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-rw-r--r--hacks/glx/glschool_gl.c274
1 files changed, 0 insertions, 274 deletions
diff --git a/hacks/glx/glschool_gl.c b/hacks/glx/glschool_gl.c
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--- a/hacks/glx/glschool_gl.c
+++ /dev/null
@@ -1,274 +0,0 @@
-/* glschool_gl.c, Copyright (c) 2005-2012 David C. Lambert <dcl@panix.com>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#include "sphere.h"
-#include "glschool_gl.h"
-#include "sphere.h"
-#include "tube.h"
-
-void
-glschool_drawGoal(double *goal, GLuint goalList)
-{
- glColor3f(1.0, 0.0, 0.0);
- glPushMatrix();
- {
- glTranslatef(goal[0], goal[1], goal[2]);
- glColor3f(1.0, 0.0, 0.0);
- glCallList(goalList);
- }
- glPopMatrix();
-}
-
-int
-glschool_drawBoundingBox(BBox *bbox, Bool wire)
-{
- int polys = 0;
- double xMin = BBOX_XMIN(bbox);
- double yMin = BBOX_YMIN(bbox);
- double zMin = BBOX_ZMIN(bbox);
-
- double xMax = BBOX_XMAX(bbox);
- double yMax = BBOX_YMAX(bbox);
- double zMax = BBOX_ZMAX(bbox);
-
- glFrontFace(GL_CCW);
- if (wire) glLineWidth(5.0);
-
- /* back */
- glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
- glColor3f(0.0, 0.0, .15);
- glVertex3f(xMin, yMin, zMin);
- glVertex3f(xMax, yMin, zMin);
- glVertex3f(xMax, yMax, zMin);
- glVertex3f(xMin, yMax, zMin);
- polys++;
- glEnd();
-
- /* left */
- glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
- glColor3f(0.0, 0.0, .2);
- glVertex3f(xMin, yMin, zMax);
- glVertex3f(xMin, yMin, zMin);
- glVertex3f(xMin, yMax, zMin);
- glVertex3f(xMin, yMax, zMax);
- polys++;
- glEnd();
-
- /* right */
- glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
- glColor3f(0.0, 0.0, .2);
- glVertex3f(xMax, yMin, zMin);
- glVertex3f(xMax, yMin, zMax);
- glVertex3f(xMax, yMax, zMax);
- glVertex3f(xMax, yMax, zMin);
- polys++;
- glEnd();
-
- /* top */
- glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
- glColor3f(0.0, 0.0, .1);
- glVertex3f(xMax, yMax, zMax);
- glVertex3f(xMin, yMax, zMax);
- glVertex3f(xMin, yMax, zMin);
- glVertex3f(xMax, yMax, zMin);
- polys++;
- glEnd();
-
- /* bottom */
- glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
- glColor3f(0.0, 0.0, .3);
- glVertex3f(xMin, yMin, zMax);
- glVertex3f(xMax, yMin, zMax);
- glVertex3f(xMax, yMin, zMin);
- glVertex3f(xMin, yMin, zMin);
- polys++;
- glEnd();
-
- if (wire) glLineWidth(1.0);
-
- return polys;
-}
-
-int
-glschool_createBBoxList(BBox *bbox, GLuint *bboxList, int wire)
-{
- int polys = 0;
- *bboxList = glGenLists(1);
- glNewList(*bboxList, GL_COMPILE);
- polys = glschool_drawBoundingBox(bbox, wire);
- glEndList();
- return polys;
-}
-
-void
-glschool_createDrawLists(BBox *bbox, GLuint *bboxList, GLuint *goalList, GLuint *fishList, int *fish_polys, int *box_polys, int wire)
-{
-
- int faces = 16;
-
- *box_polys = 0;
- *fish_polys = 0;
-
- *box_polys += glschool_createBBoxList(bbox, bboxList, wire);
-
- *box_polys = 0;
- *fish_polys = 0;
-
- *goalList = glGenLists(1);
- glNewList(*goalList, GL_COMPILE);
- glScalef (5, 5, 5);
- *box_polys += unit_sphere (10, 10, wire);
- glEndList();
