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-rw-r--r--hacks/glx/texfont.c961
1 files changed, 961 insertions, 0 deletions
diff --git a/hacks/glx/texfont.c b/hacks/glx/texfont.c
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+/* texfonts, Copyright (c) 2005-2017 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * Renders X11 fonts into textures for use with OpenGL.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+
+#ifdef HAVE_COCOA
+# ifdef USE_IPHONE
+# include "jwzgles.h"
+# else
+# include <OpenGL/glu.h>
+# endif
+#elif defined(HAVE_ANDROID)
+# include <GLES/gl.h>
+# include "jwzgles.h"
+#else
+# include <GL/glx.h>
+# include <GL/glu.h>
+#endif
+
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
+#ifdef HAVE_XSHM_EXTENSION
+# include "xshm.h"
+#endif /* HAVE_XSHM_EXTENSION */
+
+#include "xft.h"
+#include "pow2.h"
+#include "resources.h"
+#include "texfont.h"
+#include "fps.h" /* for current_device_rotation() */
+
+#undef HAVE_XSHM_EXTENSION /* doesn't actually do any good here */
+
+
+/* These are in xlock-gl.c */
+extern void clear_gl_error (void);
+extern void check_gl_error (const char *type);
+
+/* screenhack.h */
+extern char *progname;
+
+/* LRU cache of textures, to optimize the case where we're drawing the
+ same strings repeatedly.
+ */
+typedef struct texfont_cache texfont_cache;
+struct texfont_cache {
+ char *string;
+ GLuint texid;
+ XCharStruct extents;
+ int tex_width, tex_height;
+ texfont_cache *next;
+};
+
+struct texture_font_data {
+ Display *dpy;
+ XftFont *xftfont;
+ int cache_size;
+ texfont_cache *cache;
+};
+
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+
+/* Given a Pixmap (of screen depth), converts it to an OpenGL luminance mipmap.
+ RGB are averaged to grayscale, and the resulting value is treated as alpha.
+ Pass in the size of the pixmap; the size of the texture is returned
+ (it may be larger, since GL like powers of 2.)
+
+ We use a screen-depth pixmap instead of a 1bpp bitmap so that if the fonts
+ were drawn with antialiasing, that is preserved.
+ */
+static void
+bitmap_to_texture (Display *dpy, Pixmap p, Visual *visual, int depth,
+ int *wP, int *hP)
+{
+ Bool mipmap_p = True;
+ int ow = *wP;
+ int oh = *hP;
+ GLsizei w2 = (GLsizei) to_pow2 (ow);
+ GLsizei h2 = (GLsizei) to_pow2 (oh);
+ int x, y, max, scale;
+ XImage *image = 0;
+ unsigned char *data = (unsigned char *) calloc (w2 * 2, (h2 + 1));
+ unsigned char *out = data;
+
+ /* OpenGLES doesn't support GL_INTENSITY, so instead of using a
+ texture with 1 byte per pixel, the intensity value, we have
+ to use 2 bytes per pixel: solid white, and an alpha value.
+ */
+# ifdef HAVE_JWZGLES
+# undef GL_INTENSITY
+# endif
+
+# ifdef HAVE_XSHM_EXTENSION
+ Bool use_shm = get_boolean_resource (dpy, "useSHM", "Boolean");
+ XShmSegmentInfo shm_info;
+# endif /* HAVE_XSHM_EXTENSION */
+
+ /* If either dimension is larger than the supported size, reduce.
+ We still return the old size to keep the caller's math working,
+ but the texture itself will have fewer pixels in it.
+ */
+ glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max);
+ scale = 1;
+ while (w2 > max || h2 > max)
+ {
+ w2 /= 2;
+ h2 /= 2;
+ scale *= 2;
+ }
+
+# ifdef HAVE_XSHM_EXTENSION
+ if (use_shm)
+ {
+ image = create_xshm_image (dpy, visual, depth, ZPixmap, 0, &shm_info,
+ ow, oh);
+ if (image)
+ XShmGetImage (dpy, p, image, 0, 0, ~0L);
+ else
+ use_shm = False;
+ }
+# endif /* HAVE_XSHM_EXTENSION */
+
+ if (!image) {
+ /* XCreateImage fills in (red|green_blue)_mask. XGetImage only does that
+ when reading from a Window, not when it's a Pixmap.
