diff options
Diffstat (limited to 'hacks/glx/shark.c')
-rw-r--r-- | hacks/glx/shark.c | 1395 |
1 files changed, 1395 insertions, 0 deletions
diff --git a/hacks/glx/shark.c b/hacks/glx/shark.c new file mode 100644 index 0000000..682ed6e --- /dev/null +++ b/hacks/glx/shark.c @@ -0,0 +1,1395 @@ +/* atlantis --- Shows moving 3D sea animals */ + +#if 0 +static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore"; +#endif + +/* Copyright (c) E. Lassauge, 1998. */ + +/* + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + * + * The original code for this mode was written by Mark J. Kilgard + * as a demo for openGL programming. + * + * Porting it to xlock was possible by comparing the original Mesa's morph3d + * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna + * (look at morph3d.c) for his indirect help. + * + * Thanks goes also to Brian Paul for making it possible and inexpensive + * to use OpenGL at home. + * + * My e-mail address is lassauge@users.sourceforge.net + * + * Eric Lassauge (May-13-1998) + * + */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ + +#ifdef USE_GL + +#include "atlantis.h" + +/* *INDENT-OFF* */ +#if 0 +static const float N001[3] = {0, 1, 0}; +#endif +static const float N002[3] = {0.000077, -0.020611, 0.999788}; +static const float N003[3] = {0.961425, 0.258729, -0.09339}; +static const float N004[3] = {0.510811, -0.769633, -0.383063}; +static const float N005[3] = {0.400123, 0.855734, -0.328055}; +static const float N006[3] = {-0.770715, 0.610204, -0.18344}; +static const float N007[3] = {-0.915597, -0.373345, -0.149316}; +static const float N008[3] = {-0.972788, 0.208921, -0.100179}; +static const float N009[3] = {-0.939713, -0.312268, -0.139383}; +static const float N010[3] = {-0.624138, -0.741047, -0.247589}; +static const float N011[3] = {0.591434, -0.768401, -0.244471}; +static const float N012[3] = {0.935152, -0.328495, -0.132598}; +static const float N013[3] = {0.997102, 0.074243, -0.016593}; +static const float N014[3] = {0.969995, 0.241712, -0.026186}; +static const float N015[3] = {0.844539, 0.502628, -0.184714}; +static const float N016[3] = {-0.906608, 0.386308, -0.169787}; +static const float N017[3] = {-0.970016, 0.241698, -0.025516}; +static const float N018[3] = {-0.998652, 0.050493, -0.012045}; +static const float N019[3] = {-0.942685, -0.333051, -0.020556}; +static const float N020[3] = {-0.660944, -0.750276, 0.01548}; +static const float N021[3] = {0.503549, -0.862908, -0.042749}; +static const float N022[3] = {0.953202, -0.302092, -0.012089}; +static const float N023[3] = {0.998738, 0.023574, 0.044344}; +static const float N024[3] = {0.979297, 0.193272, 0.060202}; +static const float N025[3] = {0.7983, 0.464885, 0.382883}; +static const float N026[3] = {-0.75659, 0.452403, 0.472126}; +static const float N027[3] = {-0.953855, 0.293003, 0.065651}; +static const float N028[3] = {-0.998033, 0.040292, 0.048028}; +static const float N029[3] = {-0.977079, -0.204288, 0.059858}; +static const float N030[3] = {-0.729117, -0.675304, 0.11114}; +static const float N031[3] = {0.598361, -0.792753, 0.116221}; +static const float N032[3] = {0.965192, -0.252991, 0.066332}; +static const float N033[3] = {0.998201, -0.00279, 0.059892}; +static const float N034[3] = {0.978657, 0.193135, 0.070207}; +static const float N035[3] = {0.718815, 0.680392, 0.142733}; +static const float N036[3] = {-0.383096, 