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+/* xscreensaver, Copyright (c) 2002-2014 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * Algorithm by Paul Bourke <pbourke@swin.edu.au>
+ * http://astronomy.swin.edu.au/~pbourke/geometry/sphericalh/
+ * Screensaver veneer and parameter selection by jwz.
+ *
+ * Paul says:
+ *
+ * These closed objects are commonly called spherical harmonics,
+ * although they are only remotely related to the mathematical
+ * definition found in the solution to certain wave functions, most
+ * notable the eigenfunctions of angular momentum operators.
+ *
+ * The formula is quite simple: the form used here is based upon
+ * spherical (polar) coordinates (radius, theta, phi).
+ *
+ * r = sin(m0 phi) ^ m1 +
+ * cos(m2 phi) ^ m3 +
+ * sin(m4 theta) ^ m5 +
+ * cos(m6 theta) ^ m7
+ *
+ * Where phi ranges from 0 to pi (lines of latitude), and theta ranges
+ * from 0 to 2 pi (lines of longitude), and r is the radius. The
+ * parameters m0, m1, m2, m3, m4, m5, m6, and m7 are all integers
+ * greater than or equal to 0.
+ *
+ * As the degree increases, the objects become increasingly "pointed"
+ * and a large number of polygons are required to represent the surface
+ * faithfully.
+ *
+ * jwz adds:
+ *
+ * The eight parameters live in the `cc->m' array.
+ * Each time we permute the image, we alter *one* of those eight parameters.
+ * Each time we alter a parameter, we move it in the same direction (either
+ * toward larger or smaller values) in the range [0, 3].
+ *
+ * By altering only one parameter at a time, and only by small amounts,
+ * we tend to produce successive objects that are pretty similar to each
+ * other, so you can see a progression.
+ *
+ * It'd be nice if they were even closer together, so that it looked more
+ * like a morph, but, well, that's not how it works.
+ *
+ * There tends to be a dark stripe in the colormaps. I don't know why.
+ * Perhaps utils/colors.c is at fault?
+ *
+ * Note that this equation sometimes generates faces that are inside out:
+ * -parameters 01210111
+ * To make this work, we need to render back-faces with two-sided lighting:
+ * figuring out how to correct the winding and normals on those inside out
+ * surfaces would be too hard.
+ */
+
+#define DEFAULTS "*delay: 30000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
+ "*labelfont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n"
+
+# define free_spheremonics 0
+# define release_spheremonics 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "xlockmore.h"
+#include "texfont.h"
+#include "normals.h"
+#include "colors.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include <ctype.h>
+
+#ifdef USE_GL /* whole file */
+
+#define DEF_DURATION "100"
+#define DEF_SPIN "XYZ"
+#define DEF_WANDER "False"
+#define DEF_RESOLUTION "64"
+#define DEF_BBOX "False"
+#define DEF_GRID "True"
+#define DEF_SMOOTH "True"
+#define DEF_PARMS "(default)"
+
+typedef struct {
+ GLXContext *glx_context;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+
+ GLuint dlist, dlist2;
+ GLfloat scale;
+ XYZ bbox[2];
+
+ int resolution;
+ int ncolors;
+ XColor *colors;
+
