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-rw-r--r--hacks/glx/companion.c604
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diff --git a/hacks/glx/companion.c b/hacks/glx/companion.c
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index 3daebcb..0000000
--- a/hacks/glx/companion.c
+++ /dev/null
@@ -1,604 +0,0 @@
-/* companioncube, Copyright (c) 2011-2018 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-/* The symptoms most commonly produced by Enrichment Center testing are
- superstition, perceiving inanimate objects as alive, and hallucinations.
- The Enrichment Center reminds you that the weighted companion cube will
- never threaten to stab you and, in fact, cannot speak. In the event that
- the Weighted Companion Cube does speak, the Enrichment Center urges you to
- disregard its advice.
- */
-
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*showFPS: False \n" \
- "*count: 3 \n" \
- "*wireframe: False \n" \
-
-/* #define DEBUG */
-
-
-# define release_cube 0
-#define DEF_SPEED "1.0"
-#define DEF_SPIN "False"
-#define DEF_WANDER "False"
-
-#undef BELLRAND
-#define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
-#undef RANDSIGN
-#define RANDSIGN() ((random() & 1) ? 1 : -1)
-
-#include "xlockmore.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include "ximage-loader.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-#include "gllist.h"
-
-extern const struct gllist *companion_quad, *companion_disc, *companion_heart;
-static const struct gllist * const *all_objs[] = {
- &companion_quad, &companion_disc, &companion_heart
-};
-#define BASE_QUAD 0
-#define BASE_DISC 1
-#define BASE_HEART 2
-#define FULL_CUBE 3
-
-#define SPEED_SCALE 0.2
-
-typedef struct {
- GLfloat x, y, z;
- GLfloat ix, iy, iz;
- GLfloat dx, dy, dz;
- GLfloat ddx, ddy, ddz;
- GLfloat zr;
- rotator *rot;
- Bool spinner_p;
-} floater;
-
-typedef struct {
- GLXContext *glx_context;
- trackball_state *trackball;
- Bool button_down_p;
-
- GLuint *dlists;
- int cube_polys;
-
- int nfloaters;
- floater *floaters;
-
-} cube_configuration;
-
-static cube_configuration *bps = NULL;
-
-static GLfloat speed;
-static Bool do_spin;
-static Bool do_wander;
-
-static XrmOptionDescRec opts[] = {
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
-};
-
-static argtype vars[] = {
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
-};
-
-ENTRYPOINT ModeSpecOpt cube_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-#define BOTTOM 28.0
-
-static void
-reset_floater (ModeInfo *mi, floater *f)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
-
- f->y = -BOTTOM;
- f->x = f->ix;
- f->z = f->iz;
-
- /* Yes, I know I'm varying the force of gravity instead of varying the
- launch velocity. That's intentional: empirical studies indicate
- that it's way, way funnier that way. */
-
- f->dy = 5.0;
- f->dx = 0;
- f->dz = 0;
-
- /* -0.18 max -0.3 top -0.4 middle -0.6 bottom */
- f->ddy = speed * SPEED_SCALE * (-0.6 + BELLRAND(0.45));
- f->ddx = 0;
- f->ddz = 0;
-
- if (do_spin || do_wander)
- f->spinner_p = 0;
- else
- f->spinner_p = !(random() % (3 * bp->nfloaters));
-
- if (! (random() % (30 * bp->nfloaters)))
- {
- f->dx = BELLRAND(1.8) * RANDSIGN();
- f->dz = BELLRAND(1.8) * RANDSIGN();
- }
-
- f->zr = frand(180);
- if (do_spin || do_wander)
- {
- f->y = 0;
- if (bp->nfloaters > 2)
- f->y += frand(3.0) * RANDSIGN();
- }
-}
-
-
-static void
-tick_floater (ModeInfo *mi, floater *f)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (bp->button_down_p) return;
-
- if (do_spin || do_wander) return;
-
- f->dx += f->ddx;
- f->dy += f->ddy;
- f->dz += f->ddz;
-
- f->x += f->dx * speed * SPEED_SCALE;
- f->y += f->dy * speed * SPEED_SCALE;
- f->z += f->dz * speed * SPEED_SCALE;
-
- if (f->y < -BOTTOM ||
- f->x < -BOTTOM*8 || f->x > BOTTOM*8 ||
- f->z < -BOTTOM*8 || f->z > BOTTOM*8)
- reset_floater (mi, f);
-}
-
-
-
-
-
-static int
