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-rw-r--r--hacks/glx/handsy.c1173
1 files changed, 0 insertions, 1173 deletions
diff --git a/hacks/glx/handsy.c b/hacks/glx/handsy.c
deleted file mode 100644
index ed21b2d..0000000
--- a/hacks/glx/handsy.c
+++ /dev/null
@@ -1,1173 +0,0 @@
-/* handsy, Copyright (c) 2018 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*count: 2 \n" \
- ".foreground: #8888CC" "\n" \
- "*groundColor: #0000FF" "\n" \
- "*showFPS: False \n" \
- "*wireframe: False \n"
-
-# define release_hands 0
-
-#include "xlockmore.h"
-#include "sphere.h"
-#include "tube.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include "gllist.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-
-#define DEF_SPEED "1.0"
-#define DEF_SPIN "XY"
-#define DEF_WANDER "True"
-#define DEF_FACE_FRONT "True"
-#define DEF_DEBUG "False"
-
-extern const struct gllist
- *handsy_model_finger_distal, *handsy_model_finger_intermediate,
- *handsy_model_finger_proximal, *handsy_model_finger_metacarpal,
- *handsy_model_thumb_distal, *handsy_model_thumb_proximal,
- *handsy_model_thumb_metacarpal, *handsy_model_palm;
-static struct gllist *ground = 0;
-
-static const struct gllist * const *all_objs[] = {
- &handsy_model_finger_distal, &handsy_model_finger_intermediate,
- &handsy_model_finger_proximal, &handsy_model_finger_metacarpal,
- &handsy_model_thumb_distal, &handsy_model_thumb_proximal,
- &handsy_model_thumb_metacarpal, &handsy_model_palm,
- (const struct gllist * const *) &ground
-};
-
-#define FINGER_DISTAL 0
-#define FINGER_INTERMEDIATE 1
-#define FINGER_PROXIMAL 2
-#define FINGER_METACARPAL 3
-#define THUMB_DISTAL 4
-#define THUMB_PROXIMAL 5
-#define THUMB_METACARPAL 6
-#define PALM 7
-#define GROUND 8
-
-
-/* 'hand_geom' describes the position and extent of the various joints.
- 'hand' describes the current flexion of the joints in that model.
- 'hand_anim' is a list of positions and timings describing an animation.
- 'hands_configuration' is the usual global state structure.
- */
-
-typedef struct {
- double min, max; /* +- pi */
-} joint;
-
-typedef struct {
- joint bones[4];
- joint base;
-} finger;
-
-typedef struct {
- finger fingers[5];
- joint palm;
- joint wrist1;
- joint wrist2;
-} hand_geom;
-
-static const hand_geom human_hand = {
- {{{{ 0.0, 1.6 }, /* thumb distal */
- { 0.0, 1.6 }, /* thumb proximal */
- { 0.0, 1.6 }, /* thumb metacarpal */
- { 0.0, 0.0 }}, /* none */
- { -1.70, 0.00 }},
- {{{ -0.2, 1.6 }, /* index distal */
- { -0.2, 1.6 }, /* index intermediate */
- { -0.2, 1.6 }, /* index proximal */
- { 0.0, 0.0 }}, /* index metacarpal */
- { -0.25, 0.25 }},
- {{{ -0.2, 1.6 }, /* middle distal */
- { -0.2, 1.6 }, /* middle intermediate */
- { -0.2, 1.6 }, /* middle proximal */
- { 0.0, 0.0 }}, /* middle metacarpal */
- { -0.25, 0.25 }},
- {{{ -0.2, 1.6 }, /* ring distal */
- { -0.2, 1.6 }, /* ring intermediate */
- { -0.2, 1.6 }, /* ring proximal */
- { 0.0, 0.0 }}, /* ring metacarpal */
- { -0.25, 0.25 }},
- {{{ -0.2, 1.6 }, /* pinky distal */
- { -0.2, 1.6 }, /* pinky intermediate */
- { -0.2, 1.6 }, /* pinky proximal */
- { 0.0, 0.0 }}, /* pinky metacarpal */
- { -0.25, 0.25 }}},
- { -0.7, 1.5 }, /* palm (wrist up/down) */
- { -M_PI, M_PI }, /* wrist left/right */
- { -M_PI, M_PI }, /* wrist rotate */
-};
-
-typedef struct {
- double joint[countof(human_hand.fingers)] /* +- pi */
- [countof(human_hand.fingers[0].bones)];
- double base[countof(human_hand.fingers)];
- double wrist[3]; /* up/down, left/right, rotate */
- double pos[3]; /* XYZ */
- Bool sinister;
- double alpha;
-} hand;
-
-typedef struct {
- const hand * const dest;
