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-rw-r--r--hacks/glx/flurry-spark.c285
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diff --git a/hacks/glx/flurry-spark.c b/hacks/glx/flurry-spark.c
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+/*
+
+Copyright (c) 2002, Calum Robinson
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* Neither the name of the author nor the names of its contributors may be used
+ to endorse or promote products derived from this software without specific
+ prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*/
+
+/* Spark.cpp: implementation of the Spark class. */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include "flurry.h"
+
+void InitSpark(Spark *s)
+{
+ int i;
+ for (i=0;i<3;i++)
+ {
+ s->position[i] = RandFlt(-100.0, 100.0);
+ }
+}
+
+void DrawSpark(global_info_t *global, flurry_info_t *flurry, Spark *s)
+{
+ const float black[4] = {0.0f,0.0f,0.0f,1.0f};
+ float width,sx,sy;
+ float a;
+ float c = 0.0625f;
+ float screenx;
+ float screeny;
+ float w,z, scale;
+ int k;
+ width = 60000.0f * global->sys_glWidth / 1024.0f;
+
+ z = s->position[2];
+ sx = s->position[0] * global->sys_glWidth / z + global->sys_glWidth * 0.5f;
+ sy = s->position[1] * global->sys_glWidth / z + global->sys_glHeight * 0.5f;
+ w = width*4.0f / z;
+
+ screenx = sx;
+ screeny = sy;
+
+ glPushMatrix();
+ glTranslatef(screenx,screeny,0.0f);
+ scale = w/50.0f;
+ glScalef(scale,scale,0.0f);
+ for (k=0;k<12;k++)
+ {
+ a = ((float) (random() % 3600)) / 10.0f;
+ glRotatef(a,0.0f,0.0f,1.0f);
+ glBegin(GL_QUAD_STRIP);
+ glColor4fv(black);
+ glVertex2f(-3.0f,0.0f);
+ a = 2.0f + (float) (random() & 255) * c;
+ glVertex2f(-3.0f,a);
+ glColor4fv(s->color);
+ glVertex2f(0.0f,0.0f);
+ glColor4fv(black);
+ glVertex2f(0.0f,a);
+ glVertex2f(3.0f,0.0f);
+ glVertex2f(3.0f,a);
+ glEnd();
+ }
+ glPopMatrix();
+}
+
+#define BIGMYSTERY 1800.0
+#define MAXANGLES 16384
+
+void UpdateSparkColour(global_info_t *global, flurry_info_t *flurry, Spark *s)
+{
+ const float rotationsPerSecond = (float) (2.0*PI*fieldSpeed/MAXANGLES);
+ double thisPointInRadians;
+ double thisAngle = flurry->fTime*rotationsPerSecond;
+ float cf;
+ float cycleTime = 20.0f;
+ float colorRot;
+ float redPhaseShift;
+ float greenPhaseShift;
+ float bluePhaseShift;
+ float baseRed;
+ float baseGreen;
+ float baseBlue;
+ float colorTime;
+
+ if (flurry->currentColorMode == rainbowColorMode)
+ {
+ cycleTime = 1.5f;
+ }
+ else if (flurry->currentColorMode == tiedyeColorMode)
+ {
+ cycleTime = 4.5f;
+ }
+ else if (flurry->currentColorMode == cyclicColorMode)
+ {
+ cycleTime = 20.0f;
+ }
+ else if (flurry->currentColorMode == slowCyclicColorMode)
+ {
+ cycleTime = 120.0f;
+ }
+ colorRot = (float) (2.0*PI/cycleTime);
