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-rw-r--r--hacks/glx/raverhoop.c788
1 files changed, 0 insertions, 788 deletions
diff --git a/hacks/glx/raverhoop.c b/hacks/glx/raverhoop.c
deleted file mode 100644
index 4a5a26a..0000000
--- a/hacks/glx/raverhoop.c
+++ /dev/null
@@ -1,788 +0,0 @@
-/* raverhoop, Copyright (c) 2016 Jamie Zawinski <jwz@jwz.org>
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * Simulates an LED hula hoop in a dark room. Oontz oontz oontz.
- */
-
-#define DEFAULTS "*delay: 20000 \n" \
- "*ncolors: 12 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
-
-# define release_hoop 0
-
-#include "xlockmore.h"
-#include "colors.h"
-#include "rotator.h"
-#include "gltrackball.h"
-#include <ctype.h>
-
-#ifdef USE_GL /* whole file */
-
-
-#define DEF_SPIN "False"
-#define DEF_WANDER "False"
-#define DEF_LIGHTS "200"
-#define DEF_SPEED "1.0"
-#define DEF_LIGHT_SPEED "1.0"
-#define DEF_SUSTAIN "1.0"
-
-typedef struct {
- GLfloat x,y,z;
-} XYZ;
-
-typedef struct afterimage afterimage;
-struct afterimage {
- GLfloat color[4];
- XYZ position;
- afterimage *next;
-};
-
-typedef struct {
- GLfloat color[4];
- int duty_cycle[10]; /* off, on, off, on... values add to 100 */
- GLfloat ratio;
- Bool on;
-} light;
-
-
-typedef struct oscillator oscillator;
-struct oscillator {
- GLfloat ratio, from, to, speed, *var;
- int remaining;
- oscillator *next;
-};
-
-
-typedef struct {
- GLXContext *glx_context;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
-
- int nlights;
- light *lights;
- GLfloat radius;
- GLfloat axial_radius;
- XYZ midpoint;
- GLfloat tilt;
- GLfloat spin;
- GLfloat th;
- GLfloat speed;
- afterimage *trail;
- oscillator *oscillators;
-
-} hoop_configuration;
-
-static hoop_configuration *bps = NULL;
-
-static Bool do_spin;
-static Bool do_wander;
-static int nlights;
-static GLfloat speed, light_speed, sustain;
-
-static XrmOptionDescRec opts[] = {
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
- { "-lights", ".lights", XrmoptionSepArg, 0 },
- { "-speed", ".speed", XrmoptionSepArg, 0 },
- { "-light-speed", ".lightSpeed", XrmoptionSepArg, 0 },
- { "-sustain", ".sustain", XrmoptionSepArg, 0 },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&nlights, "lights", "Lights", DEF_LIGHTS, t_Int},
- {&speed, "speed", "Speed", DEF_SPEED, t_Float},
- {&light_speed, "lightSpeed", "Speed", DEF_LIGHT_SPEED, t_Float},
- {&sustain, "sustain", "Sustain", DEF_SUSTAIN, t_Float},
-};
-
-ENTRYPOINT ModeSpecOpt hoop_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-
-static void
-decay_afterimages (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- afterimage *prev = 0;
- afterimage *a = bp->trail;
- GLfloat tick = 0.05 / sustain;
-
- while (a)
- {
- afterimage *next = a->next;
- a->color[3] -= tick;
- if (a->color[3] < 0)
- {
- if (prev)
- prev->next = next;
- else
- bp->trail = next;
- free (a);
- }
- else
- prev = a;
- a = next;
- }
-}
-
-static void
-add_afterimage (ModeInfo *mi, GLfloat x, GLfloat y, GLfloat z,
- GLfloat color[4])
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- afterimage *a = (afterimage *) calloc (1, sizeof (*a));
- afterimage *b;
- a->position.x = x;
- a->position.y = y;
- a->position.z = z;
- memcpy (a->color, color, sizeof(a->color));
-
- /* Put it at the end so that the older, dimmer ones are laid down on
- the frame buffer before the newer, brighter ones. */
- if (!bp->trail)
- bp->trail = a;
- else
- {
- for (b = bp->trail; b->next; b = b->next)
- ;
- b->next = a;
- }
-}
-
-
-static void
-tick_light (light *L)
-{
- int i;
- int n = 0;
-
- L->ratio += 0.05 * light_speed;
- while (L->ratio > 1)
- L->ratio -= 1;
-
- for (i = 0; i < countof(L->duty_cycle); i++)
- {
- n += L->duty_cycle[i];
- if (n > 100) abort();
- if (n / 100.0 > L->ratio)
- {
- L->on = (i & 1);
- break;
- }
- }
-}
-
-
-
-static void
-tick_hoop (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- GLfloat m0[16];
- int i;
-
- glGetFloatv (GL_MODELVIEW_MATRIX, m0);
-
- for (i = 0; i < bp->nlights; i++)
- {
- light *L = &bp->lights[i];
- GLfloat m1[16];
- GLfloat th = M_PI * 2 * i / bp->nlights;
- GLfloat x = cos (th);
- GLfloat y = sin (th);
- GLfloat z;
-
- tick_light (L);
- if (! L->on)
- continue;
-
- glPushMatrix();
-
- glTranslatef (bp->midpoint.x, bp->midpoint.y, bp->midpoint.z);
- glRotatef (bp->th * 180 / M_PI, 0, 0, 1);
- glRotatef (bp->tilt, 0, 1, 0);
- glRotatef (bp->spin, 1, 0, 0);
- glTranslatef (x * bp->radius, y * bp->radius, 0);
- glGetFloatv (GL_MODELVIEW_MATRIX, m1);
- glPopMatrix();
-
- /* After all of our translations and rotations, figure out where
- it actually ended up.