- double duration, pause;
- double pos[3], rot[3]; /* XYZ */
-} hand_anim;
-
-typedef struct {
- const hand_anim * const pair[2]; /* L/R */
- double delay; /* Delay added to R */
-} hand_anim_pair;
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot, *rot2;
- trackball_state *trackball;
- Bool spinx, spiny, spinz;
- Bool button_down_p;
-
- const hand_geom *geom;
- GLuint *dlists;
- int nhands;
-
- struct {
- const hand_anim *anim;
- int anim_hands; /* frames in animation */
- int anim_hand; /* pos in anim, L/R */
- double anim_start, anim_time;
- double tick;
- double delay;
- } pair[2];
-
- struct { hand from, to, current; } *hands;
- GLfloat color[4];
- Bool ringp;
-
-} hands_configuration;
-
-#include "handsy_anim.h"
-
-
-static hands_configuration *bps = NULL;
-
-static GLfloat speed;
-static char *do_spin;
-static Bool do_wander;
-static Bool face_front_p;
-static Bool debug_p;
-
-static XrmOptionDescRec opts[] = {
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-spin", ".spin", XrmoptionSepArg, 0 },
- { "+spin", ".spin", XrmoptionNoArg, "" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-front", ".faceFront", XrmoptionNoArg, "True" },
- { "+front", ".faceFront", XrmoptionNoArg, "False" },
- { "-debug", ".debug", XrmoptionNoArg, "True" },
- { "+debug", ".debug", XrmoptionNoArg, "False" },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_String},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&face_front_p, "faceFront", "FaceFront", DEF_FACE_FRONT, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&debug_p, "debug", "Debug", DEF_DEBUG, t_Bool},
-};
-
-ENTRYPOINT ModeSpecOpt hands_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-/* Returns the current time in seconds as a double.
- */
-static double
-double_time (void)
-{
- struct timeval now;
-# ifdef GETTIMEOFDAY_TWO_ARGS
- struct timezone tzp;
- gettimeofday(&now, &tzp);
-# else
- gettimeofday(&now);
-# endif
-
- return (now.tv_sec + ((double) now.tv_usec * 0.000001));
-}
-
-
-static double
-constrain_joint (double v, double min, double max)
-{
- if (v < min) v = min;
- else if (v > max) v = max;
- return v;
-}
-
-
-static void
-draw_hand (ModeInfo *mi, hand *h)
-{
- hands_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
- int finger;
- int off = h->sinister ? -1 : 1;
- int nfingers = countof (bp->geom->fingers);
- int nbones = countof (bp->geom->fingers[0].bones);
-
- glLineWidth (1);
- glPushMatrix();
-
- glTranslatef (off * h->pos[0], h->pos[1], h->pos[2]);
- glRotatef (h->wrist[1] * 180 / M_PI * -off, 0, 1, 0);
- glRotatef (h->wrist[2] * 180 / M_PI * -off, 0, 0, 1);
- glRotatef (h->wrist[0] * 180 / M_PI, 1, 0, 0);
-
- bp->color[3] = h->alpha;
- glColor4fv (bp->color);
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, bp->color);
-
- if (!wire) glEnable (GL_BLEND);
-
- glPushMatrix();
- if (h->sinister)
- {
- glScalef (-1, 1, 1);
- glFrontFace (GL_CW);
- }
- else
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[PALM]);
- glPopMatrix();
-
- for (finger = 0; finger < nfingers; finger++)
- {
- int bone = nbones - 2;
- glPushMatrix();
- if (finger == 0) /* thumb */
- {
- glTranslatef (off * 0.113, -0.033, 0.093);
- glRotatef (off * 45, 0, 1, 0);
-
- if (h->sinister)
- glRotatef (180, 0, 0, 1);
-
- glRotatef (off * h->base[finger] * -180 / M_PI, 1, 0, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[THUMB_METACARPAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[THUMB_METACARPAL]);
- glPopMatrix();
-
- glTranslatef (0, 0, 0.1497);
- glRotatef (h->joint[finger][bone] * -180 / M_PI, 0, 1, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[THUMB_PROXIMAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[THUMB_PROXIMAL]);
