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-rw-r--r--hacks/glx/hexstrut.c513
1 files changed, 0 insertions, 513 deletions
diff --git a/hacks/glx/hexstrut.c b/hacks/glx/hexstrut.c
deleted file mode 100644
index 6d776bc..0000000
--- a/hacks/glx/hexstrut.c
+++ /dev/null
@@ -1,513 +0,0 @@
-/* hexstrut, Copyright (c) 2016-2017 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- */
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*count: 20 \n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_hexstrut 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "normals.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "True"
-#define DEF_SPEED "1.0"
-#define DEF_THICKNESS "0.2"
-
-#define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
-
-typedef struct { double a, o; } LL; /* latitude + longitude */
-
-typedef struct triangle triangle;
-struct triangle {
- XYZ p[3];
- triangle *next;
- triangle *neighbors[6];
- GLfloat orot, rot;
- int delay, odelay;
- int ccolor;
-};
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
-
- int count;
- triangle *triangles;
-
- int ncolors;
- XColor *colors;
-
-} hexstrut_configuration;
-
-static hexstrut_configuration *bps = NULL;
-
-static Bool do_spin;
-static GLfloat speed;
-static Bool do_wander;
-static GLfloat thickness;
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-thickness", ".thickness", XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&thickness, "thickness", "Thickness", DEF_THICKNESS, t_Float},
-};
-
-ENTRYPOINT ModeSpecOpt hexstrut_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-
-/* Add t1 to the neighbor list of t0. */
-static void
-link_neighbor (triangle *t0, triangle *t1)
-{
- int k;
- if (t0 == t1)
- return;
- for (k = 0; k < countof(t0->neighbors); k++)
- {
- if (t0->neighbors[k] == t1 ||
- t0->neighbors[k] == 0)
- {
- t0->neighbors[k] = t1;
- return;
- }
- }
- fprintf (stderr, "too many neighbors\n");
- abort();
-}
-
-
-static void
-make_plane (ModeInfo *mi)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
- int n = MI_COUNT(mi) * 2;
- GLfloat size = 2.0 / n;
- int x, y;
- GLfloat w = size;
- GLfloat h = size * sqrt(3) / 2;
- triangle **grid = (triangle **) calloc (n * n, sizeof(*grid));
-
- for (y = 0; y < n; y++)
- for (x = 0; x < n; x++)
- {
- triangle *t;
-
- t = (triangle *) calloc (1, sizeof(*t));
- t->p[0].x = (x - n/2) * w;
- t->p[0].y = (y - n/2) * h;
-
- if (y & 1)
- t->p[0].x += w / 2;
-
- t->p[1].x = t->p[0].x - w/2;
- t->p[2].x = t->p[0].x + w/2;
- t->p[1].y = t->p[0].y + h;
- t->p[2].y = t->p[0].y + h;
-
- if (x > 0)
- {
- triangle *t2 = grid[y * n + (x-1)];
- link_neighbor (t, t2);
- link_neighbor (t2, t);
- }
- if (y > 0)
- {
- triangle *t2 = grid[(y-1) * n + x];
- link_neighbor (t, t2);
- link_neighbor (t2, t);
-
- if (x < n-1)
- {
- t2 = grid[(y-1) * n + (x+1)];
- link_neighbor (t, t2);
- link_neighbor (t2, t);
- }
- }
-
- t->next = bp->triangles;
- bp->triangles = t;
- grid[y * n + x] = t;
- bp->count++;
- }
-
- free (grid);
-}
-
-
-static void
-tick_triangles (ModeInfo *mi)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
- triangle *t;
- GLfloat step = 0.01 + (0.04 * speed);
-
- if (! (random() % 80))
- {
- int n = random() % bp->count;
- int i;
- for (i = 0, t = bp->triangles; t && i < n; t = t->next, i++)
- ;
- if (! t->rot)
- {
- t->rot += step * ((random() & 1) ? 1 : -1);
- t->odelay = t->delay = 4;
- }
- }
-
- for (t = bp->triangles; t; t = t->next)
- {
- /* If this triangle is rotating, continue until done. */
- if (t->rot)
- {
- t->rot += step * (t->rot > 0 ? 1 : -1);
-
- t->ccolor++;
- if (t->ccolor >= bp->ncolors)
- t->ccolor = 0;
-
- if (t->rot > 1 || t->rot < -1)
- {
- t->orot += (t->rot > 1 ? 1 : -1);
- t->rot = 0;
- }
- }
-
- /* If this triangle's propagation delay hasn't hit zero, decrement it.
- When it does, start its neighbors rotating.
