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-rw-r--r--hacks/glx/sierpinski3d.c578
1 files changed, 0 insertions, 578 deletions
diff --git a/hacks/glx/sierpinski3d.c b/hacks/glx/sierpinski3d.c
deleted file mode 100644
index 588e504..0000000
--- a/hacks/glx/sierpinski3d.c
+++ /dev/null
@@ -1,578 +0,0 @@
-/* -*- Mode: C; tab-width: 4 -*- */
-/* Sierpinski3D --- 3D sierpinski gasket */
-
-#if 0
-static const char sccsid[] = "@(#)sierpinski3D.c 00.01 99/11/04 xlockmore";
-#endif
-
-/*-
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Revision History:
- * 1999: written by Tim Robinson <the_luggage@bigfoot.com>
- * a 3-D representation of the Sierpinski gasket fractal.
- *
- * 10-Dec-99 jwz rewrote to draw a set of tetrahedrons instead of a
- * random scattering of points.
- */
-
-#ifdef STANDALONE
-# define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n" \
- "*wireframe: False \n" \
- "*suppressRotationAnimation: True\n" \
-
-# define release_gasket 0
-# include "xlockmore.h" /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-#ifdef USE_GL
-
-#define DEF_SPIN "True"
-#define DEF_WANDER "True"
-#define DEF_SPEED "150"
-#define DEF_MAX_DEPTH "5"
-
-#include "rotator.h"
-#include "gltrackball.h"
-
-static int max_depth;
-static int speed;
-static Bool do_spin;
-static Bool do_wander;
-
-static XrmOptionDescRec opts[] = {
- {"-depth", ".sierpinski3d.maxDepth", XrmoptionSepArg, 0 },
- {"-speed", ".sierpinski3d.speed", XrmoptionSepArg, 0 },
- { "-spin", ".spin", XrmoptionNoArg, "True" },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
- { "-wander", ".wander", XrmoptionNoArg, "True" },
- { "+wander", ".wander", XrmoptionNoArg, "False" },
-};
-
-static argtype vars[] = {
- {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
- {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
- {&speed, "speed", "Speed", DEF_SPEED, t_Int},
- {&max_depth, "maxDepth", "MaxDepth", DEF_MAX_DEPTH, t_Int},
-};
-
-
-ENTRYPOINT ModeSpecOpt gasket_opts = {countof(opts), opts, countof(vars), vars, NULL};
-
-#ifdef USE_MODULES
-ModStruct gasket_description =
-{"gasket", "init_gasket", "draw_gasket", NULL,
- "draw_gasket", "init_gasket", "free_gasket", &gasket_opts,
- 1000, 1, 2, 1, 4, 1.0, "",
- "Shows GL's Sierpinski gasket", 0, NULL};
-
-#endif
-
-typedef struct {
- double x,y,z;
-} XYZ;
-
-typedef struct {
- GLuint gasket0, gasket1, gasket2, gasket3;
- GLXContext *glx_context;
- Window window;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
-
- int current_depth;
-
- int ncolors;
- XColor *colors;
- int ccolor0;
- int ccolor1;
- int ccolor2;
- int ccolor3;
-
- int tick;
-
-} gasketstruct;
-
-static gasketstruct *gasket = NULL;
-
-
-static void
-triangle (GLfloat x1, GLfloat y1, GLfloat z1,
- GLfloat x2, GLfloat y2, GLfloat z2,
- GLfloat x3, GLfloat y3, GLfloat z3,
- Bool wireframe_p)
-{
- if (wireframe_p)
- glBegin (GL_LINE_LOOP);
- else
- glBegin (GL_TRIANGLES);
- glVertex3f (x1, y1, z1);
- glVertex3f (x2, y2, z2);
- glVertex3f (x3, y3, z3);
- glEnd();
-}
-
-static void
-four_tetras (gasketstruct *gp,
- XYZ *outer, XYZ *normals,
- Bool wireframe_p, int countdown, int which,
- int *countP)
-{
- if (countdown <= 0)
- {
- (*countP)++;
- if (which == 0)
- {
- glNormal3f (normals[0].x, normals[0].y, normals[0].z);
- triangle (outer[0].x, outer[0].y, outer[0].z,
- outer[1].x, outer[1].y, outer[1].z,
- outer[2].x, outer[2].y, outer[2].z,
- wireframe_p);
- }
- else if (which == 1)
- {
- glNormal3f (normals[1].x, normals[1].y, normals[1].z);
- triangle (outer[0].x, outer[0].y, outer[0].z,
- outer[3].x, outer[3].y, outer[3].z,
- outer[1].x, outer[1].y, outer[1].z,
- wireframe_p);
- }
- else if (which == 2)
