diff options
Diffstat (limited to 'hacks/glx/energystream.c')
| -rw-r--r-- | hacks/glx/energystream.c | 535 |
1 files changed, 0 insertions, 535 deletions
diff --git a/hacks/glx/energystream.c b/hacks/glx/energystream.c deleted file mode 100644 index b20abb7..0000000 --- a/hacks/glx/energystream.c +++ /dev/null @@ -1,535 +0,0 @@ -/* energystream, Copyright (c) 2016 Eugene Sandulenko <sev@scummvm.org> - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation. No representations are made about the suitability of this - * software for any purpose. It is provided "as is" without express or - * implied warranty. - * - * Based on Public Domain code by konrad "yoghurt" zagorowicz - * for Tesla demo by Sunflower (http://www.pouet.net/prod.php?which=33) - */ - -#define DEFAULTS "*delay: 30000 \n" \ - "*count: 30 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" \ - -# define release_stream 0 - -#include "xlockmore.h" -#include "gltrackball.h" -#include "rotator.h" -#include <ctype.h> - -#ifdef USE_GL /* whole file */ - -static float change_time = 0; -static float change_time1 = 25; -static float change_time2 = 40; -static float change_time3 = 60; - -#define DEF_STREAMS "16" - -#include <sys/time.h> -#include <time.h> - -typedef struct timeval streamtime; - -#define GETSECS(t) ((t).tv_sec) -#define GETMSECS(t) ((t).tv_usec/1000) - -#define DEF_SPIN "False" -#define DEF_WANDER "False" -#define DEF_SPEED "1.0" - - -typedef struct { - float x, y, z; -} Vector; - -typedef struct { - Vector *flares; - int num_flares; - GLuint flare_tex; - float speed; -} flare_stream; - -typedef struct { - GLXContext *glx_context; - rotator *rot; - trackball_state *trackball; - Bool button_down_p; - - time_t start_time; - - int num_streams; - flare_stream *streams; - -} stream_configuration; - -static stream_configuration *ess = NULL; - -static int num_streams; -static Bool do_spin; -static GLfloat global_speed; -static Bool do_wander; - -static XrmOptionDescRec opts[] = { - { "-streams", ".streams", XrmoptionSepArg, 0 }, - { "-spin", ".spin", XrmoptionNoArg, "True" }, - { "+spin", ".spin", XrmoptionNoArg, "False" }, - { "-speed", ".speed", XrmoptionSepArg, 0 }, - { "-wander", ".wander", XrmoptionNoArg, "True" }, - { "+wander", ".wander", XrmoptionNoArg, "False" } -}; - -static argtype vars[] = { - {&num_streams, "streams", "Streams", DEF_STREAMS, t_Int}, - {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool}, - {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, - {&global_speed, "speed", "Speed", DEF_SPEED, t_Float}, -}; - -ENTRYPOINT ModeSpecOpt stream_opts = {countof(opts), opts, countof(vars), vars, NULL}; - -static void gettime(streamtime *t) -{ -#ifdef GETTIMEOFDAY_TWO_ARGS - struct timezone tzp; - gettimeofday(t, &tzp); -#else /* !GETTIMEOFDAY_TWO_ARGS */ - gettimeofday(t); -#endif /* !GETTIMEOFDAY_TWO_ARGS */ -} - - -/* Window management, etc - */ -ENTRYPOINT void -reshape_stream (ModeInfo *mi, int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport (0, 0, (GLint) width, (GLint) height); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - gluPerspective (30.0, 1/h, 1.0, 100.0); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - gluLookAt (0.0, 0.0, 30.