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-rw-r--r--hacks/glx/shark.c1395
1 files changed, 1395 insertions, 0 deletions
diff --git a/hacks/glx/shark.c b/hacks/glx/shark.c
new file mode 100644
index 0000000..682ed6e
--- /dev/null
+++ b/hacks/glx/shark.c
@@ -0,0 +1,1395 @@
+/* atlantis --- Shows moving 3D sea animals */
+
+#if 0
+static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore";
+#endif
+
+/* Copyright (c) E. Lassauge, 1998. */
+
+/*
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * The original code for this mode was written by Mark J. Kilgard
+ * as a demo for openGL programming.
+ *
+ * Porting it to xlock was possible by comparing the original Mesa's morph3d
+ * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna
+ * (look at morph3d.c) for his indirect help.
+ *
+ * Thanks goes also to Brian Paul for making it possible and inexpensive
+ * to use OpenGL at home.
+ *
+ * My e-mail address is lassauge@users.sourceforge.net
+ *
+ * Eric Lassauge (May-13-1998)
+ *
+ */
+
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+#ifdef USE_GL
+
+#include "atlantis.h"
+
+/* *INDENT-OFF* */
+#if 0
+static const float N001[3] = {0, 1, 0};
+#endif
+static const float N002[3] = {0.000077, -0.020611, 0.999788};
+static const float N003[3] = {0.961425, 0.258729, -0.09339};
+static const float N004[3] = {0.510811, -0.769633, -0.383063};
+static const float N005[3] = {0.400123, 0.855734, -0.328055};
+static const float N006[3] = {-0.770715, 0.610204, -0.18344};
+static const float N007[3] = {-0.915597, -0.373345, -0.149316};
+static const float N008[3] = {-0.972788, 0.208921, -0.100179};
+static const float N009[3] = {-0.939713, -0.312268, -0.139383};
+static const float N010[3] = {-0.624138, -0.741047, -0.247589};
+static const float N011[3] = {0.591434, -0.768401, -0.244471};
+static const float N012[3] = {0.935152, -0.328495, -0.132598};
+static const float N013[3] = {0.997102, 0.074243, -0.016593};
+static const float N014[3] = {0.969995, 0.241712, -0.026186};
+static const float N015[3] = {0.844539, 0.502628, -0.184714};
+static const float N016[3] = {-0.906608, 0.386308, -0.169787};
+static const float N017[3] = {-0.970016, 0.241698, -0.025516};
+static const float N018[3] = {-0.998652, 0.050493, -0.012045};
+static const float N019[3] = {-0.942685, -0.333051, -0.020556};
+static const float N020[3] = {-0.660944, -0.750276, 0.01548};
+static const float N021[3] = {0.503549, -0.862908, -0.042749};
+static const float N022[3] = {0.953202, -0.302092, -0.012089};
+static const float N023[3] = {0.998738, 0.023574, 0.044344};
+static const float N024[3] = {0.979297, 0.193272, 0.060202};
+static const float N025[3] = {0.7983, 0.464885, 0.382883};
+static const float N026[3] = {-0.75659, 0.452403, 0.472126};
+static const float N027[3] = {-0.953855, 0.293003, 0.065651};
+static const float N028[3] = {-0.998033, 0.040292, 0.048028};
+static const float N029[3] = {-0.977079, -0.204288, 0.059858};
+static const float N030[3] = {-0.729117, -0.675304, 0.11114};
+static const float N031[3] = {0.598361, -0.792753, 0.116221};
