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-rw-r--r--hacks/glx/menger.c573
1 files changed, 0 insertions, 573 deletions
diff --git a/hacks/glx/menger.c b/hacks/glx/menger.c
deleted file mode 100644
index a118400..0000000
--- a/hacks/glx/menger.c
+++ /dev/null
@@ -1,573 +0,0 @@
-/* menger, Copyright (c) 2001-2014 Jamie Zawinski <jwz@jwz.org>
- * Copyright (c) 2002 Aurelien Jacobs <aurel@gnuage.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * Generates a 3D Menger Sponge gasket:
- *
- * ___+._______
- * __-"" -- __"""----._____
- * __.--"" -- ___--+---_____. __ .+'|
- * _.-'"" __ +:"__ | ._..+"" __ .+' F
- * J"--.____ __ """""+" .+' .J F
- * J """""---.___ -- .+'" F' F
- * L """""--...+' .J F
- * L F"9 --. | . F' J
- * L -_J L_J F"9 | ;'J .+J .J J
- * | L_J | F.' .'| J F' J
- * | |"""--.__ | ' |"" J J
- * J ._ J ;;; | "L | . |-___J |
- * J L J J ;-' | L | .'J |_ .' . |
- * J "" J .---_L F"9 | F.' | .' FJ |
- * L J .-' __ | L_J | ' :' ' .+
- * L '--.___ | | .J .'
- * | F"9 """' | . F' .'
- * | -_J F"9 | .'J .'
- * +__ -_J F"9 | F.' .'
- * """--___ L_J | ' .'
- * """---___ | .'
- * ""---._|.'
- *
- * The straightforward way to generate this object creates way more polygons
- * than are needed, since there end up being many buried, interior faces.
- * So during the recursive building of the object we store which face of
- * each unitary cube we need to draw. Doing this reduces the polygon count
- * by 40% - 60%.
- *
- * Another optimization we could do to reduce the polygon count would be to
- * merge adjascent coplanar squares together into rectangles. This would
- * result in the outer faces being composed of 1xN strips. It's tricky to
- * to find these adjascent faces in non-exponential time, though.
- *
- * We could actually simulate large depths with a texture map -- if the
- * depth is such that the smallest holes are only a few pixels across,
- * just draw them as spots on the surface! It would look the same.
- */
-
-#define DEFAULTS "*delay: 30000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-
-# define release_sponge 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "True"
-#define DEF_SPEED "150"
-#define DEF_MAX_DEPTH "3"
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
- GLuint sponge_list0; /* we store X, Y, and Z-facing surfaces */
- GLuint sponge_list1; /* in their own lists, to make it easy */
- GLuint sponge_list2; /* to color them differently. */
-
- unsigned long squares_fp;
-
- int current_depth;
-
- int ncolors;
- XColor *colors;
- int ccolor0;
- int ccolor1;
- int ccolor2;
-
- int draw_tick;
-
-} sponge_configuration;
-
-static sponge_configuration *sps = NULL;
-
-static Bool do_spin;
-static Bool do_wander;
-static int speed;
-static int max_depth;
-
-static XrmOptionDescRec opts[] = {
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-spin", ".spin", XrmoptionSepArg, 0 },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-depth", ".maxDepth", XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Int},
- {&max_depth, "maxDepth", "MaxDepth", DEF_MAX_DEPTH, t_Int},
-};
-