- glPopMatrix();
-
- glTranslatef (0, 0, 0.1212);
- glRotatef (h->joint[finger][bone] * -180 / M_PI, 0, 1, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[THUMB_DISTAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[THUMB_DISTAL]);
- glPopMatrix();
- }
- else
- {
- switch (finger) {
- case 1: /* index */
- glTranslatef (off * 0.135, 0.004, 0.26835);
- glRotatef (off * 4, 0, 1, 0);
- break;
- case 2: /* middle */
- glTranslatef (off * 0.046, 0.004, 0.27152);
- glRotatef (off * 1, 0, 1, 0);
- break;
- case 3: /* ring */
- glTranslatef (off * -0.046, 0.004, 0.25577);
- glRotatef (off * -1, 0, 1, 0);
- break;
- case 4: /* pinky */
- glTranslatef (off * -0.135, 0.004, 0.22204);
- glRotatef (off * -4, 0, 1, 0);
- break;
- default: abort(); break;
- }
-
- glRotatef (90, 0, 0, 1);
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[FINGER_METACARPAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[FINGER_METACARPAL]);
- glPopMatrix();
-
- glTranslatef (0, 0, 0.1155);
- glRotatef (off * h->base[finger] * -180 / M_PI, 1, 0, 0);
- glRotatef (h->joint[finger][bone] * -180 / M_PI, 0, 1, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[FINGER_PROXIMAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[FINGER_PROXIMAL]);
- glPopMatrix();
-
- glTranslatef (0, 0, 0.1815);
- glRotatef (h->joint[finger][bone] * -180 / M_PI, 0, 1, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[FINGER_INTERMEDIATE]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[FINGER_INTERMEDIATE]);
- glPopMatrix();
-
- glTranslatef (0, 0, 0.1003);
- glRotatef (h->joint[finger][bone] * -180 / M_PI, 0, 1, 0);
- bone--;
-
- glFrontFace (GL_CCW);
- glCallList (bp->dlists[FINGER_DISTAL]);
- glPushMatrix();
- glScalef (1, -1, 1);
- glFrontFace (GL_CW);
- glCallList (bp->dlists[FINGER_DISTAL]);
- glPopMatrix();
- }
- glPopMatrix();
- }
- glPopMatrix();
-
- if (h->sinister && bp->ringp)
- {
- GLfloat color[] = { 1.0, 0.4, 0.4, 1 };
- GLfloat center = 0.4;
- GLfloat th;
- GLfloat r = center - h->pos[0] + 0.1;
- GLfloat min = 0.22;
- if (r < min) r = min;
- glPushMatrix();
- glTranslatef (-center, -0.28, 0.5);
- glRotatef (h->wrist[2] * 180 / M_PI * -off, 0, 0, 1);
- glRotatef (h->wrist[0] * 180 / M_PI, 1, 0, 0);
-
- glColor4fv (color);
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
- glDisable (GL_LIGHTING);
- glLineWidth (8);
- glBegin (GL_LINE_LOOP);
- for (th = 0; th < M_PI * 2; th += M_PI / 180)
- glVertex3f (r * cos(th), r * sin(th), 0);
- glEnd();
- if (! wire) glEnable (GL_LIGHTING);
- glPopMatrix();
- }
-
- glDisable (GL_BLEND);
-}
-
-
-static void
-parse_color (ModeInfo *mi, char *key, GLfloat color[4])
-{
- XColor xcolor;
- char *string = get_string_resource (mi->dpy, key, "Color");
- if (!XParseColor (mi->dpy, mi->xgwa.colormap, string, &xcolor))
- {
- fprintf (stderr, "%s: unparsable color in %s: %s\n", progname,
- key, string);
- exit (1);
- }
- free (string);
-
- color[0] = xcolor.red / 65536.0;
- color[1] = xcolor.green / 65536.0;
- color[2] = xcolor.blue / 65536.0;
- color[3] = 1;
-}
-
-
-static int
-draw_ground (ModeInfo *mi)
-{
- int wire = MI_IS_WIREFRAME(mi);
- GLfloat i, j, k;
-
- /* When using fog, iOS apparently doesn't like lines or quads that are
- really long, and extend very far outside of the scene. Maybe? If the
- length of the line (cells * cell_size) is greater than 25 or so, lines
- that are oriented steeply away from the viewer tend to disappear
- (whether implemented as GL_LINES or as GL_QUADS).
-
- So we do a bunch of smaller grids instead of one big one.