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); - - glClear (GL_COLOR_BUFFER_BIT); -} - - -ENTRYPOINT Bool -stream_handle_event (ModeInfo *mi, XEvent *event) -{ - stream_configuration *es = &ess[MI_SCREEN(mi)]; - - if (gltrackball_event_handler (event, es->trackball, - MI_WIDTH (mi), MI_HEIGHT (mi), - &es->button_down_p)) - return True; - - return False; -} - -#define TEX_WIDTH 256 -#define TEX_HEIGHT 256 -#define COEFF 0.2 - -static GLuint gen_texture (void) -{ - int x, y, i; - float color; - GLuint tex; - - unsigned char *texture = (unsigned char *)calloc (TEX_WIDTH * TEX_HEIGHT, 4); - unsigned char *ptr = texture; - - float tint[3]; - for (i = 0; i < 3; i++) - tint[i] = 1.0 * random() / RAND_MAX; - - for (y = 0; y < TEX_HEIGHT; y++) { - for (x = 0; x < TEX_WIDTH; x++) { - color = 255 - sqrt((x - TEX_WIDTH / 2) * (x - TEX_WIDTH / 2) / COEFF - + (y - TEX_HEIGHT / 2) * (y - TEX_HEIGHT / 2) / COEFF); - - if (color < 0) - color = 0; - - for (i = 0; i < 3; i++) - ptr[i] = (unsigned char)(color * tint[i]); - ptr[3] = color ? 255 : 0; - - ptr += 4; - } - } - - glGenTextures (1, &tex); -#ifdef HAVE_GLBINDTEXTURE - glBindTexture (GL_TEXTURE_2D, tex); -#endif /* HAVE_GLBINDTEXTURE */ - glPixelStorei (GL_UNPACK_ALIGNMENT, 4); - clear_gl_error (); - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, - 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); - check_gl_error ("texture"); - - /* Texture parameters, LINEAR scaling for better texture quality */ - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - free (texture); - - return tex; -} - -static inline void vector_copy (Vector *a, Vector *b) -{ - a->x = b->x; - a->y = b->y; - a->z = b->z; -} - -/* a += b */ -static inline void vector_add (Vector *a, Vector *b) -{ - a->x += b->x; - a->y += b->y; - a->z += b->z; -} - -/* a -= b */ -static inline void vector_sub (Vector *a, Vector *b) -{ - a->x -= b->x; - a->y -= b->y; - a->z -= b->z; -} - -static void init_flare_stream (flare_stream *s, int num_flares, float bx, float by, float bz, float speed) -{ - int i; - - s->flares = (Vector *) calloc (num_flares, sizeof (Vector)); - s->num_flares = num_flares; - s->flare_tex = gen_texture(); - s->speed = speed; - - for (i = 0; i != s->num_flares; i++) - { - s->flares[i].x = -800.0f * random() / RAND_MAX - 1150 + bx; - s->flares[i].y = 10.0f * random() / RAND_MAX - 20 + by; - s->flares[i].z = 10.0f * random() / RAND_MAX - 20 + bz; - } -} - -static void render_flare_stream (flare_stream *s, float cur_time, Vector *vx, Vector *vy, float alpha) -{ - float fMultipler = 1; - int i; - - if (s->flare_tex == -1) - return; - if (!s->num_flares) - return; - - if (cur_time < change_time) - return; - - cur_time -= change_time; - - glColor4f (1.0, 1, 1, alpha); -#ifdef HAVE_GLBINDTEXTURE - glBindTexture (GL_TEXTURE_2D, s->flare_tex); -#endif - - glBegin (GL_QUADS); - - if (cur_time + change_time > change_time1) - { - if (cur_time + change_time > change_time2) - { - fMultipler = 2.5; - } - else - fMultipler = 2; - } - - for (i = 0; i != s->num_flares; i++) - { - Vector flare_pos; - Vector cc; - - flare_pos.x = fmod (s->flares[i].x + cur_time * s->speed * fMultipler, 800) - 400; - flare_pos.y = s->flares[i].y + 2 * sin (cur_time * 7 + s->flares[i].x); - flare_pos.z = s->flares[i].z + 2 * cos (cur_time * 7 + i * 3.14); - - glTexCoord2f (0, 0); - vector_copy (&cc, &flare_pos); - vector_sub (&cc, vx); - vector_add (&cc, vy); - glVertex3fv ((float *)&cc); - - glTexCoord2f ( 1, 0 ); - vector_copy (&cc, &flare_pos); - vector_add (&cc, vx); - vector_add (&cc, vy); - glVertex3fv ((float *)&cc); - - glTexCoord2f ( 1, 1 ); - vector_copy (&cc, &flare_pos); - vector_add (&cc, vx); - vector_sub (&cc, vy); - glVertex3fv ((float *)&cc); - - glTexCoord2f ( 0, 1 ); - vector_copy (&cc, &flare_pos); - vector_sub (&cc, vx); - vector_sub (&cc, vy); - glVertex3fv ((float *)&cc); - } - - glEnd (); -} - -ENTRYPOINT void -init_stream (ModeInfo *mi) -{ - stream_configuration *es; - streamtime current_time; - - MI_INIT (mi, ess); - - es = &ess[MI_SCREEN(mi)]; - - es->glx_context = init_GL (mi); - - reshape_stream (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - - gettime (¤t_time); - es->start_time = GETSECS(current_time) * 1000 + GETMSECS(current_time); - - es->num_streams = num_streams; - - es->streams = (flare_stream *) calloc (es->num_streams, sizeof(flare_stream)); - - init_flare_stream (&es->streams[0], 150, 0, 50, 0, 300); - init_flare_stream (&es->streams[1], 150, 0, 0, 0, 150); - init_flare_stream (&es->streams[2], 150, 0, 90, 60, 250); - init_flare_stream (&es->streams[3], 150, 0, -100, 30, 160); - init_flare_stream (&es->streams[4], 150, 0, 50, -100, 340); - init_flare_stream (&es->streams[5], 150, 0, -50, 50, 270 ); - init_flare_stream (&es->streams[6], 150, 0, 100, 50, 180); - init_flare_stream (&es->streams[7], 150, 0, -30, 90, 130); - - init_flare_stream (&es->streams[8], 150, 0, 150, 10, 200); - init_flare_stream (&es->streams[9], 150, 0, 100, -100, 210); - init_flare_stream (&es->streams[10], 150, 0, 190, 160, 220); - init_flare_stream (&es->streams[11], 150, 0, -200, 130, 230); - init_flare_stream (&es->streams[12], 150, 0, 150, -200, 240); - init_flare_stream (&es->streams[13], 150, 0, -150, 250, 160); - init_flare_stream (&es->streams[14], 150, 0, 200, 150, 230); - init_flare_stream (&es->streams[15], 150, 0, -130, 190, 250); - - { - double spin_speed = 0.5 * global_speed; - double wander_speed = 0.02 * global_speed; - double spin_accel = 1.1; - - es->rot = make_rotator (do_spin ? spin_speed : 0, - do_spin ? spin_speed : 0, - do_spin ? spin_speed : 0, - spin_accel, - do_wander ? wander_speed : 0, - True); - es->trackball = gltrackball_init (True); - } -} - -ENTRYPOINT void -free_stream (ModeInfo * mi) -{ - stream_configuration *es = &ess[MI_SCREEN(mi)]; - int i; - - if (!es->glx_context) return; - glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *es->glx_context); - - if (es->trackball) gltrackball_free (es->trackball); - if (es->rot) free_rotator (es->rot); - - for (i = 0; i < es->num_streams; i++) { - free (es->streams[i].flares); - glDeleteTextures (1, &es->streams[i].flare_tex); - } - - if (es->streams) free (es->streams); - -} - - -static void inverse_matrix (float m[16]) { - double a,b,c,d,e,f,g,h,i,j,k,l; - register double dW; - - a = m[ 0]; b = m[ 1]; c = m[ 2]; - d = m[ 4]; e = m[ 5]; f = m[ 6]; - g = m[ 8]; h = m[ 9]; i = m[10]; - j = m[12]; k = m[13]; l = m[14]; - - dW = 1.0 / (a * (e * i - f * h) - - (b * (d * i - f * g) - + c * (e * g - d * h))); - - m[ 0]= (float)((e * i - f * h) * dW); - m[ 1]= (float)((c * h - b * i) * dW); - m[ 2]= (float)((b * f - c * e) * dW); - - m[ 4]= (float)((f * g - d * i) * dW); - m[ 5]= (float)((a * i - c * g) * dW); - m[ 6]= (float)((c * d - a * f) * dW); - - m[ 8]= (float)((d * h - e * g) * dW); - m[ 9]= (float)((b * g - a * h) * dW); - m[10]= (float)((a * e - b * d) * dW); - - m[12]= (float)((e * (g * l - i * j) - + f * (h * j - g * k) - - d * (h * l - i * k)) * dW); - m[13]= (float)((a * (h * l - i * k) - + b * (i * j - g * l) - + c * (g * k - h * j)) * dW); - m[14]= (float)((b * (d * l - f * j) - + c * (e * j - d * k) - - a * (e * l - f * k)) * dW); -} - -ENTRYPOINT void -draw_stream (ModeInfo *mi) -{ - stream_configuration *es = &ess[MI_SCREEN(mi)]; - Display *dpy = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - streamtime current_time; - float cur_time; - int i; - float alpha = 1.0; - Vector vx; - Vector vy; - GLfloat m[4*4]; - - if (!es->glx_context) - return; - - gettime (¤t_time); - - cur_time = (float)(GETSECS(current_time) * 1000 + GETMSECS(current_time) - es->start_time) / 1000.0; - cur_time *= global_speed; - - glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *es->glx_context); - - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - glFrustum (-.6f, .6f, -.45f, .45f, 1, 1000); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - glEnable (GL_LIGHTING); - glEnable (GL_TEXTURE_2D); - glEnable (GL_BLEND); - glBlendFunc (GL_SRC_ALPHA, GL_ONE); - glDisable (GL_CULL_FACE); - glDisable (GL_DEPTH_TEST); - glDepthMask (0); - - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - - glTranslatef (0, 0, -300); - glRotatef (cur_time * 30, 1, 0, 0); - glRotatef (30 * sin(cur_time / 3) + 10, 0, 0, 1); - - { - double x, y, z; - get_position (es->rot, &x, &y, &z, !es->button_down_p); - glTranslatef((x - 0.5) * 8, - (y - 0.5) * 8, - (z - 0.5) * 15); - - gltrackball_rotate (es->trackball); - - get_rotation (es->rot, &x, &y, &z, !es->button_down_p); - glRotatef (x * 360, 1.0, 0.0, 0.0); - glRotatef (y * 360, 0.0, 1.0, 0.0); - glRotatef (z * 360, 0.0, 0.0, 1.0); - } - - if (cur_time > change_time1) - { - if (cur_time > change_time2) - { - glRotatef (90, 0, 1, 0); - - if (cur_time > change_time3) - es->start_time = GETSECS(current_time) * 1000 + GETMSECS(current_time) - 5000; - } - else - { - glRotatef (180, 0, 1, 0); - } - } - - glEnable ( GL_FOG); - glFogf (GL_FOG_START, 200); - glFogf (GL_FOG_END, 500); - glFogf (GL_FOG_MODE, GL_LINEAR); - - glGetFloatv (GL_MODELVIEW_MATRIX, m); - - inverse_matrix (m); - - vx.x = m[0] * 10; - vx.y = m[1] * 10; - vx.z = m[2] * 10; - - vy.x = m[4] * 10; - vy.y = m[5] * 10; - vy.z = m[6] * 10; - - mi->polygon_count = 0; - - for (i = 0; i != es->num_streams; i++) - { - mi->polygon_count += es->streams[i].num_flares; - render_flare_stream (&es->streams[i], cur_time, &vx, &vy, alpha); - } - - glDisable (GL_TEXTURE_2D); - glDisable (GL_LIGHTING); - glDisable (GL_FOG); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (mi->fps_p) do_fps (mi); - glFinish(); - - glXSwapBuffers (dpy, window); -} - -XSCREENSAVER_MODULE_2("EnergyStream", energystream, stream) - -#endif /* USE_GL */ |