-build_corner (ModeInfo *mi)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
- GLfloat s;
- const struct gllist *gll = *all_objs[BASE_QUAD];
-
- glPushMatrix();
- glTranslatef (-0.5, -0.5, -0.5);
- s = 0.659;
- glScalef (s, s, s);
-
- glRotatef (180, 0, 1, 0);
- glRotatef (180, 0, 0, 1);
- glTranslatef (-0.12, -1.64, 0.12);
- glCallList (bp->dlists[BASE_QUAD]);
- glPopMatrix();
-
- return gll->points / 3;
-}
-
-
-static int
-build_face (ModeInfo *mi)
-{
- int polys = 0;
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
- GLfloat s;
- const struct gllist *gll;
-
- GLfloat base_color[4] = {0.53, 0.60, 0.66, 1.00};
- GLfloat heart_color[4] = {0.92, 0.67, 1.00, 1.00};
- GLfloat disc_color[4] = {0.75, 0.92, 1.00, 1.00};
- GLfloat corner_color[4] = {0.75, 0.92, 1.00, 1.00};
-
- if (!wire)
- {
- GLfloat w = 0.010;
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, base_color);
- glPushMatrix();
- glNormal3f (0, 0, -1);
- glTranslatef (-0.5, -0.5, -0.5);
-
- glBegin(GL_QUADS);
- glVertex3f (0, 0, 0);
- glVertex3f (0, 0.5-w, 0);
- glVertex3f (0.5-w, 0.5-w, 0);
- glVertex3f (0.5-w, 0, 0);
-
- glVertex3f (0.5+w, 0, 0);
- glVertex3f (0.5+w, 0.5-w, 0);
- glVertex3f (1, 0.5-w, 0);
- glVertex3f (1, 0, 0);
-
- glVertex3f (0, 0.5+w, 0);
- glVertex3f (0, 1, 0);
- glVertex3f (0.5-w, 1, 0);
- glVertex3f (0.5-w, 0.5+w, 0);
-
- glVertex3f (0.5+w, 0.5+w, 0);
- glVertex3f (0.5+w, 1, 0);
- glVertex3f (1, 1, 0);
- glVertex3f (1, 0.5+w, 0);
- glEnd();
-
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, heart_color);
-
- glNormal3f (0, -1, 0);
- glBegin(GL_QUADS);
- glVertex3f (0, 0.5+w, 0);
- glVertex3f (1, 0.5+w, 0);
- glVertex3f (1, 0.5+w, w);
- glVertex3f (0, 0.5+w, w);
- glEnd();
-
- glNormal3f (0, 1, 0);
- glBegin(GL_QUADS);
- glVertex3f (0, 0.5-w, w);
- glVertex3f (1, 0.5-w, w);
- glVertex3f (1, 0.5-w, 0);
- glVertex3f (0, 0.5-w, 0);
- glEnd();
-
- glNormal3f (-1, 0, 0);
- glBegin(GL_QUADS);
- glVertex3f (0.5+w, 0, w);
- glVertex3f (0.5+w, 1, w);
- glVertex3f (0.5+w, 1, 0);
- glVertex3f (0.5+w, 0, 0);
- glEnd();
-
- glNormal3f (1, 0, 0);
- glBegin(GL_QUADS);
- glVertex3f (0.5-w, 0, 0);
- glVertex3f (0.5-w, 1, 0);
- glVertex3f (0.5-w, 1, w);
- glVertex3f (0.5-w, 0, w);
- glEnd();
-
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, heart_color);
-
- glNormal3f (0, 0, -1);
- glTranslatef (0, 0, w);
- glBegin(GL_QUADS);
- glVertex3f (0, 0, 0);
- glVertex3f (0, 1, 0);
- glVertex3f (1, 1, 0);
- glVertex3f (1, 0, 0);
- glEnd();
-
- glPopMatrix();
- }
-
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, corner_color);
-
- glPushMatrix();
- polys += build_corner (mi); glRotatef (90, 0, 0, 1);
- polys += build_corner (mi); glRotatef (90, 0, 0, 1);
- polys += build_corner (mi); glRotatef (90, 0, 0, 1);
- polys += build_corner (mi);
-
- glRotatef (90, 0, 0, 1);
- glTranslatef (0.585, -0.585, -0.5655);
-
- s = 10.5;
- glScalef (s, s, s);
- glRotatef (180, 0, 1, 0);
-
- if (! wire)
- {
- gll = *all_objs[BASE_HEART];
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, heart_color);
- glCallList (bp->dlists[BASE_HEART]);
- polys += gll->points / 3;
- }
-
- gll = *all_objs[BASE_DISC];
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, disc_color);
- glCallList (bp->dlists[BASE_DISC]);
- polys += gll->points / 3;
-
- glPopMatrix();
- return polys;
-}
-
-
-static int
-build_cube (ModeInfo *mi)
-{
- int polys = 0;
- glPushMatrix();
- polys += build_face (mi); glRotatef (90, 0, 1, 0);
- polys += build_face (mi); glRotatef (90, 0, 1, 0);
- polys += build_face (mi); glRotatef (90, 0, 1, 0);
- polys += build_face (mi); glRotatef (90, 1, 0, 0);
- polys += build_face (mi); glRotatef (180,1, 0, 0);
- polys += build_face (mi);
- glPopMatrix();
- return polys;
-}
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_cube (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-cube_handle_event (ModeInfo *mi, XEvent *event)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_cube (ModeInfo *mi)
