summaryrefslogtreecommitdiffstats
path: root/hacks/glx/b_lockglue.c
diff options
context:
space:
mode:
Diffstat (limited to 'hacks/glx/b_lockglue.c')
-rw-r--r--hacks/glx/b_lockglue.c238
1 files changed, 0 insertions, 238 deletions
diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c
deleted file mode 100644
index 5c74c80..0000000
--- a/hacks/glx/b_lockglue.c
+++ /dev/null
@@ -1,238 +0,0 @@
-#if 0
-static const char sccsid[] = "@(#)b_lockglue.c 4.11 98/06/16 xlockmore";
-#endif
-
-/*-
- * BUBBLE3D (C) 1998 Richard W.M. Jones.
- * b_lockglue.c: Glue to make this all work with xlockmore.
- */
-
-#include "bubble3d.h"
-
-/* XXX This lot should eventually be made configurable using the
- * options stuff below.
- */
-struct glb_config glb_config =
-{
- 0, /* transparent_p */
-#if GLB_SLOW_GL
- 2, /* subdivision_depth */
-#else
- 3, /* subdivision_depth */
-#endif
- 5, /* nr_nudge_axes */
- 0.01, /* nudge_angle_factor */
- 0.20, /* nudge_factor */
- 0.1, /* rotation_factor */
- 8, /* create_bubbles_every */
- 8, /* max_bubbles */
- {0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */
- 0.5, /* max_size */
- 0.1, /* min_size */
- 0.03, /* max_speed */
- 0.005, /* min_speed */
- 1.5, /* scale_factor */
- -4, /* screen_bottom */
- 4, /* screen_top */
- {0.0, 0.0, 0.7, 0.3} /* bubble_colour */
-};
-
-#ifdef STANDALONE
-# define DEFAULTS "*delay: 10000 \n" \
- "*showFPS: False \n"
-
-# define release_bubble3d 0
-# define bubble3d_handle_event xlockmore_no_events
-#include "xlockmore.h"
-#else
-#include "xlock.h"
-#include "vis.h"
-#endif
-
-#ifdef USE_GL
-
-
-#define DEF_TRANSPARENT "True"
-#define DEF_BUBBLECOLOR "random"
-
-static Bool transparent_p;
-static char *bubble_color_str;
-
-static XrmOptionDescRec opts[] = {
- { "-transparent", ".transparent", XrmoptionNoArg, "True" },
- { "+transparent", ".transparent", XrmoptionNoArg, "False" },
- { "-color", ".bubblecolor", XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool},
- {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String},
-};
-
-ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-#ifdef USE_MODULES
-ModStruct bubbles3d_description =
-{"bubbles3d",
- "init_bubble3d",
- "draw_bubble3d",
- NULL,
- "change_bubble3d",
- "init_bubble3d",
- "free_bubble3d",
- &bubble3d_opts,
- 1000, 1, 2, 1, 64, 1.0, "",
- "Richard Jones's GL bubbles",
- 0,
- NULL
-};
-
-#endif /* USE_MODULES */
-
-struct context {
- GLXContext *glx_context;
- void *draw_context;
-};
-
-static struct context *contexts = 0;
-
-static void
-parse_color (ModeInfo *mi, const char *name, const char *s, GLfloat *a)
-{
- XColor c;
-
- if (! XParseColor (MI_DISPLAY(mi), MI_COLORMAP(mi), s, &c))
- {
- fprintf (stderr, "%s: can't parse %s color %s", progname, name, s);
- exit (1);
- }
- a[0] = c.red / 65536.0;
- a[1] = c.green / 65536.0;
- a[2] = c.blue / 65536.0;
-}
-
-static void
-init_colors(ModeInfo *mi)
-{
- if (strncasecmp(bubble_color_str, "auto", strlen("auto")) == 0) {
- glb_config.bubble_colour[0] = ((float) (NRAND(100)) / 100.0);
- glb_config.bubble_colour[1] = ((float) (NRAND(100)) / 100.0);
- /* I keep more blue */
- glb_config.bubble_colour[2] = ((float) (NRAND(50)) / 100.0) + 0.50;
- } else if (strncasecmp(bubble_color_str, "random", strlen("random")) == 0) {
- glb_config.bubble_colour[0] = -1.0;
- } else {
- parse_color(mi, "bubble", bubble_color_str, glb_config.bubble_colour);
- }
-}
-
-static void
-init(struct context *c)
-{
- glb_config.transparent_p = transparent_p;
- glb_sphere_init();
- c->draw_context = glb_draw_init();
-}
-
-ENTRYPOINT void
-reshape_bubble3d(ModeInfo *mi, int width, int height)
-{
- double h = (GLfloat) height / (GLfloat) width;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- h = height / (GLfloat) width;
- }
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45, 1/h, 3, 8);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -5);
-}
-
-static void
-do_display(struct context *c)
-{
- glb_draw_step(c->draw_context);
-}
-
-ENTRYPOINT void
-init_bubble3d(ModeInfo * mi)
-{
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- int screen = MI_SCREEN(mi);
- struct context *c;
-
- MI_INIT (mi, contexts);
- c = &contexts[screen];
- c->glx_context = init_GL(mi);
- init_colors(mi);
- if (c->glx_context != 0) {
- init(c);
- reshape_bubble3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- do_display(c);
- glFinish();
- glXSwapBuffers(display, window);
- } else
- MI_CLEARWINDOW(mi);
-}
-
-ENTRYPOINT void
-draw_bubble3d(ModeInfo * mi)
-{
- struct context *c = &contexts[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- MI_IS_DRAWN(mi) = True;
-
- if (!c->glx_context)
- return;
-
- glXMakeCurrent(display, window, *c->glx_context);
-
- glb_config.polygon_count = 0;
- glPushMatrix();
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- /* Portrait needs to be a little zoomed in or else
- the bubbles pop into existence already on-screen. */
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) * 1.5
- : 1);
- glRotatef (current_device_rotation(), 0, 0, 1);
- glScalef (s, s, s);
- }
-
- do_display(c);
- glPopMatrix();
- mi->polygon_count = glb_config.polygon_count;
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
- glXSwapBuffers(display, window);
-}
-
-#ifndef STANDALONE
-ENTRYPOINT void
-change_bubble3d(ModeInfo * mi)
-{
- /* nothing */
-}
-#endif /* !STANDALONE */
-
-ENTRYPOINT void
-free_bubble3d(ModeInfo * mi)
-{
- struct context *c = &contexts[MI_SCREEN(mi)];
- if (!c->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *c->glx_context);
- if (c->draw_context) glb_draw_end(c->draw_context);
-}
-
-XSCREENSAVER_MODULE ("Bubble3D", bubble3d)
-
-#endif /* USE_GL */