-ENTRYPOINT ModeSpecOpt sponge_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_sponge (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-#define X0 0x01
-#define X1 0x02
-#define Y0 0x04
-#define Y1 0x08
-#define Z0 0x10
-#define Z1 0x20
-
-static int
-cube (float x0, float x1, float y0, float y1, float z0, float z1,
- int faces, int wireframe)
-{
- int n = 0;
-
- if (faces & X0)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (-1.0, 0.0, 0.0);
- glVertex3f (x0, y1, z0);
- glVertex3f (x0, y0, z0);
- glVertex3f (x0, y0, z1);
- glVertex3f (x0, y1, z1);
- glEnd ();
- n++;
- }
- if (faces & X1)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (1.0, 0.0, 0.0);
- glVertex3f (x1, y1, z1);
- glVertex3f (x1, y0, z1);
- glVertex3f (x1, y0, z0);
- glVertex3f (x1, y1, z0);
- glEnd ();
- n++;
- }
- if (faces & Y0)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (0.0, -1.0, 0.0);
- glVertex3f (x0, y0, z0);
- glVertex3f (x0, y0, z1);
- glVertex3f (x1, y0, z1);
- glVertex3f (x1, y0, z0);
- glEnd ();
- n++;
- }
- if (faces & Y1)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (0.0, 1.0, 0.0);
- glVertex3f (x0, y1, z0);
- glVertex3f (x0, y1, z1);
- glVertex3f (x1, y1, z1);
- glVertex3f (x1, y1, z0);
- glEnd ();
- n++;
- }
- if (faces & Z0)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (0.0, 0.0, -1.0);
- glVertex3f (x1, y1, z0);
- glVertex3f (x1, y0, z0);
- glVertex3f (x0, y0, z0);
- glVertex3f (x0, y1, z0);
- glEnd ();
- n++;
- }
- if (faces & Z1)
- {
- glBegin (wireframe ? GL_LINE_LOOP : GL_POLYGON);
- glNormal3f (0.0, 0.0, 1.0);
- glVertex3f (x0, y1, z1);
- glVertex3f (x0, y0, z1);
- glVertex3f (x1, y0, z1);
- glVertex3f (x1, y1, z1);
- glEnd ();
- n++;
- }
-
- return n;
-}
-
-static int
-menger_recurs_1 (int level, float x0, float x1, float y0, float y1,
- float z0, float z1, int faces, Bool wireframe,
- int orig, int forig)
-{
- float xi, yi, zi;
- int f, x, y, z;
- int n = 0;
-
- if (orig)
- {
- if (wireframe)
- n += cube (x0, x1, y0, y1, z0, z1,
- faces & (X0 | X1 | Y0 | Y1), wireframe);
- }
-
- if (level == 0)
- {
- if (!wireframe)
- n += cube (x0, x1, y0, y1, z0, z1, faces, wireframe);
- }
- else
- {
- xi = (x1 - x0) / 3;
- yi = (y1 - y0) / 3;
- zi = (z1 - z0) / 3;
-
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- for (z = 0; z < 3; z++)
- {
- if ((x != 1 && y != 1)
- || (y != 1 && z != 1)
- || (x != 1 && z != 1))
- {
- f = faces;
-
- if (x == 1 || (x == 2 && (y != 1 && z != 1)))
- f &= ~X0;
- if (x == 1 || (x == 0 && (y != 1 && z != 1)))
- f &= ~X1;
- if (forig & X0 && x == 2 && (y == 1 || z == 1))
- f |= X0;
- if (forig & X1 && x == 0 && (y == 1 || z == 1))
- f |= X1;
-
- if (y == 1 || (y == 2 && (x != 1 && z != 1)))
- f &= ~Y0;
- if (y == 1 || (y == 0 && (x != 1 && z != 1)))
- f &= ~Y1;
- if (forig & Y0 && y == 2 && (x == 1 || z == 1))
- f |= Y0;
- if (forig & Y1 && y == 0 && (x == 1 || z == 1))
- f |= Y1;
-
- if (z == 1 || (z == 2 && (x != 1 && y != 1)))
- f &= ~Z0;
- if (z == 1 || (z == 0 && (x != 1 && y != 1)))
- f &= ~Z1;
- if (forig & Z0 && z == 2 && (x == 1 || y == 1))
- f |= Z0;
- if (forig & Z1 && z == 0 && (x == 1 || y == 1))
- f |= Z1;
-
- n += menger_recurs_1 (level-1,
- x0+x*xi, x0+(x+1)*xi,
- y0+y*yi, y0+(y+1)*yi,
