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-rw-r--r--hacks/glx/moebiusgears.c437
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diff --git a/hacks/glx/moebiusgears.c b/hacks/glx/moebiusgears.c
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+/* moebiusgears, Copyright (c) 2007-2014 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#define DEFAULTS "*delay: 30000 \n" \
+ "*count: 17 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
+
+# define free_mgears 0
+# define release_mgears 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "xlockmore.h"
+#include "involute.h"
+#include "normals.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include <ctype.h>
+
+#ifdef USE_GL /* whole file */
+
+
+#define DEF_SPIN "True"
+#define DEF_WANDER "True"
+#define DEF_ROLL "True"
+#define DEF_SPEED "1.0"
+#define DEF_TEETH "15"
+
+typedef struct {
+
+ gear g;
+ GLfloat pos_th; /* position on ring of gear system */
+ GLfloat pos_thz; /* rotation out of plane of gear system */
+} mogear;
+
+typedef struct {
+ GLXContext *glx_context;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+
+ int ngears;
+ mogear *gears;
+ GLfloat ring_r; /* radius of gear system */
+ GLfloat roll_th;
+
+} mgears_configuration;
+
+static mgears_configuration *bps = NULL;
+
+static Bool do_spin;
+static GLfloat speed;
+static Bool do_wander;
+static Bool do_roll;
+static int teeth_arg;
+
+static XrmOptionDescRec opts[] = {
+ { "-spin", ".spin", XrmoptionNoArg, "True" },
+ { "+spin", ".spin", XrmoptionNoArg, "False" },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-wander", ".wander", XrmoptionNoArg, "True" },
+ { "+wander", ".wander", XrmoptionNoArg, "False" },
+ { "-roll", ".roll", XrmoptionNoArg, "True" },
+ { "+roll", ".roll", XrmoptionNoArg, "False" },
+ { "-teeth", ".teeth", XrmoptionSepArg, 0 },
+};
+
+static argtype vars[] = {
+ {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&do_roll, "roll", "Roll", DEF_ROLL, t_Bool},
+ {&speed, "speed", "Speed", DEF_SPEED, t_Float},
+ {&teeth_arg, "teeth", "Teeth", DEF_TEETH, t_Int},
+};
+
+ENTRYPOINT ModeSpecOpt mgears_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/* Window management, etc
+ */
+ENTRYPOINT void
+reshape_mgears (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+static void
+reset_mgears (ModeInfo *mi)
+{
+ mgears_configuration *bp = &bps[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+ int total_gears = MI_COUNT(mi);
+ double gears_per_turn;
+ double gear_r, tw, th, thick, slope;
+ int i, nubs, size;
+
+ if (! (total_gears & 1))
+ total_gears++; /* must be odd or gears intersect */
+
+ /* Number of teeth must be odd if number of gears is odd, or teeth don't
+ mesh when the loop closes. And since number of gears must be odd...
+ */
+ if (! (teeth_arg & 1)) teeth_arg++;
+ if (teeth_arg < 7) teeth_arg = 7;
+
+ if (total_gears < 13) /* gear mesh angle is too steep with less */
+ total_gears = 13;
+
+ thick = 0.2;
+ nubs = (random() & 3) ? 0 : (random() % teeth_arg) / 2;
+
+ slope = 0;
+
+ /* Sloping gears are incompatible with "-roll" ... */
+ /* slope= -M_PI * 2 / total_gears; */
+
+ gears_per_turn = total_gears / 2.0;
+
+ bp->ring_r = 3;
+ gear_r = M_PI * bp->ring_r / gears_per_turn;
+ tw = 0;
+ th = gear_r * 2.5 / teeth_arg;
+
+ /* If the gears are small, use a lower density mesh. */
+ size = (gear_r > 0.60 ? INVOLUTE_HUGE :
+ gear_r > 0.32 ? INVOLUTE_LARGE :
+ gear_r > 0.13 ? INVOLUTE_MEDIUM :
+ INVOLUTE_SMALL);
+
+ /* If there are lots of teeth, use a lower density mesh. */
+ if (teeth_arg > 77)
+ size = INVOLUTE_SMALL;
+ if (teeth_arg > 45 && size >= INVOLUTE_HUGE)
+ size = INVOLUTE_MEDIUM;
+
+ if (bp->gears)
+ {
+ for (i = 0; i < bp->ngears; i++)
+ glDeleteLists (bp->gears[i].g.dlist, 1);
+ free (bp->gears);
+ bp->gears = 0;
+ }
+
+ bp->ngears = total_gears;
+
+ bp->gears = (mogear *) calloc (bp->ngears, sizeof(*bp->gears));
+ for (i = 0; i < bp->ngears; i++)
+ {
+ mogear *mg = &bp->gears[i];
+ gear *g = &mg->g;
+
+ g->r = gear_r;
+ g->size = size;
+ g->nteeth = teeth_arg;
+ g->tooth_w = tw;
+ g->tooth_h = th;
+ g->tooth_slope = slope;
+ g->thickness = g->r * thick;
+ g->thickness2 = g->thickness * 0.1;
+ g->thickness3 = g->thickness;
+ g->inner_r = g->r * 0.80;
+ g->inner_r2 = g->r * 0.60;
+ g->inner_r3 = g->r * 0.55;
+ g->nubs = nubs;
+ mg->pos_th = (M_PI * 2 / gears_per_turn) * i;
+ mg->pos_thz = (M_PI / 2 / gears_per_turn) * i;
+
+ g->th = ((i & 1)
+ ? (M_PI * 2 / g->nteeth)
+ : 0);
+
+ /* Colorize
+ */
+ g->color[0] = 0.7 + frand(0.3);
+ g->color[1] = 0.7 + frand(0.3);
+ g->color[2] = 0.7 + frand(0.3);
+ g->color[3] = 1.0;
+
+ g->color2[0] = g->color[0] * 0.85;
+ g->color2[1] = g->color[1] * 0.85;
+ g->color2[2] = g->color[2] * 0.85;
+ g->color2[3] = g->color[3];
+
+ /* Now render the gear into its display list.