+ int m[8];
+ int dm[8];
+ int m_max;
+
+ int tracer;
+ int mesher;
+ int polys1, polys2; /* polygon counts */
+
+ texture_font_data *font_data;
+
+ int change_tick;
+ int done_once;
+
+} spheremonics_configuration;
+
+static spheremonics_configuration *ccs = NULL;
+
+static char *do_spin;
+static Bool do_wander;
+static Bool do_bbox;
+static Bool do_grid;
+static int smooth_p;
+static char *static_parms;
+static int res;
+static int duration;
+
+static XrmOptionDescRec opts[] = {
+ { "-spin", ".spin", XrmoptionSepArg, 0 },
+ { "+spin", ".spin", XrmoptionNoArg, "" },
+ { "-wander", ".wander", XrmoptionNoArg, "True" },
+ { "+wander", ".wander", XrmoptionNoArg, "False" },
+ { "-resolution", ".resolution", XrmoptionSepArg, 0 },
+ { "-duration", ".duration", XrmoptionSepArg, 0 },
+ { "-bbox", ".bbox", XrmoptionNoArg, "True" },
+ { "+bbox", ".bbox", XrmoptionNoArg, "False" },
+ { "-grid", ".grid", XrmoptionNoArg, "True" },
+ { "+grid", ".grid", XrmoptionNoArg, "False" },
+ {"-smooth", ".smooth", XrmoptionNoArg, "True" },
+ {"+smooth", ".smooth", XrmoptionNoArg, "False" },
+ { "-parameters", ".parameters", XrmoptionSepArg, 0 },
+};
+
+static argtype vars[] = {
+ {&do_spin, "spin", "Spin", DEF_SPIN, t_String},
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&res, "resolution", "Resolution", DEF_RESOLUTION, t_Int},
+ {&duration, "duration", "Duration", DEF_DURATION, t_Int},
+ {&do_bbox, "bbox", "BBox", DEF_BBOX, t_Bool},
+ {&do_grid, "grid", "Grid", DEF_GRID, t_Bool},
+ {&smooth_p, "smooth", "Smooth", DEF_SMOOTH, t_Bool},
+ {&static_parms, "parameters", "Parameters", DEF_PARMS, t_String},
+};
+
+ENTRYPOINT ModeSpecOpt spheremonics_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/* Window management, etc
+ */
+ENTRYPOINT void
+reshape_spheremonics (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+
+# endif
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+static void
+gl_init (ModeInfo *mi)
+{
+/* spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)]; */
+ int wire = MI_IS_WIREFRAME(mi);
+
+ static const GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0};
+
+ glEnable(GL_NORMALIZE);
+
+ if (!wire)
+ {
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* With objects that have proper winding and normals set up on all
+ their faces, one can cull back-faces; however, these equations
+ generate objects that are sometimes "inside out", and determining
+ whether a facet has been inverted like that is really hard.
+ So we render both front and back faces, at a probable performance
+ penalty on non-accelerated systems.
+
+ When rendering back faces, we also need to do two-sided lighting,
+ or the fact that the normals are flipped gives us too-dark surfaces
+ on the inside-out surfaces.
+
+ This isn't generally something you'd want, because you end up
+ with half the lighting dynamic range (kind of.) So if you had
+ a sphere with correctly pointing normals, and a single light
+ source, it would be illuminated from two sides. In this case,
+ though, it saves us from a difficult and time consuming
+ inside/outside test. And we don't really care about a precise
+ lighting effect.