+static const float N032[3] = {0.965192, -0.252991, 0.066332};
+static const float N033[3] = {0.998201, -0.00279, 0.059892};
+static const float N034[3] = {0.978657, 0.193135, 0.070207};
+static const float N035[3] = {0.718815, 0.680392, 0.142733};
+static const float N036[3] = {-0.383096, 0.906212, 0.178936};
+static const float N037[3] = {-0.952831, 0.29259, 0.080647};
+static const float N038[3] = {-0.99768, 0.032417, 0.059861};
+static const float N039[3] = {-0.982629, -0.169881, 0.0747};
+static const float N040[3] = {-0.695424, -0.703466, 0.1467};
+static const float N041[3] = {0.359323, -0.915531, 0.180805};
+static const float N042[3] = {0.943356, -0.319387, 0.089842};
+static const float N043[3] = {0.998272, -0.032435, 0.048993};
+static const float N044[3] = {0.978997, 0.193205, 0.065084};
+static const float N045[3] = {0.872144, 0.470094, -0.135565};
+static const float N046[3] = {-0.664282, 0.737945, -0.119027};
+static const float N047[3] = {-0.954508, 0.28857, 0.075107};
+static const float N048[3] = {-0.998273, 0.032406, 0.048993};
+static const float N049[3] = {-0.979908, -0.193579, 0.048038};
+static const float N050[3] = {-0.858736, -0.507202, -0.072938};
+static const float N051[3] = {0.643545, -0.763887, -0.048237};
+static const float N052[3] = {0.95558, -0.288954, 0.058068};
+#if 0
+static const float N053[3] = {0, 1, 0};
+static const float N054[3] = {0, 1, 0};
+static const float N055[3] = {0, 1, 0};
+static const float N056[3] = {0, 1, 0};
+static const float N057[3] = {0, 1, 0};
+#endif
+static const float N058[3] = {0.00005, 0.793007, -0.609213};
+static const float N059[3] = {0.91351, 0.235418, -0.331779};
+static const float N060[3] = {-0.80797, 0.495, -0.319625};
+static const float N061[3] = {0, 0.784687, -0.619892};
+static const float N062[3] = {0, -1, 0};
+static const float N063[3] = {0, 1, 0};
+static const float N064[3] = {0, 1, 0};
+static const float N065[3] = {0, 1, 0};
+static const float N066[3] = {-0.055784, 0.257059, 0.964784};
+#if 0
+static const float N067[3] = {0, 1, 0};
+static const float N068[3] = {0, 1, 0};
+#endif
+static const float N069[3] = {-0.000505, -0.929775, -0.368127};
+static const float N070[3] = {0, 1, 0};
+#if 0
+static const float N071[3] = {-0.987102, 0.131723, -0.090984};
+static const float N072[3] = {-0.987102, 0.131723, -0.090984};
+static const float N073[3] = {-0.987102, 0.131723, -0.090984};
+static const float N074[3] = {0, 1, 0};
+static const float N075[3] = {0, 1, 0};
+static const float N076[3] = {0, 1, 0};
+static const float N077[3] = {0.99521, 0.071962, -0.066168};
+static const float N078[3] = {0.99521, 0.071962, -0.066168};
+static const float N079[3] = {0.99521, 0.071962, -0.066168};
+static const float N080[3] = {0, 1, 0};
+static const float N081[3] = {0, 1, 0};
+static const float N082[3] = {0, 1, 0};
+static const float P001[3] = {0, 0, 0};
+#endif
+static float P002[3] = {0, -36.59, 5687.72};
+static const float P003[3] = {90, 114.73, 724.38};
+static float P004[3] = {58.24, -146.84, 262.35};
+static const float P005[3] = {27.81, 231.52, 510.43};
