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Diffstat (limited to 'hacks/glx/glforestfire.man')
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diff --git a/hacks/glx/glforestfire.man b/hacks/glx/glforestfire.man deleted file mode 100644 index a0d18c7..0000000 --- a/hacks/glx/glforestfire.man +++ /dev/null @@ -1,117 +0,0 @@ -.TH XScreenSaver 1 "03-Oct-01" "X Version 11" -.SH NAME -glforestfire \- draws a GL animation of sprinkling fire-like 3D triangles -.SH SYNOPSIS -.B glforestfire -[\-display \fIhost:display.screen\fP] [\-window] [\-root] -[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] -[\-count \fInumber_of_particles\fP] -[\-trees \fInumber_of_trees\fP] -[\-size \fIviewport_size\fP] -[\-texture] [\-no-texture] -[\-shadows] [\-no-shadows] -[\-fog] [\-no-fog] -[\-wireframe] [\-no-wireframe] -[\-wander] [\-no-wander] -[\-trackmouse] [\-no-trackmouse] -[\-fps] -.SH DESCRIPTION -The \fIglforestfire\fP program draws an animation of sprinkling fire-like 3D triangles in -a landscape filled with trees. -.SH OPTIONS -.I glforestfire -accepts the following options: -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-install -Install a private colormap for the window. -.TP 8 -.B \-visual \fIvisual\fP\fP -Specify which visual to use. Legal values are the name of a visual class, -or the id number (decimal or hex) of a specific visual. -.TP 8 -.B \-fps -Display the current frame rate, CPU load, and polygon count. -.TP 8 -.B \-trees \fInumber_of_trees\fP\fP -Specify how much trees are drawn in the landscape. -.TP 8 -.B \-count \fInumber_of_particles\fP\fP -Specify how much fire particles are drawn. A very special case is 0 -wich means that you get -.B rain -! -.TP 8 -.B \-size \fIviewport_size\fP\fP -Viewport of GL scene is specified size if greater than 32 and less than screensize. Default value is 0, meaning full screensize. -.TP 8 -.B \-texture -Show a textured ground and the trees. This is the default. -.TP 8 -.B \-no\-texture -Disables texturing the landscape. This implies that no trees are drawn. -.TP 8 -.B \-shadows -Show a shadow for each particle on the ground. This is the default. -.TP 8 -.B \-no\-shadows -Disables the drawing of the shadows. -.TP 8 -.B \-fog -Show a fog in the distance. -.TP 8 -.B \-no\-fog -Disables the fog. This is the default. -.TP 8 -.B \-wander -Move the observer around the landscape. This is the default. -.TP 8 -.B \-no\-wander -Keep the fire centered on the screen. -.TP 8 -.B \-trackmouse -Let the mouse be a joystick to change the view of the landscape. -This implies -.I \-no\-wander. -.TP 8 -.B \-no\-trackmouse -Disables mouse tracking. This is the default. -.TP 8 -.B \-wire -Draw a wireframe rendition of the fire: this will consist only of -single-pixel lines for the triangles. -.SH ENVIRONMENT -.PP -.TP 8 -.B DISPLAY -to get the default host and display number. -.TP 8 -.B XENVIRONMENT -to get the name of a resource file that overrides the global resources -stored in the RESOURCE_MANAGER property. -.SH SEE ALSO -.BR X (1), -.BR xscreensaver (1) -.SH COPYRIGHT -Copyright \(co 2001 by Eric Lassauge. -Permission to use, copy, modify, distribute, and sell this software and -its documentation for any purpose is hereby granted without fee, -provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in -supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" -without express or implied warranty. - -The original code for this hack was written by David Bucciarelli -(tech.hmw@plus.it) and could be found in the demo package -of Mesa (Mesa-3.2/3Dfx/demos/). This hack is the result of the merge of -two of the David's demos (fire and rain). - -.SH AUTHOR -David Bucciarelli <tech.hmw@plus.it> -Eric Lassauge <lassauge@mail.dotcom.fr> |