- z0+z*zi, z0+(z+1)*zi, f, wireframe, 0,
- forig);
- }
- else if (wireframe && (x != 1 || y != 1 || z != 1))
- n += cube (x0+x*xi, x0+(x+1)*xi,
- y0+y*yi, y0+(y+1)*yi,
- z0+z*zi, z0+(z+1)*zi,
- forig & (X0 | X1 | Y0 | Y1), wireframe);
- }
- }
-
- return n;
-}
-
-static int
-menger_recurs (int level, float x0, float x1, float y0, float y1,
- float z0, float z1, int faces, Bool wireframe,
- int orig)
-{
- return menger_recurs_1 (level, x0, x1, y0, y1, z0, z1, faces,
- wireframe, orig, faces);
-}
-
-
-static void
-build_sponge (sponge_configuration *sp, Bool wireframe, int level)
-{
- glDeleteLists (sp->sponge_list0, 1);
- glNewList(sp->sponge_list0, GL_COMPILE);
- sp->squares_fp = menger_recurs (level, -1.5, 1.5, -1.5, 1.5, -1.5, 1.5,
- X0 | X1, wireframe,1);
- glEndList();
-
- glDeleteLists (sp->sponge_list1, 1);
- glNewList(sp->sponge_list1, GL_COMPILE);
- sp->squares_fp += menger_recurs (level, -1.5, 1.5, -1.5, 1.5, -1.5, 1.5,
- Y0 | Y1, wireframe,1);
- glEndList();
-
- glDeleteLists (sp->sponge_list2, 1);
- glNewList(sp->sponge_list2, GL_COMPILE);
- sp->squares_fp += menger_recurs (level, -1.5, 1.5, -1.5, 1.5, -1.5, 1.5,
- Z0 | Z1, wireframe,1);
- glEndList();
-}
-
-
-ENTRYPOINT Bool
-sponge_handle_event (ModeInfo *mi, XEvent *event)
-{
- sponge_configuration *sp = &sps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, sp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &sp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == '+' || c == '=' ||
- keysym == XK_Up || keysym == XK_Right || keysym == XK_Next)
- {
- sp->draw_tick = speed;
- sp->current_depth += (sp->current_depth > 0 ? 1 : -1);
- sp->current_depth--;
- return True;
- }
- else if (c == '-' || c == '_' ||
- keysym == XK_Down || keysym == XK_Left || keysym == XK_Prior)
- {
- sp->draw_tick = speed;
- sp->current_depth -= (sp->current_depth > 0 ? 1 : -1);
- sp->current_depth--;
- return True;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- goto DEF;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- {
- DEF:
- sp->draw_tick = speed;
- return True;
- }
-
- return False;
-}
-
-
-
-ENTRYPOINT void
-init_sponge (ModeInfo *mi)
-{
- sponge_configuration *sp;
- int wire = MI_IS_WIREFRAME(mi);
-
- MI_INIT (mi, sps);
-
- sp = &sps[MI_SCREEN(mi)];
-
- if ((sp->glx_context = init_GL(mi)) != NULL) {
- reshape_sponge (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- }
-
- if (!wire)
- {
- static const GLfloat pos0[4] = {-1.0, -1.0, 1.0, 0.1};
- static const GLfloat pos1[4] = { 1.0, -0.2, 0.2, 0.1};
- static const GLfloat dif0[4] = {1.0, 1.0, 1.0, 1.0};
- static const GLfloat dif1[4] = {1.0, 1.0, 1.0, 1.0};
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos0);
- glLightfv(GL_LIGHT1, GL_POSITION, pos1);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, dif0);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, dif1);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
-
- glShadeModel(GL_SMOOTH);
- }
-
- {
- double spin_speed = 1.0;
- double wander_speed = 0.03;
- sp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- 1.0,
- do_wander ? wander_speed : 0,
- True);
- sp->trackball = gltrackball_init (True);
- }
-
- sp->ncolors = 128;