+ */
+ image = XCreateImage (dpy, visual, depth, ZPixmap, 0, NULL, ow, oh,
+ BitmapPad (dpy), 0);
+ image->data = malloc (image->height * image->bytes_per_line);
+ XGetSubImage (dpy, p, 0, 0, ow, oh, ~0L, ZPixmap, image, 0, 0);
+ }
+
+# ifdef HAVE_JWZGLES
+ /* This would work, but it's wasteful for no benefit. */
+ mipmap_p = False;
+# endif
+
+# ifdef DUMP_BITMAPS
+ fprintf (stderr, "\n");
+# endif
+ for (y = 0; y < h2; y++) {
+ for (x = 0; x < w2; x++) {
+ /* Might be better to average a scale x scale square of source pixels,
+ but at the resolutions we're dealing with, this is probably good
+ enough. */
+ int sx = x * scale;
+ int sy = y * scale;
+ unsigned long pixel = (sx >= ow || sy >= oh ? 0 :
+ XGetPixel (image, sx, sy));
+ /* instead of averaging all three channels, let's just use red,
+ and assume it was already grayscale. */
+ unsigned long r = pixel & image->red_mask;
+ /* This goofy trick is to make any of RGBA/ABGR/ARGB work. */
+ pixel = ((r >> 24) | (r >> 16) | (r >> 8) | r) & 0xFF;
+
+# ifdef DUMP_BITMAPS
+ if (sx < ow && sy < oh)
+# ifdef HAVE_JWXYZ
+ fprintf (stderr, "%c",
+ r >= 0xFF000000 ? '#' :
+ r >= 0x88000000 ? '%' :
+ r ? '.' : ' ');
+# else
+ fprintf (stderr, "%c",
+ r >= 0xFF0000 ? '#' :
+ r >= 0x880000 ? '%' :
+ r ? '.' : ' ');
+# endif
+# endif
+
+# if 0 /* Debugging checkerboard */
+ if (sx < ow && sy < oh && (((sx / 4) & 1) ^ ((sy / 4) & 1)))
+ pixel = 0x3F;
+# endif
+
+# ifndef GL_INTENSITY
+ *out++ = 0xFF; /* 2 bytes per pixel (luminance, alpha) */
+# endif
+ *out++ = pixel;
+ }
+# ifdef DUMP_BITMAPS
+ fprintf (stderr, "\n");
+# endif
+ }
+
+# ifdef HAVE_XSHM_EXTENSION
+ if (use_shm)
+ destroy_xshm_image (dpy, image, &shm_info);
+ else
+# endif /* HAVE_XSHM_EXTENSION */
+ {
+ /* We malloc'd image->data, so we free it. */
+ free (image->data);
+ image->data = NULL;
+ XDestroyImage (image);
+ }
+
+ image = 0;
+
+ {
+# ifdef GL_INTENSITY
+ GLuint iformat = GL_INTENSITY;
+ GLuint format = GL_LUMINANCE;
+# else
+ GLuint iformat = GL_LUMINANCE_ALPHA;
+ GLuint format = GL_LUMINANCE_ALPHA;
+# endif
+ GLuint type = GL_UNSIGNED_BYTE;
+
+ if (mipmap_p)
+ gluBuild2DMipmaps (GL_TEXTURE_2D, iformat, w2, h2, format, type, data);
+ else
+ glTexImage2D (GL_TEXTURE_2D, 0, iformat, w2, h2, 0, format, type, data);
+ }
+
+ {
+ char msg[100];
+ sprintf (msg, "texture font %s (%d x %d)",
+ mipmap_p ? "gluBuild2DMipmaps" : "glTexImage2D",
+ w2, h2);
+ check_gl_error (msg);
+ }
+
+ free (data);
+
+ *wP = w2 * scale;
+ *hP = h2 * scale;
+}
+
+
+/* Loads the font named by the X resource "res" and returns
+ a texture-font object.