- */
- int cells = 30;
- GLfloat cell_size = 0.8;
- int points = 0;
- int grids = 12;
- GLfloat color[4];
-
- if (wire) glLineWidth (1);
-
- parse_color (mi, "groundColor", color);
-
- glPushMatrix();
-
- glScalef (0.2, 0.2, 0.2);
-
- glRotatef (frand(90), 0, 0, 1);
-
- if (!wire)
- {
- GLfloat fog_color[4] = { 0, 0, 0, 1 };
-
- glLineWidth (4);
- glEnable (GL_LINE_SMOOTH);
- glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable (GL_BLEND);
-
- glFogi (GL_FOG_MODE, GL_EXP2);
- glFogfv (GL_FOG_COLOR, fog_color);
- glFogf (GL_FOG_DENSITY, 0.015);
- glFogf (GL_FOG_START, -cells/2 * cell_size * grids);
- glEnable (GL_FOG);
- }
-
- glColor4fv (color);
- glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
-
- glTranslatef (-cells * grids * cell_size / 2,
- -cells * grids * cell_size / 2, 0);
-
- for (j = 0; j < grids; j++)
- {
- glPushMatrix();
- for (k = 0; k < grids; k++)
- {
- glBegin (GL_LINES);
- for (i = -cells/2; i < cells/2; i++)
- {
- GLfloat a = i * cell_size;
- GLfloat b = cells/2 * cell_size;
- glVertex3f (a, -b, 0); glVertex3f (a, b, 0); points++;
- glVertex3f (-b, a, 0); glVertex3f (b, a, 0); points++;
- }
- glEnd();
- glTranslatef (cells * cell_size, 0, 0);
- }
- glPopMatrix();
- glTranslatef (0, cells * cell_size, 0);
- }
-
- if (!wire)
- {
- glDisable (GL_LINE_SMOOTH);
- glDisable (GL_BLEND);
- glDisable (GL_FOG);
- }
-
- glPopMatrix();
-
- return points;
-}
-
-
-ENTRYPOINT void
-reshape_hands (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-hands_handle_event (ModeInfo *mi, XEvent *event)
-{
- hands_configuration *bp = &bps[MI_SCREEN(mi)];
- Bool ok = False;
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- ok = True;
- else if (debug_p && event->type == KeyPress)
- {
- int nfingers = countof (bp->geom->fingers);
- int nbones = countof (bp->geom->fingers[0].bones);
- KeySym keysym;
- char c = 0;
- Bool tiltp = False;
- double delta = 0.02;
- double sign = 1;
- int i, j, k;
-
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
-
- for (i = 0; i < bp->nhands; i++)
- {
- hand *h = &bp->hands[i].current;
- Bool modp = !!event->xkey.state;
-
- switch (keysym) {
- case XK_Up: ok = True; h->pos[(modp ? 1 : 2)] += delta; break;
- case XK_Down: ok = True; h->pos[(modp ? 1 : 2)] -= delta; break;
- case XK_Right: ok = True; h->pos[0] += delta; break;
- case XK_Left: ok = True; h->pos[0] -= delta; break;
- default: break;
- }
-
- switch (c) {
- case '?': case '/':
- ok = True;
- fprintf (stderr, "\n"
- " Open fingers: 12345 (1 = pinky, 5 = thumb)\n"
- " Close fingers: QWERT\n"
- " Tilt left: ASDFG\n"
- " Tilt right: ZXCVB\n"
- " Bend wrist: UJ (up/down)\n"
- " Bend wrist: IK (left/right)\n"
- " Rotate wrist: OL\n"
- " Move origin: arrow keys: XZ plane; shift: XY plane\n"
- " Tab: print current state to stdout\n"
- " 0: Reset\n"
- " ?: This\n\n");
- return ok;
- break;
-
-
- case '1': case '!': j = 4; sign = -1; goto FINGER;
- case '2': case '@': j = 3; sign = -1; goto FINGER;
- case '3': case '#': j = 2; sign = -1; goto FINGER;
- case '4': case '$': j = 1; sign = -1; goto FINGER;
- case '5': case '%': j = 0; sign = -1; goto FINGER;
-
- case 'q': case 'Q': j = 4; sign = 1; goto FINGER;
- case 'w': case 'W': j = 3; sign = 1; goto FINGER;
- case 'e': case 'E': j = 2; sign = 1; goto FINGER;
- case 'r': case 'R': j = 1; sign = 1; goto FINGER;
- case 't': case 'T': j = 0; sign = 1; goto FINGER;
-
- case 'a': case 'A': tiltp = True; j = 4; sign = 1; goto FINGER;