+static const float P006[3] = {-27.81, 230.43, 509.76};
+static float P007[3] = {-46.09, -146.83, 265.84};
+static const float P008[3] = {-90, 103.84, 718.53};
+static const float P009[3] = {-131.1, -165.92, 834.85};
+static float P010[3] = {-27.81, -285.31, 500};
+static float P011[3] = {27.81, -285.32, 500};
+static const float P012[3] = {147.96, -170.89, 845.5};
+static const float P013[3] = {180, 0, 2000};
+static const float P014[3] = {145.62, 352.67, 2000};
+static const float P015[3] = {55.62, 570.63, 2000};
+static const float P016[3] = {-55.62, 570.64, 2000};
+static const float P017[3] = {-145.62, 352.68, 2000};
+static const float P018[3] = {-180, 0.01, 2000};
+static const float P019[3] = {-178.2, -352.66, 2001.61};
+static const float P020[3] = {-55.63, -570.63, 2000};
+static const float P021[3] = {55.62, -570.64, 2000};
+static const float P022[3] = {179.91, -352.69, 1998.39};
+static float P023[3] = {150, 0, 3000};
+static float P024[3] = {121.35, 293.89, 3000};
+static float P025[3] = {46.35, 502.93, 2883.09};
+static float P026[3] = {-46.35, 497.45, 2877.24};
+static float P027[3] = {-121.35, 293.9, 3000};
+static float P028[3] = {-150, 0, 3000};
+static float P029[3] = {-152.21, -304.84, 2858.68};
+static float P030[3] = {-46.36, -475.52, 3000};
+static float P031[3] = {46.35, -475.53, 3000};
+static float P032[3] = {155.64, -304.87, 2863.5};
+static float P033[3] = {90, 0, 4000};
+static float P034[3] = {72.81, 176.33, 4000};
+static float P035[3] = {27.81, 285.32, 4000};
+static float P036[3] = {-27.81, 285.32, 4000};
+static float P037[3] = {-72.81, 176.34, 4000};
+static float P038[3] = {-90, 0, 4000};
+static float P039[3] = {-72.81, -176.33, 4000};
+static float P040[3] = {-27.81, -285.31, 4000};
+static float P041[3] = {27.81, -285.32, 4000};
+static float P042[3] = {72.81, -176.34, 4000};
+static float P043[3] = {30, 0, 5000};
+static float P044[3] = {24.27, 58.78, 5000};
+static float P045[3] = {9.27, 95.11, 5000};
+static float P046[3] = {-9.27, 95.11, 5000};
+static float P047[3] = {-24.27, 58.78, 5000};
+static float P048[3] = {-30, 0, 5000};
+static float P049[3] = {-24.27, -58.78, 5000};
+static float P050[3] = {-9.27, -95.1, 5000};
+static float P051[3] = {9.27, -95.11, 5000};
+static float P052[3] = {24.27, -58.78, 5000};
+#if 0
+static const float P053[3] = {0, 0, 0};
+static const float P054[3] = {0, 0, 0};
+static const float P055[3] = {0, 0, 0};
+static const float P056[3] = {0, 0, 0};
+static const float P057[3] = {0, 0, 0};
+#endif
+static const float P058[3] = {0, 1212.72, 2703.08};
+static const float P059[3] = {50.36, 0, 108.14};
+static const float P060[3] = {-22.18, 0, 108.14};
+static float P061[3] = {0, 1181.61, 6344.65};
+static const float P062[3] = {516.45, -887.08, 2535.45};
+static const float P063[3] = {-545.69, -879.31, 2555.63};
+static const float P064[3] = {618.89, -1005.64, 2988.32};
+static const float P065[3] = {-635.37, -1014.79, 2938.68};
+static const float P066[3] = {0, 1374.43, 3064.18};
+#if 0
+static const float P067[3] = {158.49, -11.89, 1401.56};
