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diff --git a/hacks/glx/moebius.c b/hacks/glx/moebius.c
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-/* -*- Mode: C; tab-width: 4 -*- */
-/* moebius --- Moebius Strip II, an Escher-like GL scene with ants. */
-
-#if 0
-static const char sccsid[] = "@(#)moebius.c 5.01 2001/03/01 xlockmore";
-#endif
-
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * The RotateAroundU() routine was adapted from the book
- * "Computer Graphics Principles and Practice
- * Foley - vanDam - Feiner - Hughes
- * Second Edition" Pag. 227, exercise 5.15.
- *
- * This mode shows some interesting scenes that are impossible OR very
- * wierd to build in the real universe. Much of the scenes are inspirated
- * on Mauritz Cornelis Escher's works which derivated the mode's name.
- * M.C. Escher (1898-1972) was a dutch artist and many people prefer to
- * say he was a mathematician.
- *
- * Thanks goes to Brian Paul for making it possible and inexpensive to use
- * OpenGL at home.
- *
- * Since I'm not a native English speaker, my apologies for any grammatical
- * mistakes.
- *
- * My e-mail address is
- * mfvianna@centroin.com.br
- *
- * Marcelo F. Vianna (Jun-01-1997)
- *
- * Revision History:
- * 05-Apr-2002: Removed all gllist uses (fix some bug with nvidia driver)
- * 01-Mar-2001: backported from xscreensaver by lassauge@mail.dotcom.fr
- * Feb-2001: Made motion and rotation be smoother Jamie Zawinski
- * <jwz@jwz.org>
- * 01-Nov-2000: Allocation checks
- * 01-Jan-1998: Mode separated from escher and renamed
- * 08-Jun-1997: New scene implemented: "Impossible Cage" based in a M.C.
- * Escher's painting with the same name (quite similar). The
- * first GL mode to use texture mapping.
- * The "Impossible Cage" scene doesn't use DEPTH BUFFER, the
- * wood planks are drawn consistently using GL_CULL_FACE, and
- * the painter's algorithm is used to sort the planks.
- * Marcelo F. Vianna.
- * 07-Jun-1997: Speed ups in Moebius Strip using GL_CULL_FACE.
- * Marcelo F. Vianna.
- * 03-Jun-1997: Initial Release (Only one scene: "Moebius Strip")
- * The Moebius Strip scene was inspirated in a M.C. Escher's
- * painting named Moebius Strip II in wich ants walk across a
- * Moebius Strip path, sometimes meeting each other and sometimes
- * being in "opposite faces" (note that the moebius strip has
- * only one face and one edge).
- * Marcelo F. Vianna.
- */
-
-/*-
- * Texture mapping is only available on RGBA contexts, Mono and color index
- * visuals DO NOT support texture mapping in OpenGL.
- *
- * BUT Mesa do implements RGBA contexts in pseudo color visuals, so texture
- * mapping shuld work on PseudoColor, DirectColor, TrueColor using Mesa. Mono
- * is not officially supported for both OpenGL and Mesa, but seems to not crash
- * Mesa.
- *
- * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know).
- */
-
-#ifdef STANDALONE
-# define MODE_moebius
-# define release_moebius 0
-# define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-# include "xlockmore.h" /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-#ifdef MODE_moebius
-
-#if 0 /* Hey, this never actually used the texture at all! */
-#if 0
-#include "e_textures.h"
-#else
-#include "ximage-loader.h"
-#include "images/gen/wood_png.h"
-#endif
-#endif /* 0 */
-
-#include "sphere.h"
-#include "tube.h"
-
-#include "rotator.h"
-#include "gltrackball.h"
-
-#define DEF_SOLIDMOEBIUS "False"
-#define DEF_DRAWANTS "True"
-
-static int solidmoebius;
-static int drawants;
-
-static XrmOptionDescRec opts[] =
-{
- {"-solidmoebius", ".moebius.solidmoebius", XrmoptionNoArg, "on"},
- {"+solidmoebius", ".moebius.solidmoebius", XrmoptionNoArg, "off"},
- {"-ants", ".moebius.drawants", XrmoptionNoArg, "on"},
- {"+ants", ".moebius.drawants", XrmoptionNoArg, "off"}
-};
-static argtype vars[] =
-{