+ */
+ glDisable(GL_CULL_FACE);
+ glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
+ }
+
+ if (smooth_p)
+ {
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
+ }
+}
+
+
+
+/* generate the object */
+
+static XYZ
+sphere_eval (double theta, double phi, int *m)
+{
+ double r = 0;
+ XYZ p;
+
+ r += pow (sin(m[0] * phi), (double)m[1]);
+ r += pow (cos(m[2] * phi), (double)m[3]);
+ r += pow (sin(m[4] * theta),(double)m[5]);
+ r += pow (cos(m[6] * theta),(double)m[7]);
+
+ p.x = r * sin(phi) * cos(theta);
+ p.y = r * cos(phi);
+ p.z = r * sin(phi) * sin(theta);
+
+ return (p);
+}
+
+
+static void
+do_color (int i, XColor *colors)
+{
+ GLfloat c[4];
+ c[0] = colors[i].red / 65535.0;
+ c[1] = colors[i].green / 65535.0;
+ c[2] = colors[i].blue / 65535.0;
+ c[3] = 1.0;
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c);
+ glColor3f (c[0], c[1], c[2]);
+}
+
+
+static void
+draw_circle (ModeInfo *mi, Bool teeth_p)
+{
+ GLfloat th;
+ int tick = 0;
+ GLfloat x, y;
+ GLfloat step = (M_PI / 180);
+
+ glBegin(GL_LINE_LOOP);
+ for (th = 0; th < M_PI*2; th += step*5)
+ {
+ GLfloat r1 = 0.5;
+ x = cos (th);
+ y = sin (th);
+ glVertex3f(x*r1, y*r1, 0);
+ }
+ glEnd();
+
+ if (!teeth_p) return;
+
+ glBegin(GL_LINES);
+ for (th = 0; th < M_PI*2; th += step)
+ {
+ GLfloat r1 = 0.5;
+ GLfloat r2 = r1 - 0.01;
+ if (! (tick % 10))
+ r2 -= 0.02;
+ else if (! (tick % 5))
+ r2 -= 0.01;
+ tick++;
+
+ x = cos (th);
+ y = sin (th);
+ glVertex3f(x*r1, y*r1, 0);
+ glVertex3f(x*r2, y*r2, 0);
+ }
+ glEnd();
+}
+
+
+static void
+draw_bounding_box (ModeInfo *mi)
+{
+ /* spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)]; */
+
+ static const GLfloat c1[4] = { 0.2, 0.2, 0.6, 1.0 };
+ static const GLfloat c2[4] = { 1.0, 0.0, 0.0, 1.0 };
+ int wire = MI_IS_WIREFRAME(mi);
+
+ GLfloat x1,y1,z1,x2,y2,z2;
+
+# if 0
+ x1 = cc->bbox[0].x;
+ y1 = cc->bbox[0].y;
+ z1 = cc->bbox[0].z;
+ x2 = cc->bbox[1].x;
+ y2 = cc->bbox[1].y;
+ z2 = cc->bbox[1].z;
+# else
+ x1 = y1 = z1 = -0.5;
+ x2 = y2 = z2 = 0.5;
+# endif
+
+ if (do_bbox && !wire)
+ {
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, c1);
+ glFrontFace(GL_CCW);
+ glEnable(GL_CULL_FACE);
+
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(0, 1, 0);
+ glVertex3f(x1, y1, z1); glVertex3f(x1, y1, z2);
+ glVertex3f(x2, y1, z2); glVertex3f(x2, y1, z1);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(0, -1, 0);
+ glVertex3f(x2, y2, z1); glVertex3f(x2, y2, z2);
+ glVertex3f(x1, y2, z2); glVertex3f(x1, y2, z1);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(0, 0, 1);
+ glVertex3f(x1, y1, z1); glVertex3f(x2, y1, z1);
+ glVertex3f(x2, y2, z1); glVertex3f(x1, y2, z1);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(0, 0, -1);
+ glVertex3f(x1, y2, z2); glVertex3f(x2, y2, z2);
