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+/*
+ * endgame -- plays through a chess game ending. enjoy.
+ *
+ * Copyright (C) 2002 Blair Tennessy (tennessy@cs.ubc.ca)
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#ifndef __CHESSGAMES_H__
+#define __CHESSGAMES_H__
+
+/** structure for a chess game */
+typedef struct {
+
+ /** original board configuration */
+ int board[BOARDSIZE][BOARDSIZE];
+
+ /** total moves */
+ int movecount;
+
+ /**
+ moves in game. this is a slight hack: moves are encoded in
+ integer pairs (x,y). the first pair, _from_, determines the
+ piece to move. the second pair, _to_, determines where to move.
+
+ in case _to_ is held by another piece, that piece is taken.
+ (see drawTakePiece(), draw_chess())
+
+ in case the move promotes a pawn, we assume a queening.
+ (see drawMovingPiece())
+
+ what's lacking?
+ castling, en passant, under-promotions.
+ */
+ int moves[40][4];
+} ChessGame;
+
+#define GAMES 7
+static ChessGame games[GAMES] = {
+
+ /**
+ game 1:
+
+ E. N. Somov-Nasimovitsch
+ White to play and win.
+
+ "Zadachi I Etiudi"
+ 1928
+ */
+ {
+ {
+ { 0, 0, 0, 0, 0, BKING, 0, 0},
+ { BPAWN, 0, BPAWN, 0, BPAWN, 0, 0, 0},
+ { 0, 0, BPAWN, 0, BPAWN, 0, 0, KNIGHT},
+ { PAWN, 0, ROOK, 0, 0, 0, 0, 0},
+ { PAWN, 0, 0, 0, KING, PAWN, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { BPAWN, 0, 0, 0, 0, 0, 0, PAWN},
+ { BBISHOP,0, 0, 0, 0, 0, 0, 0},
+ },
+
+ 24,
+
+ {
+ {3, 2, 6, 2},
+ {7, 0, 6, 1},
+ {6, 2, 6, 6},
+ {0, 5, 0, 4},
+ {6, 6, 0, 6},
+ {0, 4, 1, 3},
+ {2, 7, 1, 5},
+ {2, 2, 3, 2},
+ {0, 6, 0, 3},
+ {1, 3, 2, 2},
+ {0, 3, 6, 3},
+ {3, 2, 4, 2}, /* pawn to bishop 5 */
+ {1, 5, 0, 3}, /* check */
+ {2, 2, 3, 2},
+ {0, 3, 2, 4}, /* takes pawn */
+ {3, 2, 2, 2},
+ {2, 4, 0, 3},
+ {2, 2, 3, 2},
+ {6, 3, 6, 1}, /* rook takes bishop */
+ {6, 0, 7, 0},
+ {6, 1, 3, 1},
+ {3, 2, 2, 3},
+ {3, 1, 3, 3},
+ {0, 0, 2, 3},
+ }
+ },
+
+ /**
+ game 2:
+
+ K. A. L. Kubbel
+ White to play and win.
+
+ "Chess in the USSR"
+ 1936
+ */
+ {
+ {
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, BPAWN},
+ { 0, 0, 0, 0, BPAWN, KING, 0, BKING},
+ { 0, 0, 0, 0, 0, ROOK, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0,BBISHOP, 0, 0, BROOK, 0, PAWN, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0,BISHOP, 0, 0},
+ },
+
+ 10,
+
+ {
+ {3, 5, 6, 5},
+ {5, 1, 7, 3},
+ {6, 5, 6, 7}, /* check */
+ {7, 3, 3, 7},
+ {7, 5, 6, 4},
+ {5, 4, 6, 4},
+ {5, 6, 4, 6}, /* ! */
+ {6, 4, 6, 7},
+ {4, 6, 3, 6},
+ {0, 0, 2, 7}
+ }
+ },
+
+ /**
+ game 3:
+
+ J. Hasek
+ White to play and win.
+
+ "Le Strategie"
+ 1929
+ */
+ {
+ {
+ { 0, 0, 0, KNIGHT, 0, 0, 0, KNIGHT},
+ { 0, KING, BPAWN, BPAWN, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, BKING, 0, 0, 0, 0, 0, 0},
+ { 0, PAWN, 0, 0, 0, BPAWN, 0, 0},
+ { PAWN, 0, PAWN, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ },
+
+ 11,
+
+ {
+ {0, 3, 2, 2},
+ {1, 3, 2, 2},
+ {0, 7, 2, 6},
+ {4, 5, 5, 5},
+ {2, 6, 3, 4},
+ {5, 5, 6, 5},
+ {3, 4, 5, 3}, /* ! */
+ {6, 5, 7, 5},
+ {5, 3, 6, 1},
+ {0, 0, 0, 0}, /* mull it over... */
+ {0, 0, 3, 1}
+ }
+ },
+
+ /**
+ game 4:
+
+ M.B. Newman
+ White to play and win.