- {&solidmoebius, "solidmoebius", "Solidmoebius", DEF_SOLIDMOEBIUS, t_Bool},
- {&drawants, "drawants", "Drawants", DEF_DRAWANTS, t_Bool}
-
-};
-static OptionStruct desc[] =
-{
- {"-/+solidmoebius", "select between a SOLID or a NET Moebius Strip"},
- {"-/+drawants", "turn on/off walking ants"}
-};
-
-ENTRYPOINT ModeSpecOpt moebius_opts =
-{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
-
-#ifdef USE_MODULES
-ModStruct moebius_description =
-{"moebius", "init_moebius", "draw_moebius", (char *) NULL,
- "draw_moebius", "change_moebius", (char *) NULL, &moebius_opts,
- 1000, 1, 1, 1, 4, 1.0, "",
- "Shows Moebius Strip II, an Escher-like GL scene with ants", 0, NULL};
-
-#endif
-
-#define Scale4Window 0.3
-#define Scale4Iconic 0.4
-
-#define sqr(A) ((A)*(A))
-
-#ifndef Pi
-#define Pi M_PI
-#endif
-
-#define ObjMoebiusStrip 0
-#define ObjAntBody 1
-#define MaxObj 2
-
-/*************************************************************************/
-
-typedef struct {
- GLint WindH, WindW;
- GLfloat step;
- GLfloat ant_position;
- float ant_step;
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
-} moebiusstruct;
-
-static const float front_shininess[] = {60.0};
-static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
-static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
-static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
-static const float position0[] = {1.0, 1.0, 1.0, 0.0};
-static const float position1[] = {-1.0, -1.0, 1.0, 0.0};
-static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
-static const float lmodel_twoside[] = {GL_TRUE};
-
-static const float MaterialRed[] = {0.7, 0.0, 0.0, 1.0};
-static const float MaterialGreen[] = {0.1, 0.5, 0.2, 1.0};
-static const float MaterialBlue[] = {0.0, 0.0, 0.7, 1.0};
-static const float MaterialCyan[] = {0.2, 0.5, 0.7, 1.0};
-static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0};
-static const float MaterialMagenta[] = {0.6, 0.2, 0.5, 1.0};
-static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};
-static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
-static const float MaterialGray5[] = {0.5, 0.5, 0.5, 1.0};
-static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
-static const float MaterialGray8[] = {0.8, 0.8, 0.8, 1.0};
-
-static moebiusstruct *moebius = (moebiusstruct *) NULL;
-
-#define NUM_SCENES 2
-
-static Bool
-mySphere(float radius)
-{
-#if 0
- GLUquadricObj *quadObj;
-
- if ((quadObj = gluNewQuadric()) == 0)
- return False;
- gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
- gluSphere(quadObj, radius, 16, 16);
- gluDeleteQuadric(quadObj);
-#else
- glPushMatrix();
- glScalef (radius, radius, radius);
- unit_sphere (16, 16, False);
- glPopMatrix();
-#endif
- return True;
-}
-
-static Bool
-myCone(float radius)
-{
-#if 0
- GLUquadricObj *quadObj;
-
- if ((quadObj = gluNewQuadric()) == 0)
- return False;
- gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
- gluCylinder(quadObj, radius, 0, radius * 3, 8, 1);
- gluDeleteQuadric(quadObj);
-#else
- cone (0, 0, 0,
- 0, 0, radius * 3,
- radius, 0,
- 8, True, True, False);
-#endif
- return True;
-}
-
-static Bool
-draw_moebius_ant(moebiusstruct * mp, const float *Material, int mono)
-{
- float cos1 = cos(mp->ant_step);
- float cos2 = cos(mp->ant_step + 2 * Pi / 3);
- float cos3 = cos(mp->ant_step + 4 * Pi / 3);
- float sin1 = sin(mp->ant_step);
- float sin2 = sin(mp->ant_step + 2 * Pi / 3);
- float sin3 = sin(mp->ant_step + 4 * Pi / 3);
-
- if (mono)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5);
- else
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Material);
- glEnable(GL_CULL_FACE);
- glPushMatrix();
- glScalef(1, 1.3, 1);
- if (!mySphere(0.18))
- return False;
- glScalef(1, 1 / 1.3, 1);
- glTranslatef(0.00, 0.30, 0.00);
- if (!mySphere(0.2))
- return False;
-
- glTranslatef(-0.05, 0.17, 0.05);
- glRotatef(-90, 1, 0, 0);
- glRotatef(-25, 0, 1, 0);
