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-.TH XScreenSaver 1 "" "X Version 11"
-.SH NAME
-maze3d \- A 3D maze.
-.SH SYNOPSIS
-.B maze3d
-[\-display \fIhost:display.screen\fP]
-[\-visual \fIvisual\fP]
-[\-window]
-[\-root]
-[\-speed \fIfloat\fP]
-[\-delay \fInumber\fP]
-[\-fps]
-[\-rows \fInumber\fP]
-[\-columns \fInumber\fP]
-[\-overlay]
-[\-wall-texture \fItexture\fP]
-[\-floor-texture \fItexture\fP]
-[\-ceiling-texture \fItexture\fP]
-[\-drop-acid]
-[\-drop-acid-walls]
-[\-drop-acid-floor]
-[\-drop-acid-ceiling]
-[\-inverters \fInumber\fP]
-[\-rats \fInumber\fP]
-.SH DESCRIPTION
-A recreation of the 3D Maze screensaver from Windows 95.
-.SH OPTIONS
-.TP 8
-.B \-visual \fIvisual\fP
-Specify which visual to use. Legal values are the name of a visual class,
-or the id number (decimal or hex) of a specific visual.
-.TP 8
-.B \-window
-Draw on a newly-created window. This is the default.
-.TP 8
-.B \-root
-Draw on the root window.
-.TP 8
-.B \-speed \fInumber\fP
-Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast.
-.TP 8
-.B \-delay \fInumber\fP
-Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).
-.TP 8
-.B \-fps | \-no-fps
-Display the current frame rate and CPU load.
-.TP 8
-.B \-rows \fInumber\fP
-The number of rows in the maze. Default: 12.
-.TP 8
-.B \-columns \fInumber\fP
-The number of columns in the maze. Default: 12.
-.TP 8
-.B \-overlay
-Overlays a minimap of the maze on the screen.
-.TP 8
-.B \-wall-texture \fItexture\fP
-Sets the wall texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
-.TP 8
-.B \-floor-texture \fItexture\fP
-Sets the floor texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
-.TP 8
-.B \-ceiling-texture \fItexture\fP
-Sets the ceiling texture. \fItexture\fP can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
-.TP 8
-.B \-drop-acid-walls
-Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.)
-.TP 8
-.B \-drop-acid-floor
-Continuously shifts the hue of the floor texture.
-.TP 8
-.B \-drop-acid-ceiling
-Continuously shifts the hue of the ceiling texture.
-.TP 8
-.B \-drop-acid
-Turns on all three.
-.TP 8
-.B \-inverters \fInumber\fP
-Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10.
-.TP 8
-.B \-rats \fInumber\fP
-Sets the number of rats, or rather "Bobs", in the maze. Default: 1.
-.TP 8
-.SH TEXTURES
-The wall, ceiling, and floor textures can be set to one of the following:
-.TP 8
-.B brick-wall
-A brick wall. This is the default wall texture.
-.TP 8
-.B wood-floor
-A wooden floor. This is the default floor texture.
-.TP 8
-.B ceiling-tiles
-Ceiling tiles. This is the default ceiling texture.
-.TP 8
-You can also specify a path to an image file, instead of using one of the built-in textures.
-.SH ENVIRONMENT
-.PP
-.TP 8
-.B DISPLAY
-to get the default host and display number.
-.TP 8
-.B XENVIRONMENT
-to get the name of a resource file that overrides the global resources
-stored in the RESOURCE_MANAGER property.
-.SH SEE ALSO
-.BR X (1),
-.BR xscreensaver (1)
-.SH COPYRIGHT
-Copyright \(co 2018 by sudoer@riseup.net. Permission to use, copy, modify,
-distribute, and sell this software and its documentation for any purpose is
-hereby granted without fee, provided that the above copyright notice appear
-in all copies and that both that copyright notice and this permission notice
-appear in supporting documentation. No representations are made about the
-suitability of this software for any purpose. It is provided "as is" without
-express or implied warranty.