+*/
+texture_font_data *
+load_texture_font (Display *dpy, char *res)
+{
+ int screen = DefaultScreen (dpy);
+ char *font = get_string_resource (dpy, res, "Font");
+ const char *def1 = "-*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*";
+ const char *def2 = "-*-helvetica-medium-r-normal-*-*-140-*-*-*-*-*-*";
+ const char *def3 = "fixed";
+ XftFont *f = 0;
+ texture_font_data *data;
+ int cache_size = get_integer_resource (dpy, "texFontCacheSize", "Integer");
+
+ /* Hacks that draw a lot of different strings on the screen simultaneously,
+ like Star Wars, should set this to a larger value for performance. */
+ if (cache_size <= 0)
+ cache_size = 30;
+
+ if (!res || !*res) abort();
+
+ if (!strcmp (res, "fpsFont")) { /* Kludge. */
+ def1 = "-*-courier-bold-r-normal-*-*-180-*-*-*-*-*-*"; /* also fps.c */
+ cache_size = 0; /* No need for a cache on FPS: already throttled. */
+ }
+
+ if (!font) font = strdup(def1);
+
+ f = XftFontOpenXlfd (dpy, screen, font);
+ if (!f && !!strcmp (font, def1))
+ {
+ fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
+ progname, font, def1);
+ free (font);
+ font = strdup (def1);
+ f = XftFontOpenXlfd (dpy, screen, font);
+ }
+
+ if (!f && !!strcmp (font, def2))
+ {
+ fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
+ progname, font, def2);
+ free (font);
+ font = strdup (def2);
+ f = XftFontOpenXlfd (dpy, screen, font);
+ }
+
+ if (!f && !!strcmp (font, def3))
+ {
+ fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
+ progname, font, def3);
+ free (font);
+ font = strdup (def3);
+ f = XftFontOpenXlfd (dpy, screen, font);
+ }
+
+ if (!f)
+ {
+ fprintf (stderr, "%s: unable to load fallback font \"%s\" either!\n",
+ progname, font);
+ abort();
+ }
+
+ free (font);
+ font = 0;
+
+ data = (texture_font_data *) calloc (1, sizeof(*data));
+ data->dpy = dpy;
+ data->xftfont = f;
+ data->cache_size = cache_size;
+
+ return data;
+}
+
+
+/* Measure the string, returning the overall metrics.
+ Newlines and tab stops are honored.
+ Any numbers inside [] will be rendered as a subscript.
+
+ The origin is at the origin of the first character, so subsequent
+ lines of a multi-line string look like descenders (below baseline).
+
+ If an XftDraw is supplied, render the string as well, at X,Y.
+ Positive Y is down (X11 style, not OpenGL style).
+ */
+static void
+iterate_texture_string (texture_font_data *data,
+ const char *s,
+ int draw_x, int draw_y,
+ XftDraw *xftdraw, XftColor *xftcolor,
+ XCharStruct *metrics_ret)
+{
+ int line_height = data->xftfont->ascent + data->xftfont->descent;
+ int subscript_offset = line_height * 0.3;
+ const char *os = s;
+ Bool sub_p = False, osub_p = False;
+ int cw = 0, tabs = 0;
+ XCharStruct overall = { 0, };
+ int x = 0, y = 0;
+ int ox = x, oy = y;
+
+ while (1)
+ {
+ if (*s == 0 ||
+ *s == '\n' ||
+ *s == '\t' ||
+ (*s == '[' && isdigit(s[1])) ||
+ (*s == ']' && sub_p))
+ {
+ if (s != os)
+ {
+ XGlyphInfo e;
+ XCharStruct c;
+ int y2 = y;
+ if (sub_p) y2 += subscript_offset;
+
+ XftTextExtentsUtf8 (data->dpy, data->xftfont,
+ (FcChar8 *) os, (int) (s - os),
+ &e);
+ c.lbearing = -e.x; /* XGlyphInfo to XCharStruct */