- if (!myCone(0.05))
- return False;
- glTranslatef(0.00, 0.10, 0.00);
- if (!myCone(0.05))
- return False;
- glRotatef(25, 0, 1, 0);
- glRotatef(90, 1, 0, 0);
-
- glScalef(1, 1.3, 1);
- glTranslatef(0.15, -0.65, 0.05);
- if (!mySphere(0.25))
- return False;
- glScalef(1, 1 / 1.3, 1);
- glPopMatrix();
- glDisable(GL_CULL_FACE);
-
- glDisable(GL_LIGHTING);
- /* ANTENNAS */
- glBegin(GL_LINES);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.30, 0.00);
- glColor3fv(MaterialGray);
- glVertex3f(0.40, 0.70, 0.40);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.30, 0.00);
- glColor3fv(MaterialGray);
- glVertex3f(0.40, 0.70, -0.40);
- glEnd();
- glBegin(GL_POINTS);
- if (mono)
- glColor3fv(MaterialGray6);
- else
- glColor3fv(MaterialRed);
- glVertex3f(0.40, 0.70, 0.40);
- glVertex3f(0.40, 0.70, -0.40);
- glEnd();
-
- /* LEFT-FRONT ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.05, 0.18);
- glVertex3f(0.35 + 0.05 * cos1, 0.15, 0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos1, 0.25 + 0.1 * sin1, 0.45);
- glEnd();
-
- /* LEFT-CENTER ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.00, 0.18);
- glVertex3f(0.35 + 0.05 * cos2, 0.00, 0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos2, 0.00 + 0.1 * sin2, 0.45);
- glEnd();
-
- /* LEFT-BACK ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, -0.05, 0.18);
- glVertex3f(0.35 + 0.05 * cos3, -0.15, 0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 + 0.05 * cos3, -0.25 + 0.1 * sin3, 0.45);
- glEnd();
-
- /* RIGHT-FRONT ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.05, -0.18);
- glVertex3f(0.35 - 0.05 * sin1, 0.15, -0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45);
- glEnd();
-
- /* RIGHT-CENTER ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, 0.00, -0.18);
- glVertex3f(0.35 - 0.05 * sin2, 0.00, -0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45);
- glEnd();
-
- /* RIGHT-BACK ARM */
- glBegin(GL_LINE_STRIP);
- if (mono)
- glColor3fv(MaterialGray5);
- else
- glColor3fv(Material);
- glVertex3f(0.00, -0.05, -0.18);
- glVertex3f(0.35 - 0.05 * sin3, -0.15, -0.25);
- glColor3fv(MaterialGray);
- glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45);
- glEnd();
-
- glBegin(GL_POINTS);
- if (mono)
- glColor3fv(MaterialGray8);
- else
- glColor3fv(MaterialMagenta);
- glVertex3f(-0.20 + 0.05 * cos1, 0.25 + 0.1 * sin1, 0.45);
- glVertex3f(-0.20 + 0.05 * cos2, 0.00 + 0.1 * sin2, 0.45);
- glVertex3f(-0.20 + 0.05 * cos3, -0.25 + 0.1 * sin3, 0.45);
- glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45);
- glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45);
- glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45);
- glEnd();
-
- glEnable(GL_LIGHTING);
-
- mp->ant_step += 0.3;
- return True;
-}
-
-static void
-RotateAaroundU(float Ax, float Ay, float Az,
- float Ux, float Uy, float Uz,
- float *Cx, float *Cy, float *Cz,
- float Theta)
-{
- float cosO = cos(Theta);
- float sinO = sin(Theta);
- float one_cosO = 1 - cosO;
- float Ux2 = sqr(Ux);
- float Uy2 = sqr(Uy);
- float Uz2 = sqr(Uz);
- float UxUy = Ux * Uy;
- float UxUz = Ux * Uz;
- float UyUz = Uy * Uz;
-
- *Cx = (Ux2 + cosO * (1 - Ux2)) * Ax + (UxUy * one_cosO - Uz * sinO) * Ay + (UxUz * one_cosO + Uy * sinO) * Az;
- *Cy = (UxUy * one_cosO + Uz * sinO) * Ax + (Uy2 + cosO * (1 - Uy2)) * Ay + (UyUz * one_cosO - Ux * sinO) * Az;
- *Cz = (UxUz * one_cosO - Uy * sinO) * Ax + (UyUz * one_cosO + Ux * sinO) * Ay + (Uz2 + cosO * (1 - Uz2)) * Az;
-}
-
-#define MoebiusDivisions 40
-#define MoebiusTransversals 4
-static Bool
-draw_moebius_strip(ModeInfo * mi)
-{
- GLfloat Phi, Theta;
- GLfloat cPhi, sPhi;
- moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
- int i, j;
- int mono = MI_IS_MONO(mi);
-
- float Cx, Cy, Cz;
-
-#ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
- solidmoebius = True;
-#endif
-
- if (solidmoebius) {