+ glVertex3f(x2, y1, z2); glVertex3f(x1, y1, z2);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(1, 0, 0);
+ glVertex3f(x1, y2, z1); glVertex3f(x1, y2, z2);
+ glVertex3f(x1, y1, z2); glVertex3f(x1, y1, z1);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_QUADS);
+ glNormal3f(-1, 0, 0);
+ glVertex3f(x2, y1, z1); glVertex3f(x2, y1, z2);
+ glVertex3f(x2, y2, z2); glVertex3f(x2, y2, z1);
+ glEnd();
+ glDisable(GL_CULL_FACE);
+ }
+
+ if (do_grid)
+ {
+ glDisable (GL_LIGHTING);
+ glColor3f (c2[0], c2[1], c2[2]);
+ glPushMatrix();
+ glBegin(GL_LINES);
+ glVertex3f(0, -0.66, 0);
+ glVertex3f(0, 0.66, 0);
+ glEnd();
+ draw_circle (mi, True);
+ glRotatef(90, 1, 0, 0);
+ draw_circle (mi, True);
+ glRotatef(90, 0, 1, 0);
+ draw_circle (mi, True);
+ glPopMatrix();
+ }
+ else
+ {
+#if 0
+ glBegin(GL_LINES);
+ if (x1 > 0) x1 = 0; if (x2 < 0) x2 = 0;
+ if (y1 > 0) y1 = 0; if (y2 < 0) y2 = 0;
+ if (z1 > 0) z1 = 0; if (z2 < 0) z2 = 0;
+ glVertex3f(x1, 0, 0); glVertex3f(x2, 0, 0);
+ glVertex3f(0 , y1, 0); glVertex3f(0, y2, 0);
+ glVertex3f(0, 0, z1); glVertex3f(0, 0, z2);
+ glEnd();
+#endif
+ }
+}
+
+
+static void
+do_tracer (ModeInfo *mi)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+
+ if (cc->tracer == -1 &&
+ cc->mesher == -1 &&
+ !(random() % (duration * 4)))
+ {
+ if (random() & 1)
+ cc->tracer = ((random() & 1) ? 0 : 180);
+ else
+ cc->mesher = ((random() % ((duration / 3) + 1)) +
+ (random() % ((duration / 3) + 1)));
+ }
+
+ if (cc->tracer >= 0)
+ {
+ int d = (90 - cc->tracer);
+ GLfloat th = d * (M_PI / 180);
+ GLfloat x = cos (th);
+ GLfloat y = sin (th);
+ GLfloat s = 1.5 / cc->scale;
+
+ if (s > 0.001)
+ {
+ static const GLfloat c[4] = { 0.6, 0.5, 1.0, 1.0 };
+
+ glDisable (GL_LIGHTING);
+
+ glPushMatrix();
+ glRotatef (90, 1, 0, 0);
+ glTranslatef (0, 0, y*s/2);
+ s *= x;
+ glScalef(s, s, s);
+ glColor3f (c[0], c[1], c[2]);
+ draw_circle (mi, False);
+ glPopMatrix();
+
+ if (! MI_IS_WIREFRAME(mi)) glEnable (GL_LIGHTING);
+ }
+
+ cc->tracer += 5;
+ if (cc->tracer == 180 || cc->tracer == 360)
+ cc->tracer = -1;
+ }
+}
+
+
+static int
+unit_spheremonics (ModeInfo *mi,
+ int resolution, Bool wire, int *m, XColor *colors)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ int polys = 0;
+ int i, j;
+ double du, dv;
+ XYZ q[4];
+ XYZ n[4];
+ int res = (wire == 2
+ ? resolution / 2
+ : resolution);
+
+ cc->bbox[0].x = cc->bbox[0].y = cc->bbox[0].z = 0;
+ cc->bbox[1].x = cc->bbox[1].y = cc->bbox[1].z = 0;
+
+ du = (M_PI+M_PI) / (double)res; /* Theta */
+ dv = M_PI / (double)res; /* Phi */
+
+ if (wire)
+ glColor3f (1, 1, 1);
+
+ glBegin (wire ? GL_LINE_LOOP : GL_QUADS);
+
+ for (i = 0; i < res; i++) {
+ double u = i * du;
+ for (j = 0; j < res; j++) {
+ double v = j * dv;
