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-rw-r--r--hacks/glx/antinspect.c695
1 files changed, 0 insertions, 695 deletions
diff --git a/hacks/glx/antinspect.c b/hacks/glx/antinspect.c
deleted file mode 100644
index 913503f..0000000
--- a/hacks/glx/antinspect.c
+++ /dev/null
@@ -1,695 +0,0 @@
-/*
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Copyright 2004 Blair Tennessy
- * tennessy@cs.ubc.ca
- */
-
-#ifdef STANDALONE
-#define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n"
-
-# define release_antinspect 0
-#include "xlockmore.h"
-#else
-#include "xlock.h"
-#endif
-
-#include "sphere.h"
-#include "gltrackball.h"
-
-#define DEF_SHADOWS "True"
-
-static int shadows;
-
-static XrmOptionDescRec opts[] = {
- {"-shadows", ".antinspect.shadows", XrmoptionNoArg, "on"},
- {"+shadows", ".antinspect.shadows", XrmoptionNoArg, "off"}
-};
-
-static argtype vars[] = {
- {&shadows, "shadows", "Shadows", DEF_SHADOWS, t_Bool}
-};
-
-static OptionStruct desc[] = {
- {"-/+shadows", "turn on/off ant shadows"}
-};
-
-ENTRYPOINT ModeSpecOpt antinspect_opts = {sizeof opts / sizeof opts[0],
- opts,
- sizeof vars / sizeof vars[0],
- vars,
- desc};
-
-#ifdef USE_MODULES
-ModStruct antinspect_description =
- {"antinspect", "init_antinspect", "draw_antinspect", (char *) NULL,
- "draw_antinspect", "change_antinspect", (char *) NULL, &antinspect_opts,
- 1000, 1, 1, 1, 4, 1.0, "",
- "draws some ants", 0, NULL};
-#endif
-
-#define Scale4Window 0.3
-#define Scale4Iconic 0.4
-
-#define sqr(A) ((A)*(A))
-
-#ifndef Pi
-#define Pi M_PI
-#endif
-
-#define ObjAntinspectStrip 0
-#define ObjAntBody 1
-#define MaxObj 2
-
-/*************************************************************************/
-
-typedef struct {
- GLint WindH, WindW;
- GLfloat step;
- GLfloat ant_position;
- GLXContext *glx_context;
- trackball_state *trackball;
- Bool button_down_p;
- int linewidth;
- float ant_step;
-
-} antinspectstruct;
-
-static const float front_shininess[] = {60.0};
-static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
-static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
-static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
-static float position0[] = {0.0, 3.0, 0.0, 1.0};
-static const float position1[] = {-1.0, -3.0, 1.0, 0.0};
-static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
-static const float lmodel_twoside[] = {GL_TRUE};
-
-static const float MaterialRed[] = {0.6, 0.0, 0.0, 1.0};
-static const float MaterialOrange[] = {1.0, 0.69, 0.00, 1.0};
-static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
-static const float MaterialBlack[] = {0.1, 0.1, 0.1, 0.4};
-static const float MaterialShadow[] = {0.3, 0.3, 0.3, 0.3};
-static const float MaterialGray5[] = {0.5, 0.5, 0.5, 0.3};
-static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
-
-static antinspectstruct *antinspect = (antinspectstruct *) NULL;
-
-#define NUM_SCENES 2
-
-enum {X, Y, Z, W};
-enum {A, B, C, D};
-
-/* create a matrix that will project the desired shadow */
-static void shadowmatrix(GLfloat shadowMat[4][4],
- const GLfloat groundplane[4],
- const GLfloat lightpos[4])
-{
- GLfloat dot;
-
- /* find dot product between light position vector and ground plane normal */
- dot = groundplane[X] * lightpos[X] +
- groundplane[Y] * lightpos[Y] +
- groundplane[Z] * lightpos[Z] +
- groundplane[W] * lightpos[W];
-
- shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
- shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
- shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
- shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
-
- shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
- shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
- shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
- shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
-
- shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
- shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
- shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
- shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
-
- shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
- shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
- shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
- shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
-}
-
-static const GLfloat ground[4] = {0.0, 1.0, 0.0, -0.00001};
-
-/* simple filled sphere */
-static Bool mySphere(float radius)
-{
-#if 0
- GLUquadricObj *quadObj;
-
- if((quadObj = gluNewQuadric()) == 0)
- return False;
- gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
- gluSphere(quadObj, radius, 16, 16);
- gluDeleteQuadric(quadObj);
-#else
- glPushMatrix();
- glScalef (radius, radius, radius);
- glRotatef (90, 1, 0, 0);
- unit_sphere (16, 16, False);
- glPopMatrix();
-#endif
- return True;
-}
-
-/* caged sphere */
-static Bool mySphere2(float radius)
-{
-#if 0
- GLUquadricObj *quadObj;
-
- if((quadObj = gluNewQuadric()) == 0)
- return False;
- gluQuadricDrawStyle(quadObj, (GLenum) GLU_LINE);/*GLU_SILHOUETTE);*/
- gluSphere(quadObj, radius, 16, 8);
- gluDeleteQuadric(quadObj);
-#else
- glPushMatrix();
- glScalef (radius, radius, radius);
- glRotatef (90, 1, 0, 0);
- unit_sphere (16, 8, True);
- glPopMatrix();
-#endif
-
- return True;
-}
-
-/* null cone */
-static Bool myCone2(float radius)
-{
- return True;
-}
-
-/* draw an ant */
-static Bool draw_antinspect_ant(ModeInfo *mi, antinspectstruct * mp,
- const float *Material, int mono,
- Bool (*sphere)(float), Bool (*cone)(float))
-{
- float cos1 = cos(mp->ant_step);
- float cos2 = cos(mp->ant_step + 2 * Pi / 3);
- float cos3 = cos(mp->ant_step + 4 * Pi / 3);
- float sin1 = sin(mp->ant_step);
- float sin2 = sin(mp->ant_step + 2 * Pi / 3);
- float sin3 = sin(mp->ant_step + 4 * Pi / 3);
-
- if (mono)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5);
- else
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material);
- glEnable(GL_CULL_FACE);
- glPushMatrix();
- glScalef(1, 1.3, 1);
- if (!((*sphere)(0.18)))
- return False;
- glScalef(1, 1 / 1.3, 1);
- glTranslatef(0.00, 0.30, 0.00);
- if (!((*sphere)(0.2)))
- return False;
-
- glTranslatef(-0.05, 0.17, 0.05);
- glRotatef(-90, 1, 0, 0);
- glRotatef(-25, 0, 1, 0);
- if (!((*cone)(0.05)))
- return False;
- glTranslatef(0.00, 0.10, 0.00);
- if (!((*cone)(0.05)))
- return False;
- glRotatef(25, 0, 1, 0);
- glRotatef(90, 1, 0, 0);
-
- glScalef(1, 1.3, 1);
- glTranslatef(0.15, -0.65, 0.05);
- if (!((*sphere)(0.25)))
- return False;
- glScalef(1, 1 / 1.3, 1);
- glPopMatrix();
- glDisable(GL_CULL_FACE);
-
- glDisable(GL_LIGHTING);
-
- /* ANTENNAS */
- glBegin(GL_LINES);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.30, 0.00);
- glColor3fv(MaterialGray);
- glVertex3f(0.40, 0.70, 0.40);
- mi->polygon_count++;
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.30, 0.00);
- glColor3fv(MaterialGray);
- glVertex3f(0.40, 0.70, -0.40);
- mi->polygon_count++;
- glEnd();
- glBegin(GL_POINTS);
- if (mono)
- glColor3fv(MaterialGray6);
- else
- glColor3fv(Material);
- glVertex3f(0.40, 0.70, 0.40);
- mi->polygon_count++;
- glVertex3f(0.40, 0.70, -0.40);
- mi->polygon_count++;
- glEnd();
-
- /* LEFT-FRONT ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.05, 0.18);
- glVertex3f(0.35 + 0.05 * cos1, 0.15, 0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos1, 0.25 + 0.1 * sin1, 0.45);
- mi->polygon_count++;
- glEnd();
-
- /* LEFT-CENTER ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.00, 0.18);
- glVertex3f(0.35 + 0.05 * cos2, 0.00, 0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos2, 0.00 + 0.1 * sin2, 0.45);
- mi->polygon_count++;
- glEnd();
- mi->polygon_count++;
-
- /* LEFT-BACK ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, -0.05, 0.18);
- glVertex3f(0.35 + 0.05 * cos3, -0.15, 0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos3, -0.25 + 0.1 * sin3, 0.45);
- mi->polygon_count++;
- glEnd();
-