+ c.rbearing = e.width - e.x;
+ c.ascent = e.y;
+ c.descent = e.height - e.y;
+ c.width = e.xOff;
+
+# undef MAX
+# undef MIN
+# define MAX(A,B) ((A)>(B)?(A):(B))
+# define MIN(A,B) ((A)<(B)?(A):(B))
+ overall.ascent = MAX (overall.ascent, -y2 + c.ascent);
+ overall.descent = MAX (overall.descent, y2 + c.descent);
+ overall.lbearing = MIN (overall.lbearing, (x + c.lbearing));
+ overall.rbearing = MAX (overall.rbearing, x + c.rbearing);
+ overall.width = MAX (overall.width, x + c.width);
+ x += c.width;
+# undef MAX
+# undef MIN
+ }
+
+ if (*s == '\n')
+ {
+ x = 0;
+ y += line_height;
+ sub_p = False;
+ }
+ else if (*s == '\t')
+ {
+ if (! cw)
+ {
+ /* Measure "m" to determine tab width. */
+ XGlyphInfo e;
+ XftTextExtentsUtf8 (data->dpy, data->xftfont,
+ (FcChar8 *) "m", 1, &e);
+ cw = e.xOff;
+ if (cw <= 0) cw = 1;
+ tabs = cw * 7;
+ }
+ x = ((x + tabs) / tabs) * tabs;
+ }
+ else if (*s == '[' && isdigit(s[1]))
+ sub_p = True;
+ else if (*s == ']' && sub_p)
+ sub_p = False;
+
+ if (xftdraw && s != os)
+ XftDrawStringUtf8 (xftdraw, xftcolor, data->xftfont,
+ draw_x + ox,
+ draw_y +
+ oy + (osub_p ? subscript_offset : 0),
+ (FcChar8 *) os, (int) (s - os));
+ if (!*s) break;
+ os = s+1;
+ ox = x;
+ oy = y;
+ osub_p = sub_p;
+ }
+ s++;
+ }
+
+ if (metrics_ret)
+ *metrics_ret = overall;
+}
+
+
+/* Bounding box of the multi-line string, in pixels,
+ and overall ascent/descent of the font.
+ */
+void
+texture_string_metrics (texture_font_data *data, const char *s,
+ XCharStruct *metrics_ret,
+ int *ascent_ret, int *descent_ret)
+{
+ if (metrics_ret)
+ iterate_texture_string (data, s, 0, 0, 0, 0, metrics_ret);
+ if (ascent_ret) *ascent_ret = data->xftfont->ascent;
+ if (descent_ret) *descent_ret = data->xftfont->descent;
+}
+
+
+/* Returns a cache entry for this string, with a valid texid.
+ If the returned entry has a string in it, the texture is valid.
+ Otherwise it is an empty entry waiting to be rendered.
+ */
+static struct texfont_cache *
+get_cache (texture_font_data *data, const char *string)
+{
+ int count = 0;
+ texfont_cache *prev = 0, *prev2 = 0, *curr = 0, *next = 0;
+
+ if (data->cache)
+ for (prev2 = 0, prev = 0, curr = data->cache, next = curr->next;
+ curr;
+ prev2 = prev, prev = curr, curr = next,
+ next = (curr ? curr->next : 0), count++)
+ {
+ if (!strcmp (string, curr->string))
+ {
+ if (prev)
+ prev->next = next; /* Unlink from list */
+ if (curr != data->cache)
+ {
+ curr->next = data->cache; /* Move to front */
+ data->cache = curr;
+ }
+ return curr;
+ }
+ }
+
+ /* Made it to the end of the list without a hit.
+ If the cache is full, empty out the last one on the list,
+ and move it to the front. Keep the texid.
+ */
+ if (count > data->cache_size)
+ {
+ if (!prev) abort();
+ free (prev->string);
+ prev->string = 0;
+ prev->tex_width = 0;
+ prev->tex_height = 0;
+ memset (&prev->extents, 0, sizeof(prev->extents));
+ if (prev2)
+ prev2->next = 0;
+ if (prev != data->cache)
+ prev->next = data->cache;
+ data->cache = prev;
+ return prev;
+ }
+
+ /* Not cached, and cache not full. Add a new entry at the front,
+ and allocate a new texture for it.
