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-rw-r--r--hacks/glx/flurry-texture.c225
1 files changed, 0 insertions, 225 deletions
diff --git a/hacks/glx/flurry-texture.c b/hacks/glx/flurry-texture.c
deleted file mode 100644
index f1b7e36..0000000
--- a/hacks/glx/flurry-texture.c
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
-
-Copyright (c) 2002, Calum Robinson
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
-
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
-* Neither the name of the author nor the names of its contributors may be used
- to endorse or promote products derived from this software without specific
- prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*/
-
-/*
- * Texture.c
- * AppleFlurry
- *
- * Created by calumr on Sat Jul 07 2001.
- * Copyright (c) 2001 __CompanyName__. All rights reserved.
- *
- */
-
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
-#include "flurry.h"
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#include <stdlib.h>
-#include <math.h>
-
-static GLubyte smallTextureArray[32][32];
-static GLubyte bigTextureArray[256][256][2];
-
-/* simple smoothing routine */
-static void SmoothTexture(void)
-{
- GLubyte filter[32][32];
- int i,j;
- float t;
- for (i=1;i<31;i++)
- {
- for (j=1;j<31;j++)
- {
- t = (float) smallTextureArray[i][j]*4;
- t += (float) smallTextureArray[i-1][j];
- t += (float) smallTextureArray[i+1][j];
- t += (float) smallTextureArray[i][j-1];
- t += (float) smallTextureArray[i][j+1];
- t /= 8.0f;
- filter[i][j] = (GLubyte) t;
- }
- }
- for (i=1;i<31;i++)
- {
- for (j=1;j<31;j++)
- {
- smallTextureArray[i][j] = filter[i][j];
- }
- }
-}
-
-/* add some randomness to texture data */
-static void SpeckleTexture(void)
-{
- int i,j;
- int speck;
- float t;
- for (i=2;i<30;i++)
- {
- for (j=2;j<30;j++)
- {
- speck = 1;
- while (speck <= 32 && random() % 2)
- {
- t = (float) MIN_(255,smallTextureArray[i][j]+speck);
- smallTextureArray[i][j] = (GLubyte) t;
- speck+=speck;
- }
- speck = 1;
- while (speck <= 32 && random() % 2)
- {
- t = (float) MAX_(0,smallTextureArray[i][j]-speck);
- smallTextureArray[i][j] = (GLubyte) t;
- speck+=speck;
- }
- }
- }
-}
-
-static void MakeSmallTexture(void)
-{
- static int firstTime = 1;
- int i,j;
- float r,t;
- if (firstTime)
- {
- firstTime = 0;
- for (i=0;i<32;i++)
- {
- for (j=0;j<32;j++)
- {
- r = (float) sqrt((i-15.5)*(i-15.5)+(j-15.5)*(j-15.5));
- if (r > 15.0f)
- {
- smallTextureArray[i][j] = 0;
- }
- else
- {
- t = 255.0f * (float) cos(r*M_PI/31.0);
- smallTextureArray[i][j] = (GLubyte) t;
- }
- }
- }
- }
- else
- {
- for (i=0;i<32;i++)
- {
- for (j=0;j<32;j++)
- {
- r = (float) sqrt((i-15.5)*(i-15.5)+(j-15.5)*(j-15.5));
- if (r > 15.0f)
- {
- t = 0.0f;
- }
- else
- {
- t = 255.0f * (float) cos(r*M_PI/31.0);
- }
- smallTextureArray[i][j] = (GLubyte) MIN_(255,(t+smallTextureArray[i][j]+smallTextureArray[i][j])/3);
- }
- }
- }
- SpeckleTexture();
- SmoothTexture();
- SmoothTexture();
-}
-
-static void CopySmallTextureToBigTexture(int k, int l)
-{
- int i,j;
- for (i=0;i<32;i++)
- {
- for (j=0;j<32;j++)
- {
- bigTextureArray[i+k][j+l][0] = smallTextureArray[i][j];
- bigTextureArray[i+k][j+l][1] = smallTextureArray[i][j];
- }
- }
-}
-
-static void AverageLastAndFirstTextures(void)
-{
- int i,j;
- int t;
- for (i=0;i<32;i++)
- {
- for (j=0;j<32;j++)
- {
- t = (smallTextureArray[i][j] + bigTextureArray[i][j][0]) / 2;
- smallTextureArray[i][j] = (GLubyte) MIN_(255,t);
- }
- }
-}
-
-GLuint MakeTexture(void)
-{
- GLuint theTexture = 0;
- int i,j;
- for (i=0;i<8;i++)
- {
- for (j=0;j<8;j++)
- {
- if (i==7 && j==7)
- {
- AverageLastAndFirstTextures();
- }
- else
- {
- MakeSmallTexture();
- }
- CopySmallTextureToBigTexture(i*32,j*32);
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- glGenTextures(1, &theTexture);
- glBindTexture(GL_TEXTURE_2D, theTexture);
-
- /* Set the tiling mode (this is generally always GL_REPEAT). */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- /* Set the filtering. */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
-
- gluBuild2DMipmaps(GL_TEXTURE_2D, 2, 256, 256, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, bigTextureArray);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- return theTexture;
-}