout of the screen isn't quite the same as the game this program +tries to emulate. In this this program, the missiles come out of the +cities; when really, there are supposed to be three missile bases on +hills, with the cities in the valleys between them. + +See http://www.mame.net/ for details. +.SH COPYRIGHT +Copyright \(co 1999 Adam Miller. Permission to use, copy, modify, +distribute, and sell this software and its documentation for any purpose is +hereby granted without fee, provided that the above copyright notice appear +in all copies and that both that copyright notice and this permission notice +appear in supporting documentation. No representations are made about the +suitability of this software for any purpose. It is provided "as is" without +express or implied warranty. +.SH AUTHOR +Adam Miller <adum@aya.yale.edu>, 1999. |