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-rw-r--r--hacks/glx/normals.h32
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diff --git a/hacks/glx/normals.h b/hacks/glx/normals.h
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--- a/hacks/glx/normals.h
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-/* normals, Copyright (c) 2002-2021 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * Compute normal vectors for arbitrary triangles.
- */
-
-#ifndef __NORMALS_H__
-#define __NORMALS_H__
-
-typedef struct {
- double x,y,z;
-} XYZ;
-
-/* Calculate the unit normal at p given two other points p1,p2 on the
- surface. The normal points in the direction of p1 crossproduct p2
- */
-extern XYZ calc_normal (XYZ p, XYZ p1, XYZ p2);
-
-/* Call glNormal3f() with a normal of the indicated triangle.
- */
-extern void do_normal (GLfloat x1, GLfloat y1, GLfloat z1,
- GLfloat x2, GLfloat y2, GLfloat z2,
- GLfloat x3, GLfloat y3, GLfloat z3);
-
-#endif /* __NORMALS_H__ */