- case 's': case 'S': tiltp = True; j = 3; sign = 1; goto FINGER;
- case 'd': case 'D': tiltp = True; j = 2; sign = 1; goto FINGER;
- case 'f': case 'F': tiltp = True; j = 1; sign = 1; goto FINGER;
- case 'g': case 'G': tiltp = True; j = 0; sign = 1; goto FINGER;
-
- case 'z': case 'Z': tiltp = True; j = 4; sign = -1; goto FINGER;
- case 'x': case 'X': tiltp = True; j = 3; sign = -1; goto FINGER;
- case 'c': case 'C': tiltp = True; j = 2; sign = -1; goto FINGER;
- case 'v': case 'V': tiltp = True; j = 1; sign = -1; goto FINGER;
- case 'b': case 'B': tiltp = True; j = 0; sign = -1; goto FINGER;
- FINGER:
- ok = True;
- if (tiltp)
- h->base[j] = constrain_joint (h->base[j] + sign * delta,
- bp->geom->fingers[j].base.min,
- bp->geom->fingers[j].base.max);
- else
- for (k = 0; k < nbones; k++)
- h->joint[j][k] =
- constrain_joint (h->joint[j][k] + sign * delta,
- bp->geom->fingers[j].bones[k].min,
- bp->geom->fingers[j].bones[k].max);
- break;
-
- case 'u': case 'U': ok = True; h->wrist[0] -= delta; break;
- case 'j': case 'J': ok = True; h->wrist[0] += delta; break;
- case 'i': case 'I': ok = True; h->wrist[1] += delta; break;
- case 'k': case 'K': ok = True; h->wrist[1] -= delta; break;
- case 'o': case 'O': ok = True; h->wrist[2] -= delta; break;
- case 'l': case 'L': ok = True; h->wrist[2] += delta; break;
-
- case '0': case ')':
- ok = True;
- for (j = 0; j < nfingers; j++)
- {
- h->base[j] = 0;
- for (k = 0; k < nbones; k++)
- h->joint[j][k] = 0;
- }
- for (j = 0; j < 3; j++)
- h->wrist[j] = 0;
- for (j = 0; j < 3; j++)
- h->pos[j] = 0;
- break;
-
- case '\t':
- ok = True;
- fprintf (stdout, "\nstatic const hand H = {\n {");
- for (i = 0; i < nfingers; i++)
- {
- if (i > 0) fprintf (stdout, " ");
- fprintf (stdout, "{");
- for (j = 0; j < nbones; j++)
- {
- double v = h->joint[i][j];
- if (i == 0 && j == 3) v = 0; /* no thumb intermediate */
- if (j == 0) fprintf (stdout, " ");
- fprintf (stdout, "%.2f", v);
- if (j < nbones-1) fprintf (stdout, ", ");
- }
- fprintf (stdout, " }");
- if (i < nfingers-1) fprintf (stdout, ",\n");
- }
- fprintf (stdout, "},\n { ");
- for (i = 0; i < nfingers; i++)
- {
- fprintf (stdout, "%.2f", h->base[i]);
- if (i < nfingers-1) fprintf (stdout, ", ");
- }
- fprintf (stdout, " },\n");
- fprintf (stdout, " { %.2f, %.2f, %.2f },\n",
- h->wrist[0], h->wrist[1], h->wrist[2]);
- fprintf (stdout, " { %.2f, %.2f, %.2f },\n",
- h->pos[0], h->pos[1], h->pos[2]);
- fprintf (stdout, " True\n};\n\n");
- fflush (stdout);
- return ok;
- break;
-
- default: break;
- }
- }
- }
- return ok;
-}
-
-
-ENTRYPOINT void
-init_hands (ModeInfo *mi)
-{
- hands_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
- hand def[2];
- int i;
-
- MI_INIT (mi, bps);
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_hands (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- bp->pair[0].tick = bp->pair[1].tick = 1.0;
- bp->geom = &human_hand;
- bp->nhands = MI_COUNT(mi);
- if (bp->nhands <= 0) bp->nhands = 1;
-
- if (bp->nhands & 1) bp->nhands++; /* Even number */
-
- if (debug_p)
- {
- bp->nhands = 1;
- do_spin = "";
- do_wander = False;
- }
-
- bp->hands = calloc (bp->nhands, sizeof(*bp->hands));
-
- {
- double spin_speed = 0.5 * speed;
- double wander_speed = 0.005 * speed;
- double tilt_speed = 0.001 * speed;
- double spin_accel = 0.5;
-
- char *s = do_spin;
- while (*s)
- {
- if (*s == 'x' || *s == 'X') bp->spinx = True;
- else if (*s == 'y' || *s == 'Y') bp->spiny = True;