+ redPhaseShift = 0.0f; /* cycleTime * 0.0f / 3.0f */
+ greenPhaseShift = cycleTime / 3.0f;
+ bluePhaseShift = cycleTime * 2.0f / 3.0f ;
+ colorTime = flurry->fTime;
+ if (flurry->currentColorMode == whiteColorMode)
+ {
+ baseRed = 0.1875f;
+ baseGreen = 0.1875f;
+ baseBlue = 0.1875f;
+ }
+ else if (flurry->currentColorMode == multiColorMode)
+ {
+ baseRed = 0.0625f;
+ baseGreen = 0.0625f;
+ baseBlue = 0.0625f;
+ }
+ else if (flurry->currentColorMode == darkColorMode)
+ {
+ baseRed = 0.0f;
+ baseGreen = 0.0f;
+ baseBlue = 0.0f;
+ }
+ else
+ {
+ if (flurry->currentColorMode < slowCyclicColorMode)
+ {
+ colorTime = (flurry->currentColorMode / 6.0f) * cycleTime;
+ }
+ else
+ {
+ colorTime = flurry->fTime + flurry->flurryRandomSeed;
+ }
+ baseRed = 0.109375f * ((float) cos((colorTime+redPhaseShift)*colorRot)+1.0f);
+ baseGreen = 0.109375f * ((float) cos((colorTime+greenPhaseShift)*colorRot)+1.0f);
+ baseBlue = 0.109375f * ((float) cos((colorTime+bluePhaseShift)*colorRot)+1.0f);
+ }
+
+ cf = ((float) (cos(7.0*((flurry->fTime)*rotationsPerSecond))+cos(3.0*((flurry->fTime)*rotationsPerSecond))+cos(13.0*((flurry->fTime)*rotationsPerSecond))));
+ cf /= 6.0f;
+ cf += 2.0f;
+ thisPointInRadians = 2.0 * PI * (double) s->mystery / (double) BIGMYSTERY;
+
+ s->color[0] = baseRed + 0.0625f * (0.5f + (float) cos((15.0 * (thisPointInRadians + 3.0*thisAngle))) + (float) sin((7.0 * (thisPointInRadians + thisAngle))));
+ s->color[1] = baseGreen + 0.0625f * (0.5f + (float) sin(((thisPointInRadians) + thisAngle)));
+ s->color[2] = baseBlue + 0.0625f * (0.5f + (float) cos((37.0 * (thisPointInRadians + thisAngle))));
+}
+
+void UpdateSpark(global_info_t *global, flurry_info_t *flurry, Spark *s)
+{
+ const float rotationsPerSecond = (float) (2.0*PI*fieldSpeed/MAXANGLES);
+ double thisPointInRadians;
+ double thisAngle = flurry->fTime*rotationsPerSecond;
+ float cf;
+ int i;
+ double tmpX1,tmpY1,tmpZ1;
+ double tmpX2,tmpY2,tmpZ2;
+ double tmpX3,tmpY3,tmpZ3;
+ double tmpX4,tmpY4,tmpZ4;
+ double rotation;
+ double cr;
+ double sr;
+ float cycleTime = 20.0f;
+ float colorRot;
+ float redPhaseShift;
+ float greenPhaseShift;
+ float bluePhaseShift;
+ float baseRed;
+ float baseGreen;
+ float baseBlue;
+ float colorTime;
+
+ float old[3];
+
+ if (flurry->currentColorMode == rainbowColorMode) {
+ cycleTime = 1.5f;
+ } else if (flurry->currentColorMode == tiedyeColorMode) {
+ cycleTime = 4.5f;
+ } else if (flurry->currentColorMode == cyclicColorMode) {
+ cycleTime = 20.0f;
+ } else if (flurry->currentColorMode == slowCyclicColorMode) {
+ cycleTime = 120.0f;
+ }
+ colorRot = (float) (2.0*PI/cycleTime);
+ redPhaseShift = 0.0f; /* cycleTime * 0.0f / 3.0f */
+ greenPhaseShift = cycleTime / 3.0f;
+ bluePhaseShift = cycleTime * 2.0f / 3.0f ;
