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-rw-r--r--hacks/glx/pulsar.c507
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diff --git a/hacks/glx/pulsar.c b/hacks/glx/pulsar.c
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-/* -*- Mode: C; tab-width: 4 -*- */
-/* pulsar --- pulsar module for xpulsar */
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
-
- * Revision History:
- * 4-Apr-1999: dek@cgl.ucsf.edu Created module "pulsar"
- * 27-Apr-1999: dek@cgl.ucsf.edu Submitted module "pulsar"
- * 4-May-1999: jwz@jwz.org Added module "pulsar"
- * 4-May-1999: dek@cgl.ucsf.edu Submitted module "pulsar" updates
- *
- * Notes:
- * The pulsar pulsar draws a number of rotating, pulsing rectangles
- * on your screen. Depending on the options you choose, you can set a number
- * of interesting OpenGL parameters, including alpha blending, depth testing, fog,
- * lighting, texturing, mipmapping, bilinear filtering, and line antialiasing.
- * Additionally, there is a "frames per second" meter which gives an estimate of
- * the speed of your graphics card.
- *
- * Example command-line switches:
- * Only draw a single quad, and don't fill it (boring but fast)
- * pulsar -wire -quads 1 -fps
- *
- * Only try this with hardware graphics acceleration (PPro 200 w/ a Voodoo 2 runs great)
- * pulsar -quads 10 -texture -mipmap -texture_quality -light -fog -fps
- *
- */
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#ifdef STANDALONE
-#define DEFAULTS "*delay: 10000 \n" \
- "*showFPS: False \n" \
-
-# define release_pulsar 0
-# define pulsar_handle_event xlockmore_no_events
-# include "xlockmore.h" /* from the xpulsar distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-#ifdef USE_GL /* whole file */
-
-#include "ximage-loader.h"
-
-/* Functions for loading and storing textures */
-
-#define checkImageWidth 64
-#define checkImageHeight 64
-
-/* Functions for handling the frames per second timer */
-
-#define WIDTH 800
-#define HEIGHT 600
-
-#define NUM_QUADS 5
-#define DEF_QUADS "5"
-#define DEF_LIGHT "False"
-#define DEF_WIRE "False"
-#define DEF_BLEND "True"
-#define DEF_FOG "False"
-#define DEF_ANTIALIAS "False"
-#define DEF_TEXTURE "False"
-#define DEF_TEXTURE_QUALITY "False"
-#define DEF_MIPMAP "False"
-#define DEF_DO_DEPTH "False"
-#define DEF_IMAGE "BUILTIN"
-
-static int num_quads;
-static int do_light;
-static int do_wire;
-static int do_blend;
-static int do_fog;
-static int do_antialias;
-static int do_texture;
-static int do_texture_quality;
-static int do_mipmap;
-static int do_depth;
-static char *which_image;
-
-
-static XrmOptionDescRec opts[] = {
- {"-quads", ".pulsar.quads", XrmoptionSepArg, 0 },
- {"-light", ".pulsar.light", XrmoptionNoArg, "true" },
- {"+light", ".pulsar.light", XrmoptionNoArg, "false" },
- {"-wire", ".pulsar.wire", XrmoptionNoArg, "true" },
- {"+wire", ".pulsar.wire", XrmoptionNoArg, "false" },
- {"-blend", ".pulsar.blend", XrmoptionNoArg, "true" },
- {"+blend", ".pulsar.blend", XrmoptionNoArg, "false" },
- {"-fog", ".pulsar.fog", XrmoptionNoArg, "true" },
- {"+fog", ".pulsar.fog", XrmoptionNoArg, "false" },
- {"-antialias", ".pulsar.antialias", XrmoptionNoArg, "true" },
- {"+antialias", ".pulsar.antialias", XrmoptionNoArg, "false" },
- {"-texture", ".pulsar.texture", XrmoptionNoArg, "true" },