+ q[0] = sphere_eval (u, v, m);
+ n[0] = calc_normal(q[0],
+ sphere_eval (u+du/10, v, m),
+ sphere_eval (u, v+dv/10, m));
+ glNormal3f(n[0].x,n[0].y,n[0].z);
+ if (!wire) do_color (i, colors);
+ glVertex3f(q[0].x,q[0].y,q[0].z);
+
+ q[1] = sphere_eval (u+du, v, m);
+ n[1] = calc_normal(q[1],
+ sphere_eval (u+du+du/10, v, m),
+ sphere_eval (u+du, v+dv/10, m));
+ glNormal3f(n[1].x,n[1].y,n[1].z);
+ if (!wire) do_color ((i+1)%res, colors);
+ glVertex3f(q[1].x,q[1].y,q[1].z);
+
+ q[2] = sphere_eval (u+du, v+dv, m);
+ n[2] = calc_normal(q[2],
+ sphere_eval (u+du+du/10, v+dv, m),
+ sphere_eval (u+du, v+dv+dv/10, m));
+ glNormal3f(n[2].x,n[2].y,n[2].z);
+ if (!wire) do_color ((i+1)%res, colors);
+ glVertex3f(q[2].x,q[2].y,q[2].z);
+
+ q[3] = sphere_eval (u,v+dv, m);
+ n[3] = calc_normal(q[3],
+ sphere_eval (u+du/10, v+dv, m),
+ sphere_eval (u, v+dv+dv/10, m));
+ glNormal3f(n[3].x,n[3].y,n[3].z);
+ if (!wire) do_color (i, colors);
+ glVertex3f(q[3].x,q[3].y,q[3].z);
+
+ polys++;
+
+# define CHECK_BBOX(N) \
+ if (q[(N)].x < cc->bbox[0].x) cc->bbox[0].x = q[(N)].x; \
+ if (q[(N)].y < cc->bbox[0].y) cc->bbox[0].y = q[(N)].y; \
+ if (q[(N)].z < cc->bbox[0].z) cc->bbox[0].z = q[(N)].z; \
+ if (q[(N)].x > cc->bbox[1].x) cc->bbox[1].x = q[(N)].x; \
+ if (q[(N)].y > cc->bbox[1].y) cc->bbox[1].y = q[(N)].y; \
+ if (q[(N)].z > cc->bbox[1].z) cc->bbox[1].z = q[(N)].z
+
+ CHECK_BBOX(0);
+ CHECK_BBOX(1);
+ CHECK_BBOX(2);
+ CHECK_BBOX(3);
+# undef CHECK_BBOX
+ }
+ }
+ glEnd();
+
+ {
+ GLfloat w = cc->bbox[1].x - cc->bbox[0].x;
+ GLfloat h = cc->bbox[1].y - cc->bbox[0].y;
+ GLfloat d = cc->bbox[1].z - cc->bbox[0].z;
+ GLfloat wh = (w > h ? w : h);
+ GLfloat hd = (h > d ? h : d);
+ GLfloat scale = (wh > hd ? wh : hd);
+
+ cc->scale = 1/scale;
+
+ if (wire < 2 && (do_bbox || do_grid))
+ {
+ GLfloat s = scale * 1.5;
+ glPushMatrix();
+ glScalef(s, s, s);
+ draw_bounding_box (mi);
+ glPopMatrix();
+ }
+ }
+ return polys;
+}
+
+
+static void
+init_colors (ModeInfo *mi)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ int i;
+ cc->ncolors = cc->resolution;
+ cc->colors = (XColor *) calloc(cc->ncolors, sizeof(XColor));
+ make_smooth_colormap (0, 0, 0,
+ cc->colors, &cc->ncolors,
+ False, 0, False);
+
+ /* brighter colors, please... */
+ for (i = 0; i < cc->ncolors; i++)
+ {
+ cc->colors[i].red = (cc->colors[i].red / 2) + 32767;
+ cc->colors[i].green = (cc->colors[i].green / 2) + 32767;
+ cc->colors[i].blue = (cc->colors[i].blue / 2) + 32767;
+ }
+}
+
+
+/* Pick one of the parameters to the function and tweak it up or down.
+ */
+static void
+tweak_parameters (ModeInfo *mi)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+
+ /* If the -parameters command line option was specified, just use that
+ all the time.
