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-rw-r--r--hacks/glx/texfont.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/hacks/glx/texfont.h b/hacks/glx/texfont.h
index 8f86dab..1d1f61c 100644
--- a/hacks/glx/texfont.h
+++ b/hacks/glx/texfont.h
@@ -1,4 +1,4 @@
-/* texfonts, Copyright (c) 2005-2016 Jamie Zawinski <jwz@jwz.org>
+/* texfonts, Copyright (c) 2005-2021 Jamie Zawinski <jwz@jwz.org>
* Loads X11 fonts into textures for use with OpenGL.
*
* Permission to use, copy, modify, distribute, and sell this software and its
@@ -13,6 +13,10 @@
#ifndef __TEXTURE_FONT_H__
#define __TEXTURE_FONT_H__
+
+#include "xft.h"
+
+
typedef struct texture_font_data texture_font_data;
/* Loads the font named by the X resource "res" and returns
@@ -55,7 +59,15 @@ void string_to_texture (texture_font_data *, const char *,
/* Set the various OpenGL parameters for properly rendering things
with a texture generated by string_to_texture().
*/
-void enable_texture_string_parameters (void);
+void enable_texture_string_parameters (texture_font_data *);
+
+
+/* True if the string appears to be a "missing" character. Since there is
+ no way to tell whether a font contains a character or has substituted a
+ "missing" glyph for it, we examine the bits to see if it is either
+ solid black, or is a simple rectangle, which is what most fonts use.
+ */
+Bool blank_character_p (texture_font_data *, const char *);
/* Releases the texture font.