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-rw-r--r--hacks/glx/extrusion-screw.c114
1 files changed, 0 insertions, 114 deletions
diff --git a/hacks/glx/extrusion-screw.c b/hacks/glx/extrusion-screw.c
deleted file mode 100644
index 6724476..0000000
--- a/hacks/glx/extrusion-screw.c
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * screw.c
- *
- * FUNCTION:
- * Draws a screw shape.
- *
- * HISTORY:
- * -- created by Linas Vepstas October 1991
- * -- heavily modified to draw more texas shapes, Feb 1993, Linas
- * -- converted to use GLUT -- December 1995, Linas
- *
- */
-
-#include "extrusion.h"
-#include <stdlib.h>
-#include <math.h>
-
-/* =========================================================== */
-
-#define SCALE 1.3
-#define CONTOUR(x,y) { \
- double ax, ay, alen; \
- contour[i][0] = SCALE * (x); \
- contour[i][1] = SCALE * (y); \
- if (i!=0) { \
- ax = contour[i][0] - contour[i-1][0]; \
- ay = contour[i][1] - contour[i-1][1]; \
- alen = 1.0 / sqrt (ax*ax + ay*ay); \
- ax *= alen; ay *= alen; \
- norms [i-1][0] = ay; \
- norms [i-1][1] = -ax; \
- } \
- i++; \
-}
-
-#define NUM_PTS (25)
-
-static double contour [NUM_PTS][2];
-static double norms [NUM_PTS][2];
-
-static void init_contour (void)
-{
- int i;
-
- /* outline of extrusion */
- i=0;
- CONTOUR (1.0, 1.0);
- CONTOUR (1.0, 2.9);
- CONTOUR (0.9, 3.0);
- CONTOUR (-0.9, 3.0);
- CONTOUR (-1.0, 2.9);
-
- CONTOUR (-1.0, 1.0);
- CONTOUR (-2.9, 1.0);
- CONTOUR (-3.0, 0.9);
- CONTOUR (-3.0, -0.9);
- CONTOUR (-2.9, -1.0);
-
- CONTOUR (-1.0, -1.0);
- CONTOUR (-1.0, -2.9);
- CONTOUR (-0.9, -3.0);
- CONTOUR (0.9, -3.0);
- CONTOUR (1.0, -2.9);
-
- CONTOUR (1.0, -1.0);
- CONTOUR (2.9, -1.0);
- CONTOUR (3.0, -0.9);
- CONTOUR (3.0, 0.9);
- CONTOUR (2.9, 1.0);
-
- CONTOUR (1.0, 1.0); /* repeat so that last normal is computed */
-}
-
-/* =========================================================== */
-
-/* controls shape of object */
-extern float lastx;
-extern float lasty;
-
-void InitStuff_screw (void)
-{
- int style;
-
- /* configure the pipeline */
- style = TUBE_JN_CAP;
- style |= TUBE_CONTOUR_CLOSED;
- style |= TUBE_NORM_FACET;
- style |= TUBE_JN_ANGLE;
- gleSetJoinStyle (style);
-
- init_contour();
-}
-
-/* =========================================================== */
-
-void DrawStuff_screw (void) {
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3f (0.5, 0.6, 0.6);
-
- /* set up some matrices so that the object spins with the mouse */
- glPushMatrix ();
- /* glTranslatef (0.0, 0.0, -80.0); */
- /* glRotatef (130.0, 0.0, 1.0, 0.0); */
- /* glRotatef (65.0, 1.0, 0.0, 0.0); */
-
- /* draw the brand and the handle */
- gleScrew (20, contour, norms,
- NULL, -6.0, 9.0, lasty);
-
- glPopMatrix ();
-}
-
-/* ===================== END OF FILE ================== */