+ */
+ curr = (struct texfont_cache *) calloc (1, sizeof(*prev));
+ glGenTextures (1, &curr->texid);
+ curr->string = 0;
+ curr->next = data->cache;
+ data->cache = curr;
+
+ return curr;
+}
+
+
+/* Renders the given string into the prevailing texture.
+ Returns the metrics of the text, and size of the texture.
+ */
+void
+string_to_texture (texture_font_data *data, const char *string,
+ XCharStruct *extents_ret,
+ int *tex_width_ret, int *tex_height_ret)
+{
+ Window window = RootWindow (data->dpy, 0);
+ Pixmap p;
+ XGCValues gcv;
+ GC gc;
+ XWindowAttributes xgwa;
+ XRenderColor rcolor;
+ XftColor xftcolor;
+ XftDraw *xftdraw;
+ int width, height;
+ XCharStruct overall;
+
+ /* Measure the string and create a Pixmap of the proper size.
+ */
+ XGetWindowAttributes (data->dpy, window, &xgwa);
+ iterate_texture_string (data, string, 0, 0, 0, 0, &overall);
+ width = overall.rbearing - overall.lbearing;
+ height = overall.ascent + overall.descent;
+ if (width <= 0) width = 1;
+ if (height <= 0) height = 1;
+ p = XCreatePixmap (data->dpy, window, width, height, xgwa.depth);
+
+ gcv.foreground = BlackPixelOfScreen (xgwa.screen);
+ gc = XCreateGC (data->dpy, p, GCForeground, &gcv);
+ XFillRectangle (data->dpy, p, gc, 0, 0, width, height);
+ XFreeGC (data->dpy, gc);
+
+ /* Render the string into the pixmap.
+ */
+ rcolor.red = rcolor.green = rcolor.blue = rcolor.alpha = 0xFFFF;
+ XftColorAllocValue (data->dpy, xgwa.visual, xgwa.colormap,
+ &rcolor, &xftcolor);
+ xftdraw = XftDrawCreate (data->dpy, p, xgwa.visual, xgwa.colormap);
+ iterate_texture_string (data, string,
+ -overall.lbearing, overall.ascent,
+ xftdraw, &xftcolor, 0);
+ XftDrawDestroy (xftdraw);
+ XftColorFree (data->dpy, xgwa.visual, xgwa.colormap, &xftcolor);
+
+ /* Copy the bits from the Pixmap into a texture, unless it's cached.
+ */
+ bitmap_to_texture (data->dpy, p, xgwa.visual, xgwa.depth,
+ &width, &height);
+ XFreePixmap (data->dpy, p);
+
+ if (extents_ret) *extents_ret = overall;
+ if (tex_width_ret) *tex_width_ret = width;
+ if (tex_height_ret) *tex_height_ret = height;
+}
+
+
+/* Set the various OpenGL parameters for properly rendering things
+ with a texture generated by string_to_texture().
+ */
+void
+enable_texture_string_parameters (void)
+{
+ glEnable (GL_TEXTURE_2D);
+
+ /* Texture-rendering parameters to make font pixmaps tolerable to look at.
+ */
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+
+ /* LOD bias is part of OpenGL 1.4.
+ GL_EXT_texture_lod_bias has been present since the original iPhone.
+ */
+# if !defined(GL_TEXTURE_LOD_BIAS) && defined(GL_TEXTURE_LOD_BIAS_EXT)
+# define GL_TEXTURE_LOD_BIAS GL_TEXTURE_LOD_BIAS_EXT
+# endif
+# ifdef GL_TEXTURE_LOD_BIAS
+ glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, 0.25);
+# endif
+ clear_gl_error(); /* invalid enum on iPad 3 */
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ /* Don't write the transparent parts of the quad into the depth buffer. */
+ glAlphaFunc (GL_GREATER, 0.01);
+ glEnable (GL_ALPHA_TEST);
+ glEnable (GL_BLEND);
+ glDisable (GL_LIGHTING);
+ glDisable (GL_TEXTURE_GEN_S);
+ glDisable (GL_TEXTURE_GEN_T);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+
+/* Draws the string in the scene at the origin.
