summaryrefslogtreecommitdiffstats
path: root/hacks/glx/noof.c
diff options
context:
space:
mode:
Diffstat (limited to 'hacks/glx/noof.c')
-rw-r--r--hacks/glx/noof.c529
1 files changed, 0 insertions, 529 deletions
diff --git a/hacks/glx/noof.c b/hacks/glx/noof.c
deleted file mode 100644
index 2349b07..0000000
--- a/hacks/glx/noof.c
+++ /dev/null
@@ -1,529 +0,0 @@
-/* noof, Copyright (c) 2004-2018 Bill Torzewski <billt@worksitez.com>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * Originally a demo included with GLUT;
- * (Apparently this was called "diatoms" on Irix.)
- * ported to raw GL and xscreensaver by jwz, 12-Feb-2004.
- */
-
-#define DEFAULTS "*delay: 10000 \n" \
- "*showFPS: False \n" \
- "*fpsSolid: True \n" \
- "*doubleBuffer: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_noof 0
-# define noof_handle_event 0
-#include "xlockmore.h"
-#include "pow2.h"
-
-#ifdef USE_GL /* whole file */
-
-#define N_SHAPES 7
-
-ENTRYPOINT ModeSpecOpt noof_opts = {0, NULL, 0, NULL, NULL};
-
-typedef struct {
- GLXContext *glx_context;
-
- float pos[N_SHAPES * 3];
- float dir[N_SHAPES * 3];
- float acc[N_SHAPES * 3];
- float col[N_SHAPES * 3];
- float hsv[N_SHAPES * 3];
- float hpr[N_SHAPES * 3];
- float ang[N_SHAPES];
- float spn[N_SHAPES];
- float sca[N_SHAPES];
- float geep[N_SHAPES];
- float peep[N_SHAPES];
- float speedsq[N_SHAPES];
- int blad[N_SHAPES];
-
- float ht, wd;
-
- int tko;
-
- GLuint screenshot_texture, tex_w, tex_h;
-
-} noof_configuration;
-
-static noof_configuration *bps = NULL;
-
-
-static void
-initshapes(noof_configuration *bp, int i)
-{
- int k;
- float f;
-
- /* random init of pos, dir, color */
- for (k = i * 3; k <= i * 3 + 2; k++) {
- f = random() / (double) RAND_MAX;
- bp->pos[k] = f;
- f = random() / (double) RAND_MAX;
- f = (f - 0.5) * 0.05;
- bp->dir[k] = f;
- f = random() / (double) RAND_MAX;
- f = (f - 0.5) * 0.0002;
- bp->acc[k] = f;
- f = random() / (double) RAND_MAX;
- bp->col[k] = f;
- }
-
- bp->speedsq[i] = bp->dir[i * 3] * bp->dir[i * 3] + bp->dir[i * 3 + 1] * bp->dir[i * 3 + 1];
- f = random() / (double) RAND_MAX;
- bp->blad[i] = 2 + (int) (f * 17.0);
- f = random() / (double) RAND_MAX;
- bp->ang[i] = f;
- f = random() / (double) RAND_MAX;
- bp->spn[i] = (f - 0.5) * 40.0 / (10 + bp->blad[i]);
- f = random() / (double) RAND_MAX;
- bp->sca[i] = (f * 0.1 + 0.08);
- bp->dir[i * 3] *= bp->sca[i];
- bp->dir[i * 3 + 1] *= bp->sca[i];
-
- f = random() / (double) RAND_MAX;