+static const float P068[3] = {-132.08, -17.9, 1394.31};
+#endif
+static float P069[3] = {0, -418.25, 5765.04};
+static float P070[3] = {0, 1266.91, 6629.6};
+static const float P071[3] = {-139.12, -124.96, 997.98};
+static const float P072[3] = {-139.24, -110.18, 1020.68};
+static const float P073[3] = {-137.33, -94.52, 1022.63};
+static const float P074[3] = {-137.03, -79.91, 996.89};
+static const float P075[3] = {-135.21, -91.48, 969.14};
+static const float P076[3] = {-135.39, -110.87, 968.76};
+static const float P077[3] = {150.23, -78.44, 995.53};
+static const float P078[3] = {152.79, -92.76, 1018.46};
+static const float P079[3] = {154.19, -110.2, 1020.55};
+static const float P080[3] = {151.33, -124.15, 993.77};
+static const float P081[3] = {150.49, -111.19, 969.86};
+static const float P082[3] = {150.79, -92.41, 969.7};
+static const float iP002[3] = {0, -36.59, 5687.72};
+static const float iP004[3] = {58.24, -146.84, 262.35};
+static const float iP007[3] = {-46.09, -146.83, 265.84};
+static const float iP010[3] = {-27.81, -285.31, 500};
+static const float iP011[3] = {27.81, -285.32, 500};
+static const float iP023[3] = {150, 0, 3000};
+static const float iP024[3] = {121.35, 293.89, 3000};
+static const float iP025[3] = {46.35, 502.93, 2883.09};
+static const float iP026[3] = {-46.35, 497.45, 2877.24};
+static const float iP027[3] = {-121.35, 293.9, 3000};
+static const float iP028[3] = {-150, 0, 3000};
+static const float iP029[3] = {-121.35, -304.84, 2853.86};
+static const float iP030[3] = {-46.36, -475.52, 3000};
+static const float iP031[3] = {46.35, -475.53, 3000};
+static const float iP032[3] = {121.35, -304.87, 2853.86};
+static const float iP033[3] = {90, 0, 4000};
+static const float iP034[3] = {72.81, 176.33, 4000};
+static const float iP035[3] = {27.81, 285.32, 4000};
+static const float iP036[3] = {-27.81, 285.32, 4000};
+static const float iP037[3] = {-72.81, 176.34, 4000};
+static const float iP038[3] = {-90, 0, 4000};
+static const float iP039[3] = {-72.81, -176.33, 4000};
+static const float iP040[3] = {-27.81, -285.31, 4000};
+static const float iP041[3] = {27.81, -285.32, 4000};
+static const float iP042[3] = {72.81, -176.34, 4000};
+static const float iP043[3] = {30, 0, 5000};
+static const float iP044[3] = {24.27, 58.78, 5000};
+static const float iP045[3] = {9.27, 95.11, 5000};
+static const float iP046[3] = {-9.27, 95.11, 5000};
+static const float iP047[3] = {-24.27, 58.78, 5000};
+static const float iP048[3] = {-30, 0, 5000};
+static const float iP049[3] = {-24.27, -58.78, 5000};
+static const float iP050[3] = {-9.27, -95.1, 5000};
+static const float iP051[3] = {9.27, -95.11, 5000};
+static const float iP052[3] = {24.27, -58.78, 5000};
+#if 0
+static const float iP053[3] = {0, 0, 0};
+#endif
+static const float iP061[3] = {0, 1181.61, 6344.65};
+static const float iP069[3] = {0, -418.25, 5765.04};
+static const float iP070[3] = {0, 1266.91, 6629.6};
+/* *INDENT-ON* */
+
+
+
+static void
+Fish001(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P071);
+ glVertex3fv(P072);
+ glVertex3fv(P073);