+ Newlines and tab stops are honored.
+ Any numbers inside [] will be rendered as a subscript.
+ Assumes the font has been loaded as with load_texture_font().
+
+ The origin is at the origin of the first character, so subsequent
+ lines of a multi-line string are below that.
+ */
+void
+print_texture_string (texture_font_data *data, const char *string)
+{
+ XCharStruct overall;
+ int tex_width, tex_height;
+ texfont_cache *cache;
+ GLint old_texture;
+
+ if (!*string) return;
+
+ clear_gl_error ();
+
+ /* Save the prevailing texture ID, and bind ours. Restored at the end. */
+ glGetIntegerv (GL_TEXTURE_BINDING_2D, &old_texture);
+
+ cache = get_cache (data, string);
+
+ glBindTexture (GL_TEXTURE_2D, cache->texid);
+ check_gl_error ("texture font binding");
+
+ /* Measure the string and make a pixmap that will fit it,
+ unless it's cached.
+ */
+ if (cache->string)
+ {
+ overall = data->cache->extents;
+ tex_width = data->cache->tex_width;
+ tex_height = data->cache->tex_height;
+ }
+ else
+ {
+# if defined HAVE_JWXYZ && defined JWXYZ_GL
+ /* TODO, JWXYZ_GL: Mixing Xlib and GL has issues. */
+ memset (&overall, 0, sizeof(overall));
+ tex_width = 8;
+ tex_height = 8;
+# else
+ string_to_texture (data, string, &overall, &tex_width, &tex_height);
+# endif
+ }
+
+ {
+ int ofront, oblend;
+ Bool alpha_p, blend_p, light_p, gen_s_p, gen_t_p;
+ GLfloat omatrix[16];
+ GLfloat qx0, qy0, qx1, qy1;
+ GLfloat tx0, ty0, tx1, ty1;
+
+ /* If face culling is not enabled, draw front and back. */
+ Bool draw_back_face_p = !glIsEnabled (GL_CULL_FACE);
+
+ /* Save the prevailing texture environment, and set up ours.
+ */
+ glGetIntegerv (GL_FRONT_FACE, &ofront);
+ glGetIntegerv (GL_BLEND_DST, &oblend);
+ glGetFloatv (GL_TEXTURE_MATRIX, omatrix);
+ blend_p = glIsEnabled (GL_BLEND);
+ alpha_p = glIsEnabled (GL_ALPHA_TEST);
+ light_p = glIsEnabled (GL_LIGHTING);
+ gen_s_p = glIsEnabled (GL_TEXTURE_GEN_S);
+ gen_t_p = glIsEnabled (GL_TEXTURE_GEN_T);
+
+ glPushMatrix();
+
+ glNormal3f (0, 0, 1);
+ glFrontFace (GL_CW);
+
+ glMatrixMode (GL_TEXTURE);
+ glLoadIdentity ();
+ glMatrixMode (GL_MODELVIEW);
+
+ enable_texture_string_parameters();
+
+ /* Draw a quad with that texture on it, possibly using a cached texture.
+ Position the XCharStruct origin at 0,0 in the scene.
+ */
+ qx0 = overall.lbearing;
+ qy0 = -overall.descent;
+ qx1 = overall.rbearing;
+ qy1 = overall.ascent;
+
+ tx0 = 0;
+ ty1 = 0;
+ tx1 = (overall.rbearing - overall.lbearing) / (GLfloat) tex_width;
+ ty0 = (overall.ascent + overall.descent) / (GLfloat) tex_height;
+
+ glEnable (GL_CULL_FACE);
+ glFrontFace (GL_CCW);
+ glBegin (GL_QUADS);
+ glTexCoord2f (tx0, ty0); glVertex3f (qx0, qy0, 0);
+ glTexCoord2f (tx1, ty0); glVertex3f (qx1, qy0, 0);
+ glTexCoord2f (tx1, ty1); glVertex3f (qx1, qy1, 0);
+ glTexCoord2f (tx0, ty1); glVertex3f (qx0, qy1, 0);
+ glEnd();
+
+ if (draw_back_face_p)
+ {
+ glFrontFace (GL_CW);
+ glBegin (GL_QUADS);
+ glTexCoord2f (tx0, ty0); glVertex3f (qx0, qy0, 0);
+ glTexCoord2f (tx1, ty0); glVertex3f (qx1, qy0, 0);
+ glTexCoord2f (tx1, ty1); glVertex3f (qx1, qy1, 0);
+ glTexCoord2f (tx0, ty1); glVertex3f (qx0, qy1, 0);
+ glEnd();
+ glDisable (GL_CULL_FACE);
+ }
+
+ glPopMatrix();
+
+ /* Reset to the caller's texture environment.