- /* RIGHT-FRONT ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.05, -0.18);
- glVertex3f(0.35 - 0.05 * sin1, 0.15, -0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45);
- mi->polygon_count++;
- glEnd();
-
- /* RIGHT-CENTER ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.00, -0.18);
- glVertex3f(0.35 - 0.05 * sin2, 0.00, -0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45);
- mi->polygon_count++;
- glEnd();
-
- /* RIGHT-BACK ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, -0.05, -0.18);
- glVertex3f(0.35 - 0.05 * sin3, -0.15, -0.25);
- mi->polygon_count++;
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45);
- mi->polygon_count++;
- glEnd();
-
- glEnable(GL_LIGHTING);
-
- return True;
-}
-
-/* only works with 3 right now */
-#define ANTCOUNT 3
-
-static const float MaterialBen[4] = {0.25, 0.30, 0.46, 1.0};
-
-static const float* antmaterial[ANTCOUNT] =
- {MaterialRed, MaterialBen, MaterialOrange};
-static double antposition[ANTCOUNT] = {0.0, 120.0, 240.0};
-static const double antvelocity[ANTCOUNT] = {0.3, 0.3, 0.3};
-static const double antsphere[ANTCOUNT] = {1.2, 1.2, 1.2};
-
-/* permutations */
-static const double antorder[6][ANTCOUNT] = {{0, 1, 2},
- {0, 2, 1},
- {2, 0, 1},
- {2, 1, 0},
- {1, 2, 0},
- {1, 0, 2}};
-
-/* draw the scene */
-static Bool draw_antinspect_strip(ModeInfo * mi)
-{
- antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
- int i, j;
- int mono = MI_IS_MONO(mi);
-
- int ro = (((int)antposition[1])/(360/(2*ANTCOUNT))) % (2*ANTCOUNT);
-
- glEnable(GL_TEXTURE_2D);
- position0[1] = 9.6;
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5);
- glRotatef(-30.0, 0.0, 1.0, 0.0);
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- /* render ground plane */
- glBegin(GL_TRIANGLES);
- glColor4fv(MaterialShadow);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialBlack);
- glNormal3f(0.0, 1.0, 0.0);
-
- /* middle tri */
- glVertex3f(0.0, 0.0, -1.0);
- glVertex3f(-sqrt(3.0)/2.0, 0.0, 0.5);
- glVertex3f(sqrt(3.0)/2.0, 0.0, 0.5);
- mi->polygon_count++;
- glEnd();
-
- /* rotate */
- for(i = 0; i < 3; ++i) {
- glRotatef(120.0, 0.0, 1.0, 0.0);
- glBegin(GL_TRIANGLES);
- glVertex3f(0.0, 0.0, 1.0 + 3.0);
- glVertex3f(sqrt(3.0)/2.0, 0.0, -0.5 + 3.0);
- glVertex3f(-sqrt(3.0)/2.0, 0.0, -0.5 + 3.0);
- mi->polygon_count++;
- glEnd();
- }
-
- /* first render shadows -- no depth required */
- if(shadows) {
- GLfloat m[4][4];
- shadowmatrix(m, ground, position0);
-
- glColor4fv(MaterialShadow);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialShadow);
-
- glDisable(GL_BLEND);
- glDisable(GL_LIGHTING);
-
- /* display ant shadow */
- glPushMatrix();
- glTranslatef(0.0, 0.001, 0.0);
- glMultMatrixf(m[0]);
-
- for(i = 0; i < ANTCOUNT; ++i) {
-
- /* draw ant */
- glPushMatrix();
-
- /* center */
- glRotatef(antposition[i], 0.0, 1.0, 0.0);
- glTranslatef(2.4, 0.0, 0.0);
- glTranslatef(0.0, antsphere[i], 0.0);
- glRotatef(90.0, 0.0, 1.0, 0.0);
-
- /* orient ant */
- glRotatef(10.0, 0.0, 1.0, 0.0);
- glRotatef(40.0, 0.0, 0.0, 1.0);
- glTranslatef(0.0, -0.8, 0.0);
- glRotatef(180.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
-
- /* set colour */
- glColor4fv(MaterialShadow);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialShadow);
-
- if(antposition[i] > 360.0)
- antposition[i] = 0.0;
- draw_antinspect_ant(mi, mp, MaterialShadow, mono, mySphere2, myCone2);
-
- glDisable(GL_BLEND);
- glDisable(GL_LIGHTING);
-
- /* draw sphere */
- glRotatef(-20.0, 1.0, 0.0, 0.0);
- glRotatef(-mp->ant_step*2, 0.0, 0.0, 1.0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialShadow);
- mySphere2(1.2);
-
- glPopMatrix();
- }
-
- glPopMatrix();
- }
-
- glEnable(GL_LIGHTING);
-
- /* truants */
- for(j = 0; j < ANTCOUNT; ++j) {
- /* determine rendering order */
- i = antorder[ro][j];
-
- glPushMatrix();
-
- /* center */
- glRotatef(antposition[i], 0.0, 1.0, 0.0);
- glTranslatef(2.4, 0.0, 0.0);
- glTranslatef(0.0, antsphere[i], 0.0);