- {"+texture", ".pulsar.texture", XrmoptionNoArg, "false" },
- {"-texture_quality", ".pulsar.textureQuality", XrmoptionNoArg, "true" },
- {"+texture_quality", ".pulsar.textureQuality", XrmoptionNoArg, "false" },
- {"-mipmap", ".pulsar.mipmap", XrmoptionNoArg, "true" },
- {"+mipmap", ".pulsar.mipmap", XrmoptionNoArg, "false" },
- {"-do_depth", ".pulsar.doDepth", XrmoptionNoArg, "true" },
- {"+do_depth", ".pulsar.doDepth", XrmoptionNoArg, "false" },
- {"-image", ".pulsar.image", XrmoptionSepArg, 0 },
-};
-
-
-static argtype vars[] = {
- {&num_quads, "quads", "Quads", DEF_QUADS, t_Int},
- {&do_light, "light", "Light", DEF_LIGHT, t_Bool},
- {&do_wire, "wire", "Wire", DEF_WIRE, t_Bool},
- {&do_blend, "blend", "Blend", DEF_BLEND, t_Bool},
- {&do_fog, "fog", "Fog", DEF_FOG, t_Bool},
- {&do_antialias, "antialias", "Antialias", DEF_ANTIALIAS, t_Bool},
- {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
- {&do_texture_quality, "textureQuality", "TextureQuality", DEF_TEXTURE_QUALITY, t_Bool},
- {&do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
- {&do_depth, "doDepth", "DoDepth", DEF_DO_DEPTH, t_Bool},
- {&which_image, "image", "Image", DEF_IMAGE, t_String},
-};
-
-
-static OptionStruct desc[] =
-{
- {"-quads num", "how many quads to draw"},
- {"-/+ light", "whether to do enable lighting (slower)"},
- {"-/+ wire", "whether to do use wireframe instead of filled (faster)"},
- {"-/+ blend", "whether to do enable blending (slower)"},
- {"-/+ fog", "whether to do enable fog (?)"},
- {"-/+ antialias", "whether to do enable antialiased lines (slower)"},
- {"-/+ texture", "whether to do enable texturing (much slower)"},
- {"-/+ texture_quality", "whether to do enable linear/mipmap filtering (much much slower)"},
- {"-/+ mipmap", "whether to do enable mipmaps (much slower)"},
- {"-/+ depth", "whether to do enable depth buffer checking (slower)"},
- {"-image <filename>", "texture image to load"},
-};
-
-ENTRYPOINT ModeSpecOpt pulsar_opts = {countof(opts), opts, countof(vars), vars, desc};
-
-#ifdef USE_MODULES
-ModStruct pulsar_description =
-{"pulsar", "init_pulsar", "draw_pulsar", NULL,
- "draw_pulsar", "init_pulsar", "free_pulsar", &pulsar_opts,
- 1000, 1, 2, 1, 4, 1.0, "",
- "OpenGL pulsar", 0, NULL};
-#endif
-
-struct quad
-{
- GLfloat tx, ty, tz;
- GLfloat rx, ry, rz;
-
- GLfloat dtx, dty, dtz;
- GLfloat drx, dry, drz;
-
-};
-
-
-/* structure for holding the pulsar data */
-typedef struct {
- int screen_width, screen_height;
- GLXContext *glx_context;
- Window window;
- XColor fg, bg;
-
- GLint quad_list;
- float scale_x, scale_y, scale_z;
- int frame;
-
- struct quad *quads;
-
-} pulsarstruct;
-
-static pulsarstruct *Pulsar = NULL;
-
-static GLubyte *
-Generate_Image(int *width, int *height, int *format)
-{
- GLubyte *result;
- int i, j, c;
- int counter=0;
-
- *width = checkImageWidth;
- *height = checkImageHeight;
- result = (GLubyte *)malloc(4 * (*width) * (*height));
-
- counter = 0;
- for (i = 0; i < checkImageWidth; i++) {
- for (j = 0; j < checkImageHeight; j++) {
- c = (((((i&0x8)==0))^(((j&0x8))==0)))*255;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) c;
- result[counter++] = (GLubyte) 255;
- }
- }
-
- *format = GL_RGBA;
- return result;
-}
-
-
-/* Create a texture in OpenGL. First an image is loaded
- and stored in a raster buffer, then it's */