- glBegin(GL_QUAD_STRIP);
- Phi = 0;
- i = 0;
- while (i < (MoebiusDivisions * 2 + 1)) {
- Theta = Phi / 2;
- cPhi = cos(Phi);
- sPhi = sin(Phi);
-
- i++;
- if (mono)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite);
- else if (i % 2)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed);
- else
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray);
-
- RotateAaroundU(cPhi, sPhi, 0, -sPhi, cPhi, 0, &Cx, &Cy, &Cz, Theta);
- glNormal3f(Cx, Cy, Cz);
- RotateAaroundU(0, 0, 1, -sPhi, cPhi, 0, &Cx, &Cy, &Cz, Theta);
- glVertex3f(cPhi * 3 + Cx, sPhi * 3 + Cy, +Cz);
- glVertex3f(cPhi * 3 - Cx, sPhi * 3 - Cy, -Cz);
-
- Phi += Pi / MoebiusDivisions;
- }
- glEnd();
- } else {
- for (j = -MoebiusTransversals; j < MoebiusTransversals; j++) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glBegin(GL_QUAD_STRIP);
- Phi = 0;
- i = 0;
- while (i < (MoebiusDivisions * 2 + 1)) {
- Theta = Phi / 2;
- cPhi = cos(Phi);
- sPhi = sin(Phi);
-
- RotateAaroundU(cPhi, sPhi, 0, -sPhi, cPhi, 0, &Cx, &Cy, &Cz, Theta);
- glNormal3f(Cx, Cy, Cz);
- RotateAaroundU(0, 0, 1, -sPhi, cPhi, 0, &Cx, &Cy, &Cz, Theta);
- j++;
- if (j == MoebiusTransversals || mono)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite);
- else if (i % 2)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed);
- else
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray);
- glVertex3f(cPhi * 3 + Cx / MoebiusTransversals * j, sPhi * 3 + Cy / MoebiusTransversals * j, +Cz / MoebiusTransversals * j);
- j--;
- if (j == -MoebiusTransversals || mono)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite);
- else if (i % 2)
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed);
- else
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray);
- glVertex3f(cPhi * 3 + Cx / MoebiusTransversals * j, sPhi * 3 + Cy / MoebiusTransversals * j, +Cz / MoebiusTransversals * j);
-
- Phi += Pi / MoebiusDivisions;
- i++;
- }
- glEnd();
- }
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
- if (drawants) {
- /* DRAW BLUE ANT */
- glPushMatrix();
- glRotatef(mp->ant_position + 180, 0, 0, 1);
- glTranslatef(3, 0, 0);
- glRotatef(mp->ant_position / 2 + 90, 0, 1, 0);
- glTranslatef(0.28, 0, -0.45);
- if (!draw_moebius_ant(mp, MaterialYellow, mono))
- return False;
- glPopMatrix();
-
- /* DRAW YELLOW ANT */
- glPushMatrix();
- glRotatef(mp->ant_position, 0, 0, 1);
- glTranslatef(3, 0, 0);
- glRotatef(mp->ant_position / 2, 0, 1, 0);
- glTranslatef(0.28, 0, -0.45);
- if (!draw_moebius_ant(mp, MaterialBlue, mono))
- return False;
- glPopMatrix();
-
- /* DRAW GREEN ANT */
- glPushMatrix();
- glRotatef(-mp->ant_position, 0, 0, 1);
- glTranslatef(3, 0, 0);
- glRotatef(-mp->ant_position / 2, 0, 1, 0);
- glTranslatef(0.28, 0, 0.45);
- glRotatef(180, 1, 0, 0);
- if (!draw_moebius_ant(mp, MaterialGreen, mono))
- return False;
- glPopMatrix();
-
- /* DRAW CYAN ANT */
- glPushMatrix();
- glRotatef(-mp->ant_position + 180, 0, 0, 1);
- glTranslatef(3, 0, 0);
- glRotatef(-mp->ant_position / 2 + 90, 0, 1, 0);
- glTranslatef(0.28, 0, 0.45);
- glRotatef(180, 1, 0, 0);
- if (!draw_moebius_ant(mp, MaterialCyan, mono))
- return False;
- glPopMatrix();
- }
- mp->ant_position += 1;
- return True;
-}
-#undef MoebiusDivisions
-#undef MoebiusTransversals
-
-ENTRYPOINT void
-reshape_moebius (ModeInfo * mi, int width, int height)
-{
- moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width;
- y = -height/2;
- }
-
- glViewport(0, y, mp->WindW = (GLint) width, mp->WindH = (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0);
- glMatrixMode(GL_MODELVIEW);
- if (width >= 1024) {
- glLineWidth(3);
- glPointSize(3);
- } else if (width >= 512) {
- glLineWidth(2);
- glPointSize(2);
- } else {
- glLineWidth(1);
- glPointSize(1);
- }
-}
-
-static void
-pinit(ModeInfo *mi)
-{
- /* int status; */
- glClearDepth(1.0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_NORMALIZE);