0.906212, 0.178936}; +static const float N037[3] = {-0.952831, 0.29259, 0.080647}; +static const float N038[3] = {-0.99768, 0.032417, 0.059861}; +static const float N039[3] = {-0.982629, -0.169881, 0.0747}; +static const float N040[3] = {-0.695424, -0.703466, 0.1467}; +static const float N041[3] = {0.359323, -0.915531, 0.180805}; +static const float N042[3] = {0.943356, -0.319387, 0.089842}; +static const float N043[3] = {0.998272, -0.032435, 0.048993}; +static const float N044[3] = {0.978997, 0.193205, 0.065084}; +static const float N045[3] = {0.872144, 0.470094, -0.135565}; +static const float N046[3] = {-0.664282, 0.737945, -0.119027}; +static const float N047[3] = {-0.954508, 0.28857, 0.075107}; +static const float N048[3] = {-0.998273, 0.032406, 0.048993}; +static const float N049[3] = {-0.979908, -0.193579, 0.048038}; +static const float N050[3] = {-0.858736, -0.507202, -0.072938}; +static const float N051[3] = {0.643545, -0.763887, -0.048237}; +static const float N052[3] = {0.95558, -0.288954, 0.058068}; +#if 0 +static const float N053[3] = {0, 1, 0}; +static const float N054[3] = {0, 1, 0}; +static const float N055[3] = {0, 1, 0}; +static const float N056[3] = {0, 1, 0}; +static const float N057[3] = {0, 1, 0}; +#endif +static const float N058[3] = {0.00005, 0.793007, -0.609213}; +static const float N059[3] = {0.91351, 0.235418, -0.331779}; +static const float N060[3] = {-0.80797, 0.495, -0.319625}; +static const float N061[3] = {0, 0.784687, -0.619892}; +static const float N062[3] = {0, -1, 0}; +static const float N063[3] = {0, 1, 0}; +static const float N064[3] = {0, 1, 0}; +static const float N065[3] = {0, 1, 0}; +static const float N066[3] = {-0.055784, 0.257059, 0.964784}; +#if 0 +static const float N067[3] = {0, 1, 0}; +static const float N068[3] = {0, 1, 0}; +#endif +static const float N069[3] = {-0.000505, -0.929775, -0.368127}; +static const float N070[3] = {0, 1, 0}; +#if 0 +static const float N071[3] = {-0.987102, 0.131723, -0.090984}; +static const float N072[3] = {-0.987102, 0.131723, -0.090984}; +static const float N073[3] = {-0.987102, 0.131723, -0.090984}; +static const float N074[3] = {0, 1, 0}; +static const float N075[3] = {0, 1, 0}; +static const float N076[3] = {0, 1, 0}; +static const float N077[3] = {0.99521, 0.071962, -0.066168}; +static const float N078[3] = {0.99521, 0.071962, -0.066168}; +static const float N079[3] = {0.99521, 0.071962, -0.066168}; +static const float N080[3] = {0, 1, 0}; +static const float N081[3] = {0, 1, 0}; +static const float N082[3] = {0, 1, 0}; +static const float P001[3] = {0, 0, 0}; +#endif +static float P002[3] = {0, -36.59, 5687.72}; +static const float P003[3] = {90, 114.73, 724.38}; +static float P004[3] = {58.24, -146.84, 262.35}; +static const float P005[3] = {27.81, 231.52, 510.43}; +static const float P006[3] = {-27.81, 230.43, 509.76}; +static float P007[3] = {-46.09, -146.83, 265.84}; +static const float P008[3] = {-90, 103.84, 718.53}; +static const float P009[3] = {-131.1, -165.92, 834.85}; +static float P010[3] = {-27.81, -285.31, 500}; +static float P011[3] = {27.81, -285.32, 500}; +static const float P012[3] = {147.96, -170.89, 845.5}; +static const float P013[3] = {180, 0, 2000}; +static const float P014[3] = {145.62, 352.67, 2000}; +static const float P015[3] = {55.62, 570.63, 2000}; +static const float P016[3] = {-55.62, 570.64, 2000}; +static