-static void Create_Texture(ModeInfo *mi, const char *filename)
-{
- int height, width;
- GLubyte *image;
- int format;
-
- if ( !strncmp(filename, "BUILTIN", 7))
- {
- BUILTIN:
- image = Generate_Image(&width, &height, &format);
- }
- else
- {
- XImage *ximage = file_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
- filename);
- if (! ximage)
- goto BUILTIN;
- image = (GLubyte *) ximage->data;
- width = ximage->width;
- height = ximage->height;
- format = GL_RGBA;
- }
-
- /* GL_MODULATE or GL_DECAL depending on what you want */
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- /* perhaps we can edge a bit more speed at the expense of quality */
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- if (do_texture_quality) {
- /* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- }
- else {
- /* default is to do it quick and dirty */
- /* if you have mipmaps turned on, but not texture quality, nothing will happen! */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- /* mipmaps make the image look much nicer */
- if (do_mipmap)
- {
- int status;
- clear_gl_error();
- status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, format,
- GL_UNSIGNED_BYTE, image);
- if (status)
- {
- const char *s = (char *) gluErrorString (status);
- fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
- progname, width, height,
- (s ? s : "(unknown)"));
- exit (1);
- }
- check_gl_error("mipmapping");
- }
- else
- {
- clear_gl_error();
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
- format, GL_UNSIGNED_BYTE, image);
- check_gl_error("texture");
- }
-}
-
-static void resetProjection(void)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 1, 100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void GenerateQuad(pulsarstruct *gp)
-{
- int i;
-
- gp->quad_list = glGenLists(1);
- glNewList(gp->quad_list,GL_COMPILE);
-#if 1
- glBegin(GL_QUADS);
- glColor4f(1,0,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2f(-1, -1);
- glColor4f(0,1,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2f(-1, 1);
- glColor4f(0,0,1,.4); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2f( 1, 1);
- glColor4f(1,1,1,1); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2f( 1, -1);
-#else
- glBegin(GL_TRIANGLE_STRIP);
- glColor4f(0,1,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2f(-1, 1);
- glColor4f(1,0,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2f(-1, -1);
- glColor4f(0,0,1,.4); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2f( 1, 1);
- glColor4f(1,1,1,.4); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2f( 1, -1);
-#endif
- glEnd();
- glEndList();
-
- gp->quads = (struct quad *) malloc(sizeof(struct quad) * num_quads);
- for (i=0; i < num_quads; i++)
- {
- gp->quads[i].rx = 0.;
- gp->quads[i].ry = 0.;
- gp->quads[i].rz = 0.;
- gp->quads[i].tx = 0.;
- gp->quads[i].ty = 0.;
- gp->quads[i].tz = -10;
-
- gp->quads[i].drx = frand(5.0);
- gp->quads[i].dry = frand(5.0);
- gp->quads[i].drz = 0;
- }
-}
-
-static void initializeGL(ModeInfo *mi, GLsizei width, GLsizei height)
-{
- pulsarstruct *gp = &Pulsar[MI_SCREEN(mi)];
- GLfloat fogColor[4] = { 0.1, 0.1, 0.1, 0.1 };
-
- glViewport( 0, 0, width, height );
- resetProjection();
-
- if (do_depth)
- glEnable(GL_DEPTH_TEST);
-
- if (do_antialias) {
- do_blend = 1;