+ */
+ if (static_parms &&
+ *static_parms &&
+ !!strcasecmp (static_parms, "(default)"))
+ {
+ unsigned long n;
+ char dummy;
+ if (8 == sscanf (static_parms, "%d %d %d %d %d %d %d %d %c",
+ &cc->m[0], &cc->m[1], &cc->m[2], &cc->m[3],
+ &cc->m[4], &cc->m[5], &cc->m[6], &cc->m[7],
+ &dummy))
+ return;
+ else if (strlen (static_parms) == 8 &&
+ 1 == sscanf (static_parms, "%lu %c", &n, &dummy))
+ {
+ const char *s = static_parms;
+ int i = 0;
+ while (*s)
+ cc->m[i++] = (*s++)-'0';
+ return;
+ }
+ fprintf (stderr,
+ "%s: -parameters must be a string of 8 ints (not \"%s\")\n",
+ progname, static_parms);
+ exit (1);
+ }
+
+ static_parms = 0;
+
+
+# define SHIFT(N) do { \
+ int n = (N); \
+ cc->m[n] += cc->dm[n]; \
+ if (cc->m[n] <= 0) \
+ cc->m[n] = 0, cc->dm[n] = -cc->dm[n]; \
+ else if (cc->m[n] >= cc->m_max) \
+ cc->m[n] = cc->m_max, cc->dm[n] = -cc->dm[n]; \
+ } while(0)
+
+/* else if (cc->m[n] >= cc->m_max/2 && (! (random() % 3))) \
+ cc->m[n] = cc->m_max/2, cc->dm[n] = -cc->dm[n]; \
+*/
+
+ switch(random() % 8)
+ {
+ case 0: SHIFT(0); break;
+ case 1: SHIFT(1); break;
+ case 2: SHIFT(2); break;
+ case 3: SHIFT(3); break;
+ case 4: SHIFT(4); break;
+ case 5: SHIFT(5); break;
+ case 6: SHIFT(6); break;
+ case 7: SHIFT(7); break;
+ default: abort(); break;
+ }
+# undef SHIFT
+
+#if 0
+ printf ("%s: state: %d %d %d %d %d %d %d %d\n",
+ progname,
+ cc->m[0], cc->m[1], cc->m[2], cc->m[3],
+ cc->m[4], cc->m[5], cc->m[6], cc->m[7]);
+#endif
+
+}
+
+
+static void
+generate_spheremonics (ModeInfo *mi)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+
+ tweak_parameters (mi);
+
+ if (!cc->done_once || (0 == (random() % 20)))
+ {
+ init_colors (mi);
+ cc->done_once = True;
+ }
+
+ {
+ glNewList(cc->dlist, GL_COMPILE);
+ cc->polys1 = unit_spheremonics (mi, cc->resolution, wire,cc->m,cc->colors);
+ glEndList();
+
+ glNewList(cc->dlist2, GL_COMPILE);
+ glPushMatrix();
+ glScalef (1.05, 1.05, 1.05);
+ cc->polys2 = unit_spheremonics (mi, cc->resolution, 2, cc->m, cc->colors);
+ glPopMatrix();
+ glEndList();
+ }
+}
+
+
+
+
+ENTRYPOINT void
+init_spheremonics (ModeInfo *mi)
+{
+ spheremonics_configuration *cc;
+
+ MI_INIT (mi, ccs);
+
+ cc = &ccs[MI_SCREEN(mi)];
+
+ if ((cc->glx_context = init_GL(mi)) != NULL) {
+ gl_init(mi);
+ reshape_spheremonics (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ }
+
+ {
+ Bool spinx=False, spiny=False, spinz=False;
+ double spin_speed = 1.0;
+ double wander_speed = 0.03;
+
+ char *s = do_spin;
+ while (*s)
+ {
+ if (*s == 'x' || *s == 'X') spinx = True;
+ else if (*s == 'y' || *s == 'Y') spiny = True;
+ else if (*s == 'z' || *s == 'Z') spinz = True;
+ else if (*s == '0') ;
+ else
+ {
+ fprintf (stderr,
+ "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n",
+ progname, do_spin);
+ exit (1);
+ }
+ s++;
+ }
+
+ cc->rot = make_rotator (spinx ? spin_speed : 0,
+ spinz ? spin_speed : 0,
