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-rw-r--r--hacks/glx/dropshadow.h34
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diff --git a/hacks/glx/dropshadow.h b/hacks/glx/dropshadow.h
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--- a/hacks/glx/dropshadow.h
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-/* dropshadow.h, Copyright (c) 2009 Jens Kilian <jjk@acm.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#ifndef __DROPSHADOW_H__
-#define __DROPSHADOW_H__
-
-/* Initialize drop shadow texture, return a texture ID.
- */
-GLuint
-init_drop_shadow(void);
-
-/* Draw a drop shadow around a rectangle.
-
- t Texture ID (as returned by init_drop_shadow()).
- x, y, z; w, h Position (left bottom), depth and size of rectangle.
- r Radius of drop shadow.
-
- The shadow will be drawn using the current color.
- */
-
-void
-draw_drop_shadow (GLuint t,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h,
- GLfloat r);
-
-#endif /* __DROPSHADOW_H__ */