- glFrontFace(GL_CCW);
- glCullFace(GL_BACK);
-
- /* moebius */
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
-
-#if 0
- glEnable(GL_TEXTURE_2D);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-#if 0
- clear_gl_error();
- status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
- WoodTextureWidth, WoodTextureHeight,
- GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
- if (status)
- {
- const char *s = (char *) gluErrorString (status);
- fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
- progname, WoodTextureWidth, WoodTextureHeight,
- (s ? s : "(unknown)"));
- exit (1);
- }
- check_gl_error("mipmapping");
-#else
- {
- XImage *img = image_data_to_ximage (mi->dpy, mi->xgwa.visual,
- wood_png, sizeof(wood_png));
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
- img->width, img->height, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- img->data);
- check_gl_error("texture");
- XDestroyImage (img);
- }
-#endif
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-#endif
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-}
-
-
-ENTRYPOINT Bool
-moebius_handle_event (ModeInfo *mi, XEvent *event)
-{
- moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, mp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &mp->button_down_p))
- return True;
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_moebius (ModeInfo * mi)
-{
- moebiusstruct *mp;
-
- MI_INIT (mi, moebius);
- mp = &moebius[MI_SCREEN(mi)];
- mp->step = NRAND(90);
- mp->ant_position = NRAND(90);
-
- {
- double rot_speed = 0.3;
- mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
- mp->trackball = gltrackball_init (True);
- }
-
- if ((mp->glx_context = init_GL(mi)) != NULL) {
-
- reshape_moebius(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- glDrawBuffer(GL_BACK);
- pinit(mi);
- } else {
- MI_CLEARWINDOW(mi);
- }
-}
-
-ENTRYPOINT void
-draw_moebius (ModeInfo * mi)
-{
- moebiusstruct *mp;
-
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (moebius == NULL)
- return;
- mp = &moebius[MI_SCREEN(mi)];
-
- MI_IS_DRAWN(mi) = True;
-
- if (!mp->glx_context)
- return;
-
- glXMakeCurrent(display, window, *mp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
-
- glTranslatef(0.0, 0.0, -10.0);
-
- gltrackball_rotate (mp->trackball);
-
- if (!MI_IS_ICONIC(mi)) {
- glScalef(Scale4Window * mp->WindH / mp->WindW, Scale4Window, Scale4Window);
- } else {
- glScalef(Scale4Iconic * mp->WindH / mp->WindW, Scale4Iconic, Scale4Iconic);
- }
-
-# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
- {
- GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
- int o = (int) current_device_rotation();
- if (o != 0 && o != 180 && o != -180) {
- glScalef (1/h, h, 1); /* #### not quite right */
- h = 1.7;
- glScalef (h, h, h);
- }
- }
-# else
- /* Don't understand why this clause doesn't work on mobile, but it
- doesn't. */
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-# endif
-
- {
- double x, y, z;
- get_rotation (mp->rot, &x, &y, &z, !mp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- /* moebius */
- if (!draw_moebius_strip(mi)) {
- MI_ABORT(mi);
- return;
- }
-
- glPopMatrix();
-
- if (MI_IS_FPS(mi)) do_fps (mi);
- glFlush();
-
- glXSwapBuffers(display, window);
-
- mp->step += 0.025;
-}
-
-#ifndef STANDALONE
-ENTRYPOINT void
-change_moebius (ModeInfo * mi)
-{
- moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
-
- if (!mp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *mp->glx_context);
- pinit();
-}
-#endif /* !STANDALONE */
-
-ENTRYPOINT void
-free_moebius (ModeInfo * mi)
-{
- moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
- if (!mp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *mp->glx_context);
- if (mp->trackball) gltrackball_free (mp->trackball);
- if (mp->rot) free_rotator (mp->rot);
-}
-
-XSCREENSAVER_MODULE ("Moebius", moebius)
-
-#endif