+
+ "Chess Amateur"
+ 1913
+ */
+ {
+ {
+ { 0, 0, 0, 0, BQUEEN, 0, 0, 0},
+ {BKNIGHT, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, PAWN},
+ { BKING, 0, BISHOP, 0, KNIGHT, 0, 0, 0},
+ { PAWN, 0, 0, 0, KNIGHT, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { KING, 0, 0, 0, 0, 0, 0, 0},
+ },
+
+ 15,
+
+ {
+ {4, 2, 3, 1},
+ {0, 4, 3, 1}, /* queen wins bishop */
+ {4, 4, 5, 2},
+ {4, 0, 5, 0}, /* king takes pawn */
+ {5, 2, 3, 1}, /* knight takes queen, check */
+ {1, 0, 3, 1}, /* knight takes knight */
+ {3, 7, 2, 7}, /* pawn advances */
+ {3, 1, 2, 3},
+ {5, 4, 4, 2},
+ {2, 3, 4, 2},
+ {2, 7, 1, 7}, /* pawn advances */
+ {4, 2, 2, 3},
+ {1, 7, 0, 7},
+ {0, 0, 0, 0},
+ {0, 0, 5, 0}
+ }
+ },
+
+ /**
+ game 5:
+
+ V.A. Korolikov
+ White to play and win
+
+ First Prize - "Truda"
+ 1935
+ */
+ {
+ {
+ { 0, 0, BISHOP, 0, 0, 0, 0, 0},
+ { BPAWN, ROOK, 0, 0, 0, 0, 0, 0},
+ { 0, 0, BPAWN, PAWN, 0, BKING, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, KING, BBISHOP},
+ { 0, 0, 0, 0, BPAWN, 0, PAWN, 0},
+ { 0, 0, 0, 0, 0, BPAWN, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ },
+
+ 21,
+
+ {
+ {2, 3, 1, 3}, /* pawn to q7 */
+ {2, 5, 1, 4}, /* cover with king */
+ {1, 1, 0, 1},
+ {4, 7, 5, 6}, /* bishop takes pawn */
+ {0, 1, 0, 0}, /* r - r8 */
+ {6, 5, 7, 5}, /* queened */
+ {1, 3, 0, 3}, /* white pawn promoted */
+ {1, 4, 0, 3}, /* king takes queen */
+ {0, 2, 2, 0}, /* discovered check */
+ {5, 6, 0, 1}, /* pull back bishop */
+ {2, 0, 7, 5}, /* bishop takes queen */
+ {0, 3, 1, 2},
+ {7, 5, 2, 0}, /* save rook */
+ {5, 4, 6, 4},
+ {2, 0, 6, 4}, /* bishop takes pawn */
+ {1, 2, 1, 1}, /* king moves in */
+ {6, 4, 5, 5},
+ {1, 1, 0, 0},
+ {5, 5, 2, 2},
+ {0, 0, 0, 0},
+ {0, 0, 0, 0}
+ }
+ },
+
+ /**
+ game 6:
+
+ T.B. Gorgiev
+ White to play and win
+
+ First Prize - "64"
+ 1929
+ */
+ {
+ {
+ { 0, 0, 0, 0, 0, 0, KNIGHT, 0},
+ { BKNIGHT, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, BKING, BKNIGHT, 0, 0, 0},
+ { KING, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, KNIGHT, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, BISHOP, 0, 0, 0},
+ },
+
+ 13,
+
+ {
+ {3, 0, 2, 1}, /* king on move */
+ {1, 0, 0, 2}, /* check */
+ {2, 1, 1, 1},
+ {0, 2, 1, 4}, /* knight moves on */
+ {7, 4, 5, 6}, /* bishop puts king in check */
+ {2, 3, 1, 3}, /* king moves back */
+ {0, 6, 2, 5}, /* knight moves in, check */
+ {1, 3, 0, 3}, /* king moves back queen */
+ {5, 6, 1, 2}, /* bishop - b7 ch!! */
+ {2, 4, 1, 2}, /* black knight takes bishop */
+ {4, 6, 3, 4}, /* knight to k5 */
+ {0, 0, 0, 0}, /* mate */
+ {0, 0, 0, 0}
+ }
+ },
+
+ /**
+ game 7:
+
+ K. A. L. Kubbel
+ White to play and win
+
+ "Schachmatny Listok"
+ 1922
+ */
+ {
+ {
+ { 0, KNIGHT, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ { KING, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, 0, BKING, 0, 0, 0, 0},
+ { 0, 0, 0, BPAWN, 0, 0, 0, BISHOP},
+ { BPAWN, 0, 0, 0, 0, 0, 0, 0},
+ { 0, 0, PAWN, PAWN, 0, 0, 0, 0},
+ { 0, 0, 0, 0, 0, 0, 0, 0},
+ },
+
+ 12,
+
+ {
+ {0, 1, 2, 2}, /* kt-b6 */
+ {3, 3, 2, 2}, /* k x kt */
+ {4, 7, 2, 5}, /* b-b6 */
+ {2, 2, 3, 3}, /* king back to original position */
+ {6, 3, 5, 3}, /* p-q3! */
+ {5, 0, 6, 0}, /* p-r7 */
+ {6, 2, 4, 2}, /* p-b4ch */
+ {3, 3, 3, 2}, /* king moves, black cannot capture in passing */
+ {2, 0, 1, 1}, /* k-kt7! */
+ {6, 0, 7, 0}, /* promo */
+ {2, 5, 1, 4}, /* mate */
+ {0, 0, 3, 2},
+ }
+ },
+};
+
+#endif /* __CHESSGAMES_H__ */