- glEnable(GL_LINE_SMOOTH);
- }
-
- if (do_blend) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
-
- if (do_light) {
- glShadeModel(GL_SMOOTH);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- }
-
-# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
- do_wire = 0;
-# endif
-
- if (do_wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- if (do_fog) {
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogfv(GL_FOG_COLOR, fogColor);
- glFogf(GL_FOG_DENSITY, 0.35);
-/* glHint(GL_FOG_HINT, GL_FASTEST); */
- glFogf(GL_FOG_START, 50.0);
- glFogf(GL_FOG_END, 100.0);
- }
-
-
- if (do_texture)
- Create_Texture(mi, which_image);
-
- GenerateQuad(gp);
-}
-
-static void drawQuads(pulsarstruct *gp)
-{
- int i;
- for (i=0; i < num_quads; i++)
- {
- glPushMatrix();
- glTranslatef(gp->quads[i].tx,0,0);
- glTranslatef(0,gp->quads[i].ty,0);
- glTranslatef(0,0,gp->quads[i].tz);
- glRotatef(gp->quads[i].rx, 1,0,0);
- glRotatef(gp->quads[i].ry, 0,1,0);
- glRotatef(gp->quads[i].rz, 0,0,1);
- glCallList(gp->quad_list);
- glPopMatrix();
-
- gp->quads[i].rx += gp->quads[i].drx;
- gp->quads[i].ry += gp->quads[i].dry;
- gp->quads[i].rz += gp->quads[i].drz;
-
- }
-}
-
-static GLvoid drawScene(ModeInfo * mi)
-{
- pulsarstruct *gp = &Pulsar[MI_SCREEN(mi)];
-/* check_gl_error ("drawScene"); */
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* we have to do this here because the FPS meter turns these 3 features off!! */
- {
- if (do_light) {
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- }
-
- if (do_texture) {
- glEnable(GL_TEXTURE_2D);
- }
-
- if (do_blend) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- }
-
- resetProjection();
-
- /* use XYZ scaling factors to change the size of the pulsar */
- glScalef(gp->scale_x, gp->scale_y, gp->scale_z);
- drawQuads(gp);
- mi->polygon_count = num_quads;
-
- /* update the scaling factors- cyclic */
- gp->scale_x = cos(gp->frame/360.)*10.;
- gp->scale_y = sin(gp->frame/360.)*10.;
- gp->scale_z = 1;
-
- /* increment frame-counter */
- gp->frame++;
-
-/* check_gl_error ("drawScene"); */
-}
-
-
-ENTRYPOINT void draw_pulsar(ModeInfo * mi)
-{
- pulsarstruct *gp = &Pulsar[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!gp->glx_context)
- return;
-
- glXMakeCurrent(display, window, *gp->glx_context);
- drawScene(mi);
- if (mi->fps_p) do_fps (mi);
- glXSwapBuffers(display, window);
-}
-
-/* Standard reshape function */
-ENTRYPOINT void
-reshape_pulsar(ModeInfo *mi, int width, int height)
-{
- glViewport( 0, 0, MI_WIDTH(mi), MI_HEIGHT(mi) );
- resetProjection();
-}
-
-ENTRYPOINT void
-init_pulsar(ModeInfo * mi)
-{
- int screen = MI_SCREEN(mi);
-
- pulsarstruct *gp;
-
- MI_INIT (mi, Pulsar);
- gp = &Pulsar[screen];
-
- gp->window = MI_WINDOW(mi);
-
- gp->scale_x = gp->scale_y = gp->scale_z = 1;
-
- if ((gp->glx_context = init_GL(mi)) != NULL) {
- reshape_pulsar(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- } else {
- MI_CLEARWINDOW(mi);
- }
-}
-
-
-/* all sorts of nice cleanup code should go here! */
-ENTRYPOINT void free_pulsar(ModeInfo * mi)
-{
- pulsarstruct *gp = &Pulsar[MI_SCREEN(mi)];
- if (!gp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
- free(gp->quads);
- if (glIsList(gp->quad_list)) glDeleteLists(gp->quad_list, 1);
-}
-#endif
-
-XSCREENSAVER_MODULE ("Pulsar", pulsar)