- */
- x = m1[12] - m0[12];
- y = m1[13] - m0[13];
- z = m1[14] - m0[14];
- add_afterimage (mi, x, y, z, L->color);
- }
-}
-
-
-static void
-draw_lights (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
- afterimage *a;
- GLfloat m[4][4];
-
- if (wire)
- {
- int n = 360;
- int i;
- glPushMatrix();
-
- glBegin (GL_LINES);
- glVertex3f (0, 0, -bp->radius);
- glVertex3f (0, 0, bp->radius);
- glEnd();
-
- glTranslatef (bp->midpoint.x, bp->midpoint.y, bp->midpoint.z);
- glRotatef (bp->th * 180 / M_PI, 0, 0, 1);
- glRotatef (bp->tilt, 0, 1, 0);
- glRotatef (bp->spin, 1, 0, 0);
-
- glBegin (GL_LINE_LOOP);
- glVertex3f (0, 0, 0);
- for (i = 0; i <= n; i++)
- {
- GLfloat th = i * M_PI * 2 / n;
- glVertex3f (bp->radius * -cos(th),
- bp->radius * -sin(th), 0);
- }
- for (i = 0; i <= n; i++)
- {
- GLfloat th = i * M_PI * 2 / n;
- glVertex3f (bp->axial_radius * -cos(th),
- bp->axial_radius * -sin(th), 0);
- }
- glEnd();
- glPopMatrix();
- }
-
- /* Billboard the lights to always face the camera */
- glGetFloatv (GL_MODELVIEW_MATRIX, &m[0][0]);
- m[0][0] = 1; m[1][0] = 0; m[2][0] = 0;
- m[0][1] = 0; m[1][1] = 1; m[2][1] = 0;
- m[0][2] = 0; m[1][2] = 0; m[2][2] = 1;
- glLoadIdentity();
- glMultMatrixf (&m[0][0]);
-
- for (a = bp->trail; a; a = a->next)
- {
- glPushMatrix();
-
- glTranslatef (a->position.x, a->position.y, a->position.z);
-
- if (wire)
- {
- GLfloat c[3];
- c[0] = a->color[0] * a->color[3];
- c[1] = a->color[1] * a->color[3];
- c[2] = a->color[2] * a->color[3];
- glColor3fv (c);
- }
- else
- glColor4fv (a->color);
-
- glRotatef (45, 0, 0, 1);
- glScalef (0.15, 0.15, 0.15);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0); glVertex3f (-1, -1, 0);
- glTexCoord2f (1, 0); glVertex3f ( 1, -1, 0);
- glTexCoord2f (1, 1); glVertex3f ( 1, 1, 0);
- glTexCoord2f (0, 1); glVertex3f (-1, 1, 0);
- glEnd();
- mi->polygon_count++;
-
- glPopMatrix();
- }
-}
-
-
-static GLfloat
-ease_fn (GLfloat r)
-{
- return cos ((r/2 + 1) * M_PI) + 1; /* Smooth curve up, end at slope 1. */
-}
-
-
-static GLfloat
-ease_ratio (GLfloat r)
-{
- GLfloat ease = 0.35;
- if (r <= 0) return 0;
- else if (r >= 1) return 1;
- else if (r <= ease) return ease * ease_fn (r / ease);
- else if (r > 1-ease) return 1 - ease * ease_fn ((1 - r) / ease);
- else return r;
-}
-
-
-static void
-tick_oscillators (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- oscillator *prev = 0;
- oscillator *a = bp->oscillators;
- GLfloat tick = 0.1 / speed;
-
- while (a)
- {
- oscillator *next = a->next;
- a->ratio += tick * a->speed;
- if (a->ratio > 1)
- a->ratio = 1;
-
- *a->var = a->from + (a->to - a->from) * ease_ratio (a->ratio);
-
- if (a->ratio < 1) /* mid cycle */
- prev = a;
- else if (--a->remaining <= 0) /* ended, and expired */
- {
- if (prev)
- prev->next = next;
- else
- bp->oscillators = next;
- free (a);
- }
- else /* keep going the other way */
- {
- GLfloat swap = a->from;
- a->from = a->to;
- a->to = swap;
- a->ratio = 0;
- prev = a;
- }
-
- a = next;
- }
-}
-
-
-static void
-calm_oscillators (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- oscillator *a;
- for (a = bp->oscillators; a && a->next; a = a->next)
- a->remaining = 1;
-}
-
-
-static void
-add_oscillator (ModeInfo *mi, GLfloat *var, GLfloat speed, GLfloat to,
- int repeat)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- oscillator *a;
-
- /* If an oscillator is already running on this variable, don't
- add another. */
- for (a = bp->oscillators; a && a->next; a = a->next)
- if (a->var == var)
- return;
-
