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-rw-r--r--hacks/glx/extrusion-twistoid.c215
1 files changed, 215 insertions, 0 deletions
diff --git a/hacks/glx/extrusion-twistoid.c b/hacks/glx/extrusion-twistoid.c
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+++ b/hacks/glx/extrusion-twistoid.c
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+/*
+ * twistoid.c
+ *
+ * FUNCTION:
+ * Show extrusion of open contours. Also, show how torsion is applied.
+ *
+ * HISTORY:
+ * -- linas Vepstas October 1991
+ * -- heavily modified to draw corrugated surface, Feb 1993, Linas
+ * -- modified to demo twistoid March 1993
+ * -- port to glut Linas Vepstas March 1995
+ */
+
+#include "extrusion.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+/* controls shape of object */
+extern float lastx;
+extern float lasty;
+
+#define OPENGL_10
+/* =========================================================== */
+
+#define NUM_TOID1_PTS 5
+static double toid1_points[NUM_TOID1_PTS][3];
+static float toid1_colors [NUM_TOID1_PTS][3];
+static double toid1_twists [NUM_TOID1_PTS];
+
+#define TSCALE (6.0)
+
+#define TPTS(x,y) { \
+ toid1_points[i][0] = TSCALE * (x); \
+ toid1_points[i][1] = TSCALE * (y); \
+ toid1_points[i][2] = TSCALE * (0.0); \
+ i++; \
+}
+
+#define TCOLS(r,g,b) { \
+ toid1_colors[i][0] = (r); \
+ toid1_colors[i][1] = (g); \
+ toid1_colors[i][2] = (b); \
+ i++; \
+}
+
+#define TXZERO() { \
+ toid1_twists[i] = 0.0; \
+ i++; \
+}
+
+static void init_toid1_line (void)
+{
+ int i;
+
+ i=0;
+ TPTS (-1.1, 0.0);
+ TPTS (-1.0, 0.0);
+ TPTS (0.0, 0.0);
+ TPTS (1.0, 0.0);
+ TPTS (1.1, 0.0);
+
+ i=0;
+ TCOLS (0.8, 0.8, 0.5);
+ TCOLS (0.8, 0.4, 0.5);
+ TCOLS (0.8, 0.8, 0.3);
+ TCOLS (0.4, 0.4, 0.5);
+ TCOLS (0.8, 0.8, 0.5);
+
+ i=0;
+ TXZERO ();
+ TXZERO ();
+ TXZERO ();
+ TXZERO ();
+ TXZERO ();
+}
+
+/* =========================================================== */
+
+#define SCALE 0.6
+#define TWIST(x,y) { \
+ double ax, ay, alen; \
+ twistation[i][0] = SCALE * (x); \
+ twistation[i][1] = SCALE * (y); \
+ if (i!=0) { \
+ ax = twistation[i][0] - twistation[i-1][0]; \
+ ay = twistation[i][1] - twistation[i-1][1]; \
+ alen = 1.0 / sqrt (ax*ax + ay*ay); \
+ ax *= alen; ay *= alen; \
+ twist_normal [i-1][0] = - ay; \
+ twist_normal [i-1][1] = ax; \
+ } \
+ i++; \
+}
+
+#define NUM_TWIS_PTS (20)
+
+static double twistation [NUM_TWIS_PTS][2];
+static double twist_normal [NUM_TWIS_PTS][2];
+
+static void init_tripples (void)
+{
+ int i;
+ double angle;
+ double co, si;
+
+ /* outline of extrusion */
+ i=0;
+ /* first, draw a semi-curcular "hump" */
+ while (i< 11) {
+ angle = M_PI * ((double) i) / 10.0;
+ co = cos (angle);
+ si = sin (angle);
+ TWIST ((-7.0 -3.0*co), 1.8*si);
+ }
+
+ /* now, a zig-zag corrugation */
+ while (1) {
+ if (i >= NUM_TWIS_PTS) break;
+ TWIST ((-10.0 +(double) i), 0.0);
+ if (i >= NUM_TWIS_PTS) break;
+ TWIST ((-9.5 +(double) i), 1.0);
+ }
+}
+
+
+/* =========================================================== */
+
+#define V3F(x,y,z) { \
+ float vvv[3]; \
+ vvv[0] = x; vvv[1] = y; vvv[2] = z; v3f (vvv); \
+}
+
+#define N3F(x,y,z) { \
+ float nnn[3]; \
+ nnn[0] = x; nnn[1] = y; nnn[2] = z; n3f (nnn); \
+}
+
+/* =========================================================== */
+
+void DrawStuff_twistoid (void) {
+ int i;
+
+ toid1_twists[2] = (lastx-121.0) / 8.0;
+
+ i=3;
+/*
+ TPTS (1.0, lasty /400.0);
+ TPTS (1.1, 1.1 * lasty / 400.0);
+*/
+ TPTS (1.0, -(lasty-121.0) /200.0);
+ TPTS (1.1, -1.1 * (lasty-121.0) / 200.0);
+
+#ifdef IBM_GL_32
+ rotate (230, 'x');
+ rotate (230, 'y');
+ scale (1.8, 1.8, 1.8);
+
+ if (mono_color) {
+ RGBcolor (178, 178, 204);
+ twist_extrusion (NUM_TWIS_PTS, twistation, twist_normal,
+ NULL, NUM_TOID1_PTS, toid1_points, NULL, toid1_twists);
+ } else {
+ twist_extrusion (NUM_TWIS_PTS, twistation, twist_normal,
+ NULL, NUM_TOID1_PTS, toid1_points, toid1_colors, toid1_twists);
+ }
+#endif
+
+#ifdef OPENGL_10
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glFrontFace(GL_CW); /* jwz */
+
+ /* set up some matrices so that the object spins with the mouse */
+ glPushMatrix ();
+/* glTranslatef (0.0, 0.0, -80.0); */
+/* glRotated (43.0, 1.0, 0.0, 0.0); */
+/* glRotated (43.0, 0.0, 1.0, 0.0); */
+ glScaled (1.8, 1.8, 1.8);
+ gleTwistExtrusion (NUM_TWIS_PTS, twistation, twist_normal,
+ NULL, NUM_TOID1_PTS, toid1_points, NULL, toid1_twists);
+ glPopMatrix ();
+#endif
+
+}
+
+/* =========================================================== */
+
+void InitStuff_twistoid (void)
+{
+ int js;
+
+ init_toid1_line ();
+ init_tripples ();
+
+#ifdef IBM_GL_32
+ js = getjoinstyle ();
+ js &= ~TUBE_CONTOUR_CLOSED;
+ setjoinstyle (js);
+#endif
+
+#ifdef OPENGL_10
+ js = gleGetJoinStyle ();
+ js &= ~TUBE_CONTOUR_CLOSED;
+ gleSetJoinStyle (js);
+#endif
+
+}
+
+/* ------------------ end of file -------------------- */