- else if (*s == 'z' || *s == 'Z') bp->spinz = True;
- else if (*s == '0') ;
- else
- {
- fprintf (stderr,
- "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n",
- progname, do_spin);
- exit (1);
- }
- s++;
- }
-
- bp->rot = make_rotator (bp->spinx ? spin_speed : 0,
- bp->spiny ? spin_speed : 0,
- bp->spinz ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- False);
- bp->rot2 = (face_front_p
- ? make_rotator (0, 0, 0, 0, tilt_speed, True)
- : 0);
- bp->trackball = gltrackball_init (False);
- }
-
- /* Set default hand to the last hand in the animation list. */
- for (i = 0; i <= 1; i++)
- {
- int j;
- for (j = 0; ; j++)
- if (!all_hand_anims[j+1].pair[i])
- {
- if (! all_hand_anims[j].pair[i]) abort();
- def[i] = *all_hand_anims[j].pair[i]->dest;
- if (debug_p)
- def[i].alpha = 1;
- else
- {
- def[i].pos[1] = 5; /* off screen */
- def[i].pos[2] = 5;
- }
- break;
- }
- }
-
- for (i = 0; i < bp->nhands; i++)
- {
- int sinister = (i & 1);
- bp->hands[i].to = def[sinister];
- bp->hands[i].to.sinister = sinister;
- bp->hands[i].from = bp->hands[i].to;
- bp->hands[i].current = bp->hands[i].to;
- }
-
- glFrontFace(GL_CW);
- bp->dlists = (GLuint *) calloc (countof(all_objs)+1, sizeof(GLuint));
- for (i = 0; i < countof(all_objs); i++)
- bp->dlists[i] = glGenLists (1);
-
- for (i = 0; i < countof(all_objs); i++)
- {
- const struct gllist *gll = *all_objs[i];
- GLfloat s = 0.1;
- glNewList (bp->dlists[i], GL_COMPILE);
- switch (i) {
- case GROUND:
- if (! ground)
- ground = (struct gllist *) calloc (1, sizeof(*ground));
- ground->points = draw_ground (mi);
- break;
- default:
- glPushMatrix();
- glScalef (s, s, s);
- renderList (gll, wire);
- glPopMatrix();
- break;
- }
- glEndList ();
- }
-
- if (!wire)
- {
- GLfloat pos[4] = {0.4, 0.2, 0.4, 0.0};
- GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
- GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
- }
-
- parse_color (mi, "foreground", bp->color);
-}
-
-
-static void
-tick_hands (ModeInfo *mi)
-{
- hands_configuration *bp = &bps[MI_SCREEN(mi)];
- int i, j, k, nfingers, nbones, sinister;
- double now = double_time();
-
- if (debug_p) return;
-
- if (!bp->pair[0].anim && /* Both hands finished. */
- !bp->pair[1].anim) /* Pick a new animation. */
- {
- int nanims = 0;
- while (all_hand_anims[nanims].pair[0] ||
- all_hand_anims[nanims].pair[1])
- nanims++;
- i = random() % nanims;
- for (sinister = 0; sinister <= 1; sinister++)
- {
- bp->pair[sinister].anim = all_hand_anims[i].pair[sinister];
- bp->pair[sinister].anim_hand = 0;
- bp->pair[sinister].anim_hands = 0;
- while (bp->pair[sinister].anim[bp->pair[sinister].anim_hands].dest)
- bp->pair[sinister].anim_hands++;
- bp->pair[sinister].anim_start = now;
- bp->pair[sinister].tick = 0;
-
- if (sinister == 1)
- bp->pair[sinister].delay = all_hand_anims[i].delay;
- }
-
- bp->ringp = (all_hand_anims[i].pair[0] == goatse_anim);
-
- for (i = 0; i < bp->nhands; i++)
- {
- sinister = bp->hands[i].from.sinister;
- bp->hands[i].from = bp->hands[i].current;
- bp->hands[i].to = *bp->pair[sinister].anim->dest;
- bp->hands[i].to.sinister = sinister;
-
- j = bp->pair[sinister].anim_hand;
-
- bp->hands[i].to.alpha =
- (bp->pair[sinister].anim == hidden_anim ? 0 : 1);
-
- /* Anim keyframes can adjust position and rotation */
- for (k = 0; k < 3; k++)
- {
- bp->hands[i].to.wrist[k] +=
- bp->pair[sinister].anim[j].rot[k];
- bp->hands[i].to.pos[k] +=
- bp->pair[sinister].anim[j].pos[k];
