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-rw-r--r--hacks/glx/topblock.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/hacks/glx/topblock.c b/hacks/glx/topblock.c
index 59a463f..4976a6f 100644
--- a/hacks/glx/topblock.c
+++ b/hacks/glx/topblock.c
@@ -35,9 +35,6 @@ History
"*showFPS: False \n" \
"*wireframe: False \n" \
-#undef countof
-#define countof(x) (sizeof((x))/sizeof((*x)))
-
#include "xlockmore.h"
#include "topblock.h"
#include "sphere.h"
@@ -345,14 +342,16 @@ draw_topBlock (ModeInfo *mi)
/* rotate the world */
glRotatef(tb->rotation, 0.0, 0.0, 1.0);
-# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+#if 0 /* This makes the blocks pop into existence already on screen */
+ /* We should just make them drop from higher, but it's not obvious
+ to me where that is set. */
{
- GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
- int o = (int) current_device_rotation();
- if (o != 0 && o != 180 && o != -180)
- glScalef (1/h, 1/h, 1/h);
+ GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi)
+ ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi))
+ : 1);
+ glScalef (s, s, s);
}
-# endif
+#endif
llCurrent = tb->blockNodeRoot;
if (drawCarpet) {