- sp->colors = (XColor *) calloc(sp->ncolors, sizeof(XColor));
- make_smooth_colormap (0, 0, 0,
- sp->colors, &sp->ncolors,
- False, 0, False);
- sp->ccolor0 = 0;
- sp->ccolor1 = sp->ncolors / 3;
- sp->ccolor2 = sp->ccolor1 * 2;
-
- sp->sponge_list0 = glGenLists (1);
- sp->sponge_list1 = glGenLists (1);
- sp->sponge_list2 = glGenLists (1);
-
- sp->draw_tick = 9999999;
-}
-
-
-ENTRYPOINT void
-draw_sponge (ModeInfo *mi)
-{
- sponge_configuration *sp = &sps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- GLfloat color0[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat color1[4] = {0.0, 0.0, 0.0, 1.0};
- GLfloat color2[4] = {0.0, 0.0, 0.0, 1.0};
-
- if (!sp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *sp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- glScalef(1.1, 1.1, 1.1);
-
- {
- double x, y, z;
- get_position (sp->rot, &x, &y, &z, !sp->button_down_p);
- glTranslatef((x - 0.5) * 8,
- (y - 0.5) * 6,
- (z - 0.5) * 15);
-
- gltrackball_rotate (sp->trackball);
-
- get_rotation (sp->rot, &x, &y, &z, !sp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- color0[0] = sp->colors[sp->ccolor0].red / 65536.0;
- color0[1] = sp->colors[sp->ccolor0].green / 65536.0;
- color0[2] = sp->colors[sp->ccolor0].blue / 65536.0;
-
- color1[0] = sp->colors[sp->ccolor1].red / 65536.0;
- color1[1] = sp->colors[sp->ccolor1].green / 65536.0;
- color1[2] = sp->colors[sp->ccolor1].blue / 65536.0;
-
- color2[0] = sp->colors[sp->ccolor2].red / 65536.0;
- color2[1] = sp->colors[sp->ccolor2].green / 65536.0;
- color2[2] = sp->colors[sp->ccolor2].blue / 65536.0;
-
-
- sp->ccolor0++;
- sp->ccolor1++;
- sp->ccolor2++;
- if (sp->ccolor0 >= sp->ncolors) sp->ccolor0 = 0;
- if (sp->ccolor1 >= sp->ncolors) sp->ccolor1 = 0;
- if (sp->ccolor2 >= sp->ncolors) sp->ccolor2 = 0;
-
- if (sp->draw_tick++ >= speed)
- {
- sp->draw_tick = 0;
- if (sp->current_depth >= max_depth)
- sp->current_depth = -max_depth;
- sp->current_depth++;
- build_sponge (sp,
- MI_IS_WIREFRAME(mi),
- (sp->current_depth < 0
- ? -sp->current_depth : sp->current_depth));
-
- mi->polygon_count = sp->squares_fp; /* for FPS display */
- mi->recursion_depth = (sp->current_depth < 0
- ? -sp->current_depth : sp->current_depth);
- }
-
- glScalef (2.0, 2.0, 2.0);
-
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color0);
- glCallList (sp->sponge_list0);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color1);
- glCallList (sp->sponge_list1);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color2);
- glCallList (sp->sponge_list2);
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_sponge (ModeInfo *mi)
-{
- sponge_configuration *sp = &sps[MI_SCREEN(mi)];
- if (!sp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *sp->glx_context);
- if (sp->colors) free (sp->colors);
- if (sp->rot) free_rotator (sp->rot);
- if (sp->trackball) gltrackball_free (sp->trackball);
- if (glIsList(sp->sponge_list0)) glDeleteLists(sp->sponge_list0, 1);
- if (glIsList(sp->sponge_list1)) glDeleteLists(sp->sponge_list1, 1);
- if (glIsList(sp->sponge_list2)) glDeleteLists(sp->sponge_list2, 1);
-}
-
-XSCREENSAVER_MODULE_2 ("Menger", menger, sponge)
-
-#endif /* USE_GL */