- a = (oscillator *) calloc (1, sizeof (*a));
- if (repeat <= 0) abort();
- a->ratio = 0;
- a->from = *var;
- a->to = to;
- a->speed = speed;
- a->var = var;
- a->remaining = repeat;
- a->next = bp->oscillators;
- bp->oscillators = a;
-# if 0
- fprintf (stderr, "%s: %3d %6.2f -> %6.2f %s\n",
- progname, repeat, *var, to,
- (var == &bp->midpoint.z ? "z" :
- var == &bp->tilt ? "tilt" :
- var == &bp->axial_radius ? "r" :
- var == &bp->speed ? "speed" : "?"));
-# endif
-}
-
-
-static void
-add_random_oscillator (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- int n = random() % 12;
- switch (n) {
- case 0: case 1: case 2:
- add_oscillator (mi, &bp->midpoint.z, 1,
- bp->radius * (0.8 + frand(0.2))
- * (random() & 1 ? 1 : -1),
- (3 + (random() % 10)));
- break;
- case 3: case 4: case 5:
- add_oscillator (mi, &bp->tilt, 1,
- -(GLfloat) (random() % 15),
- 3 + (random() % 20));
- break;
- case 6: case 7: case 8:
- add_oscillator (mi, &bp->axial_radius, 1,
- 0.1 + bp->radius * frand(1.4),
- 1 + (random() % 4));
- break;
- case 9: case 10:
- add_oscillator (mi, &bp->speed, 3,
- (0.7 + frand(0.9)) * (random() & 1 ? 1 : -1),
- ((random() % 5)
- ? 1
- : 2 + (random() % 5)));
- break;
- case 11:
- add_oscillator (mi, &bp->spin, 0.1,
- 180 * (1 + (random() % 2)),
- 2 * (1 + (random() % 5)));
- break;
- default:
- abort();
- break;
- }
-}
-
-
-static void
-randomize_colors (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- int ncolors = MI_NCOLORS(mi);
- GLfloat *colors;
- int ncycles;
- int i;
-
- if (ncolors < 1)
- ncolors = 1;
- if (ncolors > bp->nlights)
- ncolors = bp->nlights;
-
- if (! (random() % 10))
- ncolors = 1;
-
- colors = calloc (ncolors, 4 * sizeof(*colors));
- for (i = 0; i < ncolors; i++)
- {
- GLfloat *c = &colors[i * 4];
-# define QUANTIZE() (((random() % 16) << 4) | 0xF) / 255.0
- c[0] = QUANTIZE();
- c[1] = QUANTIZE();
- c[2] = QUANTIZE();
- c[3] = 1;
- }
-
- switch (random() % 5) {
- case 0: ncycles = 1; break;
- case 2: ncycles = ncolors * (1 + (random() % 5)); break;
- default: ncycles = ncolors; break;
- }
-
- for (i = 0; i < bp->nlights; i++)
- {
- light *L = &bp->lights[i];
- int n = i * ncolors / bp->nlights;
- int m = i * ncycles / bp->nlights;
- if (n >= ncolors) abort();
- if (m >= ncycles) abort();
- memcpy (L->color, &colors[n], sizeof (L->color));
-
- if (ncycles <= 1)
- {
- L->duty_cycle[0] = 0;
- L->duty_cycle[1] = 100;
- }
- else if (m & 1)
- {
- L->duty_cycle[0] = 50;
- L->duty_cycle[1] = 50;
- }
- else
- {
- L->duty_cycle[0] = 0;
- L->duty_cycle[1] = 50;
- L->duty_cycle[2] = 50;
- }
- }
- free (colors);
-}
-
-
-static void
-move_hoop (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
-
- bp->th += 0.2 * speed * bp->speed;
- while (bp->th > M_PI*2)
- bp->th -= M_PI*2;
- while (bp->th < 0)
- bp->th += M_PI*2;
-
- bp->midpoint.x = bp->axial_radius * cos (bp->th);
- bp->midpoint.y = bp->axial_radius * sin (bp->th);
-
- tick_oscillators (mi);
-
- if (! (random() % 80))
- add_random_oscillator (mi);
-
- if (! (random() % 120))
- randomize_colors (mi);
-}
-
-
-static void
-build_texture (ModeInfo *mi)
-{
- int x, y;
- int size = 128;
- int s2 = size / 2;
- int bpl = size * 2;
- unsigned char *data = malloc (bpl * size);
-
- for (y = 0; y < size; y++)
- {
- for (x = 0; x < size; x++)
- {
- double dist = (sqrt (((s2 - x) * (s2 - x)) +
- ((s2 - y) * (s2 - y)))
- / s2);
- unsigned char *c = &data [y * bpl + x * 2];
- c[0] = 0xFF;
- c[1] = 0xFF * sin (dist > 1 ? 0 : (1 - dist));
- }
- }
-
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