- }
- }
- }
-
- for (sinister = 0; sinister <= 1; sinister++)
- {
- const hand_anim *h;
- double elapsed, duration, duration2;
-
- if (! bp->pair[sinister].anim) /* Done with this hand, not the other. */
- continue;
-
- h = &bp->pair[sinister].anim[bp->pair[sinister].anim_hand];
-
- elapsed = now - bp->pair[sinister].anim_start;
- duration = h->duration / speed;
- duration2 = duration + (bp->pair[sinister].delay + h->pause) / speed;
-
- if (elapsed > duration2 && /* Done animating and pausing this hand. */
- bp->pair[sinister].tick >= 1) /* ...and painted final frame. */
- {
- bp->pair[sinister].anim_hand++;
- bp->pair[sinister].tick = 1;
- if (bp->pair[sinister].anim_hand >= bp->pair[sinister].anim_hands)
- {
- /* Done with all steps of this hand's animation. */
- bp->pair[sinister].anim = 0;
- for (i = 0; i < bp->nhands; i++)
- if (bp->hands[i].from.sinister == sinister)
- bp->hands[i].from = bp->hands[i].to = bp->hands[i].current;
- }
- else
- {
- /* Move to next step of animation. */
- for (i = 0; i < bp->nhands; i++)
- {
- if (sinister != bp->hands[i].current.sinister)
- continue;
-
- j = bp->pair[sinister].anim_hand;
- bp->hands[i].from = bp->hands[i].current;
- bp->hands[i].to = *bp->pair[sinister].anim[j].dest;
- bp->hands[i].to.alpha =
- (bp->pair[sinister].anim == hidden_anim ? 0 : 1);
-
- /* Anim keyframes can adjust position and rotation */
- for (k = 0; k < 3; k++)
- {
- bp->hands[i].to.wrist[k] +=
- bp->pair[sinister].anim[j].rot[k];
- bp->hands[i].to.pos[k] +=
- bp->pair[sinister].anim[j].pos[k];
- }
- }
- bp->pair[sinister].anim_start = now;
- bp->pair[sinister].tick = 0;
- bp->pair[sinister].delay = 0;
- }
- }
- else if (elapsed > duration) /* Done animating, still pausing. */
- bp->pair[sinister].tick = 1;
- else /* Still animating. */
- bp->pair[sinister].tick = elapsed / duration;
-
- if (bp->pair[sinister].tick > 1)
- bp->pair[sinister].tick = 1;
-
- /* Move the joints into position:
- compute 'current' between 'from' and 'to' by ratio 'tick'. */
-
- nfingers = countof (bp->geom->fingers);
- nbones = countof (bp->geom->fingers[0].bones);
- for (i = 0; i < bp->nhands; i++)
- {
- if (bp->hands[i].current.sinister != sinister)
- continue;
- for (j = 0; j < nfingers; j++)
- {
- for (k = 0; k < nbones; k++)
- bp->hands[i].current.joint[j][k] =
- constrain_joint (bp->hands[i].from.joint[j][k] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.joint[j][k] -
- bp->hands[i].from.joint[j][k]),
- bp->geom->fingers[j].bones[k].min,
- bp->geom->fingers[j].bones[k].max);
- bp->hands[i].current.base[j] =
- constrain_joint (bp->hands[i].from.base[j] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.base[j] -
- bp->hands[i].from.base[j]),
- bp->geom->fingers[j].base.min,
- bp->geom->fingers[j].base.max);
- }
- j = 0;
- bp->hands[i].current.wrist[j] =
- constrain_joint (bp->hands[i].from.wrist[j] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.wrist[j] -
- bp->hands[i].from.wrist[j]),
- bp->geom->palm.min,
- bp->geom->palm.max);
- j = 1;
- bp->hands[i].current.wrist[j] =
- constrain_joint (bp->hands[i].from.wrist[j] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.wrist[j] -
- bp->hands[i].from.wrist[j]),
- bp->geom->wrist1.min,
- bp->geom->wrist1.max);
- j = 2;
- bp->hands[i].current.wrist[j] =
- constrain_joint (bp->hands[i].from.wrist[j] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.wrist[j] -
- bp->hands[i].from.wrist[j]),