+ */
+ g->dlist = glGenLists (1);
+ if (! g->dlist)
+ {
+ check_gl_error ("glGenLists");
+ abort();
+ }
+
+ glNewList (g->dlist, GL_COMPILE);
+ g->polygons += draw_involute_gear (g, wire);
+ glEndList ();
+ }
+}
+
+
+ENTRYPOINT void
+init_mgears (ModeInfo *mi)
+{
+ mgears_configuration *bp;
+ int wire = MI_IS_WIREFRAME(mi);
+
+ MI_INIT (mi, bps);
+
+ bp = &bps[MI_SCREEN(mi)];
+
+ bp->glx_context = init_GL(mi);
+
+ reshape_mgears (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+
+ if (!wire)
+ {
+ GLfloat pos[4] = {1.0, 1.0, 1.0, 0.0};
+ GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
+ GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat spc[4] = {0.0, 1.0, 1.0, 1.0};
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
+ }
+
+ {
+ double spin_speed = 0.5;
+ double wander_speed = 0.01;
+ double spin_accel = 2.0;
+
+ bp->rot = make_rotator (do_spin ? spin_speed : 0,
+ do_spin ? spin_speed : 0,
+ do_spin ? spin_speed : 0,
+ spin_accel,
+ do_wander ? wander_speed : 0,
+ False /* don't randomize */
+ );
+ bp->trackball = gltrackball_init (True);
+ }
+
+ reset_mgears (mi);
+}
+
+
+ENTRYPOINT Bool
+mgears_handle_event (ModeInfo *mi, XEvent *event)
+{
+ mgears_configuration *bp = &bps[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, bp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &bp->button_down_p))
+ return True;
+ else if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+ if (c == '+' || c == '=' ||
+ keysym == XK_Up || keysym == XK_Right || keysym == XK_Next)
+ {
+ MI_COUNT(mi) += 2;
+ reset_mgears (mi);
+ return True;
+ }
+ else if (c == '-' || c == '_' ||
+ keysym == XK_Down || keysym == XK_Left || keysym == XK_Prior)
+ {
+ if (MI_COUNT(mi) <= 13)
+ return False;
+ MI_COUNT(mi) -= 2;
+ reset_mgears (mi);
+ return True;
+ }
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ goto DEF;
+ }
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ DEF:
+ MI_COUNT(mi) = 13 + (2 * (random() % 10));
+ reset_mgears (mi);
+ return True;
+ }
+
+ return False;
+}
+
+
+ENTRYPOINT void
+draw_mgears (ModeInfo *mi)
+{
+ mgears_configuration *bp = &bps[MI_SCREEN(mi)];
+ Display *dpy = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ int i;
+
+ if (!bp->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
+
+ glShadeModel(GL_SMOOTH);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_CULL_FACE);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+
+ glScalef(1.1, 1.1, 1.1);
+
+ {
+ double x, y, z;
+ get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
+ glTranslatef ((x - 0.5) * 4,
+ (y - 0.5) * 4,
+ (z - 0.5) * 7);
+
+ gltrackball_rotate (bp->trackball);
+
+ get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
+
+ /* add a little rotation for -no-spin mode */
+ x -= 0.14;
+ y -= 0.06;
+
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
+ }
+
+ mi->polygon_count = 0;
+
+ glScalef (1.5, 1.5, 1.5);
+
+/*#define DEBUG*/
+
+#ifdef DEBUG
+ glScalef (.5, .5, .5);
+ glTranslatef (0, -bp->gears[0].g.r * bp->ngears, 0);
+#endif
+
+ for (i = 0; i < bp->ngears; i++)
+ {
+ mogear *mg = &bp->gears[i];
+ gear *g = &mg->g;
+
+ glPushMatrix();
+#ifndef DEBUG
+ glRotatef (mg->pos_th * 180 / M_PI, 0, 0, 1); /* rotation on ring */
+ glTranslatef (bp->ring_r, 0, 0); /* position on ring */
+ glRotatef (mg->pos_thz * 180 / M_PI, 0, 1, 0); /* twist a bit */
+
+ if (do_roll)
+ {
+ glRotatef (bp->roll_th * 180 / M_PI, 0, 1, 0);
+ bp->roll_th += speed * 0.0005;
+ }
+#else
+ glTranslatef (0, i * 2 * g->r, 0);
+#endif
+ glRotatef (g->th * 180 / M_PI, 0, 0, 1);
+
+ glCallList (g->dlist);
+ mi->polygon_count += g->polygons;
+ glPopMatrix ();
+ }
+
+ glPopMatrix ();
+
+#ifndef DEBUG
+ /* spin gears */
+ for (i = 0; i < bp->ngears; i++)
+ {
+ mogear *mg = &bp->gears[i];
+ mg->g.th += speed * (M_PI / 100) * (i & 1 ? 1 : -1);
+ }
+#endif
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+
+ glXSwapBuffers(dpy, window);
+}
+
+XSCREENSAVER_MODULE_2 ("MoebiusGears", moebiusgears, mgears)
+
+#endif /* USE_GL */