- check_gl_error ("texture param");
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, size, size, 0,
- GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data);
- check_gl_error ("light texture");
- free (data);
-}
-
-
-
-/* Window management, etc
- */
-ENTRYPOINT void
-reshape_hoop (ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport (0, y, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-
-ENTRYPOINT Bool
-hoop_handle_event (ModeInfo *mi, XEvent *event)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, bp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &bp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == ' ' || c == '\t')
- {
- randomize_colors (mi);
- calm_oscillators (mi);
- add_random_oscillator (mi);
- return True;
- }
- }
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_hoop (ModeInfo *mi)
-{
- hoop_configuration *bp;
- int wire = MI_IS_WIREFRAME(mi);
-
- MI_INIT (mi, bps);
-
- bp = &bps[MI_SCREEN(mi)];
-
- bp->glx_context = init_GL(mi);
-
- reshape_hoop (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
-
- glDisable (GL_LIGHTING);
- glDisable (GL_DEPTH_TEST);
- glEnable (GL_CULL_FACE);
- glEnable (GL_NORMALIZE);
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE);
- glPolygonMode (GL_FRONT, GL_FILL);
- glShadeModel (GL_FLAT);
-
- if (! wire)
- {
- build_texture (mi);
- glEnable (GL_TEXTURE_2D);
- }
-
- {
- double spin_speed = 0.3;
- double wander_speed = 0.005;
- double spin_accel = 2.0;
-
- bp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- spin_accel,
- do_wander ? wander_speed : 0,
- False);
- bp->trackball = gltrackball_init (True);
- }
-
- bp->radius = 30;
- bp->axial_radius = bp->radius * 0.3;
- bp->tilt = - (GLfloat) (5 + (random() % 12));
- bp->speed = (random() % 1 ? 1 : -1);
- bp->nlights = nlights;
- bp->lights = (light *) calloc (bp->nlights, sizeof (*bp->lights));
- randomize_colors (mi);
- move_hoop (mi);
- add_random_oscillator (mi);
-}
-
-
-ENTRYPOINT void
-draw_hoop (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
- Display *dpy = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!bp->glx_context)
- return;
-
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
-
- {
- double x, y, z;
- get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
- glTranslatef((x - 0.5) * 7,
- (y - 0.5) * 0.5,
- (z - 0.5) * 15);
-
- gltrackball_rotate (bp->trackball);
- glRotatef (current_device_rotation(), 0, 0, 1);
-
- get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- mi->polygon_count = 0;
-
- glScalef (0.2, 0.2, 0.2);
-
-# ifdef HAVE_MOBILE
- glScalef (0.7, 0.7, 0.7);
-# endif
-
- glRotatef (70, 1, 0, 0);
-
- if (! bp->button_down_p)
- move_hoop (mi);
-
- decay_afterimages (mi);
- tick_hoop (mi);
- draw_lights (mi);
-
- glPopMatrix ();
-
- if (mi->fps_p) do_fps (mi);
- glFinish();
-
- glXSwapBuffers(dpy, window);
-}
-
-
-ENTRYPOINT void
-free_hoop (ModeInfo *mi)
-{
- hoop_configuration *bp = &bps[MI_SCREEN(mi)];
-
- if (!bp->glx_context) return;
- glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *bp->glx_context);
-
- if (bp->trackball) gltrackball_free (bp->trackball);
- if (bp->rot) free_rotator (bp->rot);
- if (bp->lights) free (bp->lights);
- while (bp->trail) {
- afterimage *n = bp->trail->next;
- free (bp->trail);
- bp->trail = n;
- }
- while (bp->oscillators) {
- oscillator *n = bp->oscillators->next;
- free (bp->oscillators);
- bp->oscillators = n;
- }
-
-}
-
-XSCREENSAVER_MODULE_2 ("RaverHoop", raverhoop, hoop)
-
-#endif /* USE_GL */