- bp->geom->wrist2.min,
- bp->geom->wrist2.max);
- for (j = 0; j < 3; j++)
- bp->hands[i].current.pos[j] =
- constrain_joint (bp->hands[i].from.pos[j] +
- bp->pair[sinister].tick
- * (bp->hands[i].to.pos[j] -
- bp->hands[i].from.pos[j]),
- -999, 999);
- bp->hands[i].current.alpha =
- bp->hands[i].from.alpha +
- bp->pair[sinister].tick *
- (bp->hands[i].to.alpha - bp->hands[i].from.alpha);
- }
- }
-}
-
-
-ENTRYPOINT void
-draw_hands (ModeInfo *mi)
-{
- hands_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- GLfloat s;
- int i;
-
- static const GLfloat bspec[4] = {1.0, 1.0, 1.0, 1.0};
- static const GLfloat bshiny = 128.0;
- GLfloat bcolor[4] = { 0.7, 0.7, 1.0, 1.0 };
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glShadeModel(GL_SMOOTH);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glEnable(GL_CULL_FACE);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- glRotatef(current_device_rotation(), 0, 0, 1);
-
- s = 10;
- glScalef (s, s, s);
-
- {
- double x, y, z;
-
- gltrackball_rotate (bp->trackball);
-
- if (face_front_p)
- {
- double maxx = 120 / 10.0;
- double maxy = 55 / 10.0;
- double maxz = 40 / 10.0;
- get_position (bp->rot2, &x, &y, &z, !bp->button_down_p);
- if (bp->spinx) glRotatef (maxx/2 - x*maxx, 0, 1, 0);
- if (bp->spiny) glRotatef (maxy/2 - y*maxy, 1, 0, 0);
- if (bp->spinz) glRotatef (maxz/2 - z*maxz, 0, 0, 1);
- }
- else
- {
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
- glRotatef (x * 360, 1, 0, 0);
- glRotatef (y * 360, 0, 1, 0);
- glRotatef (z * 360, 0, 0, 1);
- }
-
- glRotatef (-70, 1, 0, 0);
-
- glTranslatef (0, 0, -0.5);
-
- glPushMatrix();
- glRotatef ((bp->spiny ? y : bp->spinx ? x : z) * 90, 0, 0, 1);
- glCallList (bp->dlists[GROUND]);
- glPopMatrix();
-
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- z += 1; /* Origin of hands is 1.0 above floor. */
- glTranslatef((x - 0.5) * 0.8,
- (y - 0.5) * 1.1,
- (z - 0.5) * 0.2);
- }
-
- glMaterialfv (GL_FRONT, GL_SPECULAR, bspec);
- glMateriali (GL_FRONT, GL_SHININESS, bshiny);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, bcolor);
-
- {
- /* Lay the pairs out in a square-ish grid, keeping pairs together. */
- int rows = sqrt (bp->nhands / 2);
- int cols;
- int x, y;
-
- cols = ceil (bp->nhands / 2.0 / rows);
-
- if (bp->nhands <= 2)
- rows = cols = 1;
-
- if (MI_WIDTH(mi) < MI_HEIGHT(mi)) /* Portrait */
- {
- s = 0.5;
- glScalef (s, s, s);
- }
-
- if (bp->nhands == 1)
- glScalef (2, 2, 2);
-
- if (cols > 1)
- {
- s = 1.0 / rows;
- glScalef (s, s, s);
- }
-
- if (bp->nhands > 1)
- {
- s = 0.8;
- glTranslatef (-s * rows * 1.5, -s * cols, 0);
- glTranslatef (s, s, 0);
- }
-
- i = 0;
- for (y = 0; y < cols; y++)
- for (x = 0; x < rows; x++)
- {
- glPushMatrix();
- glTranslatef (x * s * 3, y * s * 2, y * s);
- if (i < bp->nhands)
- draw_hand (mi, &bp->hands[i++].current);
- glTranslatef (s, 0, 0);
- if (i < bp->nhands)
- draw_hand (mi, &bp->hands[i++].current);
- glPopMatrix();
- }
- }
- glPopMatrix();
-
- tick_hands (mi);
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_hands (ModeInfo *mi)
-{
- hands_configuration *bp = &bps[MI_SCREEN(mi)];
- int i;
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->trackball) gltrackball_free (bp->trackball);
-
- if (bp->dlists) {
- for (i = 0; i < countof(all_objs); i++)
- if (glIsList(bp->dlists[i])) glDeleteLists(bp->dlists[i], 1);
- free (bp->dlists);
- }
-}
-
-XSCREENSAVER_MODULE_2 ("Handsy", handsy, hands)
-
-#endif /* USE_GL */