diff options
Diffstat (limited to 'hacks/glx/b_lockglue.c')
| -rw-r--r-- | hacks/glx/b_lockglue.c | 238 |
1 files changed, 0 insertions, 238 deletions
diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c deleted file mode 100644 index 5c74c80..0000000 --- a/hacks/glx/b_lockglue.c +++ /dev/null @@ -1,238 +0,0 @@ -#if 0 -static const char sccsid[] = "@(#)b_lockglue.c 4.11 98/06/16 xlockmore"; -#endif - -/*- - * BUBBLE3D (C) 1998 Richard W.M. Jones. - * b_lockglue.c: Glue to make this all work with xlockmore. - */ - -#include "bubble3d.h" - -/* XXX This lot should eventually be made configurable using the - * options stuff below. - */ -struct glb_config glb_config = -{ - 0, /* transparent_p */ -#if GLB_SLOW_GL - 2, /* subdivision_depth */ -#else - 3, /* subdivision_depth */ -#endif - 5, /* nr_nudge_axes */ - 0.01, /* nudge_angle_factor */ - 0.20, /* nudge_factor */ - 0.1, /* rotation_factor */ - 8, /* create_bubbles_every */ - 8, /* max_bubbles */ - {0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */ - 0.5, /* max_size */ - 0.1, /* min_size */ - 0.03, /* max_speed */ - 0.005, /* min_speed */ - 1.5, /* scale_factor */ - -4, /* screen_bottom */ - 4, /* screen_top */ - {0.0, 0.0, 0.7, 0.3} /* bubble_colour */ -}; - -#ifdef STANDALONE -# define DEFAULTS "*delay: 10000 \n" \ - "*showFPS: False \n" - -# define release_bubble3d 0 -# define bubble3d_handle_event xlockmore_no_events -#include "xlockmore.h" -#else -#include "xlock.h" -#include "vis.h" -#endif - -#ifdef USE_GL - - -#define DEF_TRANSPARENT "True" -#define DEF_BUBBLECOLOR "random" - -static Bool transparent_p; -static char *bubble_color_str; - -static XrmOptionDescRec opts[] = { - { "-transparent", ".transparent", XrmoptionNoArg, "True" }, - { "+transparent", ".transparent", XrmoptionNoArg, "False" }, - { "-color", ".bubblecolor", XrmoptionSepArg, 0 }, -}; - -static argtype vars[] = { - {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool}, - {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String}, -}; - -ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; - -#ifdef USE_MODULES -ModStruct bubbles3d_description = -{"bubbles3d", - "init_bubble3d", - "draw_bubble3d", - NULL, - "change_bubble3d", - "init_bubble3d", - "free_bubble3d", - &bubble3d_opts, - 1000, 1, 2, 1, 64, 1.0, "", - "Richard Jones's GL bubbles", - 0, - NULL -}; - -#endif /* USE_MODULES */ - -struct context { - GLXContext *glx_context; - void *draw_context; -}; - -static struct context *contexts = 0; - -static void -parse_color (ModeInfo *mi, const char *name, const char *s, GLfloat *a) -{ - XColor c; - - if (! XParseColor (MI_DISPLAY(mi), MI_COLORMAP(mi), s, &c)) - { - fprintf (stderr, "%s: can't parse %s color %s", progname, name, s); - exit (1); - } - a[0] = c.red / 65536.0; - a[1] = c.green / 65536.0; - a[2] = c.blue / 65536.0; -} - -static void -init_colors(ModeInfo *mi) -{ - if (strncasecmp(bubble_color_str, "auto", strlen("auto")) == 0) { - glb_config.bubble_colour[0] = ((float) (NRAND(100)) / 100.0); - glb_config.bubble_colour[1] = ((float) (NRAND(100)) / 100.0); - /* I keep more blue */ - glb_config.bubble_colour[2] = ((float) (NRAND(50)) / 100.0) + 0.50; - } else if (strncasecmp(bubble_color_str, "random", strlen("random")) == 0) { - glb_config.bubble_colour[0] = -1.0; - } else { - parse_color(mi, "bubble", bubble_color_str, glb_config.bubble_colour); - } -} - -static void -init(struct context *c) -{ - glb_config.transparent_p = transparent_p; - glb_sphere_init(); - c->draw_context = glb_draw_init(); -} - -ENTRYPOINT void -reshape_bubble3d(ModeInfo *mi, int width, int height) -{ - double h = (GLfloat) height / (GLfloat) width; - - if (width > height * 5) { /* tiny window: show middle */ - height = width * 9/16; - h = height / (GLfloat) width; - } - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45, 1/h, 3, 8); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -5); -} - -static void -do_display(struct context *c) -{ - glb_draw_step(c->draw_context); -} - -ENTRYPOINT void -init_bubble3d(ModeInfo * mi) -{ - Display *display = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - int screen = MI_SCREEN(mi); - struct context *c; - - MI_INIT (mi, contexts); - c = &contexts[screen]; - c->glx_context = init_GL(mi); - init_colors(mi); - if (c->glx_context != 0) { - init(c); - reshape_bubble3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - do_display(c); - glFinish(); - glXSwapBuffers(display, window); - } else - MI_CLEARWINDOW(mi); -} - -ENTRYPOINT void -draw_bubble3d(ModeInfo * mi) -{ - struct context *c = &contexts[MI_SCREEN(mi)]; - Display *display = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - - MI_IS_DRAWN(mi) = True; - - if (!c->glx_context) - return; - - glXMakeCurrent(display, window, *c->glx_context); - - glb_config.polygon_count = 0; - glPushMatrix(); - - { - GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) - /* Portrait needs to be a little zoomed in or else - the bubbles pop into existence already on-screen. */ - ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) * 1.5 - : 1); - glRotatef (current_device_rotation(), 0, 0, 1); - glScalef (s, s, s); - } - - do_display(c); - glPopMatrix(); - mi->polygon_count = glb_config.polygon_count; - - if (mi->fps_p) do_fps (mi); - glFinish(); - glXSwapBuffers(display, window); -} - -#ifndef STANDALONE -ENTRYPOINT void -change_bubble3d(ModeInfo * mi) -{ - /* nothing */ -} -#endif /* !STANDALONE */ - -ENTRYPOINT void -free_bubble3d(ModeInfo * mi) -{ - struct context *c = &contexts[MI_SCREEN(mi)]; - if (!c->glx_context) return; - glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *c->glx_context); - if (c->draw_context) glb_draw_end(c->draw_context); -} - -XSCREENSAVER_MODULE ("Bubble3D", bubble3d) - -#endif /* USE_GL */ |
