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Diffstat (limited to 'hacks/glx/maze3d.man')
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diff --git a/hacks/glx/maze3d.man b/hacks/glx/maze3d.man deleted file mode 100644 index 9e833b0..0000000 --- a/hacks/glx/maze3d.man +++ /dev/null @@ -1,116 +0,0 @@ -.TH XScreenSaver 1 "" "X Version 11" -.SH NAME -maze3d \- A 3D maze. -.SH SYNOPSIS -.B maze3d -[\-display \fIhost:display.screen\fP] -[\-visual \fIvisual\fP] -[\-window] -[\-root] -[\-speed \fIfloat\fP] -[\-delay \fInumber\fP] -[\-fps] -[\-rows \fInumber\fP] -[\-columns \fInumber\fP] -[\-overlay] -[\-wall-texture \fItexture\fP] -[\-floor-texture \fItexture\fP] -[\-ceiling-texture \fItexture\fP] -[\-drop-acid] -[\-drop-acid-walls] -[\-drop-acid-floor] -[\-drop-acid-ceiling] -[\-inverters \fInumber\fP] -[\-rats \fInumber\fP] -.SH DESCRIPTION -A recreation of the 3D Maze screensaver from Windows 95. -.SH OPTIONS -.TP 8 -.B \-visual \fIvisual\fP -Specify which visual to use. Legal values are the name of a visual class, -or the id number (decimal or hex) of a specific visual. -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-speed \fInumber\fP -Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast. -.TP 8 -.B \-delay \fInumber\fP -Per-frame delay, in microseconds. Default: 20000 (0.02 seconds). -.TP 8 -.B \-fps | \-no-fps -Display the current frame rate and CPU load. -.TP 8 -.B \-rows \fInumber\fP -The number of rows in the maze. Default: 12. -.TP 8 -.B \-columns \fInumber\fP -The number of columns in the maze. Default: 12. -.TP 8 -.B \-overlay -Overlays a minimap of the maze on the screen. -.TP 8 -.B \-wall-texture \fItexture\fP -Sets the wall texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). -.TP 8 -.B \-floor-texture \fItexture\fP -Sets the floor texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). -.TP 8 -.B \-ceiling-texture \fItexture\fP -Sets the ceiling texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below). -.TP 8 -.B \-drop-acid-walls -Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.) -.TP 8 -.B \-drop-acid-floor -Continuously shifts the hue of the floor texture. -.TP 8 -.B \-drop-acid-ceiling -Continuously shifts the hue of the ceiling texture. -.TP 8 -.B \-drop-acid -Turns on all three. -.TP 8 -.B \-inverters \fInumber\fP -Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10. -.TP 8 -.B \-rats \fInumber\fP -Sets the number of rats, or rather "Bobs", in the maze. Default: 1. -.TP 8 -.SH TEXTURES -The wall, ceiling, and floor textures can be set to one of the following: -.TP 8 -.B brick-wall -A brick wall. This is the default wall texture. -.TP 8 -.B wood-floor -A wooden floor. This is the default floor texture. -.TP 8 -.B ceiling-tiles -Ceiling tiles. This is the default ceiling texture. -.TP 8 -You can also specify a path to an image file, instead of using one of the built-in textures. -.SH ENVIRONMENT -.PP -.TP 8 -.B DISPLAY -to get the default host and display number. -.TP 8 -.B XENVIRONMENT -to get the name of a resource file that overrides the global resources -stored in the RESOURCE_MANAGER property. -.SH SEE ALSO -.BR X (1), -.BR xscreensaver (1) -.SH COPYRIGHT -Copyright \(co 2018 by sudoer@riseup.net. Permission to use, copy, modify, -distribute, and sell this software and its documentation for any purpose is -hereby granted without fee, provided that the above copyright notice appear -in all copies and that both that copyright notice and this permission notice -appear in supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" without -express or implied warranty. |