+ */
+ glBindTexture (GL_TEXTURE_2D, old_texture);
+ glFrontFace (ofront);
+ if (!alpha_p) glDisable (GL_ALPHA_TEST);
+ if (!blend_p) glDisable (GL_BLEND);
+ if (light_p) glEnable (GL_LIGHTING);
+ if (gen_s_p) glEnable (GL_TEXTURE_GEN_S);
+ if (gen_t_p) glEnable (GL_TEXTURE_GEN_T);
+
+ glBlendFunc (GL_SRC_ALPHA, oblend);
+
+ glMatrixMode (GL_TEXTURE);
+ glMultMatrixf (omatrix);
+ glMatrixMode (GL_MODELVIEW);
+
+ check_gl_error ("texture font print");
+
+ /* Store this string into the cache, unless that's where it came from.
+ */
+ if (!cache->string)
+ {
+ cache->string = strdup (string);
+ cache->extents = overall;
+ cache->tex_width = tex_width;
+ cache->tex_height = tex_height;
+ }
+ }
+}
+
+
+/* Draws the string on the window at the given pixel position.
+ Newlines and tab stops are honored.
+ Any numbers inside [] will be rendered as a subscript.
+ Assumes the font has been loaded as with load_texture_font().
+
+ Position is 0 for center, 1 for top left, 2 for bottom left.
+ */
+void
+print_texture_label (Display *dpy,
+ texture_font_data *data,
+ int window_width, int window_height,
+ int position,
+ const char *string)
+{
+ GLfloat color[4];
+
+ Bool tex_p = glIsEnabled (GL_TEXTURE_2D);
+ Bool texs_p = glIsEnabled (GL_TEXTURE_GEN_S);
+ Bool text_p = glIsEnabled (GL_TEXTURE_GEN_T);
+ Bool depth_p = glIsEnabled (GL_DEPTH_TEST);
+ Bool cull_p = glIsEnabled (GL_CULL_FACE);
+ Bool fog_p = glIsEnabled (GL_FOG);
+ GLint ovp[4];
+
+# ifndef HAVE_JWZGLES
+ GLint opoly[2];
+ glGetIntegerv (GL_POLYGON_MODE, opoly);
+# endif
+
+ glGetIntegerv (GL_VIEWPORT, ovp);
+
+ glGetFloatv (GL_CURRENT_COLOR, color);
+
+ glEnable (GL_TEXTURE_2D);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glPolygonMode (GL_FRONT, GL_FILL);
+
+ glDisable (GL_TEXTURE_GEN_S);
+ glDisable (GL_TEXTURE_GEN_T);
+ glDisable (GL_CULL_FACE);
+ glDisable (GL_FOG);
+
+ glDisable (GL_DEPTH_TEST);
+
+ /* Each matrix mode has its own stack, so we need to push/pop
+ them separately.