- bp->hsv[i * 3] = f * 360.0;
-
- f = random() / (double) RAND_MAX;
- bp->hsv[i * 3 + 1] = f * 0.6 + 0.4;
-
- f = random() / (double) RAND_MAX;
- bp->hsv[i * 3 + 2] = f * 0.7 + 0.3;
-
- f = random() / (double) RAND_MAX;
- bp->hpr[i * 3] = f * 0.005 * 360.0;
- f = random() / (double) RAND_MAX;
- bp->hpr[i * 3 + 1] = f * 0.03;
- f = random() / (double) RAND_MAX;
- bp->hpr[i * 3 + 2] = f * 0.02;
-
- bp->geep[i] = 0;
- f = random() / (double) RAND_MAX;
- bp->peep[i] = 0.01 + f * 0.2;
-}
-
-static const float bladeratio[] =
-{
- /* nblades = 2..7 */
- 0.0, 0.0, 3.00000, 1.73205, 1.00000, 0.72654, 0.57735, 0.48157,
- /* 8..13 */
- 0.41421, 0.36397, 0.19076, 0.29363, 0.26795, 0.24648,
- /* 14..19 */
- 0.22824, 0.21256, 0.19891, 0.18693, 0.17633, 0.16687,
-};
-
-static int
-drawleaf(noof_configuration *bp, int l)
-{
- int polys = 0;
- int b, blades;
- float x, y;
- float wobble;
-
- blades = bp->blad[l];
-
- y = 0.10 * sin(bp->geep[l] * M_PI / 180.0) + 0.099 * sin(bp->geep[l] * 5.12 * M_PI / 180.0);
- if (y < 0)
- y = -y;
- x = 0.15 * cos(bp->geep[l] * M_PI / 180.0) + 0.149 * cos(bp->geep[l] * 5.12 * M_PI / 180.0);
- if (x < 0.0)
- x = 0.0 - x;
- if (y < 0.001 && x > 0.000002 && ((bp->tko & 0x1) == 0)) {
- initshapes(bp, l); /* let it become reborn as something
- else */
- bp->tko++;
- return polys;
- } {
- float w1 = sin(bp->geep[l] * 15.3 * M_PI / 180.0);
- wobble = 3.0 + 2.00 * sin(bp->geep[l] * 0.4 * M_PI / 180.0) + 3.94261 * w1;
- }
-
- /**
- if(blades == 2) if (y > 3.000*x) y = x*3.000;
- if(blades == 3) if (y > 1.732*x) y = x*1.732;
- if(blades == 4) if (y > x) y = x;
- if(blades == 5) if (y > 0.726*x) y = x*0.726;
- if(blades == 6) if (y > 0.577*x) y = x*0.577;
- if(blades == 7) if (y > 0.481*x) y = x*0.481;
- if(blades == 8) if (y > 0.414*x) y = x*0.414;
- */
- if (y > x * bladeratio[blades])
- y = x * bladeratio[blades];
-
- for (b = 0; b < blades; b++) {
- glPushMatrix();
- glTranslatef(bp->pos[l * 3], bp->pos[l * 3 + 1], bp->pos[l * 3 + 2]);
- glRotatef(bp->ang[l] + b * (360.0 / blades), 0.0, 0.0, 1.0);
- glScalef(wobble * bp->sca[l], wobble * bp->sca[l], wobble * bp->sca[l]);
- /**
- if(tko & 0x40000) glColor3f(col[l*3], col[l*3+1], col[l*3+2]);
- else
- */
- glColor4ub(0, 0, 0, 0x60);
-
- /* constrain geep cooridinates here XXX */
- glEnable(GL_BLEND);
-
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2f(x * bp->sca[l], 0.0);
- glVertex2f(x, y);
- glVertex2f(x, -y); /* C */
- glVertex2f(0.3, 0.0); /* D */