- {
- glNormal3f (normals[2].x, normals[2].y, normals[2].z);
- triangle (outer[0].x, outer[0].y, outer[0].z,
- outer[2].x, outer[2].y, outer[2].z,
- outer[3].x, outer[3].y, outer[3].z,
- wireframe_p);
- }
- else
- {
- glNormal3f (normals[3].x, normals[3].y, normals[3].z);
- triangle (outer[1].x, outer[1].y, outer[1].z,
- outer[3].x, outer[3].y, outer[3].z,
- outer[2].x, outer[2].y, outer[2].z,
- wireframe_p);
- }
- }
- else
- {
-# define M01 0
-# define M02 1
-# define M03 2
-# define M12 3
-# define M13 4
-# define M23 5
- XYZ inner[M23+1];
- XYZ corner[4];
-
- inner[M01].x = (outer[0].x + outer[1].x) / 2.0;
- inner[M01].y = (outer[0].y + outer[1].y) / 2.0;
- inner[M01].z = (outer[0].z + outer[1].z) / 2.0;
-
- inner[M02].x = (outer[0].x + outer[2].x) / 2.0;
- inner[M02].y = (outer[0].y + outer[2].y) / 2.0;
- inner[M02].z = (outer[0].z + outer[2].z) / 2.0;
-
- inner[M03].x = (outer[0].x + outer[3].x) / 2.0;
- inner[M03].y = (outer[0].y + outer[3].y) / 2.0;
- inner[M03].z = (outer[0].z + outer[3].z) / 2.0;
-
- inner[M12].x = (outer[1].x + outer[2].x) / 2.0;
- inner[M12].y = (outer[1].y + outer[2].y) / 2.0;
- inner[M12].z = (outer[1].z + outer[2].z) / 2.0;
-
- inner[M13].x = (outer[1].x + outer[3].x) / 2.0;
- inner[M13].y = (outer[1].y + outer[3].y) / 2.0;
- inner[M13].z = (outer[1].z + outer[3].z) / 2.0;
-
- inner[M23].x = (outer[2].x + outer[3].x) / 2.0;
- inner[M23].y = (outer[2].y + outer[3].y) / 2.0;
- inner[M23].z = (outer[2].z + outer[3].z) / 2.0;
-
- countdown--;
-
- corner[0] = outer[0];
- corner[1] = inner[M01];
- corner[2] = inner[M02];
- corner[3] = inner[M03];
- four_tetras (gp, corner, normals, wireframe_p, countdown, which, countP);
-
- corner[0] = inner[M01];
- corner[1] = outer[1];
- corner[2] = inner[M12];
- corner[3] = inner[M13];
- four_tetras (gp, corner, normals, wireframe_p, countdown, which, countP);
-
- corner[0] = inner[M02];
- corner[1] = inner[M12];
- corner[2] = outer[2];
- corner[3] = inner[M23];
- four_tetras (gp, corner, normals, wireframe_p, countdown, which, countP);
-
- corner[0] = inner[M03];
- corner[1] = inner[M13];
- corner[2] = inner[M23];
- corner[3] = outer[3];
- four_tetras (gp, corner, normals, wireframe_p, countdown, which, countP);
- }
-}
-
-
-static void
-compile_gasket(ModeInfo *mi, int which)
-{
- Bool wireframe_p = MI_IS_WIREFRAME(mi);
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
- int count = 0;
- XYZ vertex[5];
- XYZ normal[4];
-
- vertex[0].x = -1; vertex[0].y = -1; vertex[0].z = -1;
- vertex[1].x = 1; vertex[1].y = 1; vertex[1].z = -1;
- vertex[2].x = 1; vertex[2].y = -1; vertex[2].z = 1;
- vertex[3].x = -1; vertex[3].y = 1; vertex[3].z = 1;
- vertex[4].x = 0; vertex[4].y = 0; vertex[4].z = 0; /* center */
-
- normal[0].x = 1; normal[0].y = -1; normal[0].z = -1;
- normal[1].x = -1; normal[1].y = 1; normal[1].z = -1;
- normal[2].x = -1; normal[2].y = -1; normal[2].z = 1;
- normal[3].x = 1; normal[3].y = 1; normal[3].z = 1;
-
- four_tetras (gp, vertex, normal, wireframe_p,
- (gp->current_depth < 0
- ? -gp->current_depth : gp->current_depth),
- which,
- &count);
- mi->polygon_count += count;
-}
-
-static void
-draw(ModeInfo *mi)
-{
- Bool wireframe_p = MI_IS_WIREFRAME(mi);
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
-
- static const GLfloat pos[] = {-4.0, 3.0, 10.0, 1.0};
- static const GLfloat white[] = {1.0, 1.0, 1.0, 1.0};
-
- GLfloat color0[] = {0.0, 0.0, 0.0, 1.0};
- GLfloat color1[] = {0.0, 0.0, 0.0, 1.0};
- GLfloat color2[] = {0.0, 0.0, 0.0, 1.0};
- GLfloat color3[] = {0.0, 0.0, 0.0, 1.0};
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (!wireframe_p)
- {
- glColor4fv (white);
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