const float P017[3] = {-145.62, 352.68, 2000}; +static const float P018[3] = {-180, 0.01, 2000}; +static const float P019[3] = {-178.2, -352.66, 2001.61}; +static const float P020[3] = {-55.63, -570.63, 2000}; +static const float P021[3] = {55.62, -570.64, 2000}; +static const float P022[3] = {179.91, -352.69, 1998.39}; +static float P023[3] = {150, 0, 3000}; +static float P024[3] = {121.35, 293.89, 3000}; +static float P025[3] = {46.35, 502.93, 2883.09}; +static float P026[3] = {-46.35, 497.45, 2877.24}; +static float P027[3] = {-121.35, 293.9, 3000}; +static float P028[3] = {-150, 0, 3000}; +static float P029[3] = {-152.21, -304.84, 2858.68}; +static float P030[3] = {-46.36, -475.52, 3000}; +static float P031[3] = {46.35, -475.53, 3000}; +static float P032[3] = {155.64, -304.87, 2863.5}; +static float P033[3] = {90, 0, 4000}; +static float P034[3] = {72.81, 176.33, 4000}; +static float P035[3] = {27.81, 285.32, 4000}; +static float P036[3] = {-27.81, 285.32, 4000}; +static float P037[3] = {-72.81, 176.34, 4000}; +static float P038[3] = {-90, 0, 4000}; +static float P039[3] = {-72.81, -176.33, 4000}; +static float P040[3] = {-27.81, -285.31, 4000}; +static float P041[3] = {27.81, -285.32, 4000}; +static float P042[3] = {72.81, -176.34, 4000}; +static float P043[3] = {30, 0, 5000}; +static float P044[3] = {24.27, 58.78, 5000}; +static float P045[3] = {9.27, 95.11, 5000}; +static float P046[3] = {-9.27, 95.11, 5000}; +static float P047[3] = {-24.27, 58.78, 5000}; +static float P048[3] = {-30, 0, 5000}; +static float P049[3] = {-24.27, -58.78, 5000}; +static float P050[3] = {-9.27, -95.1, 5000}; +static float P051[3] = {9.27, -95.11, 5000}; +static float P052[3] = {24.27, -58.78, 5000}; +#if 0 +static const float P053[3] = {0, 0, 0}; +static const float P054[3] = {0, 0, 0}; +static const float P055[3] = {0, 0, 0}; +static const float P056[3] = {0, 0, 0}; +static const float P057[3] = {0, 0, 0}; +#endif +static const float P058[3] = {0, 1212.72, 2703.08}; +static const float P059[3] = {50.36, 0, 108.14}; +static const float P060[3] = {-22.18, 0, 108.14}; +static float P061[3] = {0, 1181.61, 6344.65}; +static const float P062[3] = {516.45, -887.08, 2535.45}; +static const float P063[3] = {-545.69, -879.31, 2555.63}; +static const float P064[3] = {618.89, -1005.64, 2988.32}; +static const float P065[3] = {-635.37, -1014.79, 2938.68}; +static const float P066[3] = {0, 1374.43, 3064.18}; +#if 0 +static const float P067[3] = {158.49, -11.89, 1401.56}; +static const float P068[3] = {-132.08, -17.9, 1394.31}; +#endif +static float P069[3] = {0, -418.25, 5765.04}; +static float P070[3] = {0, 1266.91, 6629.6}; +static const float P071[3] = {-139.12, -124.96, 997.98}; +static const float P072[3] = {-139.24, -110.18, 1020.68}; +static const float P073[3] = {-137.33, -94.52, 1022.63}; +static const float P074[3] = {-137.03, -79.91, 996.89}; +static const float P075[3] = {-135.21, -91.48, 969.14}; +static const float P076[3] = {-135.39, -110.87, 968.76}; +static const float P077[3] = {150.23, -78.44, 995.53}; +static const float P078[3] = {152.79, -92.76, 1018.46}; +static const float P079[3] = {154.19, -110.2, 1020.55}; +static const float P080[3] = {151.33, -124.15, 993.77}; +static const float P081[3] = {150.49, -111.19, 969.86}; +static const float P082[3] = {150.79, -92.41, 969.7}; +static const float iP002[3] = {0, -36.59, 5687.72}; +static