- polys += 2;
- glEnd();
-
- /**
- if(tko++ & 0x40000) glColor3f(0,0,0);
- else
- */
- glColor3f(bp->col[l * 3], bp->col[l * 3 + 1], bp->col[l * 3 + 2]);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x * bp->sca[l], 0.0);
- glVertex2f(x, y);
- glVertex2f(0.3, 0.0); /* D */
- glVertex2f(x, -y); /* C */
- polys += 3;
- glEnd();
- glDisable(GL_BLEND);
-
- glPopMatrix();
- }
- return polys;
-}
-
-static void
-motionUpdate(noof_configuration *bp, int t)
-{
- if (bp->pos[t * 3] < -bp->sca[t] * bp->wd && bp->dir[t * 3] < 0.0) {
- bp->dir[t * 3] = -bp->dir[t * 3];
- /**
- acc[t*3+1] += 0.8*acc[t*3];
- acc[t*3] = -0.8*acc[t*3];
- */
- } else if (bp->pos[t * 3] > (1 + bp->sca[t]) * bp->wd && bp->dir[t * 3] > 0.0) {
- bp->dir[t * 3] = -bp->dir[t * 3];
- /**
- acc[t*3+1] += 0.8*acc[t*3];
- acc[t*3] = -0.8*acc[t*3];
- */
- } else if (bp->pos[t * 3 + 1] < -bp->sca[t] * bp->ht && bp->dir[t * 3 + 1] < 0.0) {
- bp->dir[t * 3 + 1] = -bp->dir[t * 3 + 1];
- /**
- acc[t*3] += 0.8*acc[t*3+1];
- acc[t*3+1] = -0.8*acc[t*3+1];
- */
- } else if (bp->pos[t * 3 + 1] > (1 + bp->sca[t]) * bp->ht && bp->dir[t * 3 + 1] > 0.0) {
- bp->dir[t * 3 + 1] = -bp->dir[t * 3 + 1];
- /**
- acc[t*3] += 0.8*acc[t*3+1];
- acc[t*3+1] = -0.8*acc[t*3+1];
- */
- }
-
- bp->pos[t * 3] += bp->dir[t * 3];
- bp->pos[t * 3 + 1] += bp->dir[t * 3 + 1];
- /**
- dir[t*3] += acc[t*3];
- dir[t*3+1] += acc[t*3+1];
- */
- bp->ang[t] += bp->spn[t];
- bp->geep[t] += bp->peep[t];
- if (bp->geep[t] > 360 * 5.0)
- bp->geep[t] -= 360 * 5.0;
- if (bp->ang[t] < 0.0) {
- bp->ang[t] += 360.0;
- }
- if (bp->ang[t] > 360.0) {
- bp->ang[t] -= 360.0;
- }
-}
-
-static void
-colorUpdate(noof_configuration *bp, int i)
-{
- if (bp->hsv[i * 3 + 1] <= 0.5 && bp->hpr[i * 3 + 1] < 0.0)
- bp->hpr[i * 3 + 1] = -bp->hpr[i * 3 + 1]; /* adjust s */
- if (bp->hsv[i * 3 + 1] >= 1.0 && bp->hpr[i * 3 + 1] > 0.0)
- bp->hpr[i * 3 + 1] = -bp->hpr[i * 3 + 1]; /* adjust s */
- if (bp->hsv[i * 3 + 2] <= 0.4 && bp->hpr[i * 3 + 2] < 0.0)
- bp->hpr[i * 3 + 2] = -bp->hpr[i * 3 + 2]; /* adjust s */
- if (bp->hsv[i * 3 + 2] >= 1.0 && bp->hpr[i * 3 + 2] > 0.0)
- bp->hpr[i * 3 + 2] = -bp->hpr[i * 3 + 2]; /* adjust s */
-
- bp->hsv[i * 3] += bp->hpr[i * 3];
- bp->hsv[i * 3 + 1] += bp->hpr[i * 3 + 1];
- bp->hsv[i * 3 + 2] += bp->hpr[i * 3 + 2];
-
- /* --- hsv -> rgb --- */
-#define H(hhh) hhh[i*3 ]
-#define S(hhh) hhh[i*3+1]
-#define V(hhh) hhh[i*3+2]
-
-#define R(hhh) hhh[i*3 ]
-#define G(hhh) hhh[i*3+1]
