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+/* GLBUBBLES (C) 1998 Richard W.M. Jones. */
+
+#ifndef __bubbles3d_h__
+#define __bubbles3d_h__
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif /* HAVE_CONFIG_H */
+
+#ifdef STANDALONE
+# include <math.h>
+# include "xlockmoreI.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#if !defined(HAVE_JWXYZ) && !defined(HAVE_JWZGLES)
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
+/* Static configuration. */
+#define GLB_SLOW_GL 0 /* Set this if you have a slow GL
+ * implementation. If you have an accelerated
+ * graphics card, set this to 0.
+ */
+#define GLB_VERTICES_EPSILON 0.0005 /* How close are identical vertices? */
+
+/* Configuration structure. */
+struct glb_config {
+ int transparent_p; /* Whether to use alpha blending */
+
+ int subdivision_depth; /* Controls how many triangles are in
+ * each bubble. 2 and 3 are good values.
+ */
+ int nr_nudge_axes; /* Number of directions in which each
+ * bubble gets stretched. Values between
+ * 3 and 7 seem to produce good results.
+ */
+ GLfloat nudge_angle_factor; /* Max. amount of rotation in nudge angles.
+ * Controls the amount of `wobble' we see,
+ * and 0.3 seems to work well.
+ */
+ GLfloat nudge_factor; /* Max. displacement of any single nudge.
+ * Controls the amount of the wobble. Depends
+ * on NR_NUDGE_AXES, and must not exceed
+ * 1 / NR_NUDGE_AXES. 0.1 is good.
+ */
+ GLfloat rotation_factor; /* Max. amount by which bubbles rotate. */
+ int create_bubbles_every; /* How often to create new bubbles. */
+ int max_bubbles; /* Max. number of bubbles to create. */
+ double p_bubble_group[4]; /* Probabilities of creating 1, 2, 3, 4
+ * bubbles in a group. Cumulative.
+ */
+ GLfloat max_size; /* Max. size. */
+ GLfloat min_size; /* Min. size of bubbles. */
+ GLfloat max_speed; /* Max. speed. */
+ GLfloat min_speed; /* Min. speed of bubbles. */
+ GLfloat scale_factor; /* Factor by which bubbles scale from bottom
+ * of screen to top. 1.5 - 2.0 are OK.
+ */
+ GLfloat screen_bottom; /* Bottom of screen. */
+ GLfloat screen_top; /* Top of screen. */
+ GLfloat bubble_colour[4]; /* Colour of the bubbles. */
+
+ int polygon_count;
+};
+
+extern struct glb_config glb_config;
+
+#define glb_drand() ((double)LRAND() / (double)MAXRAND)
+
+/*-- From glb_sphere.c. --*/
+typedef struct glb_data glb_data;
+typedef GLfloat glb_vertex[3];
+typedef GLuint glb_triangle[3];
+extern glb_data * glb_sphere_init(void);
+extern glb_vertex *glb_sphere_get_vertices(glb_data *, int *nr_vertices);
+extern glb_triangle *glb_sphere_get_triangles(glb_data *, int *nr_triangles);
+extern void glb_sphere_end(glb_data *);
+
+/*-- From glb_bubble.c. --*/
+extern void *glb_bubble_new(glb_data *d,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat scale,
+ GLfloat y_incr, GLfloat scale_incr);
+extern void glb_bubble_delete(void *);
+extern void glb_bubble_step(void *);
+extern void glb_bubble_draw(glb_data *d, void *);
+extern GLfloat glb_bubble_get_y(void *);
+
+/*-- From glb_draw.c. --*/
+extern void *glb_draw_init(void);
+extern void glb_draw_step(void *);
+extern void glb_draw_end(void *);
+
+#endif /* __bubbles3d_h__ */