-{
- cube_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
- int i;
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_cube (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- glShadeModel(GL_SMOOTH);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glEnable(GL_CULL_FACE);
-
- if (!wire)
- {
- GLfloat pos[4] = {0.7, 0.2, 0.4, 0.0};
-/* GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};*/
- GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
- }
-
- bp->trackball = gltrackball_init (False);
-
- bp->dlists = (GLuint *) calloc (countof(all_objs)+2, sizeof(GLuint));
- for (i = 0; i < countof(all_objs)+1; i++)
- bp->dlists[i] = glGenLists (1);
-
- for (i = 0; i < countof(all_objs); i++)
- {
- const struct gllist *gll = *all_objs[i];
- glNewList (bp->dlists[i], GL_COMPILE);
- renderList (gll, wire);
- glEndList ();
- }
-
- glNewList (bp->dlists[i], GL_COMPILE);
- bp->cube_polys = build_cube (mi);
- glEndList ();
-
-
- bp->nfloaters = MI_COUNT (mi);
- bp->floaters = (floater *) calloc (bp->nfloaters, sizeof (floater));
-
- for (i = 0; i < bp->nfloaters; i++)
- {
- floater *f = &bp->floaters[i];
- double spin_speed = do_spin ? 0.7 : 10;
- double wander_speed = do_wander ? 0.02 : 0.05 * speed * SPEED_SCALE;
- double spin_accel = 0.5;
- f->rot = make_rotator (spin_speed, spin_speed, spin_speed,
- spin_accel,
- wander_speed,
- True);
- if (bp->nfloaters == 2)
- {
- f->x = (i ? 2 : -2);
- }
- else if (i != 0)
- {
- double th = (i - 1) * M_PI*2 / (bp->nfloaters-1);
- double r = 3;
- f->x = r * cos(th);
- f->z = r * sin(th);
- }
-
- f->ix = f->x;
- f->iy = f->y;
- f->iz = f->z;
- reset_floater (mi, f);
- }
-}
-
-
-static void
-draw_floater (ModeInfo *mi, floater *f)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
- GLfloat n;
- double x, y, z;
-
- get_position (f->rot, &x, &y, &z, !bp->button_down_p);
-
- glPushMatrix();
- glTranslatef (f->x, f->y, f->z);
-
- if (do_wander)
- glTranslatef (x, y, z);
-
- if (do_spin)
- get_rotation (f->rot, &x, &y, &z, !bp->button_down_p);
-
- if (do_spin || f->spinner_p)
- {
- glRotatef (x * 360, 1, 0, 0);
- glRotatef (y * 360, 0, 1, 0);
- glRotatef (z * 360, 0, 0, 1);
- }
- else
- {
- glRotatef (f->zr * 360, 0, 1, 0);
- }
-
- n = 1.5;
- if (bp->nfloaters > 99) n *= 0.05;
- else if (bp->nfloaters > 25) n *= 0.18;
- else if (bp->nfloaters > 9) n *= 0.3;
- else if (bp->nfloaters > 1) n *= 0.7;
-
- n *= 2;
-
- if ((do_spin || do_wander) && bp->nfloaters > 1)
- n *= 0.7;
-
- glScalef(n, n, n);
-
- glCallList (bp->dlists[FULL_CUBE]);
- mi->polygon_count += bp->cube_polys;
-/* build_cube (mi);*/
-
- glPopMatrix();
-}
-
-
-
-ENTRYPOINT void
-draw_cube (ModeInfo *mi)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- int i;
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
- glRotatef(current_device_rotation(), 0, 0, 1);
- gltrackball_rotate (bp->trackball);
-
- glScalef (2, 2, 2);
-
- mi->polygon_count = 0;
-
-# if 0
- {
- floater F;
- F.x = F.y = F.z = 0;
- F.dx = F.dy = F.dz = 0;
- F.ddx = F.ddy = F.ddz = 0;
- F.rot = make_rotator (0, 0, 0, 1, 0, False);
- glRotatef (45, 0, 1, 0);
- draw_floater (mi, &F);
- }
-# else
- for (i = 0; i < bp->nfloaters; i++)
- {
- floater *f = &bp->floaters[i];
- draw_floater (mi, f);
- tick_floater (mi, f);
- }
-# endif
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_cube (ModeInfo *mi)
-{
- cube_configuration *bp = &bps[MI_SCREEN(mi)];
- int i;
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
- for (i = 0; i < bp->nfloaters; i++)
- if (bp->floaters[i].rot) free_rotator (bp->floaters[i].rot);
- for (i = 0; i < countof(all_objs)+1; i++)
- if (glIsList(bp->dlists[i])) glDeleteLists(bp->dlists[i], 1);
- if (bp->floaters) free (bp->floaters);
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->dlists) free (bp->dlists);
-}
-
-XSCREENSAVER_MODULE_2 ("CompanionCube", companioncube, cube)
-
-#endif /* USE_GL */