-#define B(hhh) hhh[i*3+2]
-
- if (V(bp->hsv) < 0.0)
- V(bp->hsv) = 0.0;
- if (V(bp->hsv) > 1.0)
- V(bp->hsv) = 1.0;
- if (S(bp->hsv) <= 0.0) {
- R(bp->col) = V(bp->hsv);
- G(bp->col) = V(bp->hsv);
- B(bp->col) = V(bp->hsv);
- } else {
- float f, h, p, q, t, v;
- int hi;
-
- while (H(bp->hsv) < 0.0)
- H(bp->hsv) += 360.0;
- while (H(bp->hsv) >= 360.0)
- H(bp->hsv) -= 360.0;
-
- if (S(bp->hsv) < 0.0)
- S(bp->hsv) = 0.0;
- if (S(bp->hsv) > 1.0)
- S(bp->hsv) = 1.0;
-
- h = H(bp->hsv) / 60.0;
- hi = (int) (h);
- f = h - hi;
- v = V(bp->hsv);
- p = V(bp->hsv) * (1 - S(bp->hsv));
- q = V(bp->hsv) * (1 - S(bp->hsv) * f);
- t = V(bp->hsv) * (1 - S(bp->hsv) * (1 - f));
-
- if (hi <= 0) {
- R(bp->col) = v;
- G(bp->col) = t;
- B(bp->col) = p;
- } else if (hi == 1) {
- R(bp->col) = q;
- G(bp->col) = v;
- B(bp->col) = p;
- } else if (hi == 2) {
- R(bp->col) = p;
- G(bp->col) = v;
- B(bp->col) = t;
- } else if (hi == 3) {
- R(bp->col) = p;
- G(bp->col) = q;
- B(bp->col) = v;
- } else if (hi == 4) {
- R(bp->col) = t;
- G(bp->col) = p;
- B(bp->col) = v;
- } else {
- R(bp->col) = v;
- G(bp->col) = p;
- B(bp->col) = q;
- }
- }
-}
-
-static void
-gravity(noof_configuration *bp, float fx)
-{
- int a, b;
-
- for (a = 0; a < N_SHAPES; a++) {
- for (b = 0; b < a; b++) {
- float t, d2;
-
- t = bp->pos[b * 3] - bp->pos[a * 3];
- d2 = t * t;
- t = bp->pos[b * 3 + 1] - bp->pos[a * 3 + 1];
- d2 += t * t;
- if (d2 < 0.000001)
- d2 = 0.00001;
- if (d2 < 0.1) {
-
- float v0, v1, z;
- v0 = bp->pos[b * 3] - bp->pos[a * 3];
- v1 = bp->pos[b * 3 + 1] - bp->pos[a * 3 + 1];
-
- z = 0.00000001 * fx / (d2);
-
- bp->dir[a * 3] += v0 * z * bp->sca[b];
- bp->dir[b * 3] += -v0 * z * bp->sca[a];
- bp->dir[a * 3 + 1] += v1 * z * bp->sca[b];
- bp->dir[b * 3 + 1] += -v1 * z * bp->sca[a];
-
- }
- }
- /** apply brakes
- if(dir[a*3]*dir[a*3] + dir[a*3+1]*dir[a*3+1]
- > 0.0001) {
- dir[a*3] *= 0.9;
- dir[a*3+1] *= 0.9;
- }
- */
- }
-}
-
-ENTRYPOINT void
-draw_noof (ModeInfo *mi)
-{
- int i;
- noof_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (!bp->glx_context)
- return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* In the olden days, one could just render directly into the front buffer,
- or fail to clear the back buffer and assume that one's bits were still
- there. Not so on modern devices, particularly mobile. So to achieve
- the effect of frame N+1 accumulating atop frame N, we must save and
- restore a screenshot of frame N.