-
- color0[0] = gp->colors[gp->ccolor0].red / 65536.0;
- color0[1] = gp->colors[gp->ccolor0].green / 65536.0;
- color0[2] = gp->colors[gp->ccolor0].blue / 65536.0;
-
- color1[0] = gp->colors[gp->ccolor1].red / 65536.0;
- color1[1] = gp->colors[gp->ccolor1].green / 65536.0;
- color1[2] = gp->colors[gp->ccolor1].blue / 65536.0;
-
- color2[0] = gp->colors[gp->ccolor2].red / 65536.0;
- color2[1] = gp->colors[gp->ccolor2].green / 65536.0;
- color2[2] = gp->colors[gp->ccolor2].blue / 65536.0;
-
- color3[0] = gp->colors[gp->ccolor3].red / 65536.0;
- color3[1] = gp->colors[gp->ccolor3].green / 65536.0;
- color3[2] = gp->colors[gp->ccolor3].blue / 65536.0;
-
- gp->ccolor0++;
- gp->ccolor1++;
- gp->ccolor2++;
- gp->ccolor3++;
- if (gp->ccolor0 >= gp->ncolors) gp->ccolor0 = 0;
- if (gp->ccolor1 >= gp->ncolors) gp->ccolor1 = 0;
- if (gp->ccolor2 >= gp->ncolors) gp->ccolor2 = 0;
- if (gp->ccolor3 >= gp->ncolors) gp->ccolor3 = 0;
-
- glShadeModel(GL_SMOOTH);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- }
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
- glEnable(GL_CULL_FACE);
-
- glPushMatrix();
-
- {
- double x, y, z;
- get_position (gp->rot, &x, &y, &z, !gp->button_down_p);
- glTranslatef((x - 0.5) * 10,
- (y - 0.5) * 10,
- (z - 0.5) * 20);
-
- gltrackball_rotate (gp->trackball);
-
- get_rotation (gp->rot, &x, &y, &z, !gp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
- }
-
- glScalef (4, 4, 4);
-
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color0);
- glCallList(gp->gasket0);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color1);
- glCallList(gp->gasket1);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color2);
- glCallList(gp->gasket2);
- glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color3);
- glCallList(gp->gasket3);
-
- glPopMatrix();
-
-
- if (gp->tick++ >= speed)
- {
- gp->tick = 0;
- if (gp->current_depth >= max_depth)
- gp->current_depth = -max_depth;
- gp->current_depth++;
-
- /* We make four different lists so that each face of the tetrahedrons
- can have a different color (all triangles facing in the same
- direction have the same color, which is different from all
- triangles facing in other directions.)
- */
- glDeleteLists (gp->gasket0, 1);
- glDeleteLists (gp->gasket1, 1);
- glDeleteLists (gp->gasket2, 1);
- glDeleteLists (gp->gasket3, 1);
-
- mi->polygon_count = 0;
- glNewList (gp->gasket0, GL_COMPILE); compile_gasket (mi, 0); glEndList();
- glNewList (gp->gasket1, GL_COMPILE); compile_gasket (mi, 1); glEndList();
- glNewList (gp->gasket2, GL_COMPILE); compile_gasket (mi, 2); glEndList();
- glNewList (gp->gasket3, GL_COMPILE); compile_gasket (mi, 3); glEndList();
-
- mi->recursion_depth = (gp->current_depth > 0
- ? gp->current_depth
- : -gp->current_depth);
- }
-}
-
-
-/* new window size or exposure */
-ENTRYPOINT void
-reshape_gasket(ModeInfo *mi, int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
- int y = 0;
-
- if (width > height * 5) { /* tiny window: show middle */
- height = width * 9/16;
- y = -height/2;
- h = height / (GLfloat) width;
- }
-
- glViewport(0, y, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective (30.0, 1/h, 1.0, 100.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, 30.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
-
- {
- GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
- ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
- : 1);
- glScalef (s, s, s);
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-static void
-pinit(ModeInfo *mi)
-{
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
-
- /* draw the gasket */
- gp->gasket0 = glGenLists(1);
- gp->gasket1 = glGenLists(1);