- */
- if (t->delay)
- {
- int i;
- t->delay--;
- if (t->delay == 0)
- for (i = 0; i < countof(t->neighbors); i++)
- {
- if (t->neighbors[i] &&
- t->neighbors[i]->rot == 0)
- {
- t->neighbors[i]->rot += step * (t->rot > 0 ? 1 : -1);
- t->neighbors[i]->delay =
- t->neighbors[i]->odelay = t->odelay;
- }
- }
- }
- }
-}
-
-
-static void
-draw_triangles (ModeInfo *mi)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
- triangle *t;
- GLfloat length = sqrt(3) / 3;
- GLfloat t2 = length * thickness / 2;
- GLfloat scale;
-
- {
- triangle *t = bp->triangles;
- GLfloat X = t->p[0].x - t->p[1].x;
- GLfloat Y = t->p[0].y - t->p[1].y;
- GLfloat Z = t->p[0].z - t->p[1].z;
- scale = sqrt(X*X + Y*Y + Z*Z);
- }
-
- glFrontFace (GL_CCW);
-
- glBegin (wire ? GL_LINES : GL_QUADS);
-
- glNormal3f (0, 0, 1);
- for (t = bp->triangles; t; t = t->next)
- {
- int i;
- XYZ c;
- GLfloat color[4];
-
- GLfloat angle = (M_PI * 2 / 3) * t->rot;
- GLfloat cr = cos(angle), sr = sin(angle);
-
- c.x = (t->p[0].x + t->p[1].x + t->p[2].x) / 3;
- c.y = (t->p[0].y + t->p[1].y + t->p[2].y) / 3;
- c.z = (t->p[0].z + t->p[1].z + t->p[2].z) / 3;
-
- /* Actually we don't need normals at all, since no lighting.
- do_normal (t->p[0].x, t->p[0].y, t->p[0].z,
- t->p[1].x, t->p[1].y, t->p[1].z,
- t->p[2].x, t->p[2].y, t->p[2].z);
- */
-
- color[0] = bp->colors[t->ccolor].red / 65535.0;
- color[1] = bp->colors[t->ccolor].green / 65535.0;
- color[2] = bp->colors[t->ccolor].blue / 65535.0;
- color[3] = 1;
-
- /* Brighter */
- color[0] = color[0] * 0.75 + 0.25;
- color[1] = color[1] * 0.75 + 0.25;
- color[2] = color[2] * 0.75 + 0.25;
-
- glColor4fv (color);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color);
-
- for (i = 0; i < 3; i++)
- {
- /* Orient to direction of corner. */
- GLfloat x = t->p[i].x - c.x;
- GLfloat y = t->p[i].y - c.y;
- GLfloat z = t->p[i].z - c.z;
-
- GLfloat smc = sr * y - cr * x;
- GLfloat spc = cr * y + sr * x;
-
- GLfloat st2 = t2 * scale / sqrt(x*x + y*y);
- GLfloat slength = length * scale / sqrt(x*x + y*y + z*z);
-
- GLfloat xt2 = spc * st2;
- GLfloat yt2 = smc * st2;
- GLfloat xlength = c.x - slength * smc;
- GLfloat ylength = c.y + slength * spc;
- GLfloat zlength = c.z + slength * z;
-
- if (! wire)
- glVertex3f (c.x - xt2, c.y - yt2, c.z);
-
- glVertex3f (c.x + xt2, c.y + yt2, c.z);
- if (wire)
- glVertex3f (xlength + xt2, ylength + yt2, zlength);
-
- if (! wire)
- glVertex3f (xlength + xt2, ylength + yt2, zlength);
-
- glVertex3f (xlength - xt2, ylength - yt2, zlength);
-
- if (wire)
- glVertex3f (c.x - xt2, c.y - yt2, c.z);
-
- mi->polygon_count++;
- }
- }
-
- glEnd();
-}
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_hexstrut (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 3) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-hexstrut_handle_event (ModeInfo *mi, XEvent *event)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == ' ' || c == '\t')
- {
- bp->ncolors = 64;
- make_smooth_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
- return True;
- }
- }
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_hexstrut (ModeInfo *mi)
-{
- hexstrut_configuration *bp;
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_hexstrut (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- {
- double spin_speed = 0.002;
- double wander_speed = 0.003;
- double spin_accel = 1.0;
-
- bp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- False);
- bp->trackball = gltrackball_init (True);
- }
-
-
- /* Let's tilt the scene a little. */
- gltrackball_reset (bp->trackball,
- -0.4 + frand(0.8),
- -0.4 + frand(0.8));
-
- if (thickness < 0.05) thickness = 0.05;
- if (thickness < 0.05) MI_IS_WIREFRAME(mi) = True;
- if (thickness > 1.7) thickness = 1.7;
- if (speed > 2) speed = 2;
-
- bp->ncolors = 64;
- bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
- make_smooth_colormap (0, 0, 0,
- bp->colors, &bp->ncolors,
- False, 0, False);
-
- make_plane (mi);
-}
-
-
-ENTRYPOINT void
-draw_hexstrut (ModeInfo *mi)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glShadeModel(GL_SMOOTH);
-
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glDisable(GL_CULL_FACE);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- {
- double x, y, z;
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- glTranslatef((x - 0.5) * 6,
- (y - 0.5) * 6,
- (z - 0.5) * 12);
-
- gltrackball_rotate (bp->trackball);
-
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- mi->polygon_count = 0;
-
- glScalef (30, 30, 30);
-
- if (! bp->button_down_p)
- tick_triangles (mi);
- draw_triangles (mi);
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_hexstrut (ModeInfo *mi)
-{
- hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->colors) free (bp->colors);
- while (bp->triangles)
- {
- triangle *t = bp->triangles->next;
- free (bp->triangles);
- bp->triangles = t;
- }
-}
-
-XSCREENSAVER_MODULE ("Hexstrut", hexstrut)
-
-#endif /* USE_GL */