const float iP004[3] = {58.24, -146.84, 262.35}; +static const float iP007[3] = {-46.09, -146.83, 265.84}; +static const float iP010[3] = {-27.81, -285.31, 500}; +static const float iP011[3] = {27.81, -285.32, 500}; +static const float iP023[3] = {150, 0, 3000}; +static const float iP024[3] = {121.35, 293.89, 3000}; +static const float iP025[3] = {46.35, 502.93, 2883.09}; +static const float iP026[3] = {-46.35, 497.45, 2877.24}; +static const float iP027[3] = {-121.35, 293.9, 3000}; +static const float iP028[3] = {-150, 0, 3000}; +static const float iP029[3] = {-121.35, -304.84, 2853.86}; +static const float iP030[3] = {-46.36, -475.52, 3000}; +static const float iP031[3] = {46.35, -475.53, 3000}; +static const float iP032[3] = {121.35, -304.87, 2853.86}; +static const float iP033[3] = {90, 0, 4000}; +static const float iP034[3] = {72.81, 176.33, 4000}; +static const float iP035[3] = {27.81, 285.32, 4000}; +static const float iP036[3] = {-27.81, 285.32, 4000}; +static const float iP037[3] = {-72.81, 176.34, 4000}; +static const float iP038[3] = {-90, 0, 4000}; +static const float iP039[3] = {-72.81, -176.33, 4000}; +static const float iP040[3] = {-27.81, -285.31, 4000}; +static const float iP041[3] = {27.81, -285.32, 4000}; +static const float iP042[3] = {72.81, -176.34, 4000}; +static const float iP043[3] = {30, 0, 5000}; +static const float iP044[3] = {24.27, 58.78, 5000}; +static const float iP045[3] = {9.27, 95.11, 5000}; +static const float iP046[3] = {-9.27, 95.11, 5000}; +static const float iP047[3] = {-24.27, 58.78, 5000}; +static const float iP048[3] = {-30, 0, 5000}; +static const float iP049[3] = {-24.27, -58.78, 5000}; +static const float iP050[3] = {-9.27, -95.1, 5000}; +static const float iP051[3] = {9.27, -95.11, 5000}; +static const float iP052[3] = {24.27, -58.78, 5000}; +#if 0 +static const float iP053[3] = {0, 0, 0}; +#endif +static const float iP061[3] = {0, 1181.61, 6344.65}; +static const float iP069[3] = {0, -418.25, 5765.04}; +static const float iP070[3] = {0, 1266.91, 6629.6}; +/* *INDENT-ON* */ + + + +static void +Fish001(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(cap); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N017); + glVertex3fv(P017); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(cap); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(cap); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(cap); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N007); + glVertex3fv(P007); + glEnd(); + glBegin(cap); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(cap); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(cap); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(cap); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(cap); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(cap); + glVertex3fv(P071); + glVertex3fv(P072); + glVertex3fv(P073); + glVertex3fv(P074); + glVertex3fv(P075); + glVertex3fv(P076); + glEnd(); + glBegin(cap); + glVertex3fv(P077); + glVertex3fv(P078); + glVertex3fv(P079); + glVertex3fv(P080); + glVertex3fv(P081); + glVertex3fv(P082); + glEnd(); +} + +static void +Fish002(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(cap); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); + glBegin(cap); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +static void +Fish003(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(cap); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(cap); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(cap); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(cap); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(cap); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(cap); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(cap); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(cap); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); +} + +static void +Fish004(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(cap); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(cap); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); + glBegin(cap); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(cap); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N070); + glVertex3fv(P070); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); +} + +static void +Fish005(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(cap); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(cap); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +static void +Fish006(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(cap); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); +} + +static void +Fish007(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); +} + +static void +Fish008(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +static void +Fish009(GLenum cap) +{ + glBegin(cap); + glVertex3fv(P059); + glVertex3fv(P012); + glVertex3fv(P009); + glVertex3fv(P060); + glEnd(); + glBegin(cap); + glVertex3fv(P012); + glVertex3fv(P004); + glVertex3fv(P007); + glVertex3fv(P009); + glEnd(); +} + +static void +Fish_1(GLenum cap) +{ + Fish004(cap); + Fish005(cap); + Fish003(cap); + Fish007(cap); + Fish006(cap); + Fish002(cap); + Fish008(cap); + Fish009(cap); + Fish001(cap); +} + +static void +Fish_2(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish003(cap); + Fish008(cap); + Fish006(cap); + Fish002(cap); + Fish007(cap); + Fish009(cap); + Fish001(cap); +} + +static void +Fish_3(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish007(cap); + Fish003(cap); + Fish002(cap); + Fish008(cap); + Fish009(cap); + Fish001(cap); + Fish006(cap); +} + +static void +Fish_4(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish008(cap); + Fish003(cap); + Fish002(cap); + Fish007(cap); + Fish009(cap); + Fish001(cap); + Fish006(cap); +} + +static void +Fish_5(GLenum cap) +{ + Fish009(cap); + Fish006(cap); + Fish007(cap); + Fish001(cap); + Fish002(cap); + Fish003(cap); + Fish008(cap); + Fish004(cap); + Fish005(cap); +} + +static void +Fish_6(GLenum cap) +{ + Fish009(cap); + Fish006(cap); + Fish008(cap); + Fish001(cap); + Fish002(cap); + Fish007(cap); + Fish003(cap); + Fish004(cap); + Fish005(cap); +} + +static void +Fish_7(GLenum cap) +{ + Fish009(cap); + Fish001(cap); + Fish007(cap); + Fish005(cap); + Fish002(cap); + Fish008(cap); + Fish003(cap); + Fish004(cap); + Fish006(cap); +} + +static void +Fish_8(GLenum cap) +{ + Fish009(cap); + Fish008(cap); + Fish001(cap); + Fish002(cap); + Fish007(cap); + Fish003(cap); + Fish005(cap); + Fish004(cap); + Fish006(cap); +} + +void +DrawShark(fishRec * fish, int wire) +{ + float mat[4][4]; + int n; + float seg1, seg2, seg3, seg4, segup; + float thrash, chomp; + GLenum cap; + + fish->htail = (int) (fish->htail - (int) (5 * fish->v)) % 360; + + thrash = 50 * fish->v; + + seg1 = 0.6 * thrash * sin(fish->htail * RRAD); + seg2 = 1.8 * thrash * sin((fish->htail + 45) * RRAD); + seg3 = 3 * thrash * sin((fish->htail + 90) * RRAD); + seg4 = 4 * thrash * sin((fish->htail + 110) * RRAD); + + chomp = 0; + if (fish->v > 2) { + chomp = -(fish->v - 2) * 200; + } + P004[1] = iP004[1] + chomp; + P007[1] = iP007[1] + chomp; + P010[1] = iP010[1] + chomp; + P011[1] = iP011[1] + chomp; + + P023[0] = iP023[0] + seg1; + P024[0] = iP024[0] + seg1; + P025[0] = iP025[0] + seg1; + P026[0] = iP026[0] + seg1; + P027[0] = iP027[0] + seg1; + P028[0] = iP028[0] + seg1; + P029[0] = iP029[0] + seg1; + P030[0] = iP030[0] + seg1; + P031[0] = iP031[0] + seg1; + P032[0] = iP032[0] + seg1; + P033[0] = iP033[0] + seg2; + P034[0] = iP034[0] + seg2; + P035[0] = iP035[0] + seg2; + P036[0] = iP036[0] + seg2; + P037[0] = iP037[0] + seg2; + P038[0] = iP038[0] + seg2; + P039[0] = iP039[0] + seg2; + P040[0] = iP040[0] + seg2; + P041[0] = iP041[0] + seg2; + P042[0] = iP042[0] + seg2; + P043[0] = iP043[0] + seg3; + P044[0] = iP044[0] + seg3; + P045[0] = iP045[0] + seg3; + P046[0] = iP046[0] + seg3; + P047[0] = iP047[0] + seg3; + P048[0] = iP048[0] + seg3; + P049[0] = iP049[0] + seg3; + P050[0] = iP050[0] + seg3; + P051[0] = iP051[0] + seg3; + P052[0] = iP052[0] + seg3; + P002[0] = iP002[0] + seg4; + P061[0] = iP061[0] + seg4; + P069[0] = iP069[0] + seg4; + P070[0] = iP070[0] + seg4; + + fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); + + if (fish->vtail > 0.5) { + fish->vtail = 0.5; + } else if (fish->vtail < -0.5) { + fish->vtail = -0.5; + } + segup = thrash * fish->vtail; + + P023[1] = iP023[1] + segup; + P024[1] = iP024[1] + segup; + P025[1] = iP025[1] + segup; + P026[1] = iP026[1] + segup; + P027[1] = iP027[1] + segup; + P028[1] = iP028[1] + segup; + P029[1] = iP029[1] + segup; + P030[1] = iP030[1] + segup; + P031[1] = iP031[1] + segup; + P032[1] = iP032[1] + segup; + P033[1] = iP033[1] + segup * 5; + P034[1] = iP034[1] + segup * 5; + P035[1] = iP035[1] + segup * 5; + P036[1] = iP036[1] + segup * 5; + P037[1] = iP037[1] + segup * 5; + P038[1] = iP038[1] + segup * 5; + P039[1] = iP039[1] + segup * 5; + P040[1] = iP040[1] + segup * 5; + P041[1] = iP041[1] + segup * 5; + P042[1] = iP042[1] + segup * 5; + P043[1] = iP043[1] + segup * 12; + P044[1] = iP044[1] + segup * 12; + P045[1] = iP045[1] + segup * 12; + P046[1] = iP046[1] + segup * 12; + P047[1] = iP047[1] + segup * 12; + P048[1] = iP048[1] + segup * 12; + P049[1] = iP049[1] + segup * 12; + P050[1] = iP050[1] + segup * 12; + P051[1] = iP051[1] + segup * 12; + P052[1] = iP052[1] + segup * 12; + P002[1] = iP002[1] + segup * 17; + P061[1] = iP061[1] + segup * 17; + P069[1] = iP069[1] + segup * 17; + P070[1] = iP070[1] + segup * 17; + + glPushMatrix(); + + glTranslatef(0, 0, -3000); + + glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); + n = 0; + if (mat[0][2] >= 0) { + n += 1; + } + if (mat[1][2] >= 0) { + n += 2; + } + if (mat[2][2] >= 0) { + n += 4; + } + glScalef(2, 1, 1); + + glEnable(GL_CULL_FACE); + cap = wire ? GL_LINE_LOOP : GL_POLYGON; + switch (n) { + case 0: + Fish_1(cap); + break; + case 1: + Fish_2(cap); + break; + case 2: + Fish_3(cap); + break; + case 3: + Fish_4(cap); + break; + case 4: + Fish_5(cap); + break; + case 5: + Fish_6(cap); + break; + case 6: + Fish_7(cap); + break; + case 7: + Fish_8(cap); + break; + } + glDisable(GL_CULL_FACE); + + glPopMatrix(); +} +#endif |