+ colorTime = flurry->fTime;
+ if (flurry->currentColorMode == whiteColorMode) {
+ baseRed = 0.1875f;
+ baseGreen = 0.1875f;
+ baseBlue = 0.1875f;
+ } else if (flurry->currentColorMode == multiColorMode) {
+ baseRed = 0.0625f;
+ baseGreen = 0.0625f;
+ baseBlue = 0.0625f;
+ } else if (flurry->currentColorMode == darkColorMode) {
+ baseRed = 0.0f;
+ baseGreen = 0.0f;
+ baseBlue = 0.0f;
+ } else {
+ if(flurry->currentColorMode < slowCyclicColorMode) {
+ colorTime = (flurry->currentColorMode / 6.0f) * cycleTime;
+ } else {
+ colorTime = flurry->fTime + flurry->flurryRandomSeed;
+ }
+ baseRed = 0.109375f * ((float) cos((colorTime+redPhaseShift)*colorRot)+1.0f);
+ baseGreen = 0.109375f * ((float) cos((colorTime+greenPhaseShift)*colorRot)+1.0f);
+ baseBlue = 0.109375f * ((float) cos((colorTime+bluePhaseShift)*colorRot)+1.0f);
+ }
+
+ for (i=0;i<3;i++) {
+ old[i] = s->position[i];
+ }
+
+ cf = ((float) (cos(7.0*((flurry->fTime)*rotationsPerSecond))+cos(3.0*((flurry->fTime)*rotationsPerSecond))+cos(13.0*((flurry->fTime)*rotationsPerSecond))));
+ cf /= 6.0f;
+ cf += 2.0f;
+ thisPointInRadians = 2.0 * PI * (double) s->mystery / (double) BIGMYSTERY;
+
+ s->color[0] = baseRed + 0.0625f * (0.5f + (float) cos((15.0 * (thisPointInRadians + 3.0*thisAngle))) + (float) sin((7.0 * (thisPointInRadians + thisAngle))));
+ s->color[1] = baseGreen + 0.0625f * (0.5f + (float) sin(((thisPointInRadians) + thisAngle)));
+ s->color[2] = baseBlue + 0.0625f * (0.5f + (float) cos((37.0 * (thisPointInRadians + thisAngle))));
+ s->position[0] = fieldRange * cf * (float) cos(11.0 * (thisPointInRadians + (3.0*thisAngle)));
+ s->position[1] = fieldRange * cf * (float) sin(12.0 * (thisPointInRadians + (4.0*thisAngle)));
+ s->position[2] = fieldRange * (float) cos((23.0 * (thisPointInRadians + (12.0*thisAngle))));
+
+ rotation = thisAngle*0.501 + 5.01 * (double) s->mystery / (double) BIGMYSTERY;
+ cr = cos(rotation);
+ sr = sin(rotation);
+ tmpX1 = s->position[0] * cr - s->position[1] * sr;
+ tmpY1 = s->position[1] * cr + s->position[0] * sr;
+ tmpZ1 = s->position[2];
+
+ tmpX2 = tmpX1 * cr - tmpZ1 * sr;
+ tmpY2 = tmpY1;
+ tmpZ2 = tmpZ1 * cr + tmpX1 * sr;
+
+ tmpX3 = tmpX2;
+ tmpY3 = tmpY2 * cr - tmpZ2 * sr;
+ tmpZ3 = tmpZ2 * cr + tmpY2 * sr + seraphDistance;
+
+ rotation = thisAngle*2.501 + 85.01 * (double) s->mystery / (double) BIGMYSTERY;
+ cr = cos(rotation);
+ sr = sin(rotation);
+ tmpX4 = tmpX3 * cr - tmpY3 * sr;
+ tmpY4 = tmpY3 * cr + tmpX3 * sr;
+ tmpZ4 = tmpZ3;
+
+ s->position[0] = (float) tmpX4 + RandBell(5.0f*fieldCoherence);
+ s->position[1] = (float) tmpY4 + RandBell(5.0f*fieldCoherence);
+ s->position[2] = (float) tmpZ4 + RandBell(5.0f*fieldCoherence);
+
+ for (i=0;i<3;i++) {
+ s->delta[i] = (s->position[i] - old[i])/flurry->fDeltaTime;
+ }
+}