+ glVertex3fv(P074);
+ glVertex3fv(P075);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P077);
+ glVertex3fv(P078);
+ glVertex3fv(P079);
+ glVertex3fv(P080);
+ glVertex3fv(P081);
+ glVertex3fv(P082);
+ glEnd();
+}
+
+static void
+Fish002(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+}
+
+static void
+Fish003(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glEnd();
+}
+
+static void
+Fish004(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
+}
+
+static void
+Fish005(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+}
+
+static void
+Fish006(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+}
+
+static void
+Fish007(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+}
+
+static void
+Fish008(GLenum cap)
+{
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+}
+
+static void
+Fish009(GLenum cap)
+{
+ glBegin(cap);
+ glVertex3fv(P059);
+ glVertex3fv(P012);
+ glVertex3fv(P009);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P012);
+ glVertex3fv(P004);
+ glVertex3fv(P007);
+ glVertex3fv(P009);
+ glEnd();
+}
+
+static void
+Fish_1(GLenum cap)
+{
+ Fish004(cap);
+ Fish005(cap);
+ Fish003(cap);
+ Fish007(cap);
+ Fish006(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish009(cap);
+ Fish001(cap);
+}
+
+static void
+Fish_2(GLenum cap)
+{
+ Fish005(cap);
+ Fish004(cap);
+ Fish003(cap);
+ Fish008(cap);
+ Fish006(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish009(cap);
+ Fish001(cap);
+}
+
+static void
+Fish_3(GLenum cap)
+{
+ Fish005(cap);
+ Fish004(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish009(cap);
+ Fish001(cap);
+ Fish006(cap);
+}
+
+static void
+Fish_4(GLenum cap)
+{
+ Fish005(cap);
+ Fish004(cap);
+ Fish008(cap);
+ Fish003(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish009(cap);
+ Fish001(cap);
+ Fish006(cap);
+}
+
+static void
+Fish_5(GLenum cap)
+{
+ Fish009(cap);
+ Fish006(cap);
+ Fish007(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish003(cap);
+ Fish008(cap);
+ Fish004(cap);
+ Fish005(cap);
+}
+
+static void
+Fish_6(GLenum cap)
+{
+ Fish009(cap);
+ Fish006(cap);
+ Fish008(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish004(cap);
+ Fish005(cap);
+}
+
+static void
+Fish_7(GLenum cap)
+{
+ Fish009(cap);
+ Fish001(cap);
+ Fish007(cap);
+ Fish005(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish003(cap);
+ Fish004(cap);
+ Fish006(cap);
+}
+
+static void
+Fish_8(GLenum cap)
+{
+ Fish009(cap);
+ Fish008(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish005(cap);
+ Fish004(cap);
+ Fish006(cap);
+}
+
+void
+DrawShark(fishRec * fish, int wire)
+{
+ float mat[4][4];
+ int n;
+ float seg1, seg2, seg3, seg4, segup;
+ float thrash, chomp;
+ GLenum cap;
+
+ fish->htail = (int) (fish->htail - (int) (5 * fish->v)) % 360;
+
+ thrash = 50 * fish->v;
+
+ seg1 = 0.6 * thrash * sin(fish->htail * RRAD);
+ seg2 = 1.8 * thrash * sin((fish->htail + 45) * RRAD);
+ seg3 = 3 * thrash * sin((fish->htail + 90) * RRAD);
+ seg4 = 4 * thrash * sin((fish->htail + 110) * RRAD);
+
+ chomp = 0;
+ if (fish->v > 2) {
+ chomp = -(fish->v - 2) * 200;
+ }
+ P004[1] = iP004[1] + chomp;