- gp->gasket2 = glGenLists(1);
- gp->gasket3 = glGenLists(1);
- gp->current_depth = 1; /* start out at level 1, not 0 */
-}
-
-
-ENTRYPOINT Bool
-gasket_handle_event (ModeInfo *mi, XEvent *event)
-{
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
-
- if (gltrackball_event_handler (event, gp->trackball,
- MI_WIDTH (mi), MI_HEIGHT (mi),
- &gp->button_down_p))
- return True;
- else if (event->xany.type == KeyPress)
- {
- KeySym keysym;
- char c = 0;
- XLookupString (&event->xkey, &c, 1, &keysym, 0);
- if (c == '+' || c == '=' ||
- keysym == XK_Up || keysym == XK_Right || keysym == XK_Next)
- {
- gp->tick = speed;
- gp->current_depth += (gp->current_depth > 0 ? 1 : -1);
- gp->current_depth--;
- return True;
- }
- else if (c == '-' || c == '_' ||
- keysym == XK_Down || keysym == XK_Left || keysym == XK_Prior)
- {
- gp->tick = speed;
- gp->current_depth -= (gp->current_depth > 0 ? 1 : -1);
- gp->current_depth--;
- return True;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- goto DEF;
- }
- else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
- {
- DEF:
- gp->tick = speed;
- return True;
- }
-
- return False;
-}
-
-
-ENTRYPOINT void
-init_gasket(ModeInfo *mi)
-{
- int screen = MI_SCREEN(mi);
- gasketstruct *gp;
-
- MI_INIT (mi, gasket);
- gp = &gasket[screen];
-
- gp->window = MI_WINDOW(mi);
-
- {
- double spin_speed = 1.0;
- double wander_speed = 0.03;
- gp->rot = make_rotator (do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- do_spin ? spin_speed : 0,
- 1.0,
- do_wander ? wander_speed : 0,
- True);
- gp->trackball = gltrackball_init (True);
- }
-
- gp->ncolors = 255;
- gp->colors = (XColor *) calloc(gp->ncolors, sizeof(XColor));
- make_smooth_colormap (0, 0, 0,
- gp->colors, &gp->ncolors,
- False, 0, False);
- gp->ccolor0 = 0;
- gp->ccolor1 = gp->ncolors * 0.25;
- gp->ccolor2 = gp->ncolors * 0.5;
- gp->ccolor3 = gp->ncolors * 0.75;
- gp->tick = 999999;
-
- if ((gp->glx_context = init_GL(mi)) != NULL)
- {
- reshape_gasket(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
- pinit(mi);
- }
- else
- {
- MI_CLEARWINDOW(mi);
- }
-}
-
-ENTRYPOINT void
-draw_gasket(ModeInfo * mi)
-{
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!gp->glx_context) return;
-
- glDrawBuffer(GL_BACK);
-
- /* 0 = 4 polygons
- 1 = 16 polygons
- 2 = 64 polygons
- 3 = 256 polygons
- 4 = 1,024 polygons
- 5 = 4,096 polygons
- 6 = 16,384 polygons
- 7 = 65,536 polygons, 30 fps (3GHz Core 2 Duo, GeForce 8800 GS)
- 8 = 262,144 polygons, 12 fps
- 9 = 1,048,576 polygons, 4 fps
- 10 = 4,194,304 polygons, 1 fps
- 11 = 16,777,216 polygons, 0.3 fps
- 12 = 67,108,864 polygons, OOM!
- 13 = 268,435,456 polygons
- 14 = 1,073,741,824 polygons, 31 bits
- 15 = 4,294,967,296 polygons, 33 bits
- 16 = 17,179,869,184 polygons, 35 bits
- */
- if (max_depth > 10)
- max_depth = 10;
-
- glXMakeCurrent(display, window, *gp->glx_context);
- draw(mi);
- if (mi->fps_p) do_fps (mi);
- glFinish();
- glXSwapBuffers(display, window);
-}
-
-ENTRYPOINT void
-free_gasket(ModeInfo * mi)
-{
- gasketstruct *gp = &gasket[MI_SCREEN(mi)];
-
- if (!gp->glx_context) return;
- glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *gp->glx_context);
-
- if (gp->trackball) gltrackball_free (gp->trackball);
- if (gp->rot) free_rotator (gp->rot);
- if (gp->colors) free (gp->colors);
-
- if (glIsList(gp->gasket0)) glDeleteLists(gp->gasket0, 1);
- if (glIsList(gp->gasket1)) glDeleteLists(gp->gasket1, 1);
- if (glIsList(gp->gasket2)) glDeleteLists(gp->gasket2, 1);
- if (glIsList(gp->gasket3)) glDeleteLists(gp->gasket3, 1);
-}
-
-XSCREENSAVER_MODULE_2 ("Sierpinski3D", sierpinski3d, gasket)
-
-/*********************************************************/
-
-#endif