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Diffstat (limited to 'hacks/glx/b_lockglue.c')
-rw-r--r--hacks/glx/b_lockglue.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c
index d134a66..5c74c80 100644
--- a/hacks/glx/b_lockglue.c
+++ b/hacks/glx/b_lockglue.c
@@ -58,9 +58,6 @@ struct glb_config glb_config =
static Bool transparent_p;
static char *bubble_color_str;
-#undef countof
-#define countof(x) (sizeof((x))/sizeof((*x)))
-
static XrmOptionDescRec opts[] = {
{ "-transparent", ".transparent", XrmoptionNoArg, "True" },
{ "+transparent", ".transparent", XrmoptionNoArg, "False" },
@@ -200,15 +197,15 @@ draw_bubble3d(ModeInfo * mi)
glb_config.polygon_count = 0;
glPushMatrix();
-# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
{
- GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
- int o = (int) current_device_rotation();
- if (o != 0 && o != 180 && o != -180)
- glScalef (1/h, 1/h, 1/h);
- glRotatef(o, 0, 0, 1);
+ GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
+ /* Portrait needs to be a little zoomed in or else
+ the bubbles pop into existence already on-screen. */
+ ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) * 1.5
+ : 1);
+ glRotatef (current_device_rotation(), 0, 0, 1);
+ glScalef (s, s, s);
}
-# endif
do_display(c);
glPopMatrix();