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diff --git a/hacks/glx/glschool.man b/hacks/glx/glschool.man deleted file mode 100644 index 676984b..0000000 --- a/hacks/glx/glschool.man +++ /dev/null @@ -1,126 +0,0 @@ -.TH XScreenSaver 1 "" "X Version 11" -.SH NAME -glschool \- a 3D schooling simulation -.SH SYNOPSIS -.B glschool -[\-display \fIhost:display.screen\fP] -[\-visual \fIvisual\fP] -[\-window] -[\-root] -[\-wireframe] -[\-fps] -[\-delay \fInumber\fP] -[\-nfish \fInumber\fP] -[\-maxvel \fInumber\fP] -[\-minvel \fInumber\fP] -[\-acclimit \fInumber\fP] -[\-avoidfact \fInumber\fP] -[\-matchfact \fInumber\fP] -[\-centerfact \fInumber\fP] -[\-targetfact \fInumber\fP] -[\-minradius \fInumber\fP] -[\-momentum \fInumber\fP] -[\-distexp \fInumber\fP] -[\-goalchgf \fInumber\fP] -[\-fog] -[\-drawgoal] -[\-drawbbox] -.SH DESCRIPTION -Uses Craig Reynolds Boids algorithm to simulate a 3d school of -fish. See <http://www.red3d.com/cwr/boids> for a description -of the algorithm and the original paper. This is a lightly modified -version of the algorithm that supports goal attraction. - -Many different behaviors are possible by tweaking the parameters. No sanity checking is performed -on the command line params, so if you want to use negative accelerations or minimum velocity that is -larger than maximum velocity or that sort of thing, the simulation will try to digest it. - -It looks best with the highest number of fish that will give you an FPS of > 25 or so. - -.SH OPTIONS -.TP 8 -.B \-visual \fIvisual\fP -Specify which visual to use. Legal values are the name of a visual class, -or the id number (decimal or hex) of a specific visual. -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-delay \fInumber\fP -Per-frame delay, in microseconds. Default: 20000 (0.020 seconds.). -.TP 8 -.B \-wireframe | \-no-wireframe -Render in wireframe instead of solid. -.TP 8 -.B \-fps -Display the current frame rate, CPU load, and polygon count. -.TP 8 -.B \-fog | \-no-fog - Whether to show foggy (cloudy) water. -.TP 8 -.B \-drawgoal | \-no-drawgoal - Whether to show the school's attraction goal. -.TP 8 -.B \-drawbbox | \-no-drawbbox - Whether to show the bounding box. -.TP 8 -.B \-fog | \-no-fog - Whether to show foggy (cloudy) water. -.TP 8 -.B \-nfish \fInumber\fP -Number of fish. Defaults to 100 -.TP 8 -.B \-acclimit \fInumber\fP -Acceleration limit. Defaults to 8.0 -.TP 8 -.B \-minvel \fInumber\fP -Minimum velocity. Defaults to 1.0 -.TP 8 -.B \-maxvel \fInumber\fP -Minimum velocity. Defaults to 7.0 -.TP 8 -.B \-goalchgf \fInumber\fP -Goal change frequency. Defaults to 50 (frames) -.TP 8 -.B \-avoidfact \fInumber\fP -Avoidance acceleration factor. Defaults to 1.5 -.TP 8 -.B \-matchfact \fInumber\fP -Match avg velocity acceleration factor. Defaults to 0.15 -.TP 8 -.B \-centerfact \fInumber\fP -School centering acceleration factor. Defaults to 0.1 -.TP 8 -.B \-targetfact \fInumber\fP -Target attraction acceleration factor. Defaults to 80 -.TP 8 -.B \-distexp \fInumber\fP -Distance weighting exponent. Defaults to 2.2 -.TP 8 -.B \-momentum \fInumber\fP -Momentum. Defaults to 0.9 -.SH ENVIRONMENT -.PP -.TP 8 -.B DISPLAY -to get the default host and display number. -.TP 8 -.B XENVIRONMENT -to get the name of a resource file that overrides the global resources -stored in the RESOURCE_MANAGER property. -.SH SEE ALSO -.BR X (1), -.BR xscreensaver (1) -.SH COPYRIGHT -Copyright \(co 2005-2006 by David C. Lambert. Permission to use, copy, modify, -distribute, and sell this software and its documentation for any purpose is -hereby granted without fee, provided that the above copyright notice appear -in all copies and that both that copyright notice and this permission notice -appear in supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" without -express or implied warranty. -.SH AUTHOR -David C. Lambert |