+ */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ {
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ {
+ XCharStruct cs;
+ int ascent, descent;
+ int x, y, w, h, swap;
+ /* int rot = (int) current_device_rotation(); */
+ int rot = 0; /* Since GL hacks rotate now */
+
+ glLoadIdentity();
+ glViewport (0, 0, window_width, window_height);
+ glOrtho (0, window_width, 0, window_height, -1, 1);
+
+ while (rot <= -180) rot += 360;
+ while (rot > 180) rot -= 360;
+
+ texture_string_metrics (data, string, &cs, &ascent, &descent);
+ h = cs.ascent + cs.descent;
+ w = cs.width;
+
+# ifdef USE_IPHONE
+ {
+ /* Size of the font is in points, so scale iOS pixels to points. */
+ GLfloat scale = ((window_width > window_height
+ ? window_width : window_height)
+ / 768.0);
+ if (scale < 1) scale = 1;
+
+ /* jwxyz-XLoadFont has already doubled the font size, to compensate
+ for physically smaller screens. Undo that, since OpenGL hacks
+ use full-resolution framebuffers, unlike X11 hacks. */
+ scale /= 2;
+
+ window_width /= scale;
+ window_height /= scale;
+ glScalef (scale, scale, scale);
+ }
+# endif /* USE_IPHONE */
+
+ if (rot > 135 || rot < -135) /* 180 */
+ {
+ glTranslatef (window_width, window_height, 0);
+ glRotatef (180, 0, 0, 1);
+ }
+ else if (rot > 45) /* 90 */
+ {
+ glTranslatef (window_width, 0, 0);
+ glRotatef (90, 0, 0, 1);
+ swap = window_width;
+ window_width = window_height;
+ window_height = swap;
+ }
+ else if (rot < -45) /* 270 */
+ {
+ glTranslatef(0, window_height, 0);
+ glRotatef (-90, 0, 0, 1);
+ swap = window_width;
+ window_width = window_height;
+ window_height = swap;
+ }
+
+ switch (position) {
+ case 0: /* center */
+ x = (window_width - w) / 2;
+ y = (window_height + h) / 2 - ascent;
+ break;
+ case 1: /* top */
+ x = ascent;
+ y = window_height - ascent*2;
+ break;
+ case 2: /* bottom */
+ x = ascent;
+ y = h;
+ break;
+ default:
+ abort();
+ }
+
+ glTranslatef (x, y, 0);
+
+ /* draw the text five times, to give it a border. */
+ {
+ const XPoint offsets[] = {{ -1, -1 },
+ { -1, 1 },
+ { 1, 1 },
+ { 1, -1 },
+ { 0, 0 }};
+ int i;
+
+ glColor3f (0, 0, 0);
+ for (i = 0; i < countof(offsets); i++)
+ {
+ if (offsets[i].x == 0)
+ glColor4fv (color);
+ glPushMatrix();
+ glTranslatef (offsets[i].x, offsets[i].y, 0);
+ print_texture_string (data, string);
+ glPopMatrix();
+ }
+ }
+ }
+ glPopMatrix();
+ }
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ if (tex_p) glEnable (GL_TEXTURE_2D); else glDisable (GL_TEXTURE_2D);
+ if (texs_p) glEnable (GL_TEXTURE_GEN_S);/*else glDisable(GL_TEXTURE_GEN_S);*/
+ if (text_p) glEnable (GL_TEXTURE_GEN_T);/*else glDisable(GL_TEXTURE_GEN_T);*/
+ if (depth_p) glEnable (GL_DEPTH_TEST); else glDisable (GL_DEPTH_TEST);
+ if (cull_p) glEnable (GL_CULL_FACE); /*else glDisable (GL_CULL_FACE);*/
+ if (fog_p) glEnable (GL_FOG); /*else glDisable (GL_FOG);*/
+
+ glViewport (ovp[0], ovp[1], ovp[2], ovp[3]);
+
+# ifndef HAVE_JWZGLES
+ glPolygonMode (GL_FRONT, opoly[0]);
+# endif
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+#ifdef HAVE_JWXYZ
+char *
+texfont_unicode_character_name (texture_font_data *data, unsigned long uc)
+{
+ Font fid = data->xftfont->xfont->fid;
+ return jwxyz_unicode_character_name (data->dpy, fid, uc);
+}
+#endif /* HAVE_JWXYZ */
+
+
+
+/* Releases the font and texture.
+ */
+void
+free_texture_font (texture_font_data *data)
+{
+ while (data->cache)
+ {
+ texfont_cache *next = data->cache->next;
+ glDeleteTextures (1, &data->cache->texid);
+ free (data->cache);
+ data->cache = next;
+ }
+ if (data->xftfont)
+ XftFontClose (data->dpy, data->xftfont);
+ free (data);
+}