- glRotatef(90.0, 0.0, 1.0, 0.0);
-
- /* draw ant */
- glPushMatrix();
- glRotatef(10.0, 0.0, 1.0, 0.0);
- glRotatef(40.0, 0.0, 0.0, 1.0);
- glTranslatef(0.0, -0.8, 0.0);
- glRotatef(180.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- if(antposition[i] > 360.0)
- antposition[i] = 0.0;
- glEnable(GL_BLEND);
- draw_antinspect_ant(mi, mp, antmaterial[i], mono, mySphere2, myCone2);
- glDisable(GL_BLEND);
- glPopMatrix();
-
- /* draw sphere */
- glRotatef(-20.0, 1.0, 0.0, 0.0);
- glRotatef(-mp->ant_step*2, 0.0, 0.0, 1.0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mono ? MaterialGray5 : antmaterial[i]);
- mySphere2(1.2);
- glEnable(GL_BLEND);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialBlack);
- mySphere(1.16);
- glDisable(GL_BLEND);
-
- glPopMatrix();
-
- /* finally, evolve */
- antposition[i] += antvelocity[i];
- }
-
- /* but the step size is the same! */
- mp->ant_step += 0.2;
-
- mp->ant_position += 1;
- return True;
-}
-
-ENTRYPOINT void reshape_antinspect(ModeInfo * mi, int width, int height)
-{
- double h = (GLfloat) height / (GLfloat) width;
- int y = 0;
- antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
- mp->linewidth = (width / 512) + 1;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport(0, y, mp->WindW = (GLint) width, mp->WindH = (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- gluPerspective(45, 1/h, 7.0, 20.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLineWidth(mp->linewidth);
- glPointSize(mp->linewidth);
-}
-
-static void pinit(void)
-{
- glClearDepth(1.0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_NORMALIZE);
- glFrontFace(GL_CCW);
-
- /* antinspect */
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_TEXTURE_2D);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-}
-
-ENTRYPOINT Bool antinspect_handle_event (ModeInfo *mi, XEvent *event)
-{
- antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, mp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &mp->button_down_p))
- return True;
-
- return False;
-}
-
-ENTRYPOINT void init_antinspect(ModeInfo * mi)
-{
- antinspectstruct *mp;
-
- MI_INIT(mi, antinspect);
- mp = &antinspect[MI_SCREEN(mi)];
- mp->step = NRAND(90);
- mp->ant_position = NRAND(90);
- mp->trackball = gltrackball_init (False);
-
- if ((mp->glx_context = init_GL(mi)) != NULL) {
- reshape_antinspect(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- glDrawBuffer(GL_BACK);
- pinit();
- }
- else
- MI_CLEARWINDOW(mi);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-ENTRYPOINT void draw_antinspect(ModeInfo * mi)
-{
- antinspectstruct *mp;
-
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if(!antinspect)
- return;
- mp = &antinspect[MI_SCREEN(mi)];
-
- MI_IS_DRAWN(mi) = True;
-
- if(!mp->glx_context)
- return;
-
- glXMakeCurrent(display, window, *mp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- mi->polygon_count = 0;
-
- /* position camera --- this works well, we can peer inside
- the antbubble */
- glTranslatef(0.0, 0.0, -10.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- gltrackball_rotate(mp->trackball);
- glRotatef((15.0/2.0 + 15.0*sin(mp->ant_step/100.0)), 1.0, 0.0, 0.0);
- glRotatef(30.0, 1.0, 0.0, 0.0);
- glRotatef(180.0, 0.0, 1.0, 0.0);
-
- if (!draw_antinspect_strip(mi)) {
- MI_ABORT(mi);
- return;
- }
-
- glPopMatrix();
-
- if (MI_IS_FPS(mi)) do_fps (mi);
- glFlush();
-
- glXSwapBuffers(display, window);
-
- mp->step += 0.025;
-}
-
-#ifndef STANDALONE
-ENTRYPOINT void change_antinspect(ModeInfo * mi)
-{
- antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
-
- if (!mp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *mp->glx_context);
- pinit();
-}
-#endif /* !STANDALONE */
-
-ENTRYPOINT void free_antinspect(ModeInfo * mi)
-{
- antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
- if (!mp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *mp->glx_context);
- gltrackball_free (mp->trackball);
-}
-
-XSCREENSAVER_MODULE ("AntInspect", antinspect)