-
- *fishList = glGenLists(1);
- glNewList(*fishList, GL_COMPILE);
- *fish_polys += cone (0, 0, 0,
- 0, 0, 10,
- 2, 0,
- faces, True, (faces <= 3), /* cap */
- wire);
- glTranslatef (0, 0, -0.3);
- glScalef (2, 2, 2);
- glRotatef (90, 1, 0, 0);
- if (faces > 3)
- *fish_polys += unit_sphere (faces, faces, wire);
- glEndList();
-}
-
-
-void
-glschool_initLights(void)
-{
- GLfloat amb[4] = {0.1, 0.1, 0.1, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat pos[4] = {0.0, 50.0, -50.0, 1.0};
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
-
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-}
-
-void
-glschool_initFog(void)
-{
- GLfloat fog[4] = {0.0, 0.0, 0.15, 1.0};
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fog);
- glFogf(GL_FOG_DENSITY, .0025);
- glFogf(GL_FOG_START, -100);
-}
-
-void
-glschool_initGLEnv(Bool doFog)
-{
- GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
-
- glClearDepth(1.0);
- glDepthFunc(GL_LESS);
-
- glEnable(GL_COLOR_MATERIAL);
- glMateriali(GL_FRONT, GL_SHININESS, 128);
- glMaterialfv(GL_FRONT, GL_SPECULAR, spc);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, spc);
-
- glEnable(GL_NORMALIZE);
- glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_CULL_FACE);
-
- glschool_initLights();
- if (doFog) glschool_initFog();
-}
-
-void
-glschool_reshape(int width, int height)
-{
- GLfloat h = (GLfloat) width / (GLfloat) height;
-
- glViewport (0, 0, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, h, 0.1, 451.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-void
-glschool_getColorVect(XColor *colors, int index, double *colorVect)
-{
- colorVect[0] = colors[index].red / 65535.0;
- colorVect[1] = colors[index].green / 65535.0;
- colorVect[2] = colors[index].blue / 65535.0;
-}
-
-void
-glschool_drawSchool(XColor *colors, School *s,
- GLuint bboxList, GLuint goalList, GLuint fishList,
- int rotCounter, Bool drawGoal_p, Bool drawBBox_p,
- int fish_polys, int box_polys, unsigned long *polys)
-{
- double xVect[3];
- double colorVect[3];
- int i = 0;
- double rotTheta = 0.0;
- double colTheta = 0.0;
- Fish *f = (Fish *)0;
- int nFish = SCHOOL_NFISH(s);
- Fish *theFishes = SCHOOL_FISHES(s);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- if (drawBBox_p) {
- glDisable(GL_LIGHTING);
- glCallList(bboxList);
- glEnable(GL_LIGHTING);
- *polys += box_polys;
- }
-
- if (drawGoal_p) glschool_drawGoal(SCHOOL_GOAL(s), goalList);
-
- for(i = 0, f = theFishes; i < nFish; i++, f++) {
- colTheta = glschool_computeNormalAndThetaToPlusZ(FISH_AVGVEL(f), xVect);
- rotTheta = glschool_computeNormalAndThetaToPlusZ(FISH_VEL(f), xVect);
-
- if (FISH_IAVGVEL(f,2) < 0.0) colTheta = 180.0 - colTheta;
- if (FISH_VZ(f) < 0.0) rotTheta = 180.0 - rotTheta;
-
- glschool_getColorVect(colors, (int)(colTheta+240)%360, colorVect);
- glColor3f(colorVect[0], colorVect[1], colorVect[2]);
-
- glPushMatrix();
- {
- glTranslatef(FISH_X(f), FISH_Y(f), FISH_Z(f));
- glRotatef(180.0+rotTheta, xVect[0], xVect[1], xVect[2]);
- glCallList(fishList);
- *polys += fish_polys;
- }
- glPopMatrix();
- }
-
- glFinish();
-}