- */
- if (bp->screenshot_texture)
- {
- GLfloat tw = MI_WIDTH(mi) / (GLfloat) bp->tex_w;
- GLfloat th = MI_HEIGHT(mi) / (GLfloat) bp->tex_h;
- glDisable (GL_BLEND);
- glEnable (GL_TEXTURE_2D);
- glBindTexture (GL_TEXTURE_2D, bp->screenshot_texture);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glColor3f (1, 1, 1);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0); glVertex3f (0, 0, 0);
- glTexCoord2f (tw, 0); glVertex3f (bp->wd, 0, 0);
- glTexCoord2f (tw, th); glVertex3f (bp->wd, bp->ht, 0);
- glTexCoord2f (0, th); glVertex3f (0, bp->ht, 0);
- glEnd();
- glDisable (GL_TEXTURE_2D);
- glClear (GL_DEPTH_BUFFER_BIT);
- }
-
- mi->polygon_count = 0;
-
- /**
- if((random() & 0xff) == 0x34){
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- if((tko & 0x1f) == 0x1f){
- glEnable(GL_BLEND);
- glColor4f(0.0, 0.0, 0.0, 0.09);
- glRectf(0.0, 0.0, wd, ht);
- glDisable(GL_BLEND);
-#ifdef __sgi
- sginap(0);
-#endif
- }
- */
-
- gravity(bp, -2.0);
- for (i = 0; i < N_SHAPES; i++) {
- motionUpdate(bp, i);
- colorUpdate(bp, i);
- mi->polygon_count += drawleaf(bp, i);
- }
-
- if (bp->screenshot_texture) /* Store a screenshot into the texture. */
- {
- glDisable (GL_BLEND);
- glEnable (GL_TEXTURE_2D);
- glBindTexture (GL_TEXTURE_2D, bp->screenshot_texture);
- glCopyTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 0, 0,
- MI_WIDTH(mi), MI_HEIGHT(mi));
- check_gl_error("screenshot texture");
- glDisable (GL_TEXTURE_2D);
- }
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
-}
-
-
-ENTRYPOINT void
-reshape_noof(ModeInfo *mi, int w, int h)
-{
- noof_configuration *bp = &bps[MI_SCREEN(mi)];
- char *s;
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h) {
- bp->wd = 1.0;
- bp->ht = (GLfloat) h / (GLfloat) w;
- glOrtho(0.0, 1.0,
- 0.0, 1.0 * (GLfloat) h / (GLfloat) w,
- -16.0, 4.0);
- } else {
- bp->wd = (GLfloat) w / (GLfloat) h;
- bp->ht = 1.0;
- glOrtho(0.0, 1.0 * (GLfloat) w / (GLfloat) h,
- 0.0, 1.0,
- -16.0, 4.0);
- }
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- if (!bp->screenshot_texture)
- glGenTextures (1, &bp->screenshot_texture);
-
- glEnable (GL_TEXTURE_2D);
- glBindTexture (GL_TEXTURE_2D, bp->screenshot_texture);
-
- bp->tex_w = to_pow2 (MI_WIDTH(mi));
- bp->tex_h = to_pow2 (MI_HEIGHT(mi));
- s = calloc (4, bp->tex_w * bp->tex_h); /* init with black */
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, bp->tex_w, bp->tex_h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, s);
- check_gl_error ("texture generation");
- free (s);
- glDisable (GL_TEXTURE_2D);
- glClear (GL_COLOR_BUFFER_BIT);
-}
-
-ENTRYPOINT void
-init_noof (ModeInfo *mi)
-{
- int i;
- noof_configuration *bp;
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- glEnable(GL_LINE_SMOOTH);
- glShadeModel(GL_FLAT);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- for (i = 0; i < N_SHAPES; i++)
- initshapes(bp, i);
-
- reshape_noof (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-}
-
-
-ENTRYPOINT void
-free_noof (ModeInfo *mi)
-{
- noof_configuration *bp = &bps[MI_SCREEN(mi)];
- if (!bp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
- if (bp->screenshot_texture) glDeleteTextures (1, &bp->screenshot_texture);
-}
-
-
-XSCREENSAVER_MODULE ("Noof", noof)
-
-#endif /* USE_GL */