+ spiny ? spin_speed : 0,
+ 1.0,
+ do_wander ? wander_speed : 0,
+ (spinx && spiny && spinz));
+ cc->trackball = gltrackball_init (True);
+ }
+
+ cc->tracer = -1;
+ cc->mesher = -1;
+
+ cc->resolution = res;
+
+ cc->font_data = load_texture_font (mi->dpy, "labelfont");
+
+ cc->dlist = glGenLists(1);
+ cc->dlist2 = glGenLists(1);
+
+ cc->m_max = 4; /* 9? */
+ {
+ unsigned int i;
+ for (i = 0; i < countof(cc->dm); i++)
+ cc->dm[i] = 1; /* going up! */
+
+ /* Generate a few more times so we don't always start off with a sphere */
+ for (i = 0; i < 5; i++)
+ tweak_parameters (mi);
+ }
+
+ generate_spheremonics(mi);
+}
+
+
+ENTRYPOINT Bool
+spheremonics_handle_event (ModeInfo *mi, XEvent *event)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, cc->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cc->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ cc->change_tick = duration;
+ return True;
+ }
+
+ return False;
+}
+
+
+ENTRYPOINT void
+draw_spheremonics (ModeInfo *mi)
+{
+ spheremonics_configuration *cc = &ccs[MI_SCREEN(mi)];
+ Display *dpy = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ if (!cc->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cc->glx_context));
+
+ gl_init(mi);
+
+ glShadeModel(GL_SMOOTH);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+
+ glScalef(1.1, 1.1, 1.1);
+
+ {
+ double x, y, z;
+ get_position (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glTranslatef((x - 0.5) * 8,
+ (y - 0.5) * 6,
+ (z - 0.5) * 8);
+
+ gltrackball_rotate (cc->trackball);
+
+ get_rotation (cc->rot, &x, &y, &z, !cc->button_down_p);
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
+ }
+
+ glScalef(7,7,7);
+
+ mi->polygon_count = 0;
+
+ glScalef (cc->scale, cc->scale, cc->scale);
+ glCallList (cc->dlist);
+ mi->polygon_count += cc->polys1;
+
+ if (cc->mesher >= 0 /* || cc->button_down_p */)
+ {
+ glDisable (GL_LIGHTING);
+ glCallList (cc->dlist2);
+ mi->polygon_count += cc->polys2;
+ if (cc->mesher >= 0)
+ cc->mesher--;
+ }
+ do_tracer(mi);
+
+
+ if (cc->button_down_p)
+ {
+ char buf[200];
+ sprintf (buf,
+ ((cc->m[0]<10 && cc->m[1]<10 && cc->m[2]<10 && cc->m[3]<10 &&
+ cc->m[4]<10 && cc->m[5]<10 && cc->m[6]<10 && cc->m[7]<10)
+ ? "%d%d%d%d%d%d%d%d"
+ : "%d %d %d %d %d %d %d %d"),
+ cc->m[0], cc->m[1], cc->m[2], cc->m[3],
+ cc->m[4], cc->m[5], cc->m[6], cc->m[7]);
+
+ glColor3f(1.0, 1.0, 0.0);
+ print_texture_label (mi->dpy, cc->font_data,
+ mi->xgwa.width, mi->xgwa.height,
+ 1, buf);
+ }
+
+ if (!static_parms)
+ {
+ if (cc->change_tick++ >= duration && !cc->button_down_p)
+ {
+ generate_spheremonics(mi);
+ cc->change_tick = 0;
+ cc->mesher = -1; /* turn off the mesh when switching objects */
+ }
+ }
+
+ glPopMatrix();
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+
+ glXSwapBuffers(dpy, window);
+}
+
+XSCREENSAVER_MODULE ("Spheremonics", spheremonics)
+
+#endif /* USE_GL */