+ P007[1] = iP007[1] + chomp;
+ P010[1] = iP010[1] + chomp;
+ P011[1] = iP011[1] + chomp;
+
+ P023[0] = iP023[0] + seg1;
+ P024[0] = iP024[0] + seg1;
+ P025[0] = iP025[0] + seg1;
+ P026[0] = iP026[0] + seg1;
+ P027[0] = iP027[0] + seg1;
+ P028[0] = iP028[0] + seg1;
+ P029[0] = iP029[0] + seg1;
+ P030[0] = iP030[0] + seg1;
+ P031[0] = iP031[0] + seg1;
+ P032[0] = iP032[0] + seg1;
+ P033[0] = iP033[0] + seg2;
+ P034[0] = iP034[0] + seg2;
+ P035[0] = iP035[0] + seg2;
+ P036[0] = iP036[0] + seg2;
+ P037[0] = iP037[0] + seg2;
+ P038[0] = iP038[0] + seg2;
+ P039[0] = iP039[0] + seg2;
+ P040[0] = iP040[0] + seg2;
+ P041[0] = iP041[0] + seg2;
+ P042[0] = iP042[0] + seg2;
+ P043[0] = iP043[0] + seg3;
+ P044[0] = iP044[0] + seg3;
+ P045[0] = iP045[0] + seg3;
+ P046[0] = iP046[0] + seg3;
+ P047[0] = iP047[0] + seg3;
+ P048[0] = iP048[0] + seg3;
+ P049[0] = iP049[0] + seg3;
+ P050[0] = iP050[0] + seg3;
+ P051[0] = iP051[0] + seg3;
+ P052[0] = iP052[0] + seg3;
+ P002[0] = iP002[0] + seg4;
+ P061[0] = iP061[0] + seg4;
+ P069[0] = iP069[0] + seg4;
+ P070[0] = iP070[0] + seg4;
+
+ fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
+
+ if (fish->vtail > 0.5) {
+ fish->vtail = 0.5;
+ } else if (fish->vtail < -0.5) {
+ fish->vtail = -0.5;
+ }
+ segup = thrash * fish->vtail;
+
+ P023[1] = iP023[1] + segup;
+ P024[1] = iP024[1] + segup;
+ P025[1] = iP025[1] + segup;
+ P026[1] = iP026[1] + segup;
+ P027[1] = iP027[1] + segup;
+ P028[1] = iP028[1] + segup;
+ P029[1] = iP029[1] + segup;
+ P030[1] = iP030[1] + segup;
+ P031[1] = iP031[1] + segup;
+ P032[1] = iP032[1] + segup;
+ P033[1] = iP033[1] + segup * 5;
+ P034[1] = iP034[1] + segup * 5;
+ P035[1] = iP035[1] + segup * 5;
+ P036[1] = iP036[1] + segup * 5;
+ P037[1] = iP037[1] + segup * 5;
+ P038[1] = iP038[1] + segup * 5;
+ P039[1] = iP039[1] + segup * 5;
+ P040[1] = iP040[1] + segup * 5;
+ P041[1] = iP041[1] + segup * 5;
+ P042[1] = iP042[1] + segup * 5;
+ P043[1] = iP043[1] + segup * 12;
+ P044[1] = iP044[1] + segup * 12;
+ P045[1] = iP045[1] + segup * 12;
+ P046[1] = iP046[1] + segup * 12;
+ P047[1] = iP047[1] + segup * 12;
+ P048[1] = iP048[1] + segup * 12;
+ P049[1] = iP049[1] + segup * 12;
+ P050[1] = iP050[1] + segup * 12;
+ P051[1] = iP051[1] + segup * 12;
+ P052[1] = iP052[1] + segup * 12;
+ P002[1] = iP002[1] + segup * 17;
+ P061[1] = iP061[1] + segup * 17;
+ P069[1] = iP069[1] + segup * 17;
+ P070[1] = iP070[1] + segup * 17;
+
+ glPushMatrix();
+
+ glTranslatef(0, 0, -3000);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
+ n = 0;
+ if (mat[0][2] >= 0) {
+ n += 1;
+ }
+ if (mat[1][2] >= 0) {
+ n += 2;
+ }
+ if (mat[2][2] >= 0) {
+ n += 4;
+ }
+ glScalef(2, 1, 1);
+
+ glEnable(GL_CULL_FACE);
+ cap = wire ? GL_LINE_LOOP : GL_POLYGON;
+ switch (n) {
+ case 0:
+ Fish_1(cap);
+ break;
+ case 1:
+ Fish_2(cap);
+ break;
+ case 2:
+ Fish_3(cap);
+ break;
+ case 3:
+ Fish_4(cap);
+ break;
+ case 4:
+ Fish_5(cap);
+ break;
+ case 5:
+ Fish_6(cap);
+ break;
+ case 6:
+ Fish_7(cap);
+ break;
+ case 7:
+ Fish_8(cap);
+ break;
+ }
+ glDisable(GL_CULL_FACE);
+
+ glPopMatrix();
+}
+#endif